yea when its says "you" does it mean the person who played the card or which ever side of the playing feild the card is on. and can the person who played the card only equip it or can your opponent equip it too?
DarkbladeWraith
★★★★★ (5.0/5.0)(2 votes)
By "You" it means "the person who controls the artifact while it is in play". So if you play it from your hand, *YOU* will get the benefit from it. If you opponent steals the artifact, using something like Acquire or Confiscate, then THEY will receive the benefit.
As I also understand, however, if it is attached to a creature and your opponent only takes control of the CREATURE and not the artifact directly, YOU will still benefit from the artifact, as they are seperate permanents with different controllers.
As for your second, question, if you play it then only YOU can Equip it to a creature (not yourself!). Your opponent has to first take control of it (again with something like Confiscate) before they can equip it to something.
Anyways... quick combo? Pariah's Shield + Phytohydra. Any damage done to you, makes your monster even bigger! Find a way to give it shroud, in order to prevent Destry and Bounce effects, and you're onto a game winner =)
kikukillerofkings82
☆☆☆☆☆ (0.5/5.0)(4 votes)
good card but problem u can only equip it to one of ur creatures
cplmontana
☆☆☆☆☆ (0.8/5.0)(3 votes)
I run with Coalhauler Swine. I'm pretty sure that causes infinite damage...
This is the icing on the cake that is my artifact deck. I normally have either Stuffy Doll or Darksteel Forge out by the time I can get this out, effectively making me invincible. Fun.
Prince_Ava
☆☆☆☆☆ (0.0/5.0)
Unless I'm mistaken... I think this one combined with Souls of the Faultless would scare quite a few few opponents into not attacking with multiple big creatures...
Crosserenti
☆☆☆☆☆ (0.0/5.0)
This in an artifact deck and Darksteel Forge. Throw in enough Tinkers, and...ouch. I know, I've been hit with that combo...
Sumai4444
★★☆☆☆ (2.0/5.0)(2 votes)
Try INFINITE DAMAGE people...well not infinite damage, but there are some combos out there that let people gain massive life, sometimes infinitely until they cut their combo loop, somewhere in the millions. And of course this combo will be legal in some tournaments, especially the tournies that don't let you use Unglued, Unhinged and Portal Set cards not reprinted;) Our beloved Mogg Maniac with Treacherous LinkandPariahor Pariah Shieldslapped on, then trigger any damage ability targeting yourself or Moggy McMassacre! What you have in my opinion is the best three card infinite damage loop ever invented;)Remember I said something about infinite life gain until someone kills the combo? Have ANY creature have the Treacherous Link and Pariah or Pariah Shield on with a Soul Link firmly attached. Let the loop go on and on, gaining life and so forth, but be careful to have the ability to destroy any of the enchantments, or find a way to send the creature to the graveyard, or you will draw the game. End the loop in the millions of life, then proceed to use whatever means you prefer to bring back the cards you need to slap said evil combo of infinite(almost) damage to your opponent for a screaming good time;)
Use in a creature steal deck and watch as they cry with the 1/1s you let them keep lol
ROBRAM89
☆☆☆☆☆ (0.0/5.0)
Pariah's one weakness was how short-lived it is when used properly. This...
Farthen_Dur
☆☆☆☆☆ (0.0/5.0)
Does damage includes "combat damage"??
jacktheinvisible
☆☆☆☆☆ (0.0/5.0)
Draksteal myr enchanted with lure and equipped with this means you dont have to waste any creatures in atacking and blocking. Fun!
DacenOctavio
☆☆☆☆☆ (0.0/5.0)
Just slapping this on an indestructible or something with Protection from the source of the damage is just funny. Now let's say you control a Protean Hydra that's getting a static bonus from something, perhaps Leyline of Vitality, or Gaea's Anthem, whatever. All damage to the hydra is prevented. It's a base 0/1 that just keeps getting counters added to it. Now, let's say you also happen to control something like Goblin Artillery. The damage is dealt to the hydra. They hydra gets 6 +1/+1 counters every time you shock something with Goblin Artillery. The hydra gets huge every combat phase. And doesn't seem to die to any kind of damage.
kothsapprentice
☆☆☆☆☆ (0.0/5.0)
Invincibility Deck:
Pariah's Shield Phytohydra Tajuru Preservers Indestrutibility Asceticism Sterling Grove
It takes a while to get, but with some land fetch and a good partner deck, this will literally make you untouchable.
