Deadly Allure, Virulent Swipe if you care about the instant. I suppose it gives any creature deathtouch, but....eh.
Totema
★★★★☆ (4.5/5.0)(3 votes)
The most valuable thing about this is its colorlessness. But Pendulous is right, there are better options if you play black or green.
fibonacci112358
★★★☆☆ (3.0/5.0)(2 votes)
There are worse creature removal options, but not many.
Tiggurix
★☆☆☆☆ (1.8/5.0)(2 votes)
I'd have liked this much better if its mana cost was and its ability cost , or something like that.
MrShinyObject
★★★★☆ (4.5/5.0)(3 votes)
Love this thing. Instant speed deathtouch is great for making blocking difficult. Colorless means I can make Prodigal Pyromancer and Crossbow Infantry a huge threat.
LordOfTheFlies87
☆☆☆☆☆ (0.0/5.0)
Bad. Could have been decent, like a common Brittle Effigy, maybe.
Mode
★★★★★ (5.0/5.0)(1 vote)
I misread this as "Vital Potion". Yeah. Pretty much the exact opposite of what this does.
Now i want a card named Vital Potion that costs the same to play and activate, which uses a similar artwork yet a vial with warm colors, but instead regenerates the creature and untaps it.
LordRandomness
★★★★☆ (4.8/5.0)(4 votes)
No, the most valuable thing about this is the fact that having it in play tends to make your opponent not want to attack and can in many cases save you a lot more damage than simply deathtouch murdering one attacker. It keeps your opponent's best creature at bay rather than killing it, then when they play a better one keeps THAT one at bay.
Cygore
★★★★☆ (4.0/5.0)(1 vote)
This might go good with some of the first and/or double striking slivers
mrchuckmorris
★★★★☆ (4.9/5.0)(4 votes)
Guys, guys, stop. LordRandomness has it right.
This is not meant to be an offensive card or some sort of targeted removal spell that's been chopped into 2 pieces. This card is designed to be planted on the battlefield as early as turn 1 and allow you to rule the combat phase with the threat of screwing over your opponent's favorite attacker or blocker. A paranoid opponent will end up missing golden opportunities to smack you or letting you swing for large hits, fearful that you'll stick it on whomever's going toe-to-toe with the guy he wants to keep the most. In EDH, an opponent with a general who has to swing to be effective will be essentially tied down until he can get rid of your little vial (and when he does, you can sac it anyway and give it to your best guy for the turn).
That being said, I give it a 4.5/5. Loses a point for becoming useless if you tap out (plus there's a significant drop in effectiveness vs weenie token or largely burn decks), but gets half a point for allowing you to help protect your allies in multiplayer. I think I'd bump up the casting cost by 1 to switch the activation cost from mana to tap.
Alter_Boy
★★★★★ (5.0/5.0)(1 vote)
This + Goblin Sharpshooter ? Your kitchen table gets far less cluttered.
Yozuk
☆☆☆☆☆ (0.0/5.0)
This is a rattle snake card. You stick it on the field, giving your creatures a bit of protection from some of the larger creatures on the field. This gives you some opportunity to go in for a few points of damage. In limited, this is a good choice for your deck. In constructed or even commander, I would look elsewhere. Still. I give it a 5/5 for its use in limited. And that is all it really needs.
Beyond.Malachi
☆☆☆☆☆ (0.0/5.0)
If activation was 0, perfectly fine.
SarpNasty
☆☆☆☆☆ (0.0/5.0)
Run this with Glissa, the Traitor to get the back to your hand. continual deathtouch since you'll probably only sacrifice this when you're killing an opponent's creature.
Yuzuyohoia
★★★★★ (5.0/5.0)(1 vote)
First colorless instant speed deathtouch in the game. That might seem extremely specific, but in a Zirilan of the Claw EDH deck, this works wonders when Thundermaw Hellkite or Bogardan Hellkite gain deathtouch for their ETB.
This card seems REALLY interesting for Commander! :D
I mean, it IS essentially a one-shot Combat Trick, but it HAPPENS to be the most relevant form and function of a combat trick I can imagine. It's on an Artifact, so you can save it for use later after casting it, and you can cast it before you Actually want to use it as long as you have ANY creature on board.
Definitely pair it up with Vedalken Orrery for maximum Rattlesnake effect!
but part of the beauty of Orrery and this is that they are Artifacts!!!
