Luckily, it's compatible with several other cards blue has to offer, like Propaganda. At some point, your opponent will have to choose whether he wants to have enough mana to attack, hence sacrificing most of his creatures and preserving the lands, or sacrificing his lands to preserve the creatures as he attempts to get rid of Propaganda with enchantment removal. Either way, you achieve card advantage, but keep in mind this also affects creatures that you control. Therefore, you must either have creatures (or other permanents like Hatching Plans) with positive move-to-graveyard effect or run few to no creatures at all.
If you are casting this card, your opponent has established a threatening board presence you need to answer. If they're already in that position, that means they're probably at the top of their mana curve and they've accomplished what their deck is designed to do: rush out an army that other players can't handle. So even if you hit him with Fade Away when he is completely tapped out, the opponent can simply sacrifice his lands instead of his creatures, and keep right on winning. He doesn't need his lands anymore -- he has already paid for his victory. You're playing this card presumably to deal with creatures, but it won't reliably handle them.
Kryptnyt
★★★☆☆ (3.8/5.0)(2 votes)
@scumbling What's the point of assuming that your opponent is the beatdown?
Looks great for Commander format. Even at sorcery speed, you'll likely be able to victimize somebody with it :P
Paleopaladin
★★★★★ (5.0/5.0)(1 vote)
So, your white weenie opponent is sitting there with a self-satisfied smile after dropping his third little hyper-efficient killer on turn 2? (Hada Freeblade,Champion of the Parish, Akrasan Squire) Wipe that smile off his face by dropping your third land and playing this! Against weenie/beatdown, this can be practically Time Walk-like in terms of giving you board/development advantage!
As usual, scumbling is wrong about a card!
blurrymadness
★★★★★ (5.0/5.0)(1 vote)
Beautiful card for control. You already have them paying mana or tapped out for other reasons. Add this guy and all the sudden you have opponents losing their ability to function or their ability to attack *at all*.
Propaganda, Pendrell MIsts, et all are great ways to ensure you're destroying several creatures, or keeping them from attacking. Add Rystic Study and you're guaranteeing card draw. Add Sphere of Resistance and similar and enemies are stuck in a slow grind against whatever your win cons are.
Reflection_Pool
☆☆☆☆☆ (0.0/5.0)
This card was actually the man stay of my first built by myself deck (which was peasant). Worked pretty well I think with stormbound geist (which I tried to sacrifice for undying), rhystic study, slow motion/pendrell flux, power sink (very helpful), pestermite and other fairies and most importantly, hidden strings (which really helped actually). I actually really messed up a guy with a knight deck with it which was awesome.
Comments (15)
"ok i cast fade away, go ahead and sacrafice ten trillion permanents"
3.5/5, as it can backfire or fizzle at times.
If you are casting this card, your opponent has established a threatening board presence you need to answer. If they're already in that position, that means they're probably at the top of their mana curve and they've accomplished what their deck is designed to do: rush out an army that other players can't handle. So even if you hit him with Fade Away when he is completely tapped out, the opponent can simply sacrifice his lands instead of his creatures, and keep right on winning. He doesn't need his lands anymore -- he has already paid for his victory. You're playing this card presumably to deal with creatures, but it won't reliably handle them.
What's the point of assuming that your opponent is the beatdown?
As usual, scumbling is wrong about a card!
Propaganda, Pendrell MIsts, et all are great ways to ensure you're destroying several creatures, or keeping them from attacking. Add Rystic Study and you're guaranteeing card draw. Add Sphere of Resistance and similar and enemies are stuck in a slow grind against whatever your win cons are.