I could rate this a 5/5 for the art and flavor alone. I love this card, even if it's more for fun/casual than competitive.
LordOfTheFlies87
☆☆☆☆☆ (0.0/5.0)
Too many words. Hehe.
lorendorky
★★★★☆ (4.4/5.0)(5 votes)
Epic battle... commencing.
Avensai
★★★★☆ (4.8/5.0)(6 votes)
EDH gold right here. And I do love the fact that red seems to be the most innovative of all the colors in the pie. This is a completely new effect, never before seen in Magic prior to this enchantment's release. Sure it's clunky and hit-or-miss, but it looks like tons of fun and it's a way for red to cheat creatures out of its deck in a pinch. Originality ought to be praised, so kudos to Wizards and whoever designed this card.
Vakyoom
★★★★☆ (4.0/5.0)(2 votes)
WotC is really enjoying these (5)(x) costed enchantments this set. I hope the trend continues with gatecrash in the winter.
More late game fuel for mono red or werewolf deck. This would work really well in G/R or U/R with plenty of flashback tossed in for good measure, Things like faithless looting, think twice or ancient grudge.
Too bad koth and his mana ramp is gone... Its up to green now to get this out earlier than turn 6. Still a great card and these 6cmc enchantments will win you games if you plan around them.
Goatllama
☆☆☆☆☆ (0.0/5.0)
Rakdos vs. Boros! Who will win!?
Totema
★★★★☆ (4.7/5.0)(3 votes)
Waaaait, this is an enchantment? As in, it repeats? Oh... my. This seems like a treat for chaos decks.
Lotsofpoopy
★☆☆☆☆ (1.1/5.0)(9 votes)
Pros like me can definitely build a competitive creature deck around this card. Once this baby drops, you can sit back, enjoy the fights, and go for the win whenever you are ready.
Asmodi0000
★★★★☆ (4.6/5.0)(4 votes)
I could see a rather powerful deck built around this card, mostly because the other cards end up in your graveyard.
But more importantly, I like this card because it's got style. I'll probably never end up playing it, but I'm very interested in seeing what other people do with this card.
Demento_Recraves
☆☆☆☆☆ (0.0/5.0)
It's a shame fight doesn't work with First/Double Strike. Pretty Brutal with Acidic Slime though.
_stuffy_doll_
☆☆☆☆☆ (0.0/5.0)
Is it me or is this sentence structuring a little wacky for the first sentence? Shouldn't it say "they" may put a creature card....
Okuu-chan
★★★★☆ (4.5/5.0)(2 votes)
Probably not good for constructed, but in EDH this gives so many options. Remember, your opponent DOES IT FIRST, THEN you get to decide if you want to free-drop something.
Also, Congregation at Dawn. Worldly Tutor. Brutalizer Exarch. Even in an deck this can combo with Long-Term Plans. Granted, putting creatures on top of your deck won't get them put into play if your opponent decides not to do it (and when he knows you have an Eldrazi waiting there, he likely won't), but you still lose no card advantage.
This can even be used for diplomacy. Allow your "ally" to free-drop a big creature. Don't pull out anything.
It's not reliable, and it's not game-winning, but I think the effect is more versatile than most people give it credit for. It's a good kind of random (in that it's interesting), as opposed to the bad kind of random: Scrambleverse, which exists solely to annoy people, or be shot out of a Mercurial Chemister's BFG.
Half-dead
☆☆☆☆☆ (0.0/5.0)
Could be something if it cost 2 less, but wizards doesnt want much variety in standard.
I opened 3 of these at pre-release, kinda happy and sad at the same time since I like chaos cards.
RedAtrocitus
☆☆☆☆☆ (0.0/5.0)
Reanimator - Get a huge creature out that should be able to crush your opponents, and put some in your graveyard to bring back. Not the greatest card, but seems to be getting a lot of unwarranted crap for having a giant block of text for rules.
Ponders and Halimar Depths let you know when it's time to get Emrakul out for 6.
The_Trendkill
☆☆☆☆☆ (0.0/5.0)
This card is the mandatory wacky red enchantment in every expansion. And really, it seems like an interesting deck could be built around it and it looks like it could be great fun.
