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x--Blitzz
★★★★★ (5.0/5.0)(4 votes)
I'm a little confused as to why Wizard's reverted back to the old art? I liked the Dark Ascension art for this better.
lorendorky
★★★★★ (5.0/5.0)(2 votes)
This art is more vague, I happen to enjoy both.
s8n8ataco
☆☆☆☆☆ (0.0/5.0)
What I don't get is why this card is in both DA and 2013. That's a potential of SIX I could get in a Deck Builder's toolkit (I know this because I just did, one in both the DA and 13 boosters). I hate this card.
Ying
★★☆☆☆ (2.7/5.0)(3 votes)
My wife and I are new to the game, and I have a question. Why does this card have to first be tapped if it is going to be sacrificed anyway? What is the point? can you not just say you are going to use it then remove it to your graveyard? or by "sacrificing" it, does that mean it is just tapped for that turn, and can played again during later turns?
SarcasmElemental
★★★★★ (5.0/5.0)(2 votes)
Tapping is the basic function For using permanents in magic. If something happens to already be tapped then you may not use its abilities that already require it to tap. It's basically a way to make sure you dont use certain functions over and over again although there are specific ways around this. For basic lands it makes perfect sense as each land makes Can make one mana per turn. Imagine tapping a basic land is like exhausting the resources of that land for one turn and then waiting for those resources to replenish themselves. This evolving wilds is a bit different but it still has the tapping involved with its activation. but you do need to tap it to be able to use its ability.
For example there is a white enchantment called kismet and it makes it so your opponents lands, creatures and artifacts come into play tapped. This means that they can't use those lands and artifacts that turn without untapping them first and will have to untap those creatures before they can block with them. If you had this kismet in play and your opponent put evolving wilds down, it would come into play tapped and she would have to wait until it is untapped to use it. Because tapping it is in the activation cost of the card, it must be done to use its ability. It may seem a bit silly because you are just going to send it to the graveyard but it is standard practice
AdrianEvans84
★★☆☆☆ (2.8/5.0)(2 votes)
I'd like to know if you can play a basic land card then Evolving Wilds in the same turn. Sense it just says Land in it type, it makes you think it can only be played as a basic land and you can only play one per turn... That also brings up another question, can you play more than one Evolving Wilds per turn?
Pro tip: Play this card in a deck that has 2 colors or more.
Ninjay
★★★★★ (5.0/5.0)(2 votes)
@Lotsofpoopy Even if you run just one colour, you can still use it for deck-thinning. I wouldn't recommend it in a mono-coloured deck, but it can still work in the right kind of deck.
Totema
★★★★★ (5.0/5.0)(1 vote)
@Ninjay: Actually, I run it in my casual mono-green landfall deck with great success. Being able to trigger landfalls an additional time per turn can seal the game for me.
voyager1
☆☆☆☆☆ (0.0/5.0)
@ kor6sic6: You can't fetch shocklands with this, as Evolving Wilds specifies basic lands in the text. While shocklands do have the same land types as plain old Forests and Swamps, they lack the basic subtype. So while a Polluted Delta can get anything that's an island or swamp, Evolving Wilds is relegated to grabbing only Island or Swamp (and their snow-covered variants, of course).
And to add a few more reasons to possibly run Evolving Wilds in a mono-colored deck: - Stocking your graveyard, for Threshold or cards such as Grim Lavamancer - Having a shuffle effect to see new cards from Brainstorm or Sylvan Library - You're building Magic's only Forgotten Harvest deck
Now, it's probably going to depend upon how slow your deck can afford to be, as to whether or not it's worth it to run Evolving Wilds in a mono-color deck. But for players who can't afford playsets of the more expensive fetchlands, it's at least worth taking into consideration how many EtBT lands your deck can support. You can get a fair amount of utility from such a simple land.
kor6sic6
☆☆☆☆☆ (0.0/5.0)
@voyager1, thanks for the lengthy response. That answers my question perfectly. The main reason I asked is because someone pulled that on my at my first and only FNM so far, three weeks ago. I smelled bullsh!t then, and it never stood right with me. I just didn't call him on it and I regret it. Now if you wouldn't mind, I have another question involving shocklands over on Vernal Bloom if you could answer that lol
Some_Epic_Ninja
☆☆☆☆☆ (0.0/5.0)
Made a deck with only 2 mountains and four of these. Makes it so the two cards in my deck that need red mana will get it without adding unnecessary lands.
