Oh, look, the 8th card this set to try and break Eldrazi Green. Blow up your lands, then drop the monument next turn and smack 22 power into the opponent. (Use Noble Heirarch or Llanowar Elves for mana sources once your lands are gone.)
wolfv
☆☆☆☆☆ (0.7/5.0)(3 votes)
how is this a drawback? blow up there lands... i wonder if conley will play this in magical christmasland
DlCK
★★☆☆☆ (2.8/5.0)(10 votes)
he'd be better to just bounce in/out of battle honestly.
his name should be 'testosterodon' for the guy playing the big 8-mana cost to compensate for his, ahem- magic skills.
Donovan_Fabian
★★☆☆☆ (2.7/5.0)(3 votes)
Terastadon + fire spout to just blow things up and then remove the tokens, but the great thing about it is utility, you can destroy three of your own lands to get a lot of extra creatures. Takes care of planeswalkers as well, being able to mix and match any noncreature permanents. Can also destroy enchantments like hatching plans. It's arguably both better and worse than woodfall primus, who comes with trample and without the seeming drawback, but then isn't quite as flexible.
Maraxas-of-Keld
★★★☆☆ (3.0/5.0)(2 votes)
The best non-Token Elephant in the game. I am making an EDH, and this guy is going in.
XDaragoX
★★★★☆ (4.5/5.0)(12 votes)
All you people who are complaining about its "drawback" are wrong. Think of it like this instead: Turn 8, play Terastodon, destroy three of your lands. Now you have a 9/9 and three 3/3s - you've just put 18 points of damage on the board and gained serious creature advantage. Plus, if you absolutely must kill Jace, the Mind Sculptor or something, you can. This is a strong, well-designed card.
ArchangelTsuya
★☆☆☆☆ (1.1/5.0)(4 votes)
Hey, why not just destroy your OPPONENT'S stuff, keep your lands and put a couple zendikons on them? Good lord, think out of the drawback box and come up with some strategies, he's going in my fatty deck fro sure.
Layton
★★☆☆☆ (2.4/5.0)(8 votes)
this make me win the pre-release
this card can only have 3 types of comments:
spikes: not jund,so its useless
jhonny: this card can be quite intesting,in a green LD deck
timmy:¿9/9?,¿elephant?,¿tokens?...man this is awesome
also the art is awesome
majinara
★★★★☆ (4.6/5.0)(10 votes)
If you destroy your opponents stuff they get the tokens. If you destroy your own stuff you get the tokens. Somehow I have the feeling that half of the people looking at this card don't understand it.
LTJZamboni
☆☆☆☆☆ (0.0/5.0)
Absolute beast in limited. 18/18 for 8 mana! Besides, after you play this guy, why do you need those 3 extra lands?
NuclearMECCA
☆☆☆☆☆ (0.0/5.0)
I honestly don't understand how someone can complain about this guy. He's a nice fatty with options: destroy what absolutely must be gone, and/or replace things noncreature permanents you could care less about for some sweet 3/3s. Serious advantage card, which is great since Green has been a little on the weak side lately.
neloj
☆☆☆☆☆ (0.0/5.0)
"this is really a BIG BIG FUN.,.,^_^.,.,. im just wondering how much this testosteron hurts your opponent at the mid game.,.,"ajajajajajja
darthnorris
☆☆☆☆☆ (0.0/5.0)
Cool giant green creature is giant and cool.
Kurhan
☆☆☆☆☆ (0.0/5.0)
I think that ArchangelTsuya had the best idea on this card. For those who didn't quite catch it.
Have animated lands with the Zendikon enchantments, attack with said lands, play this, destroy lands, zendikon's disappear and lands come back to hand, you now have 18 p/t across 4 creatures and your "missing" lands now are ready to activate land fall abilities. Have fun.
True_Smog
☆☆☆☆☆ (0.0/5.0)
A 9/9 without trample, sweet.
Behalter
☆☆☆☆☆ (0.0/5.0)
Freaking awesome card, violent ultimatum wit=h a massive stick attached to it, sure it has a drawback, but if you look at the hunted whatever cycle from rav block, those things kicked some rear end, and they were just cheap, not a giant elephant falling from the sky and destroying 3 permanents when it lands.
