Necromancer's Assistant: Master! I've been spotted at the Bluge Mage's encampment! There's some horrible tendriled monster after -- oh no! It's here! Master, it's here!
Black Mage: Don't worry, I'll banish it back to the depths of--
Tidal Kraken: I wouldn't do that.
Black Mage: What?
Tidal Kraken: I wouldn't do that. I'm an ambassador from Atlantis, and because of the cultural differences, I'm excused from my transgressions. I have diplomatic immunity. In my culture, for instance, it is perfectly acceptable to eat people. Now, are you going to respect my beliefs?
Black Mage: I...I don't think that's a reasonable request.
Tidal Kraken: I swear to the Gods, I'll take this right to the Atlantian embassy.
Black Mage: Fine, fine. Go about your buisness. First it's sword-weilding ectoplasms, now this.
Necromancer's Assistant: Master! Master! It's EATING me!
Black Mage: Oh, you were doomed anyway. Get over it.
Snaxme
★★★☆☆ (3.3/5.0)(3 votes)
I found 2 under my bed some 10 minutes ago. Weird.
Step 1: Choose a creature. Step 2: Put Followed Footsteps on said creature. Step 3: Enchant the creature with Diplomatic Immunity and watch your opponents panic.
My favorite for this trick is Umara Raptor. And if you really feel like having fun toss in a couple Paradox Haze.
KnightofAlara
★★★★☆ (4.7/5.0)(14 votes)
ITS JUST BEEN REVOKED
MasturbatorDebater
★★☆☆☆ (2.8/5.0)(2 votes)
@Redarcher Hey, wouldnt putting diplomatic immunity make it immune to the effects of followed footsteps?
kilovortex
☆☆☆☆☆ (0.0/5.0)
a definite combo "key" when used with zur, the enchanter in edh decks !!!
Diachronos
☆☆☆☆☆ (0.0/5.0)
MasturbatorDebater: No it wouldn't, actually. Enchantments that are already on the creature don't target them when their effects kick in, so Followed Footsteps should keep making tokens without any trouble.
Quang: How is it better? Canopy Cover can be easily removed by something as simple and cheap as a Naturalize or Demystify. Diplomatic Immunity can't be targeted, so your opponents are going to have to use a nuke-all-Enchantments effect to get rid of it, and if they have their own enchantments, I doubt they'd want to do that.
Aburaishi
★★★★☆ (4.0/5.0)(3 votes)
@MasturbatorDebater: No. Shroud simply says it can't be targeted by spells or abilities. It can still be affected by spells or abilities which had already targeted it. It had been targeted by that enchantment prior to being enchanted by this one, so this card has no effect on that one. Otherwise, this card would cancel out its own effect, and that just wouldn't make any sense.
@RedArcher: I'm just checking, but you do realize that the copied creatures don't gain the effects of the enchantments attached to the original, right? Otherwise, Followed Footsteps would be ridiculous, as each copy would copy itself every turn, and you would gain an exponential number each upkeep.
If, on the other hand, you were just creating a combo wherein the opponent can't get rid of the original, which means you keep getting a copy every turn regardless of any attempted removal they have, that is perfectly viable, and quite effective when used on the right creature.
As for using it on Platinum Angel, I hate you. I suddenly feel like I don't have enough board-clearers (see Planar Cleansing) in my deck...
TheSwarm
☆☆☆☆☆ (0.0/5.0)
I told my friend who is obsessed with Platinum Angel about this card.. were just gonna leave it at that.
Can’t touch me (...) Except for you, you can touch me.
iamludo
☆☆☆☆☆ (0.5/5.0)(1 vote)
ZUR THE ENCHANTER
tavaritz
★★☆☆☆ (2.8/5.0)(2 votes)
@Mode: How do you do those links? I've tried to ask but no-one will tell me.
jfre81
★★★★☆ (4.0/5.0)(2 votes)
Commons like this made buying Masques boosters more worthwhile than the janky rare you were liable to pull.
Auras put on the creature before Diplomatic Immunity resolves stay on it. If you have auras with flash or a flash-enabling card like Leyline of Anticipation this is important. I could cast Relic Ward on a creature that you wish to enchant with DI, choosing blue, making the target illegal. But, if you have the Leyline, you can cast DI in response to any spell or ability to effectively counter it.