The new standard in milling (i.e., mill till you hit a land) has turned land fetch into a little bit of a liability, but it's still absolutely worthwhile.
dhinge
☆☆☆☆☆ (0.0/5.0)
What was wrong with reprinting Terramorphic Expanse? Too hard to say? Not making any more money off it?
AlBout
☆☆☆☆☆ (0.0/5.0)
@ Ying
Say you have a Urborg, tomb of yawgmoth in play and a cabal coffers. You could tap the terramorphic for a black mana, and then sacrifice it to put a swamp in play, then use the cabal coffers. Another exemple, if your opponent play Frozen Æther, you get twice the effect as you can't sacrifice the land when it get in play, and the land you get is tapped as well.
So yeah, you sacrifice it anyway, but magic is a very complex game where all coma and words can change the way things works. It would be a better card if you don't have it tap it, but in few marginal situation.
"My wife and I are new to the game, and I have a question. Why does this card have to first be tapped if it is going to be sacrificed anyway? What is the point? can you not just say you are going to use it then remove it to your graveyard? or by "sacrificing" it, does that mean it is just tapped for that turn, and can played again during later turns?" Ying
Moxxy
★★★★★ (5.0/5.0)(1 vote)
The best part is if you keep getting these your deck is quickly thinned of lands so you won't likely get mana flooded late game.
TheWaddleDeeKing
☆☆☆☆☆ (0.0/5.0)
Good in EDH and decent in decks that use three or more colors. For all else, stick to basic lands and gates. Thinning your deck by up to four is not worth losing out on one mana in most situations. But all around, not bad. 3.5/5
RamenAwesome
☆☆☆☆☆ (0.0/5.0)
Normally I wouldn't think of this card as much more than the poor man's mana fixer but...
Comments (21)
For example there is a white enchantment called kismet and it makes it so your opponents lands, creatures and artifacts come into play tapped. This means that they can't use those lands and artifacts that turn without untapping them first and will have to untap those creatures before they can block with them. If you had this kismet in play and your opponent put evolving wilds down, it would come into play tapped and she would have to wait until it is untapped to use it. Because tapping it is in the activation cost of the card, it must be done to use its ability. It may seem a bit silly because you are just going to send it to the graveyard but it is standard practice
Even if you run just one colour, you can still use it for deck-thinning. I wouldn't recommend it in a mono-coloured deck, but it can still work in the right kind of deck.
And to add a few more reasons to possibly run Evolving Wilds in a mono-colored deck:
- Stocking your graveyard, for Threshold or cards such as Grim Lavamancer
- Having a shuffle effect to see new cards from Brainstorm or Sylvan Library
- You're building Magic's only Forgotten Harvest deck
Now, it's probably going to depend upon how slow your deck can afford to be, as to whether or not it's worth it to run Evolving Wilds in a mono-color deck. But for players who can't afford playsets of the more expensive fetchlands, it's at least worth taking into consideration how many EtBT lands your deck can support. You can get a fair amount of utility from such a simple land.
Now if you wouldn't mind, I have another question involving shocklands over on Vernal Bloom if you could answer that lol
Say you have a Urborg, tomb of yawgmoth in play and a cabal coffers. You could tap the terramorphic for a black mana, and then sacrifice it to put a swamp in play, then use the cabal coffers.
Another exemple, if your opponent play Frozen Æther, you get twice the effect as you can't sacrifice the land when it get in play, and the land you get is tapped as well.
So yeah, you sacrifice it anyway, but magic is a very complex game where all coma and words can change the way things works.
It would be a better card if you don't have it tap it, but in few marginal situation.
"My wife and I are new to the game, and I have a question. Why does this card have to first be tapped if it is going to be sacrificed anyway? What is the point? can you not just say you are going to use it then remove it to your graveyard? or by "sacrificing" it, does that mean it is just tapped for that turn, and can played again during later turns?" Ying
Deathrite Shamen, Drown in Filth, and Overgrown Tomb changed all that.