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Magic: The Gathering Card Comments Archive

Devastating Summons

Multiverse ID: 194927

Devastating Summons

Comments (51)

HairlessThoctar
★★★★☆ (4.0/5.0) (12 votes)
This card has exactly 2 possible outcomes:

1)
You: WOOHOO, 2 7/7s! SUCK ON THAT!

Opponent: Well crap.

2)
You: Alright, I sac 5 lands and...

Opponent: Negate

You: @#$^$&*&^!!!
thrallallmighty
★★★☆☆ (3.8/5.0) (3 votes)
Nice ending card!
DonRoyale
★★★★☆ (4.4/5.0) (7 votes)
I didn't see it at first, but when you can win on turn 3 with this you can't ignore that...
HippyRei
☆☆☆☆☆ (0.0/5.0)
Jesus, and I thought Fireblast was the styling finisher...
MrPink343
☆☆☆☆☆ (0.0/5.0)
Gives a new meaning to "All in Red"
lukemol
☆☆☆☆☆ (0.0/5.0)
Throw it in your burn deck for a nice little surprise.
gongshowninja
★☆☆☆☆ (1.2/5.0) (6 votes)
Whiplash Trap...
coyotemoon722
☆☆☆☆☆ (0.7/5.0) (3 votes)
Pure Jank. I don't see how this card wins at all unless your opponent has drawn/played horribly and you can use this as a win-con. As someone mentioned earlier, Whiplash Trap gets rid of both tokens for U. Now you're left without your fatties or land. I must be missing something with this one.
enter_the_mill
☆☆☆☆☆ (0.0/5.0)
@coyotemoon it all really depends on what deck your playing against and when you play it. i wouldnt drop this on control unless they were tapped out, which is fun when they think theyve countered everything you can throw and u have one red open. its a nice follow up to a few goblin guides and opening lightning bolts if u wanna go for the win on turn four. you shouldnt have any problem playing this on agro, rdw, or especially eldrazi green. it can be devastating if you can take the creature battle before the monument hits the field.
True_Mumin
★☆☆☆☆ (1.3/5.0) (6 votes)
WHAT THE HELL NO HASTE

Ha! Really damn funny.
2/5
f_fivefiftyseven
☆☆☆☆☆ (0.0/5.0)
To HairlessThoctar

Running Blue-Red

They are tapped out/handless

Me: Ok, I sac a ton of lands, and here are my huge as tokens
Them: !#&^*#$#

They have mana and cards in hand

Me: Ok, I sac some amount of lands...
Them: Negate
Me: Tap 2, Negate your Negate
Them: @*#(*#

Although this card is very good for Red Deck Wins, its also very good for any control variant including Red. Once you've gotten your big stuff out, and your opponent has run low on counters and removal, you sac your excess lands and you have 2 finishers. These decks likely won't be first tier material, but its definitely fun for casual.
BigK42
★★★★☆ (4.0/5.0) (3 votes)
Riddle me this Johny: Wind Zendikon plus Splinter Twin plus Tideforce elemental = infinite land generation. Then sac all those infinite lands for a pair of infinitely large creatures. Then to top it off you can copy one of the infinitely large creatures and attack with it that turn. Or Soul's Fire for an explosive finish.
idigsleep
☆☆☆☆☆ (0.0/5.0)
Good for pumping up a Knight of the Reliquary too.
WhiteyMcFly
★★★☆☆ (3.2/5.0) (5 votes)
T1: Mountain, Goblin Guide, attack for 2
T2: Mountain, Plated Geopede, goblin attacks for 2 more
T3: Arid Mesa/Scalding Tarn, fetch for Mountain, tap all 3, play and kick Goblin Bushwacker, and sac all lands for Devastating Summons, attack with everything.

2+2+3+6+2+4+4= 23. GOOD GAME
chrishocker
★★★★☆ (4.4/5.0) (5 votes)
Amazing finisher for RDW. Run with Goblin Bushwhacker and swing for at least 14 on turn five for only three mana.

