In theory it will always untap because whatever blocks it will die. In practice it is more like Soldevi Golem. You will get one hit in and it will never untap again. Actually it is better than that, because things WILL have to start dieing eventually. So it is better than Soldevi Golem but worse than stone golem.
But there is another way to look at it. Just focus on its last ability. It untaps whenever something dies. Last time we have seen that was on goblin sharpshooter. So you can actually turn him into some kind of engine with the right cards. Power of fire is a start but there is nothing in standard, YET, that I can think of that can break that ability.
Interesting. Not great, but the drawback isn't super hard to get around. I could see it being good in the right sort of deck.
NegFactor
☆☆☆☆☆ (0.0/5.0)
Unwinding Clock works fine to make this semi-feasible. Run it in black with Heartless Summoning and you've got a 4/4 for two colorless that can be bolstered a turn before the Unwinding Clock drops, and maybe even with a friend to join it.
kiseki
☆☆☆☆☆ (0.0/5.0)
Put viridian longbow, or any of the red or blue tim cards on it and wipe the board of creatures with toughness less than 2.
MaddAddams
★★★★★ (5.0/5.0)(7 votes)
Equip a Heavy Arbalest and kill all their weenies.
raadface
☆☆☆☆☆ (0.0/5.0)
this card is a lot better in limited than it looks, between morbid cards and other cool interactions like blazing torch makes it pretty solid for a limited pick
chinkeeyong
★★★★★ (5.0/5.0)(8 votes)
"Look, someone died! RAISE THE LIGHTNING VANE."
dontmess17
☆☆☆☆☆ (0.5/5.0)(1 vote)
moooooooooooooooorbid
Mr.Wimples
★★★☆☆ (3.2/5.0)(4 votes)
Curious how this card doesn't have the morbid keyword.
pedrodyl
☆☆☆☆☆ (0.0/5.0)
Pretty much a bomb in limited
poprockmonster
☆☆☆☆☆ (0.0/5.0)
I bought the precon deck that came with Skirsdag High Priest because I needed a deck that was fair to play against my friend who just started. This isn't in the deck, but it should be, it doesn't matter though, because I got one of these in the pack that came with the deck and an extra Demonmail Hauberk in another pack. Anyways, I had the best moment where my opponent was at 9 and I topdecked one of the hauberks, played it and sac'd a Reassembling Skeleton to the hauberk to both equip it to and untap the juggernaut and swing for the win. Once I find my Heavy Arbalest it is going in there as well ^_^
Infinite 1/1 hasty elemental tokens until end of turn, an indefinitely large Bloodthrone Vampire, and any number of untaps on your Juggernaut, in case you needed that for something. Paradise mantle or something, get infinite mana to go with it.
SpencerDub
★★★★★ (5.0/5.0)(2 votes)
"moooooooooooooooorbid" -dontmess17
"Curious how this card doesn't have the morbid keyword." -Mr.Wilmples
This card doesn't have the morbid keyword because its ability is not "morbid". It's mainly a matter of timing--the Juggernaut's ability triggers whenever another creature dies, whereas morbid abilities look back at what has already happened this turn.
The morbid keyword ability reads, "If a creature died this turn..." Look at Brimstone Volley, Caravan Vigil, or Reaper from the Abyss. They all read, "if a creature died this turn." This means that when their abilities trigger (which is typically when the cards enter the battlefield or successfully resolve), the ability looks back at what has already happened this turn, and checks to see if any creatures have died yet. If so, the morbid effect happens.
This is very different from Galvanic Juggernaut's ability. The Juggernaut reads, "Whenever another creature dies..." This means that if the Juggernaut is on the battlefield. rather than checking back at some certain point like you would with morbid, it's constantly checking. As soon as another creature dies, the Juggernaut's ability triggers and goes on the stack.
In order for the Juggernaut to use morbid, its ability would have to be rephrased as something like Reaper from the Abyss's: "Morbid - At the end of each end step, if a creature died this turn, untap Galvanic Juggernaut."
Lavrant
☆☆☆☆☆ (0.5/5.0)(1 vote)
Jughead is a beast in the right deck. Your opponent will take the five just so he doesn't untap, then he untaps anyway when you cast Altar's Reap or Prey Upon or Beast Within or Brimstone Volley or Doom Blade on their turn.
Kindulas
☆☆☆☆☆ (0.5/5.0)(1 vote)
What kind of rating is this? Are you people seriously thinking about how good of an attacker it is? Go to shadowmoor. This thing is broken as hell. Elemental mastery, presence of Gond, and any free sac effect.
Lord_of_Tresserhorn
★★★★★ (5.0/5.0)(1 vote)
Don't be so harsh on it, this is at least quite a beast in limited. I had it in my deck at the pre-release today and it was pretty much a guaranteed 5 damage in turn 5. At that time, the opponent's never had out anything big enough to block and survive... and the really cool point is that it untaps immediately after combat, so that it's almost like it has vigilance!!
Secondly, as people have mentioned, you can kind of turn this into a Goblin Sharpshooter. I too can't think of anything in Standard, but if you go back to Zendikar block, you have Basilisk Collar, and of course - probably already enough with the 5 power - Predatory Urge. Problem is, the Juggernaut can't fight too many foes, because the damage piles up - and then it will need to attack anyway.
Also, this is like the battle chariot of the Electrodyne Engineers (or perhaps House Izzet), and that makes it super-awesome.
NinjaShadow
★★★★★ (5.0/5.0)(2 votes)
Wolfhunter Quiver really can do damage with this guy, even though that quiver kinda sucks, its what is in your format. whats with the crap farm equipment anyways.... it may not have big bonus's but why then is it so hard to equip this stuff, its pretty easy to swing an axe if you live on a farm... take care of your equipment, farmers...
