Pointed Discussion

Magic: The Gathering Card Comments Archive

Measure of Wickedness

Multiverse ID: 88821

Measure of Wickedness

Comments (22)

jeff-heikkinen
★★★★★ (5.0/5.0) (5 votes)
First of all, I like Zvi's flavour text suggestion for this card: "You must be at least this evil to work here.".

I also like the jockeying for position that this card entails as everyone scrambles not to be the one to lose the 8 life. This strikes me as a really fun card for any casual multiplayer format, if not necessarily the most powerful one.
Qazior
★★☆☆☆ (2.8/5.0) (2 votes)
Second ability should work in graveyard also bringing this back to the field.
CharonSquared
★☆☆☆☆ (1.0/5.0) (3 votes)
Does it have to be a card going to the graveyard or can it be a token?
ParadOxymoron
★★★★☆ (4.9/5.0) (4 votes)
Brilliant design! What a cool card. :D!
Buridan
★★☆☆☆ (2.0/5.0) (4 votes)
it can be a token even if they cease to exist when leaving battlefield
very fun in multiplayer
dberry02
★★★★★ (5.0/5.0) (4 votes)
Oh my god! It's a game of hot potato! :D
NeverendingDream
★★★★☆ (4.1/5.0) (6 votes)
Tokens aren't cards, so it doesn't trigger when tokens go to the graveyard.
HairlessThoctar
★☆☆☆☆ (1.0/5.0) (1 vote)
Tokens DO trigger when they go to the graveyard.
Belz_
★★★★☆ (4.2/5.0) (6 votes)
Guys, tokens are not cards, period. It would have to say "permanent" for tokens to qualify. Read the rules.
Dream_Spinner
☆☆☆☆☆ (0.7/5.0) (3 votes)
@blurrymadness: All Leyline of the Void would do is make sure your opponents never got hit by this card.
supershawn
★★★★★ (5.0/5.0) (3 votes)
ah it triggers when people cast instants and sorceries...
I'll have no trouble keeping it off of me but my opponent wont be quite as skrewed as I originally thought.
of course if I'm sacing reassembling skeleton to xathrid demon every turn good luck keeping up with things going to the graveyard
Huffytreefolkman
☆☆☆☆☆ (0.0/5.0)
auratogthen u dont lose 8 life
Asmodi0000
★★★★★ (5.0/5.0) (2 votes)
Great art, and it's a fun card.

These are the kind of cards I like. Something that makes the game more exciting. Sure, this can backfire on you in a terrible way, but it's got a decent pay off if it works, and there's a few combos that do help you out (like good ol' leyline of the void).

I also like it because it changes the shape of a multiplayer game. Playing hot potato with this is like a fun little minigame, and it's a bit more fun for you if everyone else is playing it while you've got a different leyline.
Kamahl_FoK
★★★★★ (5.0/5.0) (1 vote)
Leyline of Sanctity or Leyline of the Void would work great with this. The first makes it impossible for them to give it back. The second makes it so cards can't enter their graveyard, and as such it's donation effect can't trigger for them.
Pigfish99
☆☆☆☆☆ (0.0/5.0)
hey, Its hot potato in magc form! :D
Ragamander
★★★★★ (5.0/5.0) (1 vote)
This card is so much fun!

Leyline of the Void (or Wheel of Sun and Moon) stops opponents from giving it away. Leyline of Sanctity (or Runed Halo, True Believer, Solitary Confinement, Witchbane Orb, Spirit of the Hearth, or, even better in team games, Imperial Mask) stops opponents from giving it back to you. And even if they did manage to give it back, any instant will stamp it with a big, red, "return to sender" label and blow it up right in their face.

However, I think I prefer Sundial of the Infinite to skip the trigger, then Silence during their upkeep. And maybe Copy Enchantment and/or Replenish/Auramancer to go the distance?

I really want to include some sort of instant-speed Flicker effect so that I can use one Measure of Wickedness twice (exile it in response to the trigger so that it can't be sacrificed but the controller still loses 8 life), but it's awkward without Leyline of Anticipation (or similar). That Leyline would be good for dropping Measure during their turn (i.e. second main phase), so you don't risk your opponent blowing up your Sundial or otherwise disrupting your plan: the additional benefit being that there is less they can do to stop it once they've already used some of their resources for the turn. Rather, I'm thinking about Mimic Vat and Leonin Relic-Warder/Flickerwisp/Glimmerpoint Stag, which already interact well with the Sundial.


@Dream_Spinner: Reread Leyline of the Void. It only affects opponents. If it hit everyone, it would work better with Energy Field.
feedbacker
★★★★★ (5.0/5.0) (1 vote)
Really unique card

Some fun ways to use it

Duress/Despise cards they can actually cast out of their hands
Pyrostatic Pillar or Polluted Bonds so that they lose life by playing stuff anyway
blurrymadness
★★★★★ (5.0/5.0) (1 vote)
Were I to use it, Leyline of the Void all the way.

@dream_spinner
LotV only hits opponent's graveyards, so you can get rid of it; but they'll have to kill the enchantment to.

EDIT:
Years later.. I think I used to look at some of these cards to seriously. This is a fun little card. IMO, because it's fun, let's make a deck around making it fun. How about Opalescence and rite of replication. Now each of you get creatures when exchanging. You can even really confuse things by responding on the stack in-between trigger resolutions that way you split up the now-six enchantment-creatures.

Go big or go home right?
N03y3D33R
☆☆☆☆☆ (0.0/5.0)
Having a little trouble understanding how this card works with ownership/controller.
So, you play this, lose 8 life and sac it at the end of your turn.
Next time a card goes into your graveyard it goes back into play under target opponents control and they lose 8 life at the end of their turn and sacrifice it. But then it would go back into YOUR graveyard since you are the owner. Does the first effect still trigger for them if it's now in your graveyard and no longer under their control?
Yukikah
☆☆☆☆☆ (0.0/5.0)
@N03

This card says nothing about coming back from the graveyard. The trick to it is that it's only sacrificed at the end of your turn; You don't play it, lose 8 life, and sacrifice it. Instead you play it, and if you still control it at the end of turn you lose 8 life and sacrifice it. Hopefully, between the time you play it and your turn ends you'll have put a card into your graveyard and given control of it to your opponent (who then would sacrifice it at the end of their turn if they're not able to give it back to you before then).