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Magic: The Gathering Card Comments Archive

Truefire Paladin

Multiverse ID: 366322

Truefire Paladin

Comments (26)

Redgurr
★★★★★ (5.0/5.0) (1 vote)
Sexy piece of artwork. An a nice 2 drop in limited an possibly standard. I approve, despite not playing Boros colors.
Abl
★★★★★ (5.0/5.0) (1 vote)
I predict that this will be a sleeper card for standard. It's good early and late game.
Cyberium
★★☆☆☆ (2.5/5.0) (1 vote)
If the first strike ability is cheaper. I don't mind WW or RR for pumping while first strike ability cost W or R only.
Kirbster
★★★★★ (5.0/5.0) (2 votes)
He's solid, but eating up mana like that can be tricky in a fast, aggressive deck. I'd say Cerodon Yearling is better.
Blackworm_Bloodworm
★★★★★ (5.0/5.0) (4 votes)
The abilities are useful in the same way Level Up creatures are useful.
Boros runs out of fuel quick, so you gotta do something with all that late game mana should you fail to kill your opponent in the first half.
Purplerooster
☆☆☆☆☆ (0.0/5.0)
Two combat based abilities that are synergistic with each other. I approve.
diabloelmo
★★★★★ (5.0/5.0) (1 vote)
Well, I know who is getting four slots in my R/W knight deck...
Ferlord
★★★★★ (5.0/5.0) (1 vote)
For a while, I thought this was the Boros Guildmage.
TPmanW
☆☆☆☆☆ (0.5/5.0) (1 vote)
Ironically he's much better in white or red decks splashing into Boros than actual RW decks. Boros doesn't want to spend the mana pumping this guy but Gruul for instance is fine with it.
BloodCrank
★★★☆☆ (3.0/5.0) (1 vote)
This guy was bonkers at the prerelease. Hey look, I have six mana and you want to attack me with that 6/6? LULZ You only blacked ONE of my Truefire Paladins? Pump, pump, pump LULZ
bowlofgumbo
☆☆☆☆☆ (0.0/5.0)
This guy is an absolute house in limited. At the prerelease, I won games with him and lost games to him. The superb ability synergy essentially makes him Boros' best two-drop while still being a relevant force and as a viable mana-sink while the game progresses. Crazy powerful, don't underestimate.
Equinox523
★★★★★ (5.0/5.0) (7 votes)
This reminds me of the "pump knights" of old:

Order of Leitbur
Order of the Ebon Hand
Order of the White Shield
Knight of Stromgald

A nice aggressive variation of these old creatures, in Boros colors, which often has issues in prolonged games where they fail to kill the opponent in the first 5 or so turns. A good 2-drop as well as a potential late-game threat, and definitely a strong pick in limited.
majinara
☆☆☆☆☆ (0.5/5.0) (1 vote)
Not bad. Not incredible though. His abilities require quite a lot of mana. And you might need that mana early on for other stuff. They have a high synergy though. With vigilance he can also block, and first strike is best no multiple blockers. And power buffs with first strike are nice too.
igniteice
☆☆☆☆☆ (0.0/5.0)
5/5 for limited. This drops early, and it scales with mana. It can defend the line easily with vigilance and first strike, or hit hard on offense with its first ability.
Avensai
★★★★★ (5.0/5.0) (1 vote)
Because the guild with one of the best guildmages needed another "guildmage." Ah well, at least this guy does work. I almost like him more than Sunhome Guildmage, except he doesn't bring an army with him after a while. He becomes an army after a while!
tharkunwhiteflame
★★★★★ (5.0/5.0) (3 votes)
I love this guy. I won games with him in the pre-release and am using him in my Boros Humans standard deck. He is an all-star and soon will be a removal target for my opponents; mimicing the progression of stonewright from Oct-Jan. Early on opponents thought stonewright was not a big threat, was just jank. By January opponents were prioritizing removal for stonewright.

I also love the artwork.
accsavious
☆☆☆☆☆ (0.0/5.0)
Just used this in standard. Threatens Restoration angel, Thragtusk and most aggro creatures and usually winds up unblocked because of it, setting up your opponent for some unpleasant attacks because of vigilance. Its pretty great to add a little early spice while not overextending.
Asmodi0000
☆☆☆☆☆ (0.0/5.0)
Originally, I was underwhelmed by this card, but after having a chance to play with it, I've grown to really like it. He's not a fit for the typical boros aggro deck since he would eat up the mana needed to be casting more creatures, but my mid-range R/W deck is a pretty good place for him, especially since that deck sees a lot of multiplayer action.

He forces your opponent to play around him, and his versatility is a bit understated.
If you have some mana open, you can attack, and likely whatever blockers your opponent assigns will either be a sacrifice or a bad trade to your paladin thanks to his pump and first strike.

If your opponent doesn't assign a blocker, you can pump up the paladin for a good chunk of damage, or you can save up that mana to cast some spells in your second main phase, or you can leave it open to deter your opponent from attacking you, since your paladin remains available to block.