EDIT

Who plays Whiplash Trap?
Laguz
★★★★☆ (4.6/5.0) (7 votes)
One of the best cards in RoE. Alongside Goblin Bushwhacker, it allows red decks to win on turn three. People should think a bit before they start firing off baseless criticisms that are backed up by zero playing experience.
syrazemyla
☆☆☆☆☆ (0.0/5.0)
You can sacrifice no lands to get two 0/0 creatures, which can be important for CIP/ETG triggers, or if you have toughness boosters.
Sironos
☆☆☆☆☆ (0.0/5.0)
Improved wood elementalX2 in red form, BUH! Hell no if I'm gonna sacrifice land to get vanilla token creatures.
Seriously, when I read about all other colours on this site, it's always "dies to removal this" and "doom bolt that", but with most like that, all you lose is the creature. In this case, you lose the creatures AND LANDS! Should have had trample or at least haste or something to be even remotely worth saccing land.
Guest1490290544
★★★★☆ (4.5/5.0) (4 votes)
Made a huge hit in my pandemonium deck. Great finishing move.
Jin15
★★★★☆ (4.0/5.0) (3 votes)
Turn 3 wins in standard? Yes please, I'll take 4 of them! The only way I could like this card more is if the Elemental tokens had haste.
KnockK
★★★☆☆ (3.9/5.0) (5 votes)
who the *** plays whiplash trap. lol
channelblaze
★★☆☆☆ (2.8/5.0) (4 votes)
Good card, and yeah, whiplash trap would be hilarious. I like how standard RDW can win on turn 3, but extended wins on turn 4. Isn't extended supposed to be better?
jm396
☆☆☆☆☆ (0.0/5.0)
I play a lot of casual games. Run devastating summons with in R/W with balance and Armageddons. Its a knight deck that does its own thing, and this just makes mass land destruction not hurt.
FogRaider
★★★★☆ (4.2/5.0) (5 votes)
No haste? Do you gents know what Goblin Bushwhacker is? Just float the three red, and you're set.
mdakw576
☆☆☆☆☆ (0.0/5.0)
Despite it potentially winning by turn 3, I don't like this card.

1) It's almost worthless without bushwhacker.
2) Even if you have bushwhacker, if your opponent has counters (i.e. he's playing blue that isn't bant) you have to wait until he's tapped out unless you think he has no counters in his hand.
3) If you do pull the combo off, there's no trample so it can still get chump blocked unless either your opponent is running no creatures (in which he most definitely has counters or removal anyway) or you had a nut draw and was able to put on pressure in the first 2-3 turns.

I would've liked this card better if it costed a little more mana but the tokens had trample or haste, or there were more than 2.
lorendorky
☆☆☆☆☆ (0.0/5.0)
If you play bushwhacker BEFORE the summons, I'm pretty sure the elementals do NOT have haste because you didn't control them when his effect triggered.
Flyheight
★★★★☆ (4.0/5.0) (4 votes)
Reverberate likes.
GregoryM
★★★★☆ (4.6/5.0) (15 votes)
Aaron's Card of the Day comment on Reality Spasm reminded me of this card's story.

Like Aaron did for Reality Spasm, I first designed Devastating Summons as a colorless sorcery that cost 2. I was thinking about Eldrazi eating the plane - so they eat all your land and use that to produce huge monsters. The fact that you lose all (well, as many as you want - but who casts it for less than all?) of your lands also fit for Eldrazi in another sense: their pattern of thinking was alien and hard to understand. While some players "get" this card right away, many have the initial reaction of "No way!" It can take time to understand it, just like it takes time for you to adjust to an alien way of thinking.

When the creative team instructed us to make all the Eldrazi spells cost 7 or more it was cut from the set. We realized it could just as easily be a red spell and recosted it at R. Interestingly, you can also take the flavor in a Worldwake sort of way - the land must sacrifice everything (itself) in order to defend against the immense threat of the Eldrazi. At least, that's what I tell myself.
JenBroness
★★★★☆ (4.8/5.0) (6 votes)
Or you could be a jerk and combo with Balance.
tcollins
☆☆☆☆☆ (0.0/5.0)
..and you thought having Harrow countered stung....
greg2367
★★★★☆ (4.9/5.0) (8 votes)
this card defines " ALL IN "
blurrymadness
☆☆☆☆☆ (0.0/5.0)
I commented elsewhere similarly but:
If you're playing in casual or similar and have a citadel of pain out, people generally don't leave lands open. Mix with manabarbs and you're normally dealing 4-8+ damage a turn (damage equal to their lands at a minimum.) Keep something that disallows prevention if need be (leyline of punishment.)

