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Magic: The Gathering Card Comments Archive

Wolfbriar Elemental

Multiverse ID: 189162

Wolfbriar Elemental

Comments (47)

DonRoyale
★★★★☆ (4.9/5.0) (5 votes)
Perhaps the best green card in Worldwake. At least, the one that'll have the most impact on the metagame. With this, Eldrazi Green just got a dangerous weapon that will certainly kick Master of the Hunt's ass and keep it back as Jund tech.
wolfv
★★★☆☆ (3.5/5.0) (1 vote)
great card. just simple great card.
crimon149
★★☆☆☆ (2.3/5.0) (5 votes)
Doesn't beat out Mycoloth in token generation if only because you get the tokens every turn. Still looks like a fun card though.
PainfulTears
★★★★☆ (4.0/5.0) (1 vote)
This card is epic win :D
Akromar
★★★★☆ (4.5/5.0) (1 vote)
This card is going to be a very common card in any monogreen beatdown deck for a long time. It's a super efficient token maker, and is a decently sized body by itself. Best part is it's pretty effective vs. removal heavy decks. Unless your opponent is running Day of Judgment they're going to have to spend at least 2 cards on removing all your wolves and the baseline elemental. (Volcanic Fallout+Lighting bolt, which really means you've won out in the overall exchange.)
Donovan_Fabian
★★★★☆ (4.0/5.0) (1 vote)
The value of wolfbriar is the amount of power you can put into play in one turn, it never beats other token producers who can continue to make tokens (creakwood, emeria angel, etc) because you have to have the mana to actually pay for those extra tokens. In the same way this card is not an aggro card either, it needs to be played when you have 5 - 6 mana or to set up for an overrun/eldrazi monument situation. Even though it combos nicely with several wolf oriented cards, most people aren't running master of the wild hunt, but could see wren's run packmaster going with this card. The one downside might be that its pure power and nothing else, it has no special abilities, so have to hope your opponent doesn't play a card like kazuul, day of judgement, earthquake, molten disaster, lavalanche, or a chain reaction in response.
majinara
★★★★☆ (4.0/5.0) (1 vote)
Reminds me on verdeloth the ancient.

Reasons to play this over verdeloth:
- slightly more efficient in matters of p/t for cmc
- tokens stay 2/2 even if this guy leaves play
- ain't legendary

Reasons to play verdeloth:
- buffs tokens created by other cards
- buffs treefolks as well
- the tokens it creates have a more important creature type (since there are far mor cards caring about saprolings than about wolves)

So... in a deck that has to do with treefolks or saprolings play verdeloth, and in other decks play this dude. Or none of them. :P Or both.
HairlessThoctar
★★★★☆ (4.0/5.0) (1 vote)
The four for a 4/4 is already on par, but the fact that each 2/2 only costs G is nothing short of ridiculous.

Best X-for-1 creature in years, and another fun tool for Wolf token decks.

Don't think this will replace Master of the Wild Hunt in any Eldrazi Monument decks though; they run him for removal as well as token generation, and this guy costs way too much for serious competitive play.
True_Mumin
★★★★☆ (4.4/5.0) (9 votes)
Ridiculously strong. Monogreen just keeps getting better and better! :) 5/5
Exart
★★☆☆☆ (2.0/5.0) (1 vote)
IMO this is a lot better than continuous token producers, only for the simple reason that Mycoloths, Creakwood Lieges, Imperious Perfects etc. are removal magnets and tend to die before you get even a single untap with them. As has been said if you kick this it's going to take two cards to get rid of both the elemental and the wolves unless the opponent plays a Wrath effect or a big Earthquake.

5/5 for awesome flavor and potential for greatness. I just love green.
True_Smog
★★★☆☆ (3.8/5.0) (6 votes)
This guy is nuts !
Gaussgoat
★★☆☆☆ (2.5/5.0) (1 vote)
A good card, got him at the pre-release Worldwake tourney. I don't know if he is THAT amazing, as his cost prevents him from being a guaranteed win by any stretch. For a late-game pull though when mana is available OR if you have a deck that provides a lot of additional green sources like Llanowar Elves, you could see him being a game changer.

He is also an elemental, so he'll benefit from various spells of that clan.

