That weakness can be pretty insignificant, the advantage of being able to play this on turn 1 is huge. Since you already know what mana you're able to produce from your starting hand you certainly also know what color of mana you need the most. I still prefer playing Llanowar Elves (or Birds of Paradise if I had any) for the body it provides if I'm playing mono-green.
KrosanGardener
★★☆☆☆ (2.5/5.0)(2 votes)
Acquiring a playset of Birds of Paradise through trading is one of the most rewarding experience a green mage can have. Timmy Timmy Timmy Timmy Timmy Timmy squawk!
kyubi4tails
★★★☆☆ (3.2/5.0)(2 votes)
A question about this card, if you play a forest and put two utopia sprawls on the forest and designate them blue mana, does that mean that when you tap the land you get three mana? A green and two blue?
True_Mumin
★★★★☆ (4.7/5.0)(5 votes)
@kyubi4tails: Yes, it does, you get 3 mana total! Wow, just thinking about combining this card with Arbor Elf makes me grin.
True_Smog
★★★☆☆ (3.8/5.0)(3 votes)
In some decks it's even better than Fertile Ground.
LeoKula
★★★★☆ (4.5/5.0)(2 votes)
I think this is better than Birds of Paradise in most mono green decks... while it doesnt have a body, its not as easy a target as birds is... only dicard enchantment can handle it while any creature removal, -1/-1 counter or effect can kill it, plus it can only block and will die once it does and you wont get the free mana anymore.
Of course birds of paradise is a more versatile card, being very splashable and allowing for a lot of decks to be viable, but for monogreen splashing something else while havging also acceleration, I think this is better.
Fertile ground is really cool to, but costing 1R it is down a notch IMO. Again, a lot more versatile and playable if youre not packing a bunch of forests.
5/5
zeyette
★★☆☆☆ (2.8/5.0)(3 votes)
Birds Of Paradise is in the art itself.
asneakysnake
★★★★☆ (4.5/5.0)(3 votes)
Amazing with arbor elf. turn one arbor elf, turn two utopia sprawl, 4 mana on turn two is huge for green!
Tezz
★★★☆☆ (3.8/5.0)(2 votes)
damn: if you pay the cost with the forest you enchant, it works a bit like a bounce land except, you dont have to pay it with that forest you can choose the other color, even green again it doenst help with landfall as bounce lands do the land is still basic and a forest (arbor elf) its not a creature (BoP is) this card is a common
Grone
★★★★☆ (4.6/5.0)(4 votes)
This card is better than Llanowar Elves and Birds of Paradise. On any turn other than turn 1, this is essentially free to use. You can tap a forest, and then attach this to another forest. Then, tapping the second forest will yield 2 mana. This allows you to mana fix on the same turn that you play it, and it also gives you 1 extra mana in future turns. Llanowar and Birds, on the hand, require you to wait a turn before they start rewarding you. Also, enchantments are harder to remove than creatures. The only advantage that Llanowar Elves and Birds of Paradise have over this is that you can chump block with later in the game should circumstances require it. Other than that, utopia sprawl is much better. 5/5
Almost strictly better than Wild Growth, since if you have the green mana to cast it, you most likely have a forest to enchant.
leomistico
★★★★★ (5.0/5.0)(3 votes)
AXER said:
"Lush Growth and Fertile Ground are much better. "
How can you sai it?
Fertile Ground costs more, losing the possibility of a 3CMC play in the 2nd turn. You have more flexibility with the mana color, but you lose in acceleration. And in a 2-color deck (like almost every deck you would build in Ravnica block) Utopia Sprawl is better, in my opinion.
Lush Growth doesn't give you acceleration and you can't have blue or black mana...
Those cards may be occasionally better than Utopia, but not so often and not so far, so I wouldn't say that "are MUCH better"...
The restriction is a little annoing, but if you're playing green for mana acceleration or mana fixing, then you should play quite a lot of Forest, so it isn't really a problem...
4/5
Cyberium
★★★★☆ (4.8/5.0)(3 votes)
Dual lands and this = 1 land produces three types of mana.
Narim
★★★★★ (5.0/5.0)(3 votes)
In most decks it's Forest restriction can be just ignored and the fact you can cast it just for G is pretty rewarding to run it over good old Fertile Ground (which I love). Combinations with Arbor Elf, Garruk Wildspeaker or Argothian Elder give it advantage over Llanowars or birds... and it fits so perfectly to splashing decks... very solid and balanced :)
rinoh20
★★★★☆ (4.4/5.0)(4 votes)
how is lush growth better then this? this is mana acceleration. lush growth is mana fixing. 2 completely different things that should not be compared together.
hedronMatrix
★★☆☆☆ (2.5/5.0)(2 votes)
Best combo: Turn 1: Forest, Utopia Sprawl declare Mountain Turn 2: Forest, Goblin Bombardment or earthcraft and another Utopia Sprawl declare Mountain Turn 3: Land of your choice, Goblin Bombardment or earthcraft (which ever one you didn't put down last turn) and Squirrel Nest. Tap enchanted land, make a squirrel, tap squirrel to earthcraft, untap the Squirrel Nest land, tap to make a squirrel, repeat 10,000,000,000,000,000 times (since legaly you must declare an amount other than infinity.) Sacrifice them all to Goblin Bombardment Kill all creatures other than your own, and kill all opponents. ??? Profit
Megz04
★★★★☆ (4.5/5.0)(2 votes)
Beautiful art - with a BOP in it - took me ages to notice that
DarthParallax
★★★☆☆ (3.0/5.0)(2 votes)
The comments on this card have reminded me that there are quite a few 'Enchant Land' auras.
I think if those were more common, Wizards would be forced to make 'destroy target land' easier to do.