White can =definitely= make good use of both Deathtouch and Flash, and having the Orrery in a Black or Red deck would be worth a lot more "Mystery" factor-- people pretty much EXPECT Blue and often Green decks to do this and are more likely to be ready for it. If you play a very Not-Blue/Not-Green deck and start acting like a Green or Blue Deck......you will get the Dramatic Tension you were looking for! x) Red and Black have a LOT of creature and sorcery cards that get legitimately more effective at Flash speed, and the second time you play the deck against your group they'll have a Fear Factor, a Respect Reputation that you can also use for neat Political Shenanigans. B| :D
Xilver79
☆☆☆☆☆ (0.0/5.0)
Maybe a silly question, but I'm very new to MTG. We just played a multiplayer game, and one of the players had just assigned attackers to me and another player. I had no creatures left, and this hit would kill me. I did however have Vial of Poison, and my vengeful self had a trick up my sleeve. My question: am I allowed to sacrifice Vial of Poison to give another player's creature deathtouch? And if it is, is it frowned upon?
gut.gemacht
☆☆☆☆☆ (0.0/5.0)
Changes how your opponent plays. Any card that involves psychology and tactics is good in my book.
Lots of ways to get your value out of this card. If you are lucky enough to also draft a Trading Post you can bring it back into play.
Wurmcoil
☆☆☆☆☆ (0.0/5.0)
The art for this card is giving me Disney flashbacks to the old Hercules movie. :P
Silver-Paladin
☆☆☆☆☆ (0.0/5.0)
My Glissa EDH deck finds this enjoyable, because I can make entirely unrelated creatures in unrelated combats suddenly swing differently, and then I get it back. Or something better.
Comments (22)
Yeah. Pretty much the exact opposite of what this does.
Now i want a card named Vital Potion that costs the same to play and activate,
which uses a similar artwork yet a vial with warm colors,
but instead regenerates the creature and untaps it.
This is not meant to be an offensive card or some sort of targeted removal spell that's been chopped into 2 pieces. This card is designed to be planted on the battlefield as early as turn 1 and allow you to rule the combat phase with the threat of screwing over your opponent's favorite attacker or blocker. A paranoid opponent will end up missing golden opportunities to smack you or letting you swing for large hits, fearful that you'll stick it on whomever's going toe-to-toe with the guy he wants to keep the most. In EDH, an opponent with a general who has to swing to be effective will be essentially tied down until he can get rid of your little vial (and when he does, you can sac it anyway and give it to your best guy for the turn).
That being said, I give it a 4.5/5. Loses a point for becoming useless if you tap out (plus there's a significant drop in effectiveness vs weenie token or largely burn decks), but gets half a point for allowing you to help protect your allies in multiplayer. I think I'd bump up the casting cost by 1 to switch the activation cost from mana to tap.
That might seem extremely specific, but in a Zirilan of the Claw EDH deck, this works wonders when Thundermaw Hellkite or Bogardan Hellkite gain deathtouch for their ETB.
I mean, it IS essentially a one-shot Combat Trick, but it HAPPENS to be the most relevant form and function of a combat trick I can imagine. It's on an Artifact, so you can save it for use later after casting it, and you can cast it before you Actually want to use it as long as you have ANY creature on board.
Definitely pair it up with Vedalken Orrery for maximum Rattlesnake effect!
Obviously Prophet of Kruphix, Teferi, Mage of Zhalfir, Yeva, Nature's Herald, and Leyline of Anticipation are strong in their colors,
but part of the beauty of Orrery and this is that they are Artifacts!!!
White can =definitely= make good use of both Deathtouch and Flash, and having the Orrery in a Black or Red deck would be worth a lot more "Mystery" factor-- people pretty much EXPECT Blue and often Green decks to do this and are more likely to be ready for it. If you play a very Not-Blue/Not-Green deck and start acting like a Green or Blue Deck......you will get the Dramatic Tension you were looking for! x) Red and Black have a LOT of creature and sorcery cards that get legitimately more effective at Flash speed, and the second time you play the deck against your group they'll have a Fear Factor, a Respect Reputation that you can also use for neat Political Shenanigans. B| :D
Lots of ways to get your value out of this card. If you are lucky enough to also draft a Trading Post you can bring it back into play.