I've been in several semi-standstills, where the only attacking creature was my paladin. Rather than lose a creature, my opponents would rather take 2 points of damage each turn, trying to build up a force that could overwhelm me in one swoop. Of course, the 2 damage would occasionally be 4 damage, or 6 damage, and with a fair amount of their life being eaten away, my swoop to finish them off needn't be quite so big. Usually one or two lightning helixes or boros charms are enough to push my opponent past the line my paladin has drawn.
WeRiano
★★★★☆ (4.9/5.0) (4 votes)
Ok, so I'm sitting at my first pre-release ever. It's my 2th month playing Magic and I know I'm not ready for this, even though my friend constantly reminds me how I am. I've chosen Boros as my guild, and even when I draw a Obzedat and two Deathpact Angels I refuse to play anything else than my chosen guild, because "I got a frikkin Foundry Champion PROMOCARD" (wow). My "tablebuddies" (complete, random strangers) that is sitting beside me when I'm constructing this 40-card deck was constantly telling me what of a bad choice I was making, and how I was going to totaly "FACEROLL" with the ghostly-looking card I was holding in my hand if I picked it. I didn't. *facepalm*

Anyhow, I find out that my first match is against some old guy with a orange hoodie. When I mention his name of the list to a friend he instantly jumps up and shouts "maan, I know that guy. Isn't he the one that works at the shop?"

Great. My first game is against a guy that actually WORKS with magic. I sit down and shake his hand. It feels kind of awkward looking at him shuffling his deck faster than the speed of light, meanwhile I struggle like a 3 year old child on his first bike-ride. I even drop a card or two on the ground.

The game starts of pretty bad, he is playing some sort of dimir milling with Sage's Row Denizen. The game continues for a long time and after a while we end up sitting 20 to 8 in life total with him controlling 2 creature and me 1. The time is soon up, and we're both at 10+ mana. He attacks with one and I decide to take it, making it 20 to 3. He passes over and I draw a Boros Charm. I stare at this card for 20 years, realizing later that you can CHOOSE effect and not pick ALL of them. I spend another 20 years looking at the battlefield and the different choices / possibilities that I can pull out with this one card and my creature.

And suddenly I realize. My eyes is open miles wide. I'm pretty sure my opponent realizes because he is asking, "are you ready to make a move?", inpatient as he is, tapping is hand. I look at him and say "I think so", tapping my creature and looking so insecure as I possibly can. I can see his eyes moving across the battlefield, 20 to 3. He says "I take it".

I'm shaking at this point. My adrenaline is sky-high. He asks; "Is it my turn?". I think: "HELL NO", but says nothing. I wait a second, revising my next-level plan before I make my move.
I tap my 8 mana, evenly splitted in 4 plains and 4 mountains. I tell him that I'm buffing my creature and then slams down my Boros Charm into the table. "And I give him double strike".

He hits for 20, unblocked and hyper-buffed. My friend and two other guys(probably my opponents buddies) laughs and clap their hands. I shake his hand once more, smiling so wide I can feel it.

You gave a 14-year old boy the best magic experience there's ever to be. Thank you, Truefire Paladin. I love you.

OverlordSmurf
★★★★★ (5.0/5.0) (1 vote)
Phenomenal card. Amazing in Boros, especially because as several commentors have noted, red-white is a color combination that's really hard-pressed to find a use for that late-game mana if it can't win with that early push. His synergy with Boros Charm, as WeRiano 's story explains perfectly, cannot be underlooked. As a long-time Boros fan, I've always gone with Boros Swiftblade for my two-drop aggressive creature, but this guy is my new favorite!
Saraneth888
☆☆☆☆☆ (0.0/5.0)
I have to agree that this dude is really strong in limited... my playgroup's resident aggro player often uses Truefire Paladin to fantastic effect when drafting my peasant cube...

5 stars for a fun, balanced card with fantastic artwork.
SAUS3
★★★★★ (5.0/5.0) (1 vote)
"Its pretty great to add a little early spice while not overextending."
- accsavious

This. Truefire paladin is an awesome 2-drop. I like these kinds of cards for fighting control decks because it allows you to save your spells for later. If you sneak this guy out on turn 2, it is tough for your opponent to get rid of it without tapping out and leaving themselves vulnerable. Just poke them for 2 or 4 damage each turn, and if they cast a removal spell to get rid of him, use the rest of your mana to play a new threat.

5/5 because he is awesome, and looks awesome.
Kryyn
☆☆☆☆☆ (0.0/5.0)
This is definitely one of my new favorites. 2/2 vigilance for early use, and when you're stuck with too much mana and too little anything else, he's a nasty threat. It's a good 2 drop, it has choices that make the game more interesting, he's all sorts of awesome. 4/5
Seten
☆☆☆☆☆ (0.0/5.0)
You can't think of this as a card that will just drain up all your mana.
This is a card you add 2 or 3 of in the deck, so if you happen to draw and play it by turn 2, just think of it as a 2 drop 2/2 with vigilance. there aren't that many great 2 drop boros creatures in standard, and this is a decent one.
Now, later on, turn 6 or 7, you should have around 4 or 5 mana. you could also very well have no cards in hand, and in boros there are very few good cards with more than 4 cmc. so what you do, is draw, play whatever card it is, whether its a 1 drop, 2 drop, 3 drop, or if your lucky, your able to draw a big ol 4 drop. no matter what, you will have a bunch of extra mana, especially on turns 10+.
This is when you pump the hell out of truefire.

For this reason, you shouldnt be running about 4 of these in your deck: you wont ever need more than 1 in a game. i personally run 2, but 3 is alright too.
SirZapdos
☆☆☆☆☆ (0.0/5.0)
I once had a game of triple Gatecrash draft where this one creature dealt my opponent 18 damage. He's quite insane against the guilds that are short on removal.
The_Hittite
☆☆☆☆☆ (0.0/5.0)
This guy's the MVP of my Boros beatdown deck. Seriously, at a recent FNM, I had an opponent with Brimaz, King of Oreskos that he didn't dare swing at me because he knew this guy would straight up murder him.