As it is, these auras have a much lower probability of 'inherent aura card disadvantage'. I think that the appropriate thing to do is to divide it about 2/3 between Lush Growth and Utopia Sprawl in a deck with very difficult color requirements, and these auras should set you up up better than the creatures Alara gave us, or even Birds of Paradise and Lotus Cobra (being killable is really a heavy disadvantage).
8 Fetch Lands for the singleton Forest in your deck, plus these, plus 3 colors that can do something really really powerful (White-Black-Red Boom? Blue-Black-Red Bolas? Red-Blue-White Justice League Planeswalkers?).
BongRipper420
★★★★★ (5.0/5.0)(2 votes)
This card is extremely solid mana acceleration as well as mana fixing. Anyone who doesn't realize this is one of the better enchant lands hasn't played it.
Also, the fact that you have to choose the color as it enters the battle field isn't really a draw back either, as anyone who knows their deck will know what kind of mana they will need.
4/5, because this card does everything it's supposed to perfectly and efficiently. Overall fantastic utility.
I like better then birds or llanowar elves. Because its much harder to take out and can pay for itself off the bat if I draw it later.
blurrymadness
☆☆☆☆☆ (0.0/5.0)
My favorite plays looked something like: Forest, Utopia Sprawl Forest, Fertile Ground, Fertile Ground Forest, drop a 6 drop in nearly any color right now (especially with cascade)
The deck was hideously unreliable, but when it worked it was very fun
This is such a useful card. I love bringing Leatherback Baloth out on turn 2.
cadencetoarms
★★★★★ (5.0/5.0)(1 vote)
@blindthrall
It doesn't. From Imperiosaur's rules:
"Mana from any source other than a land with the supertype "basic" can't be spent to cast Imperiosaur. Many mana-producing effects (such as Heartbeat of Spring or Utopia Sprawl, for example) add mana to a player's mana pool whenever a land becomes tapped. This mana is produced by the enchantment, not the land, so it can't be used to pay for Imperiosaur."
Comments (28)
Wow, just thinking about combining this card with Arbor Elf makes me grin.
Of course birds of paradise is a more versatile card, being very splashable and allowing for a lot of decks to be viable, but for monogreen splashing something else while havging also acceleration, I think this is better.
Fertile ground is really cool to, but costing 1R it is down a notch IMO. Again, a lot more versatile and playable if youre not packing a bunch of forests.
5/5
if you pay the cost with the forest you enchant, it works a bit like a bounce land
except, you dont have to pay it with that forest
you can choose the other color, even green again
it doenst help with landfall as bounce lands do
the land is still basic and a forest (arbor elf)
its not a creature (BoP is)
this card is a common
On any turn other than turn 1, this is essentially free to use. You can tap a forest, and then attach this to another forest. Then, tapping the second forest will yield 2 mana. This allows you to mana fix on the same turn that you play it, and it also gives you 1 extra mana in future turns. Llanowar and Birds, on the hand, require you to wait a turn before they start rewarding you.
Also, enchantments are harder to remove than creatures.
The only advantage that Llanowar Elves and Birds of Paradise have over this is that you can chump block with later in the game should circumstances require it. Other than that, utopia sprawl is much better.
5/5
"Lush Growth and Fertile Ground are much better. "
How can you sai it?
Fertile Ground costs
Lush Growth doesn't give you acceleration and you can't have blue or black mana...
Those cards may be occasionally better than Utopia, but not so often and not so far, so I wouldn't say that "are MUCH better"...
The restriction is a little annoing, but if you're playing green for mana acceleration or mana fixing, then you should play quite a lot of Forest, so it isn't really a problem...
4/5
Turn 1: Forest, Utopia Sprawl declare Mountain
Turn 2: Forest, Goblin Bombardment or earthcraft and another Utopia Sprawl declare Mountain
Turn 3: Land of your choice, Goblin Bombardment or earthcraft (which ever one you didn't put down last turn) and Squirrel Nest.
Tap enchanted land, make a squirrel, tap squirrel to earthcraft, untap the Squirrel Nest land, tap to make a squirrel, repeat 10,000,000,000,000,000 times (since legaly you must declare an amount other than infinity.) Sacrifice them all to Goblin Bombardment Kill all creatures other than your own, and kill all opponents.
???
Profit
I think if those were more common, Wizards would be forced to make 'destroy target land' easier to do.
As it is, these auras have a much lower probability of 'inherent aura card disadvantage'. I think that the appropriate thing to do is to divide it about 2/3 between Lush Growth and Utopia Sprawl in a deck with very difficult color requirements, and these auras should set you up up better than the creatures Alara gave us, or even Birds of Paradise and Lotus Cobra (being killable is really a heavy disadvantage).
8 Fetch Lands for the singleton Forest in your deck, plus these, plus 3 colors that can do something really really powerful (White-Black-Red Boom? Blue-Black-Red Bolas? Red-Blue-White Justice League Planeswalkers?).
Also, the fact that you have to choose the color as it enters the battle field isn't really a draw back either, as anyone who knows their deck will know what kind of mana they will need.
4/5, because this card does everything it's supposed to perfectly and efficiently. Overall fantastic utility.
Forest, Utopia Sprawl
Forest, Fertile Ground, Fertile Ground
Forest, drop a 6 drop in nearly any color right now (especially with cascade)
The deck was hideously unreliable, but when it worked it was very fun
It doesn't. From Imperiosaur's rules:
"Mana from any source other than a land with the supertype "basic" can't be spent to cast Imperiosaur. Many mana-producing effects (such as Heartbeat of Spring or Utopia Sprawl, for example) add mana to a player's mana pool whenever a land becomes tapped. This mana is produced by the enchantment, not the land, so it can't be used to pay for Imperiosaur."