"Them zombies/vampires/werewolves/ghosts are out in the field again, Cletus. Better grab the Heavy Mattock/Wolfhunter's Quiver..."
BENS OVERLONG AND AWESOME BACKGROUND KNOWLEDGE ABOUT MAGIC CARDS #1
This card has curious but outstanding flavour.
at first when I saw it I was like wha? Then by chance my dad gave me a copy of the early works of Luigi Galvani (I am a physics student). Luigi Galvani was an early physician who was a pioneer in Bioelectricity. He was the first man to demonstrate that electricity is the force that operates the nervous system, using elecrodes and dead frogs. He gives his name to the Galvanometer and the process galvanisation. He is also of course the inspiration behind Frankenstein.
and then I realised. This thing does run on lightnining, It runs of the electricity extracted from corpses! It's all there in the art! the vats, the sarcophagus. When something dies it can be powered up again!
stick with me, kids, and maybe you'll learn something
also it is a *** powerhouse in limited, I had three of these in sealed and I only lost one match!
00zau
☆☆☆☆☆ (0.0/5.0)
Looks pretty cool. At the very least, he'll bitr a removal or act as a 4-mana (and colorless at that) lava ax. Attacking with him turn 5, the other player has to either block him or let him through (duh). If they block, they will probably loose the chump, in which case you get to do it next round, until they let him go through or kill him. If they let him through, you got a cheaper lava ax that will recur once a creature dies. Sure, by that time they may have something that can kill him outright (any 5/6+), or wall him back to tapped (any X/6+), but then again, they might not. Sure, you can do some combos with his untap condition, or otherwise build a deck around him, but he's alright pretty much all the time, though if you aren't going to build around him there are probably better choices. So a solid casual card, with possible combo potential.
And a cool name/flavor to boot.
BorosGreengrocer
☆☆☆☆☆ (0.0/5.0)
Brilliant card. Great mad-scientist flavour, a nice throwback to early magic, and brilliant effect. If it's blocked and kills the blocker, it can block on your turn too. If your deck does a lot of sacrificing you don't even need to worry about whether it's blocked or not.
bertuccia32
★★★★★ (5.0/5.0)(1 vote)
This is one of those cards that wizards slips into a set to see what people will do with it. It's made for combos, begs for creativity. Awesome card, 4/5 only because the cost is a bit high.
Comments (21)
But there is another way to look at it. Just focus on its last ability. It untaps whenever something dies. Last time we have seen that was on goblin sharpshooter. So you can actually turn him into some kind of engine with the right cards. Power of fire is a start but there is nothing in standard, YET, that I can think of that can break that ability.
Interesting. Not great, but the drawback isn't super hard to get around. I could see it being good in the right sort of deck.
Elemental Mastery, Bloodthrone Vampire.
Infinite 1/1 hasty elemental tokens until end of turn, an indefinitely large Bloodthrone Vampire, and any number of untaps on your Juggernaut, in case you needed that for something. Paradise mantle or something, get infinite mana to go with it.
-dontmess17
"Curious how this card doesn't have the morbid keyword."
-Mr.Wilmples
This card doesn't have the morbid keyword because its ability is not "morbid". It's mainly a matter of timing--the Juggernaut's ability triggers whenever another creature dies, whereas morbid abilities look back at what has already happened this turn.
The morbid keyword ability reads, "If a creature died this turn..." Look at Brimstone Volley, Caravan Vigil, or Reaper from the Abyss. They all read, "if a creature died this turn." This means that when their abilities trigger (which is typically when the cards enter the battlefield or successfully resolve), the ability looks back at what has already happened this turn, and checks to see if any creatures have died yet. If so, the morbid effect happens.
This is very different from Galvanic Juggernaut's ability. The Juggernaut reads, "Whenever another creature dies..." This means that if the Juggernaut is on the battlefield. rather than checking back at some certain point like you would with morbid, it's constantly checking. As soon as another creature dies, the Juggernaut's ability triggers and goes on the stack.
In order for the Juggernaut to use morbid, its ability would have to be rephrased as something like Reaper from the Abyss's: "Morbid - At the end of each end step, if a creature died this turn, untap Galvanic Juggernaut."
Secondly, as people have mentioned, you can kind of turn this into a Goblin Sharpshooter. I too can't think of anything in Standard, but if you go back to Zendikar block, you have Basilisk Collar, and of course - probably already enough with the 5 power - Predatory Urge. Problem is, the Juggernaut can't fight too many foes, because the damage piles up - and then it will need to attack anyway.
Also, this is like the battle chariot of the Electrodyne Engineers (or perhaps House Izzet), and that makes it super-awesome.
"Them zombies/vampires/werewolves/ghosts are out in the field again, Cletus. Better grab the Heavy Mattock/Wolfhunter's Quiver..."
Cletus: "Why? Lets be ghosts!" *puts on Avacyn's Collar*
This card has curious but outstanding flavour.
at first when I saw it I was like wha? Then by chance my dad gave me a copy of the early works of Luigi Galvani (I am a physics student).
Luigi Galvani was an early physician who was a pioneer in Bioelectricity. He was the first man to demonstrate that electricity is the force that operates the nervous system, using elecrodes and dead frogs. He gives his name to the Galvanometer and the process galvanisation.
He is also of course the inspiration behind Frankenstein.
and then I realised. This thing does run on lightnining, It runs of the electricity extracted from corpses! It's all there in the art! the vats, the sarcophagus. When something dies it can be powered up again!
stick with me, kids, and maybe you'll learn something
also it is a *** powerhouse in limited, I had three of these in sealed and I only lost one match!
And a cool name/flavor to boot.