4.5/5
superstalker75
★★★★☆ (4.5/5.0) (1 vote)
Works great in a green ally deck with Harabaz Druid
f_fivefiftyseven
★★★☆☆ (3.5/5.0) (1 vote)
This is one of those cards that, in theory, gets better the longer you can wait to play it, and while it is a good card, it does have some drawbacks. The first is that if you have to cast it at the base cost, the result is a fairly priced but otherwise lackluster creature that probably wouldn't be maindecked. The second is that it can be hard to time when you play this card. Ideally, you'd want to play him where he fit, but sometimes its hard to make that call. But then again, sometimes he'll fit perfectly into your curve, and can create a good board position. Heck, he's an automatically at least a 4 for being able to convert end of game mana supplies into power. The only real disadvantage of this card is that the wolves and the elemental take a turn before they can move in for the kill, giving your opponent time to get around them, but then again, if they had haste, it wouldn't really be fair (maybe my playset of Burst of Speed will actually find a use).
TheFarmer
☆☆☆☆☆ (0.6/5.0) (15 votes)
BTW MonoGreen will never be good because board wipe exist.
lorendorky
★★★★☆ (4.0/5.0) (1 vote)
all of that nonsense about volcanic fallout can be forgotten in favor of lavaball trap
rat117
★★★★☆ (4.0/5.0) (1 vote)
try to combo it with omnath' locus of mana EPIC
Stephenson
★★☆☆☆ (2.5/5.0) (1 vote)
triple kick this third turn ... your opponents face is priceless
Kurhan
★★★☆☆ (3.0/5.0) (1 vote)
overrun + green mana accel + this = very fast smashage
RPGsr4me
★★★☆☆ (3.0/5.0) (1 vote)
I need to get my hands on a few of these. Mana ramp green for the win!
ICEFANG13
★★☆☆☆ (2.5/5.0) (13 votes)
My secret wolf and wolf support only deck is coming into fruition >:D! When I made my first one it was right at M10 and had no non-wolf cards but one Master of the Wild Hunt. It was actually fairly good for its first games. Sometimes when my fungus put saprolings into play I pretend to myself they're wolves and the fungus are their dens! :D *Rocks back and forth* no no no don't Pyroclasm them they are mmmmMMMYYY PRECIOUS! haha just kidding ... maybe

I rated it a 4.5 its not broken and I don't think it will do well in non-mono green decks. It's a unique card that has part large creatures with abilities (a 4/4 for 4 with a multikicker). Combined with the green token production. AND that art is soooo cool. All the wolves are like "is it safe did the Pyroclasm leave yet?" And Wolfbriar is like "yes my babas it is safe frolic in the eldrazi fields!"

"maybe"
Lunarblade
★★★★★ (5.0/5.0) (6 votes)
A 4/4 body for four and then 2/2 Wolfs for 1?
Sweet!
thornraven
☆☆☆☆☆ (0.9/5.0) (7 votes)
Card advantage is always good. Unfortunately, for Wolfbriar, it's not good enough for competitive standard at the moment. With Blue-White taking the throne, one saved Essence Scatter will decimate this card. Otherwise, a tide-turner in Eldrazi-Green variants. 2.5/5 for being solid, but rarely used.
Doom_Lich
★★★★☆ (4.7/5.0) (11 votes)
Does no one see how well this works with Omnath, Locus of Mana? Build up your green mana then burn it all on an epic swarm of wolves. Throw in Beastmaster Ascension and suddenly your cooking with fire.

And all of these are the same color, in the same set...
DGice
★★★★☆ (4.0/5.0) (1 vote)
I like how the foil for the RG worldwake intro deck works so well with the RG M11 foil.
turn 1
forest
arbor elf/llanowar elves/birds of paridise/ noble hiearch