Artscrafter
☆☆☆☆☆ (0.0/5.0)
@Sumai4444: The Treacherous Link/Pariah effect combo doesn't go infinite. They'll actually just cancel each other out unless you have more than one of either effect. See the following from the rules: 614.5. A replacement effect doesn't invoke itself repeatedly and gets only one opportunity for each event. 614.6. If an event is replaced, it never happens. A modified event occurs instead, which may in turn trigger abilities.
Let's say you are about to take 1 damage. Pariah sees that you're about to take damage and redirects it to the creature. Treacherous Link sees that the creature is about to take damage and redirects it to you. Any "whenever it takes damage" abilities on the creature don't happen. At this point both replacement effects have been used up and the damage is going to hit you.
@cplmontana: Coalhauler Swine is a decent play for this but also won't go infinite. I'm pretty sure this wouldn't have gone infinite even when damage used the stack.
Say you were about to take 2 damage. Pariah's Shield redirects it to Coulhauler Swine, which takes 2 damage. As it takes 2 damage, it triggers the ability to deal 2 damage to every player. The 2 damage that would be dealt to you is instead dealt to Coulhauler Swine. Coulhauler Swine triggers another ability to deal 2 damage to every player. As soon as this second triggered ability is put on the stack, Coulhauler Swine is put into your graveyard as a state-based effect because it has taken lethal damage. The triggered ability resolves and deals 2 damage to each player. The damage that would be dealt to you is still dealt to you beacuse Pariah's Shield isn't equipped to anything anymore.
My favorite uses for this, in order, are: 1. Equipped to an indestructible creature (Stuffy Doll being the obvious preference) 2. In a token generating deck (vulnerable to spot removal, noncombat damage, and first/double strike but otherwise pretty solid at the expense of paying the equip cost every turn) 3. Act of Treason then equip this to the opponent's creature.
@kothsapprentice: That isn't quite as invincible as you might think. Back to Nature deals with Asceticism, Sterling Grove and Indestructibility, then Doom Blade to Phytohydra. That setup is also still vulnerable to mill, life loss effects, and alternate win condition effects. To get a real lock, instead of all the indestructibility/shroud stuff you've got there try Leonin Abunas, Mycosynth Lattice, and Darksteel Forge, plus Platinum Angel. At that point you don't really need Phytohydra or the shield anymore, and you're still vulnerable to some forms of mass removal like Final Judgment or Black Sun's Zenith.
PEGU
☆☆☆☆☆ (0.0/5.0)
"Does damage includes "combat damage"??" Yes. "All" includes combat damage.
I personally don't like this card that much. Maybe it is because I haven't had a pleasure to play against one. For me there is few major weaknesses: 1) The casting cost 5 is a lot 2) Equip 3 is not that cheap either. So you will end up using it in mid or late game. 3) Fast effect risk. Sure it's fun to equip some poor old 1/1, but there is literally tons of fast effects (spells and abilities) that can kill your shielded 1/1 or the shield itself making the 'naaah blocking is for losers' decision the last one you make in the game.
So if the shield is on some 'normal' creature, I would always think it as an insurance and not a way to redirect potentially lethal damage.
I may be wrong, but cplmontana's Coalhauler Swine combo might cause the game to end in a draw whenever you take damage. Coalhauler Swine will just keep on dealing damage to itself in an interminable loop.
guitarjammer53
☆☆☆☆☆ (0.0/5.0)
So here is the scenario,
I am playing stuffy doll, i choose my opponent and then i equip pariah's shield to it.
My opponent then plays acquire, finds another pariah's shield in my library then equips it to the same stuffy doll.
That in effect nullifies all damage to the opponent for the rest of the game unless the second pariah's shield that was played is destroyed. Correct?