Genten
☆☆☆☆☆ (0.0/5.0)
This card is actually very strong! I mean, let's just say that your opponent's dominating with only creatures, 5 lands, Nissa Revene, and a Terra Eternal. You have Llanowar Elves in play and a couple mana and then, you throw out Terastodon. BAM! You can use it's ability to destroy Nissa, Terra Eternal, and double BAM, u got a 9/9! The thing is that you have a fricken 9/9 anti-planeswalker card that cost 8. And even though it's a very solid card and it has a tiny drawback, it's just as powerful as Kalonian Behemoth, Inkwell Leviathan, and more solid as an Enormous Baloth. It's a very useful card, and it's ability's great, that it doesnt really need Trample. You could just play it and other players would me like, OHHHH-EMMM-GEEE!
RobinHood3000
☆☆☆☆☆ (0.0/5.0)
I'm really loving the versatility on this card. Kill a planeswalker or some enchantments that are giving you trouble if you have enough blockers to take on the tokens, or kill some of your own lands if you're full up on mana (which green often is) for extra power. You can even mix and match - give yourself two elephants and your opponent only one, and you're still up 12 power. I can't wait to get a playset of Crucible of Worlds and let the land-recycling mayhem commence.
Nathen
☆☆☆☆☆ (0.5/5.0)(1 vote)
With Terastodon, can you destroy "Vastwood Zendikon" to have it return to your hand and put a 3/3 token into play and then play "Vastwood Zendikon" next turn? Because "Vastwood Zendikon" is a Enchantment that turns your land into a creature elemental.
dishwater63
☆☆☆☆☆ (0.0/5.0)
i don't really see a problem with the card. he has an interesting effect so you actually have to think about it for a minute. the first thing that comes to mind for me is whiplash trap. play Terastadon and destroy two of your opponent's stuff. play whiplash trap and bounce the two elephant tokens back to their hands where they, POOF, vanish. the other extra elephant you can either destroy a land of yours and gain a 3/3 or destroy something of theirs, it depends on the game and how much board advantage you already have.
Kryptnyt
☆☆☆☆☆ (0.0/5.0)
Destroy your opponent utterly by bouncing the elephants out of existance with Echoing Truth? Other than that, this guy is awesome for ELEPHANT TRIBAL
jaylabs
☆☆☆☆☆ (0.0/5.0)
turn 4 cast polymorph on your own creature to pull this beast into play and wreck ALL your opponents lands (if you went first). Shouldn't be too hard to win from there.
ReturnToSender
☆☆☆☆☆ (0.0/5.0)
I think this is a cute card to add in a standard land destruction deck, supports with cards you like but mainly with Roiling Terrain and some Lavaball Trap, a little of Mold Shamblers and a set of Goblin Ruinblasters... Explore can help with the mana boost teamed up with Harrow.
Laguz
☆☆☆☆☆ (0.0/5.0)
It's good, but it desperately needs trample. It's an elephant for heaven's sake. Trample was literally designed for elephants. By the time you're ready to spend 8 mana, creatures with no evasion are practically worthless.
Mattmedia
☆☆☆☆☆ (0.0/5.0)
with Omnath on the board at turn 3, (and putting down atleast one extra land) you can have him out on turn 5, blow up some of your opponents lands to slow him down, or some of yours if your really ahead. 3 land and 2 creatures on turn 5 facing a 9/9 is a decent step back.
RaLuna
☆☆☆☆☆ (0.0/5.0)
Want to cut the drawbacks with style? Blow up two of your opponent's permaments, then Whiplash Trap their elephants straight away.
HairlessThoctar
☆☆☆☆☆ (0.0/5.0)
The versatility in choosing what to blow up makes this card a gem. Screw your opponent out of a needed color, an artifact cornerstone, a planeswalker ready to ultimate, or just put 18 power on the board.
The lack of trample, while extremely peculiar, is hardly a deal breaker.
edit; I knew this reminded me of something. Crush of Wurms is also 18 power divided up a bunch of ways.
kotor
☆☆☆☆☆ (0.0/5.0)
Fun to play it by Elvish Piper for one green mana during opponent's attacking phase, having 3 lands at all. Dude lost equipment, all of his two lands and then surrendered.
Pure green power.
Kyros59
☆☆☆☆☆ (0.0/5.0)
I am in love with Terastodon because I have him in a Jund colored deck with Summoning Traps, using elves and harrows and Khalni Heart Expedition for mana ramp. Along with Madrush Cyclops and some besial menace I have in army of hasted before or by turn 5. Just a really fun and very effective deck.
