So good. It's a Lay of the Land except so much stronger. Combine with Gut Shot when you're on the draw and they play a Birds of Paradise and you've just ramped into 3-4 mana second turn depending on what you've got in hand.
Gabriel422
★★★★☆ (4.5/5.0)(2 votes)
As soon as the first creature dies on your turn, this becomes essentially a zero mana Rampant Growth. Seems good to me.
Evil_Tactics
★★★★☆ (4.8/5.0)(4 votes)
DO NOT confuse this card's morbid effect with Rampant Growth.
It's morbid is even BETTER than rampant, because the land enters the battlefield UNTAPPED. Automatic 4.5/5 stars for entering untapped, and at 1 CMC. Very awesome for suicidal creature decks.
VERY good stuff. I am gonna need 4 for my black green Pod deck.
BlakeHN
★★★★☆ (4.8/5.0)(2 votes)
Seems like 1st turn fun with Wild Cantor, especially those games where you end up with multiples in your opening hand...
burnsbabe
★★★☆☆ (3.8/5.0)(2 votes)
@Lyoncet
You've got the right of this card except for one thing. It doesn't find dual lands for you. Read the card again. It searches for a "basic land". Everything else you've said is spot on.
stew1909
★★★★★ (5.0/5.0)(6 votes)
Protip: Caravan Vigil combos with other copies of itself as long as you put a forest on the field when Morbid's activated.
Lyoncet
★★★☆☆ (3.2/5.0)(3 votes)
@burnsbabe:
I didn't say it could fetch Dual Lands; I meant it helps you dual lands come into play untapped because it fetches the basic lands they require. Here's the post again for clarity, unedited aside from this response. (Glad you agree though! :D)
Hm, so it could be a better Rampant Growth for {G} (comes into play untapped), or it could be basically a green Terramorphic Expanse. Seems like good value, and could help make up for the loss of fetchlands as easy fixing and Grim Lavamancer fuel. Not as consistent or flexible as Birds of Paradise, but also much less vulnerable, and helps your dual lands come in untapped.
Also like the fetchlands, it gives a cheap shuffle for Ponder.
Mode
★★★★☆ (4.5/5.0)(2 votes)
A Lay of the Land that turns into a free basic land drop fetched right from the library without any card disadvantage if a creature died?
This seems like something that can also find a place in Extended or Legacy decks. The premise isn't that easy to get, but not too hard either. Get yourself some one-drop self-destruction bombs like Mogg Fanatic or dig out your gimmick Forbidden Orchard deck and get started!
AncientTimer
★★☆☆☆ (2.8/5.0)(2 votes)
How much longer do we have to wait for this:
Sorcery G Search your library for a basic Forest card and put that card onto the battlefield tapped. Then shuffle your library.
Goblin.bombs.away
☆☆☆☆☆ (0.0/5.0)
Anyone else think right to Krosan Wayfarer? Drop forest, play and sac Wayfarer to put a forest down. Play Caravan vigil and take out any land in your deck. You've still got an untapped land first turn, but a 2 mana advantage on your opponent.
infernox10
★★★★★ (5.0/5.0)(4 votes)
Even if you don't have morbid activated, it still: 1. Thins out your deck. 2. Guarantees a land drop next turn. Now, while on the surface that's not completely spectacular, The ability for it to be a free land completely makes up for it. Protip: Play this after your opponent foolishly kills your Viridian Emissary.
Drukai
★★★★☆ (4.5/5.0)(2 votes)
Incredible opening card. I play in a UBG standard. Get an opening hand with this and a 1 drop creature kill, and you've locked down the early game.
My favorite is - Player 1: Swamp, end Player 2: Forest, Birds of Paradise/Avacyn/Llanowar, end Player 1: Forest, Virulent Wound, Caravan Vigil, drop another forest and play my own BoP/Avacyn/Llanowar
Turn 3 you have 4 mana minimum, they have little to no tappable mana, and to top it off, they have a poison counter.
Is this another skullclamp? Certainly not, but the early game lead with this card is certainly remarkable when combined with red or black.
DarthParallax
☆☆☆☆☆ (0.5/5.0)(1 vote)
Hmm...Agree with most of the comments so far, but Morbid is hard for me to get to work, and this card really wants to be 'active' early. Would not cast it after turn 3 or 4 if I could help it, since I want to be doing stronger things than building up mana. There's a black two-drop card though that sacrifices a creature to draw you two cards. Altar of something. That would be very excellent with this. Maybe I just haven't played enough games if I'm having trouble with the Morbid trigger.
Love the card, but until I work out the consistency issue a bit better, I'm giving it 'only' 4, rather than 5 stars, which is what I think it could be worth. Judging by comments other people don't seem to have trouble getting Morbid at all. Glad to know it works for them at least. :)
Turn 1: Forest, Wild Cantor - sac it to add G to the pool, Caravan vigil for Forest, Young Wolf. Turn 2: Forest, Strangleroot Geist, swing with both. if either died, then Hunger of the Howlpack on the one that died and came back. that's a turn two 5/5 and 2/1 undying or 6/5 and 1/1 undying. This card is awesome.
Kesth
☆☆☆☆☆ (0.0/5.0)
Imagine if you had two of these, a Heartless Summoning, a viridian emissary, a forest and a swamp as your opening hand...