ProbablyThatGuy
☆☆☆☆☆ (0.0/5.0)
@guitarjammer53 Well yeah, Pariah's Shield redirects the damage back to the equiped creature, which would be the Stuffy Doll. Unfortunately, if that opponent ever would take damage, that damage would be redirected to the doll, which would then try to do damage to the opponent, which is redirected to the doll... ad infinitum. So, unless someone can respond to the damage with a redirect of their own, bounce the doll, whatever to get rid of the lock, the game ends in a draw since the loop wont end without outside interference. Also just to make sure, you know you can't equip your stuff to opponent's creatures, right? The opponent would have to steal your stuffy doll somehow to equip their own shield to it.
I threw this into my Sapling of Colfenor "Never Die Ever" EDH deck. It fits the theme very well, and I'm almost always going to have an indestructible creature hanging around.
ZombieVegetarian
☆☆☆☆☆ (0.0/5.0)
Yea.... theres a guy in my playgroup who loves these and Pariah used with either Heart of Light or some other one I forgot the name to. His creatures all benifit from taking damage,too. *cough* Spitemare, Stuffy Doll, etc. *cough*
@H.R.Puffnsting Actually no because gaurd gamazoa only prevents combat damage so all you gotta do is bolt it
captainsealed
★★★★★ (5.0/5.0)(4 votes)
Equip this on Stuffy Doll and do your best Arnie impression. "Come on, I'm here, kill me."
enjoy
☆☆☆☆☆ (0.0/5.0)
go for curse of the nightly hint and stuffy doll =D btw, it doesn't work because you can't equip to creatures your opponent controls. and if it was pariah instead of the shield, yes you wouldn't be able to do damage to the opponent unless you destroy pariah.
applecorn
☆☆☆☆☆ (0.0/5.0)
@guitarjammer53 It's a stuffy doll under your control, not opponents'. (S)he wouldn't be able to equip the shield (s)he found to the same doll.
702.6a Equip is an activated ability of Equipment cards. “Equip (cost)” means “(Cost): Attach this permanent to target creature you control. Activate this ability only any time you could cast a sorcery.
Side note, if going to pariah the doll it's better if give it a Guilty Conscience.
@PinkleDadandy: I don't see how making a Guard Gomazoa block all of your opponents' creatures is a "bad combo"? Sure, all you gotta do it bolt it, but then again, all you gotta do is UnmakeStuffy Doll. And you're playing blue, you got counterspells to protect your creatures anyway. Stifling creativity like that is such bad manners -.-
IvyLotus93
☆☆☆☆☆ (0.0/5.0)
My question is, If my opponent has pariahs shield attached to a creature and I attack with a creature that has protection from creature, does my damage go to the creature that pariah's shield it attached to or does the damage go to my opponent?
Silver-Paladin
☆☆☆☆☆ (0.0/5.0)
@IvyLotus The damage still originates from the same source. Creature source deals damage to creature, creature has Protection, Protection prevents damage.
Comments (34)
As I also understand, however, if it is attached to a creature and your opponent only takes control of the CREATURE and not the artifact directly, YOU will still benefit from the artifact, as they are seperate permanents with different controllers.
As for your second, question, if you play it then only YOU can Equip it to a creature (not yourself!). Your opponent has to first take control of it (again with something like Confiscate) before they can equip it to something.
Anyways... quick combo? Pariah's Shield + Phytohydra. Any damage done to you, makes your monster even bigger! Find a way to give it shroud, in order to prevent Destry and Bounce effects, and you're onto a game winner =)
Pariah's Shield
Phytohydra
Tajuru Preservers
Indestrutibility
Asceticism
Sterling Grove
It takes a while to get, but with some land fetch and a good partner deck, this will literally make you untouchable.
614.5. A replacement effect doesn't invoke itself repeatedly and gets only one opportunity for each event.
614.6. If an event is replaced, it never happens. A modified event occurs instead, which may in turn trigger abilities.
Let's say you are about to take 1 damage.
Pariah sees that you're about to take damage and redirects it to the creature.
Treacherous Link sees that the creature is about to take damage and redirects it to you. Any "whenever it takes damage" abilities on the creature don't happen.