turn 2
forest
greenweaver/cultivate/Growth spasm

turn 3
forest
wolfbriar kick for 3

turn 4
ovverun for 22-26
overwhelm for 26-31
the problem here is that you can't consitently draw wolfbriar as you only draw 10 out of sixty cards by turn 4 and I can't find a substitute for briar. You end up drawing all mana excell or all endgame half of the time even with the right ratios of cards.
CommandoDroid1
★★★★☆ (4.0/5.0) (1 vote)
This plus Omnath, Locus of Mana is deadly. After a few turns with Omnath on the battlefield, and then playing this, you get 30 wolves.
revilolee
★☆☆☆☆ (1.5/5.0) (1 vote)
I love this card.
ZombieSnail
★★☆☆☆ (2.0/5.0) (1 vote)
This thing is ridinkydonky!
Sir_Kaeru
★★★★☆ (4.2/5.0) (2 votes)
5/5 for just the art 10/5 considering the card itself
Enemy_Tricolor
★★★★☆ (4.8/5.0) (10 votes)
Anything that sprays cheap wolves at my opponents is a friend of mine.
VampireCat
★★★☆☆ (3.8/5.0) (2 votes)
This card is nicknamed "Puppy Swarm" in my group.
boneclub
★★☆☆☆ (2.8/5.0) (3 votes)
So... he kicks puppies? o.o
TPmanW
★★☆☆☆ (2.0/5.0) (1 vote)
No matter what mana cost you play him at there's a better option for that cost but he's pretty reasonable. Good anywhere along your curve which makes him good for unpredictable singleton formats or in aggro decks that wouldn't mind a big cost finisher for when their turn three and four plays have fallen short. When I first the multikicker that gave 2/2s for just G I freaked out but I see now that this is a powerful but superbly balanced card.
JaxsonBateman
★★★☆☆ (3.0/5.0) (1 vote)
You've ramped to 10 mana in the late game of a game and play this guy, kicking him 6 times. How is 15 points of power for 10 mana a bad deal at all?

Basically, he's 'ok' in the mid game, but if you draw him late game he can be a very potent win con.
Kryptnyt
★★★☆☆ (3.0/5.0) (1 vote)
Why didnt this ever get into the competitive spotlight? seems at least as good as Avenger of Zendikar.
jerkoid
★★★☆☆ (3.8/5.0) (3 votes)
That tree looks like Mortis Dogs.
Voriki
★★★★☆ (4.2/5.0) (2 votes)
I love this card. I have it in a stereotypical mono-green deck and will never replace it. It also unexpectidly combos very well with Mossbridge Troll. Play the wolf and kick for 5, an easy number to reach with green ramp or Omnath, Locus of Mana, then play the Troll next turn and get a 25/25 creature after that.

I won with that combo after playing a Bellowing Tanglewurm and killed my opponent after not attacking a single time before that. :)

5/5
AncientTimer
★★★☆☆ (3.8/5.0) (2 votes)
I think that creature token generation is very Green feature and this is fine specimen in that regard. 4,5/5 for flavor and fitting power level.

I just don't get it why the best token generators in the game are Black: Bitterblossom and Grave Titan.
atemu1234
☆☆☆☆☆ (0.0/5.0)
So he's basically a Grizzly Generator? Still, it's cheaper and more effective when A) They come with a 4/4 and B) they are basically a swarm.
Paolino
☆☆☆☆☆ (0.0/5.0)
This card cannot be compared to continuous token generators like Bitterblossom or Master of the Wild Hunt or repeatable activated token generation like Wren's Run Packmaster: it's a different strategy. Continuous token generators require time, while activated requires a lot of mana (2Green for each token); this one instead gives 2/2 wolves for Green each, but you can only "buy" them when casting it. This card requires a strong mana investment when cast, while Wren's Run Packmaster is always at your disposal but require THREE TIMES more mana to give a wolf...

It's not bad, but I personally think Khalni Hydra is better.
SirShadow
☆☆☆☆☆ (0.0/5.0)
Run this with Erratic Portal (or Crystal Shard in a {U}/{G} deck) to increase your pack every turn! This tactic is especially powerful in EDH games that tend to go long... nothing like having a regrowing pack of 9+ wolves every turn if you don't have anything better to put out, or are waiting for the opportune moment to cast a something.

This tactic is even better with Master of the Wild Hunt or Wren's Run Packmaster to back it up. Wolves of instant death? yes plz.
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
4/4 for 4, 2/2 for 1, sounds efficient to me.
Continue
☆☆☆☆☆ (0.0/5.0)
A 4/4 for 2GreenGreen is just a little under the curve. Adding as many 2/2 wolves as you want for Green each is more than enough to push him over it. 5/5
DA3monking
☆☆☆☆☆ (0.0/5.0)
this plus primal vigor and a doubling seasons. for 10 mana, suddenly you have 24 2/2 wolfs. now just give haste. and then pain.
Dr.Pingas
☆☆☆☆☆ (0.0/5.0)
I like the guy but I wish he made sense. What on earth kind if element is wolves? Why couldn't he have been a wolf himself or something? I run him with other wolves but he always seems strange and out of place