By modern magic standards this thing is pretty junky, but it saw some tournament play back when it was in Standard.
Digit
★★★☆☆ (3.8/5.0)(6 votes)
turn 1: swamp, ritual, this turn 2: Rancor. Swing. Sac the Rancor and replay it on the next turn. It essentially becomes a 7/3 trampler for G each turn.
Superllama12
☆☆☆☆☆ (0.5/5.0)(1 vote)
A worse version of Phyrexian Negator, who I don't like much cuz once somebody game him -4/-4 before I got to use him, which was quite annoying, as I lost everything...
Bolt bait. Can't block. Have to sac something every time you swing with him. You would pretty much have to build a deck completely around just this one card, and it isn't even worth playing. Phylactery Lich would be much better in a mono-black deck, and having an artifact in play is much easier to deal with than having to get rid of something every turn.
Use with ichor wellspring or mycosynth wellspring. Generate card advantage off of his innate card-disadvantage. Feed it extra lands. You could build around him without him being your finisher, but rather have benefits occur whenever he goes to murder things. Given he's cheap, I might pick up a playset and try him out. Also fine with Nether creatures and their ilk. Who cares if stuff dies when it's free or near-free?
5/3 for 3 is good, just use it right. Much easier to use than Negator IMO, and much harder to have backfire on you.
Equinox523
★★☆☆☆ (2.0/5.0)(1 vote)
The obvious comparison here is Phyrexian Negator. Here's a quick analysis of pros and cons:
Pros: - Sacrifice occurs only when it deals combat damage - Only one sacrifice per packet of damage - No negative side effect to getting damaged
I wouldn't say one is necessarily better than the other, but it boils down to preference. That said, 5 toughness and trample are highly relevant, as this might get chump blocked forever (costing you tons of permanents).
Combofriend
★★★★★ (5.0/5.0)(1 vote)
Not bad! In alot of instances it's better than phyrexian infiltrator nice sleeper card 4/5
NARFNra
★★★★★ (5.0/5.0)(1 vote)
The nice thing about it is that you can use it like a Ball Lightning if you really need to by saccing itself. Or just sacrifice a Festering Goblin or Perilous Myr that's still alive somehow.
SeriouslyFacetious
☆☆☆☆☆ (0.0/5.0)
I get a kick out of running this with Heartless Summoning. 4/1 for {B}? Sure! Plus Heartless Summoning itself can be sacrificed, especially if you draw a second one.
Regarding the art: if the door in the picture is human sized, this thing is friggin' huge!
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
Its an old dinosaur. Back when you had drawbacks for getting a body stronger then the mana cost. Now you get positive abilities instead of drawbacks.
Comments (13)
turn 2: Rancor. Swing. Sac the Rancor and replay it on the next turn. It essentially becomes a 7/3 trampler for G each turn.
And that was my very first Top 8!
5/3 for 3 is good, just use it right. Much easier to use than Negator IMO, and much harder to have backfire on you.
Pros:
- Sacrifice occurs only when it deals combat damage
- Only one sacrifice per packet of damage
- No negative side effect to getting damaged
Cons:
- Can't block
- 3 toughness instead of 5
- Lacks trample
I wouldn't say one is necessarily better than the other, but it boils down to preference. That said, 5 toughness and trample are highly relevant, as this might get chump blocked forever (costing you tons of permanents).
Regarding the art: if the door in the picture is human sized, this thing is friggin' huge!