Pointed Discussion

Magic: The Gathering Card Comments Archive

Final Fortune

Multiverse ID: 12970

Final Fortune

Comments (46)

Mode
★★★★★ (5.0/5.0) (2 votes)
If you bring this along with Last Chance and Warrior's Oath combined with a Platinum Angel, you have one dozen red Time Walks.
Isochron Scepter could actually be used as well.
But in this case you'd have to build a deck around fetching the angel, and again needed something different to win. Considering this, i don't know whether this would really work that good...
Arachibutyrophobia
★☆☆☆☆ (1.2/5.0) (10 votes)
It's good for a grand finale. Sometimes you just need one additional combat step, or one additional land to play a Searing Wind. Otherwise, it's suicide!

There's a major design flaw with this card. By the time you play it, it's better to cast something like Time Warp. Who is seriously goin to cast this on turn two!!
Final_Fortune
★★★★★ (5.0/5.0) (4 votes)
I don't think there's a "major desing flaw". I think it costs RR not to play it on second turn, but to save mana for other spells like a big creature, so after that, you can play it and make as much damage as you can to win!
AbyssalManZero
★★★☆☆ (3.5/5.0) (2 votes)
MTG thanks for making Platnuim Angel!! XD
With her, THIS Final Fortune card would actually be useful! Awesome and cheap too lol...

Mode, you could add in a set of FABRICATE into the deck to fetch Platnuim Angel! Easy!! XD
LTJZamboni
★★☆☆☆ (2.8/5.0) (5 votes)
The Game.

You just lost it.
Azazyel
★★★★☆ (4.8/5.0) (5 votes)
People, you're not casting it on turn two. Think - if you're running mono-red burn and haven't won by your fifth turn, you're most likely done for. If your Elemental Appeal got countered or your Hunted Dragon just got bitchslapped by a Path and you're left staring at your opponent's bolstered army, that's where this card comes in, saving your butt by offering you a second chance.

The drawback, once you think of it, is minimal, because in the decks that would run this, if you didn't win the turn you cast it, you were most likely screwed anyway.
Tezz
★★★★☆ (4.0/5.0) (2 votes)
hive mind, cast this in your own turn.
TreeTrunkMaster
★★★★★ (5.0/5.0) (8 votes)
Just imagine finding this in your opponents hand with Mindslaver when they weren't ready to use it!
nammertime
★★★★☆ (4.5/5.0) (4 votes)
You could always just cast this, and then skip your next turn with Magosi, the Waterveil. That way, you've stored the extra turn without bringing the 'lose the game' clause with it!
Guest513736147
★★★★☆ (4.1/5.0) (5 votes)
Pretty sure if you used this with Hive Mind, it would just result in you losing the game anyway.

Hive Mind in play
I cast Final Fortune
You copy Final Fortune
Yours resolves
Mine resolves

So I would take my turn first, isn't that correct? At the end of which I will lose the game.

Stifle, on the other hand.
Lotosblume
★☆☆☆☆ (1.8/5.0) (2 votes)
Why is this an "instant?"
Clavat99
★★★★★ (5.0/5.0) (1 vote)
FInal Fortune is a great card if you use it right. First off, if you use it as a finisher, you can get an easy win. Another use is by having Platinum Angel in play, and then you can use FInal Fortune at any time without losing the game. Emrakul, The Aeons Torn is another great combo with FInal Fortune. When you play it you get another turn, so you can attack with flying for 15, then play a final fortune and you get to do it again. The Annihilator 6 on Emrakul will have your opponents field pretty much clean after you attack the second time, so the second attack is a kill shot mos of the time. Final Fortune is still a dangerous car dunles you can use it right, however.
Gelzo
★★★★★ (5.0/5.0) (1 vote)
An extra turn for 2 mana is pretty badass no matter what the cost is.

