Pointed Discussion

Magic: The Gathering Card Comments Archive

Lavaball Trap

Multiverse ID: 197528

Lavaball Trap

Comments (16)

madformedusa
★★★★☆ (4.0/5.0) (2 votes)
Wildfire's back baby! (but a little bit weaker)
Maybe red will get control again someday? Chandra Ablaze is definitely a good start either way...
Gilgiga
★★☆☆☆ (2.0/5.0) (2 votes)
I like the targeted LD aspect it has over Wildfire, but beyond that all it really does of note is punish fetch lands.
Dingo777
★☆☆☆☆ (1.8/5.0) (2 votes)
even trap cost is a bit high, but considering it is pyroclasm x2 with 2 lands blown up, for cmc 5, and because they wanted to play 2 lands this turn, there are so many times this could trigger, fetch lands, scopes, it isnt too bad
urzamagic
★★☆☆☆ (2.0/5.0) (1 vote)
Instant card for 8 mana with 2 abilities. Same power as Wildfire
coyotemoon722
★★★★☆ (4.8/5.0) (9 votes)
Come on guys, are you really reserving 3RR mana for the chance when someone fetches a land to use this?
InjuryMan
★★★☆☆ (3.6/5.0) (4 votes)
Why would you use this to punish fetch lands when it's so much easier to just use it with Path to Exile?
Etregan
★☆☆☆☆ (1.8/5.0) (2 votes)
The first thing that came to mind was Harrow.
DonRoyale
★★★★☆ (4.0/5.0) (2 votes)
Underrated, IMO. 8 CMC is high, especially in red, but in multicolor decks (mostly R/G), this has potential as a great boardwipe spell that stops everything short of, unfortunately, Baneslayer Angel. The dual LD is what makes it worth the 5/8 mana to cast. It can wreck White Weenie, Eldrazi Green, and a lot of decks that are based on creature spam or lands.
splitego
☆☆☆☆☆ (0.0/5.0)
pyroclasm and chain reaction are much more reliable
Calver
★★★☆☆ (3.9/5.0) (4 votes)
You could, theoretically, force your opponent's land drops by bouncing their lands. Maybe combo Blue/Red with Parallax Tide: Turn 4, drop the Parallax Tide, wipe your opponent's lands (making sure that by the end of his turn you have no Fade Counters left on the Parallax). Turn 5, you sac the Parallax tide and return your opponent's lands to the battlefield, then drop your 5th land and play Lavaball Trap. In the end, you're opponent is down 2 lands, skipped their 4th or 5th turn, there are no creatures to attack you, and you are guaranteed card advantage.
lorendorky
☆☆☆☆☆ (0.0/5.0)
@ coyote... yes, yes I am.
Sironos
☆☆☆☆☆ (0.0/5.0)
I really like the effect, but both costs are too high imo, unless you splash it into some ind of red/green with only >4 toughness creatures... definitely an interesting card.

I dream of one day playing this with an active pyromancer ascension, my god that would de devastating, the opponent has just fetched a land, and suddenyl he is down 4 lands and all his creatures gone
DarthParallax
★★★★☆ (4.7/5.0) (5 votes)
you've just activated my trap card! in response to you playing extra lands, Im going to tap out!
bwa ha ha!
what's that? you say those lands were just extra, that you didnt care about the mana, just the landfall?
what's that? you say that those creatures are getting enough bonuses from each other to survive 4 damage?
so your saying I just completely wasted my card, time and mana.....screw you.
reapersaurus
★★☆☆☆ (2.8/5.0) (2 votes)
Seems like this would go well in a RG manaramp deck with Veteran Explorer. (Preferrably holding some Bequeathals...)
What other cards gift lands to an opponent?
TPmanW
☆☆☆☆☆ (0.0/5.0)
Finds a home in the format of ramping: EDH. Still hard to leave all that mana open, and in EDH 4 damage may not be enough to wipe the board, so you're dealing with that. Yeah...
Finds a home in budget EDH!