At this point both replacement effects have been used up and the damage is going to hit you.
@cplmontana: Coalhauler Swine is a decent play for this but also won't go infinite. I'm pretty sure this wouldn't have gone infinite even when damage used the stack.
Say you were about to take 2 damage.
Pariah's Shield redirects it to Coulhauler Swine, which takes 2 damage.
As it takes 2 damage, it triggers the ability to deal 2 damage to every player.
The 2 damage that would be dealt to you is instead dealt to Coulhauler Swine.
Coulhauler Swine triggers another ability to deal 2 damage to every player.
As soon as this second triggered ability is put on the stack, Coulhauler Swine is put into your graveyard as a state-based effect because it has taken lethal damage.
The triggered ability resolves and deals 2 damage to each player. The damage that would be dealt to you is still dealt to you beacuse Pariah's Shield isn't equipped to anything anymore.
My favorite uses for this, in order, are:
1. Equipped to an indestructible creature (Stuffy Doll being the obvious preference)
2. In a token generating deck (vulnerable to spot removal, noncombat damage, and first/double strike but otherwise pretty solid at the expense of paying the equip cost every turn)
3. Act of Treason then equip this to the opponent's creature.
@kothsapprentice: That isn't quite as invincible as you might think. Back to Nature deals with Asceticism, Sterling Grove and Indestructibility, then Doom Blade to Phytohydra. That setup is also still vulnerable to mill, life loss effects, and alternate win condition effects. To get a real lock, instead of all the indestructibility/shroud stuff you've got there try Leonin Abunas, Mycosynth Lattice, and Darksteel Forge, plus Platinum Angel. At that point you don't really need Phytohydra or the shield anymore, and you're still vulnerable to some forms of mass removal like Final Judgment or Black Sun's Zenith.
Yes.
"All" includes combat damage.
I personally don't like this card that much. Maybe it is because I haven't had a pleasure to play against one. For me there is few major weaknesses:
1) The casting cost 5 is a lot
2) Equip 3 is not that cheap either. So you will end up using it in mid or late game.
3) Fast effect risk. Sure it's fun to equip some poor old 1/1, but there is literally tons of fast effects (spells and abilities) that can kill your shielded 1/1 or the shield itself making the 'naaah blocking is for losers' decision the last one you make in the game.
So if the shield is on some 'normal' creature, I would always think it as an insurance and not a way to redirect potentially lethal damage.
Overall 3/5
I am playing stuffy doll, i choose my opponent and then i equip pariah's shield to it.
My opponent then plays acquire, finds another pariah's shield in my library then equips it to the same stuffy doll.
That in effect nullifies all damage to the opponent for the rest of the game unless the second pariah's shield that was played is destroyed. Correct?
Well yeah, Pariah's Shield redirects the damage back to the equiped creature, which would be the Stuffy Doll. Unfortunately, if that opponent ever would take damage, that damage would be redirected to the doll, which would then try to do damage to the opponent, which is redirected to the doll... ad infinitum. So, unless someone can respond to the damage with a redirect of their own, bounce the doll, whatever to get rid of the lock, the game ends in a draw since the loop wont end without outside interference. Also just to make sure, you know you can't equip your stuff to opponent's creatures, right? The opponent would have to steal your stuffy doll somehow to equip their own shield to it.
I threw this into my Sapling of Colfenor "Never Die Ever" EDH deck. It fits the theme very well, and I'm almost always going to have an indestructible creature hanging around.
Actually no because gaurd gamazoa only prevents combat damage so all you gotta do is bolt it
"Come on, I'm here, kill me."
btw, it doesn't work because you can't equip to creatures your opponent controls. and if it was pariah instead of the shield, yes you wouldn't be able to do damage to the opponent unless you destroy pariah.
It's a stuffy doll under your control, not opponents'. (S)he wouldn't be able to equip the shield (s)he found to the same doll.
702.6a Equip is an activated ability of Equipment cards. “Equip (cost)” means “(Cost): Attach this
permanent to target creature you control. Activate this ability only any time you could cast a sorcery.
Side note, if going to pariah the doll it's better if give it a Guilty Conscience.