I think I might have misgivings about using it in mono-red, though.
Gandlodder
★★★★★ (5.0/5.0) (1 vote)
I run this in my coin flipping deck along with Chance Encounter to get to my upkeep and win as soon as possible.
NARFNra
★★☆☆☆ (2.1/5.0) (5 votes)
This card is EXACTLY the same as Last Chance.
Artscrafter
★★★★☆ (4.0/5.0) (2 votes)
@Comments that say Hive Mind doesn't work well with this:
@Comments that say this lets you charge Magosi, the Waterveil without actually skipping your regular turn:

I'd like to introduce you to each other.
Final Fortune + Hive Mind + Magosi = Everyone but me gets the turn of doom.
Great in multiplayer, as long as you can survive every other player turning on you during their one remaining turn. (Silent Arbiter can help with that.)
blurrymadness
★★★★★ (5.0/5.0) (1 vote)
Something really cool about this card that no one's noticed is that it's AWESOME tech against people taking extra turns because it's an instant. Often a game boils down to the next turn one of the players will win. When the other person crams an extra turn in there you can then put your next turn in before theirs to steal the win.

It's a bit unlikely to happen in very many games, but it IS worth noting. It can also break someone trying to lock you down with extra turns to win. Wait til they've resolved their extra turns (be it panoptic mirror, time walk cards, time sieve cards, etc...) and then take your turn before theirs. Worst that happens is you lose anyway!


That said, it's a great finisher. Being only 2 mana allows the turn you cast it (or previous turn if you cast it during an opponents) to be not-useless as well. Red Decks eat mana to keep the high damage flowing, so having a couple left is nice.
kothsapprentice
★★★★★ (5.0/5.0) (1 vote)
There's an infinite turn combo with this starting in M12. Imprint this card onto an Isochron Scepter and have a Sundial of the Infinite. No, you can play this every turn and end your turn early so that you won't lose. Infinite turns for only 3 mana per turn.
mrbgddy
☆☆☆☆☆ (0.0/5.0)
Type your comment here.
Blue_mana
☆☆☆☆☆ (0.0/5.0)
Angel's Grace.
DacenOctavio
☆☆☆☆☆ (0.0/5.0)
@ Mode:

I'd suggest using Hoarding Dragon to fetch the angel.

@ Tezz:

The Hive Mind strategy is nice, but flawed. The way Hive Mind puts all of those spell copies on the stack, your spell still resolves last, and going in timestamp order, you go first. If you don't win, you lose. If you can prevent game loss, however, be my guest.

This card, and Last Chance, have been freshly busted with Sundial of the Infinite.
Mr.Rubiks
☆☆☆☆☆ (0.5/5.0) (1 vote)
Would this card work with redirect to redirect the final fortune onto your opponent?
DFG_Danger
☆☆☆☆☆ (0.0/5.0)
@ Guest513736147: I believe you are correct, according to the ruling below:

If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved.

So, since yours resolves last, you will take the extra turn first and lose (if you can't win the game by the end of the turn).
Iskra
☆☆☆☆☆ (0.0/5.0)
I've loved this thing since Mirage, the Seventh art is better , but the oracle text is what makes this best. Isochron Scepter with an imprinted Final Fortune and a Sundial of the Infinite. Deliciously combo-tastic.
RichardJesperson
★★★★☆ (4.8/5.0) (2 votes)
My favorite magic card of all time.

Final Fortune's favorite card is Sundial Of The Infinite.
Vadoff
☆☆☆☆☆ (0.0/5.0)
@blurrymadness If you cast this card during your opponents turn, you just get 1 turn - the "extra turn". After the extra turn ends, you lose the game and won't be able to get your normal turn.
Wyldblayde
☆☆☆☆☆ (0.0/5.0)
Han Solo: "What good is a reward if you ain't around to use it?"
RuscoJames
☆☆☆☆☆ (0.0/5.0)
Magosi, The Waterveil, cast this then use magosi to get a counter, skipping the turn that you would have lost at the end of. You then have an extra turn waiting to be used.
burntup
☆☆☆☆☆ (0.0/5.0)
I think for Hive Mind combos to work, just counter your copy...
Well, it must be a non-spell counter if you don't want chaos to reign.
Ale89
☆☆☆☆☆ (0.0/5.0)
I knowm this card for ten years, and finally it hits me, this card possibily shows the resolution of the four paladins war, with the northern one slaying his nemesis. Cool
Enelysios
☆☆☆☆☆ (0.0/5.0)
As others have mentioned, sundial of the infinite makes this baby unbeatable... unless your opponent has artifact destruction. Then your game ends rather humiliatingly. It's happened.

