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Magic: The Gathering Card Comments Archive

Mindwrack Liege

Multiverse ID: 151132

Mindwrack Liege

Comments (34)

Claov
★★★★☆ (4.4/5.0) (8 votes)
This card is an abuse of hybrid mana. It would not be printed as monoblue or monored, so why should it be available to both? It doesn't help that the ability doesn't seem especially blue OR red.
davidhuman
☆☆☆☆☆ (0.9/5.0) (5 votes)
this card is over costed, or its ability is, im not sure which. Either way its one of the worst lieges. that being said, still a decent card.
Myxomorph
★★★★☆ (4.2/5.0) (10 votes)
omg, its one of the BEST lieges. It essentially gives all your blue/red creatures flash and buffs them all too. BAM a blocking 9/9 Prince Of Thralls, didn't see that coming.
Or, put a Thundermare into play at the end of your opponent's turn for some easy damage.
Maxim2735
★★★★☆ (4.0/5.0) (4 votes)
Fun for casual if you want to put out a progenitus or other overly-costly creature for 4 mana.
SavageBrain89
★★★☆☆ (3.9/5.0) (4 votes)
Not one of the best liege's, nor is it one of the worst; its more in the middle. The reason is because its cmc cost is too high to usually be of significant efficiency but the ability to play huge blue/red creature at any time for four mana is incredibly powerful and extremely fun.
Kenji18
★★★★☆ (4.9/5.0) (5 votes)
I really like the cheap flash ability and the buffs, too, but I don't like how the third ability doesn't suggest having more than 1 Mindwrack in play, such as the Creakwood Liege's third ability does. Sure, the buffs stack, but the flash ability doesn't. All in all, I think he is really good, but there are definitely better lieges.

Edit: After having played with Conflux and Alara Reborn, the Mindwrack Liege has definitely moved up in my opinion. Given that blue and red are enemy colors, you can play any 3 color creature from Alara Reborn, and any of the WUBRG creatures from Conflux for 4CC at instant speed. If you'll excuse me, I have some deckbuilding to do...
Donovan_Fabian
★★★★☆ (4.7/5.0) (3 votes)
I like this card, but I also feel its in the middle of the lieges. I think balefire may be the best, followed by this one. The problem with it is look at its cmc, at 6 I can play several better cards for 5, such as deus of calamity. Secondly, a lot of blue creatures do not cost huge amounts, and red creatures don't usually either, or if they do probably not to much beyond 4 in the first place. Now its true you can "flash" block, or have some huge creature in your deck to put out with this, but what happens if you draw those big creatures and don't have your liege in hand? I wouldn't want to have that high a mana curve and rely on the liege to get them out. Mayael I feel is a much better card, because even though it costs 6 and have to tap, it can also be used on opponents turn and searches your top 5 cards.

Still pretty awesome, but situational. If your playing a deck that is trying to get progenitus out there or what not it might see more play.
Gezus82
★★★★☆ (4.8/5.0) (4 votes)
I love using this with Eternal Dominion, epic doesn't say anything about putting cards into play or drawing, so you get a free card from you'r opponents deck each turn and all you'r creatures have flash and cost 4 manna
Antigrav
★★★★☆ (4.9/5.0) (4 votes)
Its cmc is fairly high, but when you consider the savings this liege offers, it's well worth it. Playing blue, it is a great boon to be able to wait until the end of the turn before your own to play creatures, saving that juicy mana for counterspells and such, and then having all fresh-new mana available upon untapping, creatures at the ready.
Gako
★★★★☆ (4.8/5.0) (3 votes)
This looks like it should have been green to me :/. Cool, but a very confusing card from a design standpoint.
Atmos
★★☆☆☆ (2.0/5.0) (3 votes)
Definitely a major letdown among the Shadowmoor/Eventide Lieges.
I imagine that it was costed at 6 to tone down on the possibility of plonking one of these guys down on turn 2 via rapid mana acceleration spells like Seething Song.
This especially bites because I was hoping for a new linebacker or "lord" for my favorite color combination, and instead they made what is effectively a junk rare that's solely useful for plonking down Progenitus.

