I have a friend who plays an incredibly annoying Myr deck. He's going to hate me soon. It'll be worth it.
CylonLover
★☆☆☆☆ (1.4/5.0)(4 votes)
@badmalloc the swords are a triggered ability not an activated ability, so theirs would still resolve as normal, as where birthing pod you have to activate it, and could not with this out.
Andon_A
★★★★☆ (4.5/5.0)(3 votes)
@Cylonlover - Equipping is an activated ability.
GGnextMatt
★★★★☆ (4.2/5.0)(3 votes)
Got a foily one today...useless basically in set
But super pumped to hose my friends puresteel deck.
Mr.Wimples
★★★★☆ (4.3/5.0)(3 votes)
Stops Caw-blade DEAD
nevuchaddrezzar
★★☆☆☆ (2.2/5.0)(3 votes)
ummmm fellas..... artifact without activation cost will not be affected. tapping, paying mana to activate, even paying 0 will be disabled by this card.....
omen machine for example..... omen machine will not be affected or should i say, the effect of omen machine cannot be stopped by the stony silence.... because ur not tapping or paying anything....
well i hope this will help....
thank you
Asmodi0000
★★★★☆ (4.0/5.0)(3 votes)
I'm surprised by just how well this works in EDH.
It stops equipment from being equipped, and also prevents all those mana-generating/filtering artifacts from doing anything. Sensei's divining top no longer does anything, nor do card's like Mind's Eye or Staff of Domination.
Being able to shut off many of EDH's staple cards with a single card isn't bad.
mutantman
★★★★☆ (4.7/5.0)(9 votes)
Double take! The gargoyle in the art is Manor Gargoyle. It fell down after all!
WhiteWizard42
★★★★☆ (4.5/5.0)(3 votes)
Asmodi0000: "top no longer does anything, nor do card's like Mind's Eye"
Mind's Eye has a triggered ability, not an activated one, and is unaffected by Stony Silence.
swords_to_exile
★★☆☆☆ (2.8/5.0)(2 votes)
@cylonlover You still have to pay the equip ability; which is activated.
Immensely powerful, made for eternal formats, specifically vintage. A lot of aggro decks are based around Null Rod, because they don't rely or benefit from the control deck's card advantage, which is the obvious comparison. The theoretical card advantage (nixing fast mana, sensei's top, key-vault combo, maybe painter-grindstone as well) was already great with null rod.
However, its main problem with rod is the fact that it, too, was an artifact - one of the most popular card types in vintage. Thus, many decks include to very effectively answers to counter them: ancient grudge and gorilla shaman for card-advantage artifact removal (save tinker targets), hurkyl's recall and perhaps steel sabotage and to serve as tempo or versatility trump.
As a result, enchantment hate has become increasingly rare; nature's claim, chain of vapor, trygon predator being the primary maindeck solutions. These are not as ubiquitous (the instants are seen as one-ofs, if that), don't hit multiple targets, or require casting, untapping, and connecting to have an effect.
The severe focus of many vintage techs against artifacts is exactly why this card often-times does what null rod does, but has fewer of its detriments (I mean, c'mon, you need a REALLY good reason for aggro to not run white). This is such elegant design from wizards. Who knew that just changing simply the card type could subtly change the entire metagame - favoring many aggro strategies but not catching the spillover hate from MUD.
MANABURNWASGOOD
☆☆☆☆☆ (0.0/5.0)
I like it.
imsully2
☆☆☆☆☆ (0.0/5.0)
Norn's Annex? Enemies cannot attack you?
DoragonShinzui
☆☆☆☆☆ (0.0/5.0)
@imsully: Not how that works. Norn's Annex is a triggered ability that offers an opponent a choice of paying during their combat phase to attack with a creature. All activated abilities are in the format of "Cost: Effect."
Comments (39)
IT DOES NOTHING!
oh wait...wrong card
I should get four before Type 1 gets their filthy paws on it.
5/5
Sword of Body and Mind
Sword of Feast and Famine
Sword of War and Peace
Birthing Pod
But super pumped to hose my friends puresteel deck.
omen machine for example..... omen machine will not be affected or should i say, the effect of omen machine cannot be stopped by the stony silence.... because ur not tapping or paying anything....
well i hope this will help....
thank you
It stops equipment from being equipped, and also prevents all those mana-generating/filtering artifacts from doing anything. Sensei's divining top no longer does anything, nor do card's like Mind's Eye or Staff of Domination.
Being able to shut off many of EDH's staple cards with a single card isn't bad.
Mind's Eye has a triggered ability, not an activated one, and is unaffected by Stony Silence.
You still have to pay the equip ability; which is activated.
Can be used to combo with that while restricting some opponents.
turn 8 tap all land and play Stony Silence followed by Wrath of God.
Declare a Draw.
Also hoses Menmarch pretty well.
A lot of aggro decks are based around Null Rod, because they don't rely or benefit from the control deck's card advantage, which is the obvious comparison. The theoretical card advantage (nixing fast mana, sensei's top, key-vault combo, maybe painter-grindstone as well) was already great with null rod.
However, its main problem with rod is the fact that it, too, was an artifact - one of the most popular card types in vintage. Thus, many decks include to very effectively answers to counter them: ancient grudge and gorilla shaman for card-advantage artifact removal (save tinker targets), hurkyl's recall and perhaps steel sabotage and to serve as tempo or versatility trump.
As a result, enchantment hate has become increasingly rare; nature's claim, chain of vapor, trygon predator being the primary maindeck solutions. These are not as ubiquitous (the instants are seen as one-ofs, if that), don't hit multiple targets, or require casting, untapping, and connecting to have an effect.
The severe focus of many vintage techs against artifacts is exactly why this card often-times does what null rod does, but has fewer of its detriments (I mean, c'mon, you need a REALLY good reason for aggro to not run white).
This is such elegant design from wizards. Who knew that just changing simply the card type could subtly change the entire metagame - favoring many aggro strategies but not catching the spillover hate from MUD.