this is not a 4.5. 1. its rare 2. it needs to die 3. not many ways too sac enchantments 4. your opponent wont kill it unless they are stupid 5. that means at minimum you're paying (1)(U)(W) to draw three cards with demystify.
Krynthe
★★★★☆ (4.6/5.0)(5 votes)
Or you could play it with Perilous Research to get 5 cards...
Asinine-Ultimatum
★★★☆☆ (3.7/5.0)(5 votes)
It's annoying when people spout over-assertive opinions in the form of lists to make them seem more definitive. This with Perilous Research does indeed look awesome but I wonder if there are any other, even better and less direct ways of smashing the egg? I love cards like this! Johnnys unite!
RickMaadi179
★★★★☆ (4.2/5.0)(6 votes)
Crack the Earth from Kamigawa is a good combo with this card, and it forces your opponent to sac a permanent too. 2 cards for 3 cards and opponent losing a permanent.
Hello, hello Despotic Scepter! Oh? You don't mind breaking my two drop? Why thank you! Oh? You'll do it for free for the rest of the game? What a bargain!
I figure you could use Fade Away. Not only you could potentially destroy several permanents your opponent controls, but you could also skip the paying {1} part by sacrificing this. I can imagine this in some masochistic deck where every single card has a positive move-to-graveyard effect, where you punish yourself relentlessly and then channel the pain into the curious face of your opponent.
That sounded sexy. I'm going to start working on that deck first thing in the morning...
Or I don't know, pair these with Hellcarver Demon to make the self-annihilation less nightmarish
Mode
★★★☆☆ (3.2/5.0)(3 votes)
I would have prefered it for . This card requires you to come up with a combo to get any use at all, since it doesn't do anything by itself.
Visions of Beyond for example just costs as well and you can always draw your next card if the conditions for the 'ancestral effect' aren't met, so this will at worst cost you one blue mana. On the other hand the requirements for this card aren't as easily met, and Wizards is afraid that Hatching Plans could get broken easier.
And you see this this is in fact one of those cards that can get better with each new set. Probably this will someday find a great use, when this can get into play easily or get into the graveyard even easier.
Building a deck around Arcane Denial currently seems more appealing to me than this though: If you have a spell that you can cast for free, you can counter it with Arcane Denial and draw three cards in your next upkeep. And it still is a reliable hardcounter by itself. (And there are cards happy about the countered card in the graveyard, regarding artifacts there's Leonin Squire, Auriok Salvagers, Buried Ruin or Slag Fiend for example. Tarmogoyf even likes both the countered card and Arcane Denial, duh! But i'm sorry this somewhat misses to point of Hatching Plans. Unless you're playing the Goyf, which is also happy about enchantments in the graveyard obviously :P)
Nagazel
★★★★☆ (4.8/5.0)(4 votes)
Combine with Arenson's Aura and Enchanted Evening to get some permanent destruction out of your destroyed enchantment + three cards.
leomistico
★★★★★ (5.0/5.0)(3 votes)
I think that the best cards to couple this are Fade Away, Abjure and Crack the Earth, like somebody else already said, because you're making something really effective while getting rid of the Plans. The solution proposed by Nagazel is quite good, too. Perilous Research and Read the Runes are nice but you're doing nothing else but drawing cards.
Addictionaly, using it to pay some cost like Auratog or Endless Wurm makes this card very situational.
I built a deck around this card and Decimate, and it is so much fun.
I also run reverent silences as free enchantment kill and darksteel ingot as a backup Decimate target. Decimate+Hatching Plans feels like a Cruel Ultimatum sometimes.
Eternal Witness and Memnotic Wall return my key cards so I can pull off many decimates and hatchings in a game. So much fun!
x4 this, x4 Beast Within, x4 Acidic Slime. Seems like a good start to a deck. Both things that combo with this are going to be a fantastic even if you dont draw Hatching Plans.
Comments (31)
1. its rare
2. it needs to die
3. not many ways too sac enchantments
4. your opponent wont kill it unless they are stupid
5. that means at minimum you're paying (1)(U)(W) to draw three cards with demystify.
...It just wouldn't be that good of a deck.
That sounded sexy. I'm going to start working on that deck first thing in the morning...
Or I don't know, pair these with Hellcarver Demon to make the self-annihilation less nightmarish
This card requires you to come up with a combo to get any use at all, since it doesn't do anything by itself.
Visions of Beyond for example just costs
On the other hand the requirements for this card aren't as easily met, and Wizards is afraid that Hatching Plans could get broken easier.
And you see this this is in fact one of those cards that can get better with each new set.
Probably this will someday find a great use, when this can get into play easily or get into the graveyard even easier.
Building a deck around Arcane Denial currently seems more appealing to me than this though: If you have a spell that you can cast for free, you can counter it with Arcane Denial and draw three cards in your next upkeep. And it still is a reliable hardcounter by itself.
(And there are cards happy about the countered card in the graveyard, regarding artifacts there's Leonin Squire, Auriok Salvagers, Buried Ruin or Slag Fiend for example. Tarmogoyf even likes both the countered card and Arcane Denial, duh!
But i'm sorry this somewhat misses to point of Hatching Plans. Unless you're playing the Goyf, which is also happy about enchantments in the graveyard obviously :P)
The solution proposed by Nagazel is quite good, too.
Perilous Research and Read the Runes are nice but you're doing nothing else but drawing cards.
Addictionaly, using it to pay some cost like Auratog or Endless Wurm makes this card very situational.
4/5
I also run reverent silences as free enchantment kill and darksteel ingot as a backup Decimate target. Decimate+Hatching Plans feels like a Cruel Ultimatum sometimes.
Eternal Witness and Memnotic Wall return my key cards so I can pull off many decimates and hatchings in a game. So much fun!
It's either sacrifice fodder or a deterrent against mass enchantment board-wipes.