First of all nothing that says "you may" is ever a drawback. Even if you can't find a use for his ability (which you should almost always be able to do) it's a 9/9 for 8 CMC at its worst.
brunsbr103
☆☆☆☆☆ (0.0/5.0)
I like how it says "destroy" so regeneration still works
But I cant think of any noncreature permanent that regenerates
@BrutalJim
I was going to say the same thing. But since you already said it I just gave your comment 5 stars.
allmighty_abacus
☆☆☆☆☆ (0.5/5.0)(2 votes)
Of course, you could pay one mana less and just drop violent ultimatum. Just sayin.
Eric1618
☆☆☆☆☆ (0.0/5.0)
Use leyline of the void to counteract his "drawback" if you really feel that strongly about it.
This card might be monstrous against UW control. Kill Jace, Gideon, elspeth, or a celestial colonnade. How are they gonna respond?
If they wipe the board with DoJ, you have a good chance to recover much quicker than them, as you have killed all of their planeswalkers. If they keep the elephants, well, dealing with a bunch of 3/3s is a lot easier for a green deck than dealing with planeswalkers and flying manlands. Plus you have the 9/9 terestadon to threaten the 3/3s with.
In sum, I think that this is a good eldrazi green sideboard card against UW control. If they fail to counter it, terestadon actually gives you a decent chance of surviving late-game.
Teashell
☆☆☆☆☆ (0.0/5.0)
I imagine this would be a lot of fun with something along the lines of Conqueror's Pledge, or one of the many, many green token production cards... Turning an 0/1 critter into something with a bit more substance is just begging to be abused.
nobody gets it. At all. This is 4 creatures, eighteen power, like turn 5 or 6 seeing as its green, OOOOOR it can be a vindicate. Its versatile, its creature advantage, its pure awesome and no one will ever change that. Once he drops and you get three tokens, you don't need three lands.
Think of it this way. There's no card advantage or disadvantage. You cast a 9/9 creature, and are swapping three permanents, whatever they may be, for 3/3 elephants.
Used to boost your own power, there are plenty of permanents which are less valuable than 3/3 elephants. For example, land in the late game, or a 1/1 creature that's already served its purpose (whatever that may have been). Used to screw with your enemy, there are plenty of permanents which are BETTER than 3/3 elephants. For example, land in the early game, big bomb creatures like Baneslayer, or everyone's favourite, planeswalkers.
It's a great card, and I dare say the only reason it isn't played more competitively is that huge cost.
People...read the card...NONCREATURE permanents, you use it to blow up your opponents land almost every single time you use it...its not like they are going to attack you with 3/3s when you have a 9/9 just think of it as targeted annihilator that can't hit creatures.
Tokosan
☆☆☆☆☆ (0.0/5.0)
amazing card, completely blows so many decks out of the water once it hits
HPS
☆☆☆☆☆ (0.5/5.0)(2 votes)
A really really Bad Card...
Takes too long to cast.
Gives opponents an opportunity to hurt you with 9 additional damage.
For a large green creature with destroy ability it doesn't have trample.
Woodfall Primus is way way better than this one.
Radagast
☆☆☆☆☆ (0.0/5.0)
Very nasty in EDH / Commander, where it's not hard to get the mana to cast this and you can happily play politics based upon what you destroy.
Compare to Scaled Wurm for a laugh at the poor old Scaled Wurm!
CrazyLou
★★★★☆ (4.7/5.0)(3 votes)
I like how they almost specifically skirted Terra Eternal abuse by saying the permanents actually have to go to the graveyard. Besides, 18 power on the board wins games. How? You try telling 18 power to shut up. He's Mr. 18 Power.
Pursolder
☆☆☆☆☆ (0.0/5.0)
Good card, LOVE it with ratchet bomb! 9/9 for 8 that destroys 3 lands, sac ratchet bomb for 0, destroy the 3/3 tokens and grin.
Ninjakraken
☆☆☆☆☆ (0.8/5.0)(10 votes)
IT CAN SLAY EMRAKUL and they wont even get an elephant. :) see the rulings
Szentekkel
★★★★☆ (4.8/5.0)(4 votes)
is everyone dumb here?
lots of ppl talking about using it on creatures when its clearly there "noncreature"
@Ninjakraken it cant destroy emrakul you dumb
Condor_96
☆☆☆☆☆ (0.0/5.0)
I think it's ridiculous that this can destroy lands. Even without destroying lands, this card is pushing it, but with them? For 9 you get a 9/9, which in and of itself isn't terrible, but then you get 3, in any combination, of Stone Rain, Crash, Demystify,and planeswalker removal. In any kind of mana ramp (and this IS a green card) you completely shut down an opponent's game before he even starts. It would have been perfect if it had been "noncreature nonland permanants."
shadmed
☆☆☆☆☆ (0.0/5.0)
@ninjakraken "Noncreature permanent"
Also, if it could destroy it, they would get an Elephant, because for Emrakul to be shuffled into the library, it has to hit the graveryard.