Oh, and to Mr.Rubiks.no, this doesn't target anyone, it just gives you the turn.
funnynuts
☆☆☆☆☆ (0.0/5.0)
Infinite turns by turn 4 (T2 if you're running black). Isochron Scepter T2 (Exile Final Fortune), Sundial of the Infinite T3, T4 Start the fireworks. Then lose the game because you've just created an infinite loop :)
Blackworm_Bloodworm
☆☆☆☆☆ (0.0/5.0)
I don't know why anyone wouldn't think taking extra turns makes sense in red. They are equally reasonable, and personally I feel it makes even more sense in red than it does in blue.

Sure, Blue likes to manipulate space and time, but Red can go fast enough to break the time barrier, let alone the sound barrier.

When your existence is all about speed, you probably aren't gonna be patient enough to want to wait for your opponent to take another turn before you kill 'em, right?
Kryptnyt
☆☆☆☆☆ (0.0/5.0)
I love the hilariously terrible art. It's so Wild Wild Western Paladin.
Arachnos
☆☆☆☆☆ (0.0/5.0)
"Take an extra turn after this one. At the beginning of that turn's end step, you lose the game."

If you use Sundial of the Infinite to end the turn before the end step, will you still lose the game?
RavenousRecoil
☆☆☆☆☆ (0.0/5.0)
Fantastic target for discarding so you can activate an ability or pay a casting cost a la Wild Guess. I would love to have this sitting in a graveyard until I'm ready to finally drop my Past in Flames.
Aquillion
☆☆☆☆☆ (0.0/5.0)
@Arachnos: Using Sundial of the Infinite means you will not lose the game with this (thanks to the oddly specific Oracle wording, which isn't how most cards that work this way or worded.)

It says "at the end step of that turn." Sundial of the Infinite skips the end step, which means that the end step of that turn never comes and you never lose the game.

(Note that the Sundial does not work with anything that just says "at the end of the turn", while stuff that just says "the next end step" or "the end step" is just delayed for a turn. But this specifies "the end step of that turn", which means the lose condition can only go off on the end step of that specific turn and will never trigger if that turn's end step is skipped.)
LordRandomness
☆☆☆☆☆ (0.0/5.0)
DAWN OF THE FINAL DAY

---24 HOURS REMAIN---
TheGreatWhatever
☆☆☆☆☆ (0.0/5.0)
This is in the running for my favorite card of all time. It's perfectly designed. If your mind goes to combos when you look at this, you're in the wrong place. You don't HAVE to avoid the end of turn effect, because the game will be OVER before that end of turn comes. Effectively ending the game on turn 3 is far more elegant (and more red) than comboing with this - and nasties like Kiln Fiend make it possible.
DarthParallax
☆☆☆☆☆ (0.0/5.0)
this is the most Yu-Gi-Oh! card in MTG XD

and by that I mean, this is the card that Joey Wheeler will ALWAYS ALWAYS ALWAYS play next to every Wheel of Fortune effect. :P

He powers out cards like this with Mox Ruby, Lotus Petal and crap so he can, on turn one, basically just recycle his hand as many times over as possible, and play as many "or you lose the game" cards as possible, so that he can at last decide the entire match, and his duelling career, on a coin flip or dice roll.

Joey Wheeler is actually the BEST kind of player to play with, because he DOES love FUN and FRIENDSHIP :D ....but he cannot win games to save anyone's soul XD

Timmy + Johnny = Joey XP
openuris
☆☆☆☆☆ (0.0/5.0)
I've played since Unlimited and this is my favorite card of any set. I've won, and probably lost, more games with this single card than any other I could name. Despite the few backdoor methods of circumventing losing the game, it's all or nothing. Burn your boat. Absolutely Perfect!
ElliotSternberg
☆☆☆☆☆ (0.0/5.0)
Heavy control player tap out to play Time Stretch? How about I smash your face in first?
TheKazu
☆☆☆☆☆ (0.0/5.0)
For all the people saying this isn't red, I think adding in a "you lose the game clause" and a very flavourfull one at that is plenty justification for a bit of colour-bleed.
BlazeB75
☆☆☆☆☆ (0.0/5.0)
I lost the game.