As mentioned, a decent way to proc Runeflare Trap triggers now that Howling Mine and Burning Inquiry are out of standard. This thing can also be clutch in limited. I pulled one for a sealed event and it won me a few games.
Alicanto
★★★★☆ (4.0/5.0)(2 votes)
lets see: Leyine of Anticipation + Pyromancer Ascension + Runeflare Trap + Reverberate/ Twin Cast for fun haha
Using the temple bells and voltaic keys keeps everyone's hands full. With almost 3 play sets of 0 to cast artifacts, you usually get metalcraft early for the galvanic blasts and molten psyche. The steel overseers with the memnites and ornithopters provide fairly potent aggro, especially with a voltaic key or two. Galvanic blast alone can often finish a game, if your opponent can't deal with a ton of pesky creatures.
Fun trick: If your opponent has 7 cards in hand, and you cast a metalcraft molten psyche and reverberate it, the copy will do 7 damage, and then the actual one will do 14 more, totaling 21. If you made them draw with a temple bell, add 1 to both values for 23.
It's weak against artifact removal, which is big now, and it doesn't always work flawlessly, but it will surprise anyone who hasn't seen in and it's fun. I want to play around with this and blue and Pyromancer's Ascension.
Although, this card has made its way into my Niv EDH to join the ranks of the other aforementioned cards, minus Whirlpool Rider. xD
Jusa
☆☆☆☆☆ (0.0/5.0)
This card with Wheel of Fate ain't that shabby. Each of your opponents loses 14 life if you have the metalcraft rolling. Combine with Underworld dreamsfor maximum carnage and ensure that they will remember the pain.
Mprime818
☆☆☆☆☆ (0.0/5.0)
I have personally ended games with this card on turn one...
Explanation: Roll dice, I choose to play first no mulligan, no mulligan for opponent... Turn one hand dump: drop mountain, mox opal, memnite, memnite, tap mox opal, tap mountain, pyretic ritual to molten psyche... Screw up the hand after the game has started to a bad hand with no mana for the opponent... Galvanic blast plus double memnite beat down to the hand shake GG... Add one more ritual on turn one and if Koth is in hand he can be played TURN ONE!!!
I just finished a really obnoxious EDH game with someone who was just running Time Walk effects and a bunch of draw and tutoring. They had infinite mana and drew their entire library, cast Time Reversal then did it again. The turn took about an hour to finish. When they were done they dropped some fatties on the board and passed the turn to me with 24 cards in their hand hand.
I cast this and won. MIRRODIN PURE!
Salient
★★★★★ (5.0/5.0)(1 vote)
Winds of Change into Winds of Change into copy of Winds of Change created by Reverberate into this. Then realize you forgot to play your 0cc artifacts, and if you had played them, then you wouldn't have had enough cards in hand to benefit from spamming Winds of Change.
@ UsagiYojimbo I'm really hoping you said you decked him. If not I don't understand how you did the damage to him on your turn.
Shieldman
☆☆☆☆☆ (0.0/5.0)
@Fiercemonkeh The card would have caused his opponent to shuffle his library, draw 24 cards, THEN blast him for 24 damage. The effects occur in simultaneous order, which is why it's a rare.
In other news, this is simply a great way to wipe a smug blue player's smile directly off their face, or at the very least, get them to wonder why you're laughing so hard at their Venser's Journal.
RowanKeltizar
☆☆☆☆☆ (0.0/5.0)
In EDH 3 molten psyches with 7 cards in hand is GG. 7 + 14 + 21= 42 dmg. It's not hard to pull that off either. Flashbacking Increasing Vengeance is enough, or you could Twincast and Reverberate it, or you could Reiterate it twice with buyback. To get 7 cards in hand just cast Windfall or one of the draw 7s before molten psyche. Should be an auto-include in any Niv-Mizzet, The Firemind commander deck.
Handcycling in and of itself is powerful because it allows you to cycle through your deck and play the cards you need at that specific point in the game. In the beginning, dig through your deck for lands and ramp. Later you can dig for your combos.
Complexpants
☆☆☆☆☆ (0.0/5.0)
Molten Psyche + Psychosis Crawler is a great combo, if you have a 2 other artifacts out, you can pound people for tons of dmg.
YerpyMoose
☆☆☆☆☆ (0.0/5.0)
Molten Psyche. For those people who played Stasis.dec, Owling Mine and the like. UsagiYojimbo has the right idea.
Comments (28)
cant believe i had to be the first to forward that notion- great to be built for a red/blue deck, if your into that sort of thing ;)
Planeswalkers:
3x Koth of the Hammer
Spells:
4x Molten Psyche
4x Runeflare Trap
4x Reverberate
4x Galvanic Blast
Creatures:
4x Steel Overseer
4x Ornithopter
4x Memnite
Artifacts:
4x Temple Bell
4x Voltaic Key
3x Mox Opal
2x Tectonic Edge
16x Mountain
Using the temple bells and voltaic keys keeps everyone's hands full. With almost 3 play sets of 0 to cast artifacts, you usually get metalcraft early for the galvanic blasts and molten psyche. The steel overseers with the memnites and ornithopters provide fairly potent aggro, especially with a voltaic key or two. Galvanic blast alone can often finish a game, if your opponent can't deal with a ton of pesky creatures.
Fun trick: If your opponent has 7 cards in hand, and you cast a metalcraft molten psyche and reverberate it, the copy will do 7 damage, and then the actual one will do 14 more, totaling 21. If you made them draw with a temple bell, add 1 to both values for 23.
It's weak against artifact removal, which is big now, and it doesn't always work flawlessly, but it will surprise anyone who hasn't seen in and it's fun. I want to play around with this and blue and Pyromancer's Ascension.
Although, this card has made its way into my Niv EDH to join the ranks of the other aforementioned cards, minus Whirlpool Rider. xD
Explanation: Roll dice, I choose to play first no mulligan, no mulligan for opponent... Turn one hand dump: drop mountain, mox opal, memnite, memnite, tap mox opal, tap mountain, pyretic ritual to molten psyche... Screw up the hand after the game has started to a bad hand with no mana for the opponent... Galvanic blast plus double memnite beat down to the hand shake GG... Add one more ritual on turn one and if Koth is in hand he can be played TURN ONE!!!
24 Mountain
24 LANDS
3 Myr Sire (2)
4 Perilous Myr (2)
7 CREATURES
3 Brittle Effigy (1)
3 Galvanic Blast (R)
4 Mortarpod (2)
3 Temple Bell (3)
4 Reverberate (RR)
4 Slagstorm (1RR)
4 Molten Psyche (1RR)
4 Runeflare Trap (4RR)
29 OTHER SPELLS
Once you have those in the same deck, add Urza's Armor/Vault Skirge/Pristine Talisman type cards.
I cast this and won. MIRRODIN PURE!
._.
Diminishing Returns combo, maybe?
The card would have caused his opponent to shuffle his library, draw 24 cards, THEN blast him for 24 damage. The effects occur in simultaneous order, which is why it's a rare.
In other news, this is simply a great way to wipe a smug blue player's smile directly off their face, or at the very least, get them to wonder why you're laughing so hard at their Venser's Journal.
Handcycling in and of itself is powerful because it allows you to cycle through your deck and play the cards you need at that specific point in the game. In the beginning, dig through your deck for lands and ramp. Later you can dig for your combos.
UsagiYojimbo has the right idea.