does lush growth produce three mana each turn, red green and white?
kuzimu
★★★☆☆ (3.0/5.0)(4 votes)
No...I think it might give you a choice? This would be much more useful to play on an OPPONENTS card, so that your red/green/white creatures could have landwalk. Actually, yeah, that makes this card somewhat useful... Hmm... *Deck ideas threaten to give me paper cuts if I do not create them* This could work well in a red/green deck. Don't a lot of 1/1 reds have mountainwalk?
Oleander
★★★★☆ (4.7/5.0)(3 votes)
On top of being nasty for landwalkers, this also does offer a bit of advantage for Domain.
RJTheDestroyer
★★★☆☆ (3.7/5.0)(5 votes)
Pretty sure it lets you choose which mana to add when you tap the enchanted land. Otherwise, it'd be way too insane for 1 forest to give you 3 lands.
Silverware
★★★★☆ (4.2/5.0)(2 votes)
Since the activated abiltys for lands requires players to tap to gain a mana of the said color the only way you could get green,red, and white mana in one turn would be to untap it twice after the untap phase.
Donovan_Fabian
★★★☆☆ (3.2/5.0)(4 votes)
No, it gives you the option of producing either r, g, or w. Same as a jungle shrine, but as an enchantment. Good for wild nacatl, and cliffrunner behemoth. If all you want is something to fix your lands though prismatic omen is slightly better as its global, and you can also play prismatic omen on your opponent then use boil or etc. Lush growth is good for naya decks though.
Neverglow
☆☆☆☆☆ (0.7/5.0)(3 votes)
I think this card is confusing as it states "mountain, forest, and plains." I would have immediately assumed this would mean it generates all three from a tap. Think about it, if it said "or" rather than "and" or if there was further explanation to clarify, this would be easier to understand. But IMO, I would think if you tap a Mountain, forest AND plains, you get a R, G and W mana...
Gako
★★★★★ (5.0/5.0)(7 votes)
Just clarifying that this gives you the choice of r,w, or g, and is excellent with Wild Nacatl. :)
To make this easier for you to understand, think of Taiga or Sacred Foundry.
Zosk
★★★★★ (5.0/5.0)(2 votes)
Donovan_Fabian, Prismatic Omen cannot be used on your opponent, therefore Boil would only destroy all of your lands.
Lush Growth, on the other hand, can be played on your opponent's lands. So if you happen to play against black and/or blue, there is potential to hinder your opponent's mana, as an alternative to fixing your own. It will also shut down any troublesome non-basic lands.
If you can afford to buy fetch lands and dual lands, then you might be better off saving the card slots for something better than a mana fixer. If you are on a budget, this is a decent fixer with a few perks.
Killgasm87
★☆☆☆☆ (1.0/5.0)(1 vote)
Well..... from then on isn't the enchant-aura a tri color permanent when it resolves??? i would tap my bloom tender for the colors on the permanent.
powerdude
★★★☆☆ (3.7/5.0)(3 votes)
for those of you too retarded to understand the other seven posts that explain this card, it pretty much turns it into a jungle shrine.
A3Kitsune
☆☆☆☆☆ (0.0/5.0)
Your choice of mana-fixing or landwalk-enabling, also helps domain and Wild Nacatl-type creatures, and anything that counts the number of lands of a basic land type you control, and as Zosk pointed out, it can be used to shut down a non-basic land or mess with your opponent's mana base. A good deal for 1 mana.
Hoses Blue, Black, and Blue-Black, and can act as a mana fixer for yourself in a Naya-colored deck. 4/5 for the versitality.
Ava_Adore
☆☆☆☆☆ (0.0/5.0)
green blue coalition victory with magical hax and lush growth if ya cant get prismatic omen i guess
pedrodyl
★★★★★ (5.0/5.0)(6 votes)
played this on a forest once. tapped it for green.
DacenOctavio
☆☆☆☆☆ (0.0/5.0)
The art reminds me of some Disney movie.
MechaKraken
☆☆☆☆☆ (0.0/5.0)
Great for fueling sliver decks with those colors.
Btw, if you have any creatures with landwalk in those colors, then this card can become a great tool to use on your opponents lands.
Continue
☆☆☆☆☆ (0.0/5.0)
Wild Nacatl also happened to be a common in this set. Coincidence?
Equinox523
☆☆☆☆☆ (0.0/5.0)
The main advantage using this over Abundant Growth is that Wild Nacatl, domain, and the like play better with it. Not a bad mana fixer in pauper, for enchantress decks, and if you can afford to give your opponent access to three kinds of mana, also enables your landwalkers or hoses their nonbasics, depending on the deck they are using. A great common.
Mode
☆☆☆☆☆ (0.0/5.0)
Many cards of this sort usually have a clause that says "in addition to its other types". Some players don't think that much about it unless it gets to cards like Sea's Claim, but this one isn't this kind of card, since you're expected to cast it on one of your lands as a mana fixer. I feel like this should have a reminder text like:
(It loses the types it previously had.)
I can imagine casual games where something like an island or a swamp (or Cloudpost) with Lush Growth attached to it was still tapped for its respective mana (or counted as a locus - or whatever it had been before).
Manite
☆☆☆☆☆ (0.0/5.0)
Anyone else realize this was partially a counterpart to Sea's Claim and Evil Presence? It just so happens to cover the other three land types.
ph1l0s0ph3r
☆☆☆☆☆ (0.0/5.0)
It's an ok card. I'd much rather run Abundant Growth. On the other hand, this can be used offensively to get rid of an annoying land that an opponent controls, such as Grove of the Guardian.
Kind of a crappy card. At least it gives budget players an option to play some kind of crappy zoo deck. Meh your spending 1 card and early game mana to enable Wild Nacatl and prevent color screw. Like most cards in magic, this was probably designed for limited.
Multiples of this would be not good to see at all. Slipping in just 1 would be bad as well, because your likely not going to see it when it counts, early game.
But then again you still have the option to hose a nonbasic land opponent controls if you pull 2, or do not need to self cast. Got to give it points for that. Bonus if your playing against
Totema
☆☆☆☆☆ (0.0/5.0)
Seems like a decent way to enable forestwalk if you're rocking an Elvish Champion.
Comments (26)
To make this easier for you to understand, think of Taiga or Sacred Foundry.
Lush Growth, on the other hand, can be played on your opponent's lands. So if you happen to play against black and/or blue, there is potential to hinder your opponent's mana, as an alternative to fixing your own. It will also shut down any troublesome non-basic lands.
If you can afford to buy fetch lands and dual lands, then you might be better off saving the card slots for something better than a mana fixer. If you are on a budget, this is a decent fixer with a few perks.
tapped it for green.
Btw, if you have any creatures with landwalk in those colors, then this card can become a great tool to use on your opponents lands.
Some players don't think that much about it unless it gets to cards like Sea's Claim, but this one isn't this kind of card, since you're expected to cast it on one of your lands as a mana fixer.
I feel like this should have a reminder text like:
(It loses the types it previously had.)
I can imagine casual games where something like an island or a swamp (or Cloudpost) with Lush Growth attached to it was still tapped for its respective mana (or counted as a locus - or whatever it had been before).
Multiples of this would be not good to see at all. Slipping in just 1 would be bad as well, because your likely not going to see it when it counts, early game.
But then again you still have the option to hose a nonbasic land opponent controls if you pull 2, or do not need to self cast. Got to give it points for that. Bonus if your playing against