"When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library."
So Emrakul does hit the graveryard and his controller does get a token.
scorpiolegend
☆☆☆☆☆ (0.0/5.0)
To those who hate this card, consider this logic: would you rather your opponent have 3 elephants or 3 planeswalkers?
Boakes2047
☆☆☆☆☆ (0.0/5.0)
@ Ninjakraken Emrakul still hit's the graveyard
Steinhauser
☆☆☆☆☆ (0.0/5.0)
With a nice ramping hand, you can crank this out as early as turn 4. Destroying 3 lands that early puts your opponent in an almost unwinnable position, despite the 3 elephants on his side of the field, since he will only have 0 to 2 mana available (to your 8!) and likely very few lands in hand.
Of course, he's a great drop at any stage of the game. Put him in your deck and you'll be praying to topdeck him every game.
Superllama12
★★☆☆☆ (2.2/5.0)(4 votes)
ALL YOUR BASE ARE BELONG TO US!!! Except they're actually lands, which just became elephants. And, actually, they belong to you...until I STEAL THEM ALL!!!!! MUAHAHAHAHAHAHAHAHAHAAAAAAA!!!!!!!!!! And now my 3/3 elephants have to face down a 9/9...maybe I should have thought this through more...
ZeroSheep
★★★★☆ (4.7/5.0)(17 votes)
Anything not related to elephants is irrelephant.
TreeTrunkMaster
☆☆☆☆☆ (0.0/5.0)
Think about this with Coat of Arms, you now (destroying 3 of your land or whatever) have a 12/12 and three 6/6s, 30 power total and that's if you have no other Elephants out. Not that Elephant is a super strong creature type but sure sounds fun.
TrueBloodWolf
☆☆☆☆☆ (0.5/5.0)(6 votes)
So wait... let me get this strait before I blow my mind... I was reading Nature's Spiral as I was looking for cards for my wolf tribal (I read one card, which lead to another, which lead to another and so on) but long story short
(A permanent card is an artifact, creature, enchantment, land, or planeswalker card.)
For You get a 9/9 and you can destroy TREE LAND, ENCHANTMENTS, ARTIFACTS, OR PLANESWALKER?!?! AND YOU GET ANOUTHER 3 3/3 CREATURES ON THE FIELD?!
Oh, sorry opponent, but I just destroyed 3 of your lands and/or key cards on the field, AND I got a total of 18 power on the field... wanna see what happens next turn?
sonorhC
☆☆☆☆☆ (0.0/5.0)
I find that I almost always use this to kill my opponents' stuff. By the time this will be hitting the field, your opponents are likely to have some very juicy targets, and you'll likely be able to deal with the three elephants pretty easily.
mtgdjs
★★★★★ (5.0/5.0)(4 votes)
Here's an idea that I saw in the "Building on a Budget" column. Play 3 creatures in total in your deck, one of these and two Massacre Wurms. Get three tokens in play, then cast Mass Polymorph. You destroy three of their noncreature permanents, giving them three 3/3 elephants. Then the Massacre Wurms trigger, killing the elephants and making them lose 12 life. If they have just two more creatures in play with toughness 4 or less, the combo hits for 20. If not, they are down 3 noncreature permanents and 12 life, and you just put 21 power on the board.
OmegaSerris
☆☆☆☆☆ (0.0/5.0)
Seems a few people aren't reading the card all the way through. YOU (the caster of this creature) don't get the 3/3 Elephant tokens UNLESS you destroy your OWN noncreature permanents. Whomever gets their things blown up (or trampled, I guess in this case) is the one who is compensated with the Elephant tokens. So if you hit 3 of your opponent's lands, he gets the three tokens. If you hit two of his and one of yours, he gets two and you get one. Get it?
The key word on the card that says this is controller as in, For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield. "its" is referring to the permanent destroyed, not this creature.
I would clarify the "noncreature" clause but plenty have already done that before me.
Robface
☆☆☆☆☆ (0.0/5.0)
Would the player not get the elephants if you had, say, Leyline of the Void out?
I have one of these in my Intet, the Dreamer EDH. Nothing brings more of a magic-induced smile to my face than the memory of my having this thing out, casting a kicked RIte of Replication on it from exile, destroying all but one of my last opponent's lands, then throwing down a Thunder Dragon and swinging in for the kill with my own army of fatties. Oh, the rage!