Lets say you drew a superion or two the next few turns, and your win con on your fourth... You'd be able to cast almost anything by your fourth turn.
Chrs84
☆☆☆☆☆ (0.0/5.0)
I agree, Excellent acceleration. Eventually this will be an above average fetch beyond standard provided you’re within the theme of having creatures hitting the graveyard early. In current standard this is an excellent acceleration/fetch. Whichever is the case, so long as you qualify the morbid you’re not actually spending mana. I’ll give it 4 star for standard play, but maybe being a bit too critical I’ll give it 3½ star rating overall (which is still a very respectful good rating).
ninjaboy05
☆☆☆☆☆ (0.0/5.0)
Oddball Tip: Combine with Wild Cantor on turn 1 for potential 3 mana on turn 2.
MacBizzle
★★★★★ (5.0/5.0)(3 votes)
Technically, the potential of this and Wild Cantor is 6 mana on second turn, provided you started out with an awesome hand of two forests and/or mountains, one wild cantor, and four of these guys. Then you draw a Primeval Titan.
Chances are, you'll only have one in your opening hand, but even two would be devastating for the opponent. Imagine having four mana open on second turn. Even if you have two cantors and one of these, you play a land, cantor, play this, then use the land you played from this to play another cantor. You start your second turn and play a third land, which with the cantor out, gives you a possibility of four mana. This card really is amazing.
forestlore44
★★★★☆ (4.5/5.0)(3 votes)
This card combos well with Krosan Wayfarer . If you have two forests opening hand , you put the first down, play the Wayfarer for ; sac it put the other forest in play. Tap that forest to play caravan vigil, and there you have three lands first turn.
Seth346
☆☆☆☆☆ (0.0/5.0)
Mana acceleration in pod deck op? Creature dies you get many lands for 0 mana bc they come in untapped
TowerDefender
☆☆☆☆☆ (0.0/5.0)
My Dawntreader Elk and other cheap critters kept getting Pillar of flamed whenever I tried to trigger morbid for this! (edit: pillar of flame not searing spear oops!)
Continue
★★★★☆ (4.0/5.0)(2 votes)
Lay of the Land is getting reprinted in M14. Apparently this is too good.
Comments (28)
It's morbid is even BETTER than rampant, because the land enters the battlefield UNTAPPED. Automatic 4.5/5 stars for entering untapped, and at 1 CMC. Very awesome for suicidal creature decks.
You've got the right of this card except for one thing. It doesn't find dual lands for you. Read the card again. It searches for a "basic land". Everything else you've said is spot on.
I didn't say it could fetch Dual Lands; I meant it helps you dual lands come into play untapped because it fetches the basic lands they require. Here's the post again for clarity, unedited aside from this response. (Glad you agree though! :D)
Hm, so it could be a better Rampant Growth for {G} (comes into play untapped), or it could be basically a green Terramorphic Expanse. Seems like good value, and could help make up for the loss of fetchlands as easy fixing and Grim Lavamancer fuel. Not as consistent or flexible as Birds of Paradise, but also much less vulnerable, and helps your dual lands come in untapped.
Also like the fetchlands, it gives a cheap shuffle for Ponder.
This seems like something that can also find a place in Extended or Legacy decks.
The premise isn't that easy to get, but not too hard either. Get yourself some one-drop self-destruction bombs like Mogg Fanatic or dig out your gimmick Forbidden Orchard deck and get started!
Sorcery
G
Search your library for a basic Forest card and put that card onto the battlefield tapped. Then shuffle your library.
1. Thins out your deck.
2. Guarantees a land drop next turn.
Now, while on the surface that's not completely spectacular,
The ability for it to be a free land completely makes up for it.
Protip: Play this after your opponent foolishly kills your Viridian Emissary.
My favorite is -
Player 1: Swamp, end
Player 2: Forest, Birds of Paradise/Avacyn/Llanowar, end
Player 1: Forest, Virulent Wound, Caravan Vigil, drop another forest and play my own BoP/Avacyn/Llanowar
Turn 3 you have 4 mana minimum, they have little to no tappable mana, and to top it off, they have a poison counter.
Is this another skullclamp? Certainly not, but the early game lead with this card is certainly remarkable when combined with red or black.
Love the card, but until I work out the consistency issue a bit better, I'm giving it 'only' 4, rather than 5 stars, which is what I think it could be worth. Judging by comments other people don't seem to have trouble getting Morbid at all. Glad to know it works for them at least. :)
Turn 2: Forest, Strangleroot Geist, swing with both. if either died, then Hunger of the Howlpack on the one that died and came back.
that's a turn two 5/5 and 2/1 undying or 6/5 and 1/1 undying.
This card is awesome.
Lets say you drew a superion or two the next few turns, and your win con on your fourth... You'd be able to cast almost anything by your fourth turn.
I’ll give it 4 star for standard play, but maybe being a bit too critical I’ll give it 3½ star rating overall (which is still a very respectful good rating).
Chances are, you'll only have one in your opening hand, but even two would be devastating for the opponent. Imagine having four mana open on second turn. Even if you have two cantors and one of these, you play a land, cantor, play this, then use the land you played from this to play another cantor. You start your second turn and play a third land, which with the cantor out, gives you a possibility of four mana. This card really is amazing.