Paleopaladin
☆☆☆☆☆ (0.0/5.0)
@tavaritz -- look at the link that says "Formatting Tips" on the right.
humor_love
★★★★☆ (4.0/5.0)(2 votes)
AvatarOfHOE said: "Diplomatic Immunity + Inviolability + Pariah = If you don't have global removal, you can't touch me."
If you can get this onto a creature that also has Indestructibility (like Spearbreaker), the only way for the creature to leave play is if you were to sacrifice it; or if something like Evacuation, Wash Out, or Soulquake were to resolve ... or if there were a broad-stroke effect (non-targeting) that gave the creature enough of a negative to toughness (not damage) to send it away.
drpvfx
☆☆☆☆☆ (0.0/5.0)
Well hello there, Lightning Greaves/Swiftfoot Boots/Whispersilk Cloak supplement! This is an auto-include in all of my EDH decks running Blue and creatures- it keeps important critters safe so I can save the counters for board-wipes.
5/5 - now just make a W version for Indestructible! ;-)
Comments (34)
4.0
absolute shroud ftw
Black Mage: Don't worry, I'll banish it back to the depths of--
Tidal Kraken: I wouldn't do that.
Black Mage: What?
Tidal Kraken: I wouldn't do that. I'm an ambassador from Atlantis, and because of the cultural differences, I'm excused from my transgressions. I have diplomatic immunity. In my culture, for instance, it is perfectly acceptable to eat people. Now, are you going to respect my beliefs?
Black Mage: I...I don't think that's a reasonable request.
Tidal Kraken: I swear to the Gods, I'll take this right to the Atlantian embassy.
Black Mage: Fine, fine. Go about your buisness. First it's sword-weilding ectoplasms, now this.
Necromancer's Assistant: Master! Master! It's EATING me!
Black Mage: Oh, you were doomed anyway. Get over it.
@DoctorKenneth
That just made my day xD
If you're wondering how the heck to deal with something like this, check out some global removal spells like:
Tranquility
Wrath of God
4.5/5
Step 2: Put Followed Footsteps on said creature.
Step 3: Enchant the creature with Diplomatic Immunity and watch your opponents panic.
My favorite for this trick is Umara Raptor. And if you really feel like having fun toss in a couple Paradox Haze.
Hey, wouldnt putting diplomatic immunity make it immune to the effects of followed footsteps?
Quang: How is it better? Canopy Cover can be easily removed by something as simple and cheap as a Naturalize or Demystify. Diplomatic Immunity can't be targeted, so your opponents are going to have to use a nuke-all-Enchantments effect to get rid of it, and if they have their own enchantments, I doubt they'd want to do that.
@RedArcher: I'm just checking, but you do realize that the copied creatures don't gain the effects of the enchantments attached to the original, right? Otherwise, Followed Footsteps would be ridiculous, as each copy would copy itself every turn, and you would gain an exponential number each upkeep.
If, on the other hand, you were just creating a combo wherein the opponent can't get rid of the original, which means you keep getting a copy every turn regardless of any attempted removal they have, that is perfectly viable, and quite effective when used on the right creature.
As for using it on Platinum Angel, I hate you. I suddenly feel like I don't have enough board-clearers (see Planar Cleansing) in my deck...
I’ve got Diplomatic Immunity,
So hammer you can’t sue.
I can write graffiti, even jaywalk in the street
I can riot, loot, not give a hoot
And touch your sister’s teat
Can’t touch me
(...)
Except for you, you can touch me.
Auras put on the creature before Diplomatic Immunity resolves stay on it. If you have auras with flash or a flash-enabling card like Leyline of Anticipation this is important. I could cast Relic Ward on a creature that you wish to enchant with DI, choosing blue, making the target illegal. But, if you have the Leyline, you can cast DI in response to any spell or ability to effectively counter it.
If you can get this onto a creature that also has Indestructibility (like Spearbreaker), the only way for the creature to leave play is if you were to sacrifice it; or if something like Evacuation, Wash Out, or Soulquake were to resolve ... or if there were a broad-stroke effect (non-targeting) that gave the creature enough of a negative to toughness (not damage) to send it away.
This is an auto-include in all of my EDH decks running Blue and creatures-
it keeps important critters safe so I can save the counters for board-wipes.
5/5 - now just make a W version for Indestructible! ;-)
Of course, that allows your opponent to counter it and coolly utter Murtaugh's line...