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Magic: The Gathering Card Comments Archive

Ghost Quarter

Multiverse ID: 220371

Ghost Quarter

Comments (49)

deathtothecake
★★★★☆ (4.1/5.0) (5 votes)
love the new art 5/5
Hayw00d0909
★★★★☆ (4.2/5.0) (8 votes)
Welcome back buddy!

Looking better than ever!
Gabriel422
★★★★☆ (4.1/5.0) (5 votes)
Yup, look who's back.

Will come in handy against all these new nonbasics...
A0602
★★★☆☆ (3.8/5.0) (10 votes)
You can enough in your deck for a full Ghost Dollar.
HitTheGoat
★★★☆☆ (3.5/5.0) (3 votes)
Leonin Arbiter and Sun Titan... Land pops! Boom!
JFM2796
★★★★☆ (4.1/5.0) (5 votes)
Better art than last time, in my opinion.
Mode
★★★☆☆ (3.5/5.0) (3 votes)
Although Innistrad was, despite some rumors, not going to play on Ravnica again (but on Innistrad, duh!), Ghost Quarter just suits this set perfectly, i dare to say even better than the previous one.

And that's not even the only reprinted land that suits arguably even better to the plane of Innistrad than the one from its original print...
use643
★★☆☆☆ (2.8/5.0) (2 votes)
Forces the dual lands into single lands
Enemy_Tricolor
★★☆☆☆ (2.8/5.0) (2 votes)
Not quite as satisfying on the play as Tectonic Edge, except of course when hosing Wolf Run Ramp.
iraah9
★★☆☆☆ (2.8/5.0) (2 votes)
Awesome answer to Inkmoth Nexus & Kessig Wolfrun
Nauxitt
★★☆☆☆ (2.8/5.0) (2 votes)
Gotta love the new art.
The thing that I find the most interesting about this card is that you can use it on yourself, destroying one of your own lands. This could be used in a multicolored deck if your mana-screwed on a color that you need mana for. Also, it thins down the number of basic lands in your deck, thus increasing the odds of drawing something else. Also has synergy with landfall and Crucible of Worlds.
Atogatogatog
★★☆☆☆ (2.8/5.0) (2 votes)
Perfect sideboard card against Gavony Township. Also the cheapest land removal in standard.
CuriousThing
★★☆☆☆ (2.8/5.0) (2 votes)
Innistrad has some great reprints. Shuts down (or at least cripples) two standard archetypes. Sideboard for sure!
sarroth
★★☆☆☆ (2.8/5.0) (2 votes)
This and Tectonic Edge are land destruction cards I can get behind, unlike Strip Mine, which is just far less fun to play against.

@Atogatog: Also tech against Kessig Wolf Run, and other than flavor a good reason to be in this set for Standard purposes.
IUHoosier
☆☆☆☆☆ (0.5/5.0) (1 vote)
Run 4 in any standard deck, even if only in the sideboard. Fends off Kessig Wolf Run and Inkmoth Nexus, or even use it to destroy your opponent's Ghost Quarter and protect your own Inkmoth Nexus or Kessig Wolf Run.
shotoku64
☆☆☆☆☆ (0.5/5.0) (1 vote)
This card is amazing. If your going against kessig wolf run, then it helps. It hoses non-basics. Those would warrant four in a sideboard.
I mainboard four because even when I'm not against any decks that need their lands blown up, it is an excellent color-fixer. If I have a Kruin Outlaw in my hand and only one mountain on turn four, I can kill my extra land and voila.
Does everybody know that the land you search for enters the battlefield untapped?
Luke_BPC
★★★★☆ (4.7/5.0) (5 votes)
In Legacy this might as well be Strip Mine, with decks running few to none basic...
durdent
☆☆☆☆☆ (0.5/5.0) (1 vote)
I joined a Dark Ascension pre-release, I'm surprised how much this card is relegated to a sideboard role. In Limited play, it doubles as a more complex version of Evolving Wilds. You can destroy your own land and get a basic land of your choice in case you get color screwed or you're waiting for double mana of any color to cast your key card(s). This is ridiculously overlooked in booster drafts because it seems like a sideboard card.
Axelle
☆☆☆☆☆ (0.5/5.0) (1 vote)
This also nicely hoses Moorland Haunt.
VirusVescichetta
★★★☆☆ (3.5/5.0) (3 votes)
Combo with Archive Trap for instant fun.
Scormio
☆☆☆☆☆ (0.0/5.0)
For best use in standard, combine with a Leonin Arbiter (or 2) which turns it into a strip mine.
Enelysios
☆☆☆☆☆ (0.0/5.0)
I play this in my mill deck with archive trap. Either my opponent is afraid of the consequences of searching and just loses a land, or I can get a cheap and easy archive trap on them. I have actually used this to first turn drop a couple archive traps on someone, certainly worth the turn it set me back.
tcollins
☆☆☆☆☆ (0.0/5.0)
Works as excellent removal for all sorts of non-basic land targets. I find it interesting that you can target your own Darksteel Citadel with this and cause instant-speed land fall. It's even better with things like Aven Mindcensor or Mindlock Orb and something like Crucible of Worlds for some serious recursion.
JimmyNoobPlayer
☆☆☆☆☆ (0.0/5.0)
I've used it a few times to destroy an opponent's dual land, and it always felt bad when they replaced it with a basic. Its uses as a mana-fixer also seem pretty weak for an entire land drop. I'm not an expert by any means, but it seems best to use it to destroy Kessig Wolf Runs and Moorland Haunts, not Drowned Catacombs.
j_mindfingerpainter
☆☆☆☆☆ (0.0/5.0)
My opinion has changed about this card.