10 mana is a large investment for a flash ability, and 6 mana just drags this card down in my eyes.
Badly.
McThor
☆☆☆☆☆ (0.5/5.0) (1 vote)
PROOOOOGENITUS!
HairlessThoctar
☆☆☆☆☆ (0.0/5.0)
The activated ability intrigues me, as there's not exactly a precedent for something just like this.

While red has loads of sneak stuff into play shenanigans, it's usually of the 'sacrifice at end of turn' Sneak Attackvariety. The only color that really has a precedent for cheating critters into play permanently is green.

I ultimately like cards that try something 'new', as it builds precedence for future cards.
NecroticNobody
★★★★☆ (4.4/5.0) (5 votes)
Four mana for a 12/12 Progenitus is nothing to scoff at. This ability is great, I just wish it was the U/W liege and not R/U.
tcollins
☆☆☆☆☆ (0.0/5.0)
Well i don't really play {UR} but i think this could potentially go well with Draining Whelk since it would be nice to cast it for {UUUU} instead of the typical {4UU}.
Pipikako
☆☆☆☆☆ (0.0/5.0)
Best Liege out there !
Seifer447
★★★★★ (5.0/5.0) (3 votes)
This is the most well named liege because it makes people wrack their minds as to how it got it's ability. Otherwise, most of red's dragon's cost 6+ and so do large sphinxes and leviathans. Therefore, it helps save some mana for a counterspell that you may need later, like during an opponents turn. And, Clout of the Dominus works beautifully with it. Cheap huge monsters, plus shroud, plus mindwrack making them stroinger still sounds good to me.
StormCroww
☆☆☆☆☆ (0.0/5.0)
most cards would say blue and/or red, taking this literally u couldn't use it to put a blue and red creature into play. is that right or is it just a technicality?
MarlinFlake
☆☆☆☆☆ (0.5/5.0) (1 vote)
@doitpow
Haste? No...
Rendin
★★★★★ (5.0/5.0) (3 votes)
@StormCroww

A creature is a certain color if it has one or more of those mana symbols in its casting cost (or it says that it's that color, as is the case of Transguild Courier, etc.) So a card like Prince of Thralls for example, is affected by things that have effect on blue cards, red cards, and black cards.

If the card said "You may put a blue and/or red permanent from your hand into play" then it would mean you could put TWO cards into play for the activation cost, not just one. Hopefully this clears up any misunderstanding you may have had with the card's text.
Nagoragama
☆☆☆☆☆ (0.0/5.0)
Strange blue/red horror. Almost exclusively a black creature type. Also, putting a creature into play from your hand tends to be a green ability.
sarroth
★★★★★ (5.0/5.0) (2 votes)
@MarlinFlake: doitpow said "it also has flash (and by extension haste)" meaning that since Mindwrack Liege flashes in a creature from your hand, you can put a creature onto the battlefield on your opponent's turn, so by your turn it will no longer have summoning sickness, which is similar, but not the same, as having haste.

Not quite sure how this is Red/Blue, but it's cool.
raptorman333
☆☆☆☆☆ (0.0/5.0)
@Myxomorph: Have 2 Thundermares and 8 mana? Put one into play at the end of the first main phase to stop your opponent from attack and one into play at the end of the turn to go to town with both horses on your turn.
DaMaster012
★★☆☆☆ (2.2/5.0) (2 votes)
Honestly, and this may surprise some people, I was really disappointed by this guy.

After seeing the other outstanding conflicting-color lieges like the pyromaniac Balefire Liege and the nightmarishly overpowered Deathbringer Liege, I was expecting this liege to have similar 'get more for your spells' effect, like letting you draw a card whenever you played a blue spell and giving you the option for some extra burn when you played a red spell; essentially giving you a free Electrolyze with every Blue or Red spell in the same way Balefire Liege gives you a free Lightning Helix with every Red or White spell and Deathbringer Liege allots a free creature-only Mortify with ever White or Black spell. It's would've given some much needed extra 'umph' that decks built around playing lots of multicolor spells sorely need (like mine). Instead, we got this...

