Perfect for White and Blue which have very little creature graveyard recursion. You! Yeah, you, lazy dead bird! Get back up here and do something useful.
Gcrudaplaneswalker
★★★★☆ (4.2/5.0)(3 votes)
Even though I'm not a huge fan of spirits... 5/5!
Aun
★★★☆☆ (3.8/5.0)(2 votes)
just friggin useful.
Gabriel422
★★★★☆ (4.2/5.0)(3 votes)
And I thought Vitu-Ghazi was already good.
kiseki
★★★☆☆ (3.0/5.0)(3 votes)
For WU control, it puts Kjeldoran Outpost to shame, and I've been on the losing end of that land too many times.
Ok, it's hard not to like token generating land, no matter how horrible the activation cost is. But for (uses a ) and an exile of a graveyard card (in a color that LIKES it's own creatures dying: Doomed Traveler, etc), I love it. One of the best of the cycle.
I would play this card more if Sun Titan wasn't in standard. As it stands, I'd rather revive my Geist of Saint Traft rather than turn him into a little 1/1 flier. But if Sun wasn't in the format, this would be a shoe-in in any of my blue white decks.
Zenzei
☆☆☆☆☆ (0.0/5.0)
Shame the hawks just rotated out, it would have been glorious...
Hanksingle
★★★★★ (5.0/5.0)(3 votes)
This card continues a trend in Innistrad of Blue/White being incredibly rugged - so many, many ways to dull your opponents advances in a draft.
Villainous1
★★★★☆ (4.4/5.0)(7 votes)
That looks kinda like a mansion. A haunted mansion.
The kind of haunted mansion, say, an italian plumber's brother might own...
dontmess17
☆☆☆☆☆ (0.0/5.0)
got a story..
opened this with foil at the prerelease. it took me a minute to realize it was foil, since its only the pond and the background that are shiny.. not the house at all
i started trading with a guy who seemed like he was money drafting, and he was looking through all my nonbasic lands. at that point i was really hoping he wouldn't see the foil either and get screwed
i wonder if he felt good about that Ghost Quarter he got.. LOL
Mike-C
☆☆☆☆☆ (0.0/5.0)
What I like best about it is, it's not until end of turn & with that if your little flier bites the dust, your land and ability, stay in tact & out of the graveyard. Nice.
DarthParallax
☆☆☆☆☆ (0.0/5.0)
I see this card and I think of squeaking bats----
SCOOBY DOOBY DOO! WHERE ARE YOU?
the original was the best series, and the last good movie they had was Scooby Doo and the Witch's Ghost.
Dear Innistrad Block: We need some good old fashioned Horror Tropes: I wants a Scooby Doo card!
Gheistsniffer Hound 1GG
Protection from Spirits and Pirates.
All Spirits and Pirates able to block Gheistsniffer Hound do so.
I hate this land. After my opponent ran out of steam this land provided him with a plethora of 1/1 pests that won him the game. No land should be able to win games, but other lands in standard will win games for you faster and harder.
MRK1
☆☆☆☆☆ (0.0/5.0)
Rocks with Squadron Hawk. Death is no excuse to drop your sword.
Manite
☆☆☆☆☆ (0.0/5.0)
Instead of my usual attempts at wit, I'd like to provide some analysis for this intriguing megacycle of lands from Innistrad, namely how said lands fit into the overall design of the block.
Analysis: Moorland Haunt is obviously intended to be played in a Spirit deck, turning your fallen creatures into Spirit tokens to replenish your flying army. As a primarily deck, Spirits want to be played with a lot of tempo and control, demonstrated by cards like Niblis of the Urn and Dungeon Geists.
In addition, the block featured a lot of creatures meant to be sacrificed including white and/or blue cards like Selfless Cathar and Alchemist's Apprentice. Moorland Haunt here allows you to get more mileage out of those cards by deriving one last benefit from them.
Ataraxiom
☆☆☆☆☆ (0.0/5.0)
I've got a budget modern White/Blue deck that uses this to a wonderful extent.
I was aiming to make the most powerful deck I could for under $20 (sideboard included), so I was ecstatic when I learned that these were selling for just under $0.30 apiece. That's insane for a rare land, especially one with this much utility.
The deck itself uses a range of small evasive creatures (Niblis of the Urn, Azorius Herald, etc.), backed up by effects that tap or otherwise incapacitate enemy creatures. More often than not, I'd find myself running out of steam lategame when so many of my creatures had been burnt up or used as chump blockers in combat.
Due to my deck using a lot of Flashback spells, my graveyard was often filled with nothing but creatures, and I was wondering if there was some way I could make use of this resource. Moorland Haunt did this perfectly, providing me with more evasive beaters lategame, which often made perfect partners for my Tandem Lookout or Bident of Thassa.
Never has a land synergized so well with the rest of my deck. Easily my favourite of the cycle.
Comments (20)
You!
Yeah, you, lazy dead bird!
Get back up here and do something useful.
For anyone that wants to see the whole cycle:
Gavony Township
Kessig Wolf Run
Moorland Haunt
Nephalia Drownyard
Stensia Bloodhall
The kind of haunted mansion, say, an italian plumber's brother might own...
opened this with foil at the prerelease. it took me a minute to realize it was foil, since its only the pond and the background that are shiny.. not the house at all
i started trading with a guy who seemed like he was money drafting, and he was looking through all my nonbasic lands. at that point i was really hoping he wouldn't see the foil either and get screwed
i wonder if he felt good about that Ghost Quarter he got.. LOL
SCOOBY DOOBY DOO! WHERE ARE YOU?
the original was the best series, and the last good movie they had was Scooby Doo and the Witch's Ghost.
Dear Innistrad Block: We need some good old fashioned Horror Tropes: I wants a Scooby Doo card!
Gheistsniffer Hound 1GG
Protection from Spirits and Pirates.
All Spirits and Pirates able to block Gheistsniffer Hound do so.
2/2
Analysis: Moorland Haunt is obviously intended to be played in a
In addition, the block featured a lot of creatures meant to be sacrificed including white and/or blue cards like Selfless Cathar and Alchemist's Apprentice. Moorland Haunt here allows you to get more mileage out of those cards by deriving one last benefit from them.
I was aiming to make the most powerful deck I could for under $20 (sideboard included), so I was ecstatic when I learned that these were selling for just under $0.30 apiece. That's insane for a rare land, especially one with this much utility.
The deck itself uses a range of small evasive creatures (Niblis of the Urn, Azorius Herald, etc.), backed up by effects that tap or otherwise incapacitate enemy creatures. More often than not, I'd find myself running out of steam lategame when so many of my creatures had been burnt up or used as chump blockers in combat.
Due to my deck using a lot of Flashback spells, my graveyard was often filled with nothing but creatures, and I was wondering if there was some way I could make use of this resource. Moorland Haunt did this perfectly, providing me with more evasive beaters lategame, which often made perfect partners for my Tandem Lookout or Bident of Thassa.
Never has a land synergized so well with the rest of my deck. Easily my favourite of the cycle.