On the surface, it looks pretty good considering how red decks empty their hands quickly. However, many red decks also value their turn 2 spells (i.e. to counter creatures played last turn). Even so, I guess you can play it depending on the deck your going against: skip this and burn vs. fast decks, or play it early for more advantage later vs. slow decks. Though the suspend speed doesn't help if you drew this with an empty hand
Megrimage
★★☆☆☆ (2.0/5.0)(4 votes)
turn 1: swamp, dark ritual, megrim... turn 2: mountain, wheel of fate, turn 3: land, wheel of fortune= a few damage.. turn 4 stuff (megrim again maybe, or underworld dreams) turn 5: wheel of fate kicks in and a lot of damage. maybe a win by then..
fun for multi player... might as well add memory jar in the mix.
psyklone
★★★☆☆ (3.9/5.0)(6 votes)
Turn 2, + 4 turns later, does not equal turn 5.
GrimGorgonBC
★★★☆☆ (3.0/5.0)(3 votes)
ttian, how is this better than wheel of fortune? They see this coming.
Luke_BPC
★★☆☆☆ (2.2/5.0)(4 votes)
It's better because you can actually get a playset of these AND use it in Legacy.
fury charm can give this card a lil' kick in the rump.
DlCK
★☆☆☆☆ (1.4/5.0)(5 votes)
Wheel of fortune is only like $7-10 each, I don't see why it is that hard to get a playset Luke_PBC
robits_for_the_win
★★★☆☆ (3.7/5.0)(3 votes)
no where near as good as the real wheel, but I can see it being played in a Jhoira of the Ghitu deck with Ancestral Vision , then you just wait on Emrakul, the Aeons Torn. That being said I dont play it cause I cant bring my self to play four and i never did draw it early enough to matter. Turn five and then four turns yeah the game will be over by then
Salient
☆☆☆☆☆ (0.0/5.0)
Thinking back on it, "play it without paying its mana cost" is weird wording on a card that doesn't actually have a mana cost.
I've played this in burn decks, and always wind up disappointed. If it's in your opening seven, sweet, it refuels you exactly when you need it... but drawing this on turn 5 might as well be drawing nothing at all. Even though it's actually card disadvantage, I'd rather Winds of Change away the unneeded land or dead cards in my hand in hopes of drawing into Grim Lavamancer or beefing up Countryside Crusher.
Lash_of_Dragonbreath
☆☆☆☆☆ (0.0/5.0)
Devastating if well-timed. Suspend it turn 3 to recover from playing Malfegor turn 6.
DoragonShinzui
☆☆☆☆☆ (0.0/5.0)
It'd be interesting if used with Conflagrate as a finisher. Probably not the single best use for it, but might enable some fun madness shenanigans.
Missile_Penguin
★★★★★ (5.0/5.0)(5 votes)
Every card in Time Spiral was a throwback to at least one previously printed card.
This card references Wheel of Fortune and is part of a cycle of rares featuring the Suspend mechanic and having no mana cost, forcing you to suspend them as the primary way to cast them. The cards all callback to one of the color's most powerful spells ever; the others are Ancestral Vision, Restore Balance, Hypergenesis, Living End, and Lotus Bloom.
As these cards have no mana cost, they must be suspended to be played from your hand, but abilities such as Cascade treat these cards as if their converted mana cost is 0, allowing you to skirt around suspend and play them immediately!
Earthdawn
☆☆☆☆☆ (0.0/5.0)
Cascade into this with Bloodbraid Elf. Mmmmm
blurrymadness
☆☆☆☆☆ (0.0/5.0)
Fury Charm and Rift Elemental are in-color manipulation of this. Consider having Living End in the same deck with big nasties the enemy can't handle.
Used next to Kederekt Parasite and Spiteful Visions it can be a win-con or draw you into a win con. Used next to black or red ramp and lots of inexpensive spells you can bore through your deck and keep pushing threats onto the board while your opponent is stuck to a card or two a turn.
IMO, a plausible use and still works in multiplayer.
IDEAL
☆☆☆☆☆ (0.0/5.0)
Remember you can respond to it while it's on the stack, so if you get to the last counter, you can still cast that last Lightning Bolt during your upkeep without losing it. Also a tip: Don't forget your actual draw. A few times when I first started playing with this I'd draw 7 and forget about my actual draw step. (Step order is, Untap-Upkeep-Draw).
Ligerman30
☆☆☆☆☆ (0.0/5.0)
Windfall type effects are just better imo. This card has been a bit of a disappointment to me to be perfectly honest. This takes too long to resolve in edh for me to really want to play it, suspend 4 is just so much of a drawback in a multi-player game. I mean I've played this card a lot and the only time I was really happy with it is when I got to cast it off of a spinerock knoll. This takes like a half hour to resolve, seriously just play molten psyche. I like how it resolves during your upkeep but, other then that, it's just a giant pain in the butt to wait for, even if you do cast while you are still dumping your hand. I mean draw 7s are always going to be edh playable but, this card is so bad compared to reforge the soul. :\
Kontrah
☆☆☆☆☆ (0.0/5.0)
I run this in a B/U/R discard deck with Liliana's Caress, Cerebral Vortex and other draw/discard effects like Wheel and Deal. Not the most reliable, but still works more than enough of the time to be fun.
Travelsonic
☆☆☆☆☆ (0.0/5.0)
While I see some serious downsides to this, I'd **probably** still put both this AND Wheel of Fortune in an EDH deck .
Quotations
☆☆☆☆☆ (0.0/5.0)
card is so freaking ugly... at first look i thought this was some photoshop product of putting a piece of wood on an awesome tree...
Comments (22)
Even so, I guess you can play it depending on the deck your going against: skip this and burn vs. fast decks, or play it early for more advantage later vs. slow decks.
Though the suspend speed doesn't help if you drew this with an empty hand
fun for multi player... might as well add memory jar in the mix.
I've played this in burn decks, and always wind up disappointed. If it's in your opening seven, sweet, it refuels you exactly when you need it... but drawing this on turn 5 might as well be drawing nothing at all. Even though it's actually card disadvantage, I'd rather Winds of Change away the unneeded land or dead cards in my hand in hopes of drawing into Grim Lavamancer or beefing up Countryside Crusher.
This card references Wheel of Fortune and is part of a cycle of rares featuring the Suspend mechanic and having no mana cost, forcing you to suspend them as the primary way to cast them. The cards all callback to one of the color's most powerful spells ever; the others are Ancestral Vision, Restore Balance, Hypergenesis, Living End, and Lotus Bloom.
As these cards have no mana cost, they must be suspended to be played from your hand, but abilities such as Cascade treat these cards as if their converted mana cost is 0, allowing you to skirt around suspend and play them immediately!
Used next to Kederekt Parasite and Spiteful Visions it can be a win-con or draw you into a win con. Used next to black or red ramp and lots of inexpensive spells you can bore through your deck and keep pushing threats onto the board while your opponent is stuck to a card or two a turn.
IMO, a plausible use and still works in multiplayer.
ACTION!