I know I'm strictly basing my judgement mostly off of what I expect to get from Blue or Red and how well I fit things into my trigger-happy deck, but this guy just doesn't synergize like I hoped he would. His ability to let you drop any Blue or Red creature for only four mana was a nice thought, but I never really got that much use from it since the only four creatures in my deck that cost more than four mana were the two of these I had and my two Niv-Mizzets, which wasn't nearly as liberating of my mana as adding those two Urza's Filters were, which made all my multicolored spells cheaper to cast. And though his creature buff was great, it didn't augment their offensive capabilities as much as replacing them with two Rage Reflections did.

I do see potential for this guy, like in a Blue or Red suspend deck that's going to have a plethora of massive creatures that he, along with Jhoira of the Ghitu and all the time-bending cards in that block let you drop ridiculously easy, with a slight buff to boot. (See this Deep-Sea Kraken and this Greater Gargadon that both cost ten mana to play? I just dropped them, counter-proof, for four mana each. You mad?) So I'm not totally discounting this guy, but I'm still dismayed that he doesn't make a name for himself among the already limited number of Blue or Red cards meant to bring unity to Magic's most conflicting colors.

3 out of 5, just because most disappointment is still that vast. Maybe if they do the Ravnica revisit like it's rumored that they will after Innistrad, we'll get an Izzet Guild-master capable of performing what I hoped this guy would've done.
Arachnos
☆☆☆☆☆ (0.0/5.0)
Cheap dragons and leviathans, pretty cool.
wholelottalove
☆☆☆☆☆ (0.0/5.0)
So this card can put out more of itself from your hand for less mana? That's good yo.
patronofthesound
☆☆☆☆☆ (0.0/5.0)
This guy can shit out sphinxes and leviathans at a pretty breakneck pace in blue. Djinn illuminatus an hypersonic dragon also come to mind, they reap the buffs as well.
Stinga
☆☆☆☆☆ (0.0/5.0)
Oh...I just got it. This ability works because it allows your U/R deck (the most reactive kind) to hold onto its mana during your opponent's turn. When you are sure that the coast is clear you can drop your guys for four. Even if this nets you mana disadvantage it is worth it as you can ensure that you cancel that pesky lethal fireball or bolt that scary putrefax or something.
blurrymadness
☆☆☆☆☆ (0.0/5.0)
Sort of referencing Show and Tell and Sneak Attack

Still, I'd rather not see this ability in blue/red.
CogMonocle
☆☆☆☆☆ (0.0/5.0)
@ DaMaster012

This card, can, however, flash in progenitus for {(U/R)(U/R)(U/R)(U/R)}

but the real power is that progenitus will then be a 12/12!
ph1l0s0ph3r
☆☆☆☆☆ (0.0/5.0)
I actually really like how this combos with Possibility Storm. While messing with your opponents castings, you can still get out your creatures no problem.

5/5
WolfWhoWalks
☆☆☆☆☆ (0.0/5.0)
Jhoira EDH freaking loves this card.
doitpow
☆☆☆☆☆ (0.0/5.0)
This card is absolutely phenomenal. Seing as you ca play it as early as turn three with decent seething songs or other red accell Hijinx.
Four mana for a 8/12 Inkwell Leviathan, yess please. Wait, it also has flash (and by extension haste)? yes please.

Oh wait...because this is beautiful.
Suppose your are luck enought to weedle this in by turn 3. slip a Grozoth into play.

Your deck has crimson Hellkite,Bringer of Red DawnFurnace DragonFire DragonBringer of Blue Dawn, You get the idea.
Keep a boomerang handy for the Wrath, with a hand full of leviathans and way to play them cheap. sweet
DoragonShinzui
☆☆☆☆☆ (0.0/5.0)
This...does not feel very R/U. Not saying he isn't strong as balls, but doesn't R/U usually play with sorceries and instants? Or steal shit?