However it works, it works best when you don't have lands. Giving yourself a couple guardians after nuking the board (forcing people to use their mana if they're to win, thus taking more damage than you)

It sounds convoluted but I use a draw heavy Wheel of Fate style casual multiplayer deck, so getting the proper combo happens over a few turns and is somewhat reliable.
SeiberTross
☆☆☆☆☆ (0.0/5.0)
Turns out to be quite nice late game with a Furnace Celebration out.
Flanktacular
☆☆☆☆☆ (0.0/5.0)
I don't understand why people keep saying the tokens die to removal too easily. You can't just rate a card on the basis of whether or not it can be easily destroyed.

By the way, it's a good 2-of in my Kuldotha Red deck. With Goblin Bushwhacker, it is another win condition.
TDL
★★☆☆☆ (2.5/5.0) (1 vote)
@chrishocker:
I do, for one. I know it's not an incredibly common thing to do, but I think Whiplash Trap does have a place in certain U/W control decks... in the sideboard.
Slawsonite
★★☆☆☆ (2.5/5.0) (1 vote)
I simply love this card in RDW. So many powerful interactions my personal fav is this and bushwhacker on turn 3
Salient
★★☆☆☆ (2.0/5.0) (1 vote)
"When the creative team instructed us to make all the Eldrazi spells cost 7 or more it was cut from the set."

Man, when the creative team instructed you to make all the Eldrazi spells cost 7 or more you should have booed them from the room. Colorless spells are inherently bizarrely awesome, and "two mana for two weird creatures" makes some intuitive sense whereas Red feels arbitrary. Also, of all the cards that should be immune to Mental Misstep shenanigans...

Still a very cool card!
OmegaSerris
★☆☆☆☆ (1.5/5.0) (1 vote)
"Tapping all my mana... I cast Devastating Summons, sacing all my lands."
"Mana Leak."
"Haha! Pay the three! Screw you control!"
"Whiplash Trap. Yeah, that was devastating alright..."
"Damn it... -_-' "
Averyck
★★☆☆☆ (2.0/5.0) (1 vote)
Collective Voyage, and tap all but one mountain. Convince everyone else to go all in. Sac all your new lands. prepare for beatdown?
Trygon_Predator
★★☆☆☆ (2.5/5.0) (1 vote)
If you're using this, you'd better be ready to win this turn - or lose the next.
adrian.malacoda
★★★★☆ (5.0/5.0) (13 votes)
They finally did it.

They fixed Wood Elemental.

And made it red. For some reason.
TastetheJace
☆☆☆☆☆ (0.5/5.0) (1 vote)
After your opponent pays heavy, Mana Leak 'em hard to really *** them off.
wholelottalove
★★★☆☆ (3.0/5.0) (1 vote)
If the tokens had haste this would have been much better. I still would love to bounce the tokens to make the guy who played it furious.
Existential
★★★☆☆ (3.8/5.0) (2 votes)
Don't forget: Mana and Lands are different. You tap a land to get mana; you know this. You can tap all your lands, play something (Fervor? Assault Strobe?), then cast this card and go all in.
Enemy_Tricolor
★★☆☆☆ (2.5/5.0) (1 vote)
Few things in Magic feel better than countering this card.
LordRandomness
★★★★★ (5.0/5.0) (3 votes)
Amusing synergy: Grave Pact, followed by this sacrificing no lands. (I'm sure there are other ways to abuse the ability to move two creatures through play for a single mana as well)
chrome_dome
☆☆☆☆☆ (0.0/5.0)
5/5. Brutal in Standard at the time. A great fun card to play.