ToastRecon
☆☆☆☆☆ (0.0/5.0)
So your telling me I could have 1800 horsepower in elephants for only 9 mana and 3 lands? You sir have a deal. Oh shit 8
mdakw576
☆☆☆☆☆ (0.0/5.0)
Great card for EDH.
Very playable card for legacy/vintage/modern.
Jayquaz
☆☆☆☆☆ (0.0/5.0)
If godsire and Emrakul don't have trample i don't see why this should.
Sure, he's 18 power for 8 mana and saccing 3 lands you no longer need, and that's great and all, but can we talk from a flavor standpoint about how even after being Dismembered, this guy can still kill two Grizzly Bears?
Comments (77)
his name should be 'testosterodon' for the guy playing the big 8-mana cost to compensate for his, ahem- magic skills.
this card can only have 3 types of comments:
spikes: not jund,so its useless
jhonny: this card can be quite intesting,in a green LD deck
timmy:¿9/9?,¿elephant?,¿tokens?...man this is awesome
also the art is awesome
Have animated lands with the Zendikon enchantments, attack with said lands, play this, destroy lands, zendikon's disappear and lands come back to hand, you now have 18 p/t across 4 creatures and your "missing" lands now are ready to activate land fall abilities. Have fun.
Other than that, this guy is awesome for ELEPHANT TRIBAL
Screw your opponent out of a needed color, an artifact cornerstone, a planeswalker ready to ultimate, or just put 18 power on the board.
The lack of trample, while extremely peculiar, is hardly a deal breaker.
edit; I knew this reminded me of something.
Crush of Wurms is also 18 power divided up a bunch of ways.
Pure green power.
But I cant think of any noncreature permanent that regenerates
oh! Reknit
Blow up their Jace, the Mind Sculptor, Ajani Vengeant, and Gideon Jura for three 3/3 tokens. And attached to a 9/9 body?
Hell yes!
I was going to say the same thing. But since you already said it I just gave your comment 5 stars.
This card might be monstrous against UW control. Kill Jace, Gideon, elspeth, or a celestial colonnade. How are they gonna respond?
If they wipe the board with DoJ, you have a good chance to recover much quicker than them, as you have killed all of their planeswalkers. If they keep the elephants, well, dealing with a bunch of 3/3s is a lot easier for a green deck than dealing with planeswalkers and flying manlands. Plus you have the 9/9 terestadon to threaten the 3/3s with.
In sum, I think that this is a good eldrazi green sideboard card against UW control. If they fail to counter it, terestadon actually gives you a decent chance of surviving late-game.
EVERYTHING IS BECOME ELEPHANTS.
Used to boost your own power, there are plenty of permanents which are less valuable than 3/3 elephants. For example, land in the late game, or a 1/1 creature that's already served its purpose (whatever that may have been). Used to screw with your enemy, there are plenty of permanents which are BETTER than 3/3 elephants. For example, land in the early game, big bomb creatures like Baneslayer, or everyone's favourite, planeswalkers.
It's a great card, and I dare say the only reason it isn't played more competitively is that huge cost.
Takes too long to cast.
Gives opponents an opportunity to hurt you with 9 additional damage.
For a large green creature with destroy ability it doesn't have trample.
Woodfall Primus is way way better than this one.
Compare to Scaled Wurm for a laugh at the poor old Scaled Wurm!
and they wont even get an elephant. :)
see the rulings
lots of ppl talking about using it on creatures when its clearly there "noncreature"
@Ninjakraken it cant destroy emrakul you dumb
"Noncreature permanent"
Also, if it could destroy it, they would get an Elephant, because for Emrakul to be shuffled into the library, it has to hit the graveryard.
"When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library."
So Emrakul does hit the graveryard and his controller does get a token.
Of course, he's a great drop at any stage of the game. Put him in your deck and you'll be praying to topdeck him every game.
(A permanent card is an artifact, creature, enchantment, land, or planeswalker card.)
For
Oh, sorry opponent, but I just destroyed 3 of your lands and/or key cards on the field, AND I got a total of 18 power on the field... wanna see what happens next turn?
The key word on the card that says this is controller as in, For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield. "its" is referring to the permanent destroyed, not this creature.
I would clarify the "noncreature" clause but plenty have already done that before me.
Very playable card for legacy/vintage/modern.
Turn 2, Forest, Overgrowth.
Turn 3, Forest, This.