Against Urzatron:

Them T1: Urza's Whatever
Me T1: Ghost Quarter, blow up Urza's Whatever, search for a basic you don't have, and I'll play Surgical Extraction on your dead land.
Them: Scoop.

Crazy card.


@ JimmyCricket2: Wait, WHAT? It's 25 TIMES BETTER.
yousquiddinme
☆☆☆☆☆ (0.0/5.0)
Bye bye, Cavern of Souls.
Michigan_Jack
☆☆☆☆☆ (0.0/5.0)
How is it that Sun Titan can bring back Ghost Quarter from the grave yard; does that apply to basic lands as well?

ThinkOriginal
☆☆☆☆☆ (0.0/5.0)
After watching the finals from Pro Tour: RtR, I now know this is not a land destruction card. This is a ramping card. The new land comes in untapped...tap a land, play and sac Ghost Quarter targeting the tapped land, then perhaps tap Deathrite Shaman? Poof, three mana in almost any color combination you may need. I need to take another look at this card now...
bparx
☆☆☆☆☆ (0.5/5.0) (1 vote)
Works well with Martyr's Bond. Sac this and another land, get one back, opponent loses 4 lands.
Ligerman30
☆☆☆☆☆ (0.0/5.0)
@Michigan_Jack Unbelievably, yes.

Imagine it,
Turn 1: Mountain, Goblin Guide, Swing
Turn 2:Ghost Quarter swing
During their turn tap mountain, crack with mountain Ghost quarter, fetch Mountain, tap fetched mountain, Searing Blaze, kill your two drop, take 3.
Ferlord
☆☆☆☆☆ (0.0/5.0)
Erm, Jimmycricket, you mean 25 times?
'ahem'...

Anyway! In truth, this is, as everyone's saying, a discount legacy solution to Urza Saga Lands (Gaea's Cradle, Serra Sanctum, Tolarian Academy) and the Urza Lands (Power Plant, Mine, Tower). It's playable in Modern, and is uncounterable and can activate the turn it comes out... even on turn 1. It might be a decent card to sideboard against Urzatron.

Worst case scenario, you sacrifice your own land to even out whatever you're looking for.
Hunter06
☆☆☆☆☆ (0.0/5.0)
I'm just glad Caw-Blade didn't have access to this during standard...
4/5 Stars
JimmyCricket2
★★★★☆ (4.9/5.0) (4 votes)
Five times better than Ghost Nickel.
zenitramleirdag
☆☆☆☆☆ (0.0/5.0)
in legacy where a lot of decks don't even run basics, this might as well be a wasteland..especially if you're running crucible of worlds.
voidweaver
☆☆☆☆☆ (0.0/5.0)
I used this once in a particularly desperate edh match for mana-fixing after a terrible land draw. Nobody had previously even realized you could do that with it.
raptorman333
★★★★★ (5.0/5.0) (2 votes)
i've owned with this and 3 Archive Trap in my starting hand. never saw it coming.
Dankirk
☆☆☆☆☆ (0.0/5.0)
If I target Ghost Quarter with Dimir Aqueduct's triggered ability and then in response use GQ sac ability, does the Dimir Aqueduct stay on the field without bouncing anything?
babaker
★★★★☆ (4.8/5.0) (2 votes)
@Dankirk

No, Dimir Aqueduct doesn't actually target a land. So you can't target the GQ and sac it in response to satisfy Dimir Aqueduct's requirement (unlike, say, targeting GQ with Boom from Boom//Bust and then sac GQ in response, which would work). If you sac the GQ in response to the Dimir Aqueduct ETB, you will still have to "return a land you control to its owner's hand" per the Aqueduct.
blurrymadness
☆☆☆☆☆ (0.0/5.0)
Better than Wasteland next to Veteran Explorer. Why? Because they'll run out of basics quickly and this can then hit basics as well.

Running Eternal Witness can mean that you can use this multiple times. Dust Bowl with a land advantage can quickly eat the non-basics while this can eat the basics.
TheShadow344
☆☆☆☆☆ (0.0/5.0)
@bparx
You may have to take a closer look at Martyr's Bond...

"Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it."
DrJack
☆☆☆☆☆ (0.5/5.0) (1 vote)
Shows how the Wizards/Hasbro really REALLY have a grudge against dual lands. Still, after all these years. This card is basically a strictly-better Strip Mine unless your opponent is running boring, boring basic lands and getting mana screwed again and again with Swamps and Forests in play and nothing but white, red, and blue spells in hand.

Boy do I miss the Golden Age of Magic.
chrus
☆☆☆☆☆ (0.0/5.0)
I don't understand why everyone is giving this card so much hate. Yes, Strip Mine, Wasteland, and Tectonic Edge are a lot "better" cards, but in limited and the current standard environment, Encroaching isn't terrible. At 4 you don't lose card advantage, and it remains reasonably balanced. In the formats that don't support the stronger alternatives, it's going to be the best land destruction available, and cripples Nykthos, Shrine to Nyx ramp decks.
Fluicor
☆☆☆☆☆ (0.0/5.0)
not the most optimal way to use it,but it saved me a lot of times by fixing my mana targeting my own darksteel citadel in edh.A gimmick interaction to get a slightly better terramorphic expanse but a budget player gotta do what a budget player gotta do.
EDHDeckbuilder
☆☆☆☆☆ (0.0/5.0)
Maybe it's because I like the political correctness, but I prefer this to other land-destroying lands, simply because I feel like less of a prick playing it. This is one of my staple lands that goes into any EDH deck I build, regardless of colour. Takes care of some of those PITA lands like Maze of Ith or Urborg, Tomb of Yawgmoth. Pre-Legendary rule change, I used to keep Vesuva around to deal with some of those legendary lands, too.
car2n
☆☆☆☆☆ (0.0/5.0)
Really cool art!