... until you open two of them in your sealed pool. And two Search the City.
@zodiac22k: This card puts at most one card from each of the two players' libraries onto the field. Read it again, one player can't get two creatures out of it.
martianshark
☆☆☆☆☆ (0.0/5.0)
Maybe a deck could be built around this card that contains a bunch of super powerful creatures. This card may have created an entirely new deck style.
Ameisenmeister
☆☆☆☆☆ (0.0/5.0)
I suggest playing this in a red green deck. Not only do you have access to a lot more cool fatties, you have also multiple ways to ramp into this enchantment. You could use this also with some library manipulation and Orcish Spy, fateseal, scry, etc.
TastetheJace
☆☆☆☆☆ (0.0/5.0)
It may not be good enough for constructed, but damn this is fun in casual. Play this with good friends.
Admiral_Ferret
★★★★★ (5.0/5.0)(2 votes)
This card is awesome. May not win the game right off, but it definitely has won me a game, I get Carnival Hellsteed, he gets Gatecreeper Vine, they fight, we fight, I win.
Works especially with my particular Rakdos deck, as I get a strong early game, then a bit of a slower mid-game (with Chaos Imps and Carnival hellsteed).. This card is definitely one to speed up the process of getting those mid-late game cards. Not to mention, I get a decent-good card out with that for free, my draw is likely another creature, that's at least 2 creatures a turn. (Not that I'm over confident that every upkeep I get a power-house against a weenie, but that has been my experience with it thus far.) That being said I've only gotten to play it three different times.
Kura-san
☆☆☆☆☆ (0.0/5.0)
When the Gruul Clan comes out in Gatecrash, my dream will be to use this to get out a Worldspine Wurm
1/5. One of those wacky Johnny-centric casual only cards.
Zetan
★★★☆☆ (3.5/5.0)(1 vote)
Gruul is definitely the best color choice for this card. You need red for this card, and green has the biggest (and most expensive) creatures. This means that you're (a) more likely to win the fight and (b) likely to get the best deal.
All in all, great card... I love the flavor and the function.
tehsquirrely
☆☆☆☆☆ (0.0/5.0)
Guild feud is a fun card for casual, certainly not even standard worthy at its prohibitively high cost. However guild feuding into Gruul Ragebeast is great fun.
Jhyrryl
☆☆☆☆☆ (0.0/5.0)
What happens if I put Stuffy Doll into play with this? I feel like I should have the opportunity to select a player before the fight.
TowerDefender
☆☆☆☆☆ (0.0/5.0)
I feel like it would be fun to splash Red playing Dimir for this, extra mill "my Wight of Precinct Six fights your Thragtusk Edit: .. Consuming Aberration, good for self mill as you can either put 3 cards in your GY or 2 cards and play a creature.
Burningsickle
☆☆☆☆☆ (0.0/5.0)
someone once told me this card sucks.... so I killed him.
Comments (32)
More late game fuel for mono red or werewolf deck. This would work really well in G/R or U/R with plenty of flashback tossed in for good measure, Things like faithless looting, think twice or ancient grudge.
Too bad koth and his mana ramp is gone... Its up to green now to get this out earlier than turn 6. Still a great card and these 6cmc enchantments will win you games if you plan around them.
But more importantly, I like this card because it's got style. I'll probably never end up playing it, but I'm very interested in seeing what other people do with this card.
Also, Congregation at Dawn. Worldly Tutor. Brutalizer Exarch. Even in an
The milling effect also works in decks with mass reanimation like Balthor the Defiled or Twilight's Call, or in Kaalia colors, Debtors' Knell.
This can even be used for diplomacy. Allow your "ally" to free-drop a big creature. Don't pull out anything.
It's not reliable, and it's not game-winning, but I think the effect is more versatile than most people give it credit for. It's a good kind of random (in that it's interesting), as opposed to the bad kind of random: Scrambleverse, which exists solely to annoy people, or be shot out of a Mercurial Chemister's BFG.
I opened 3 of these at pre-release, kinda happy and sad at the same time since I like chaos cards.
Ponders and Halimar Depths let you know when it's time to get Emrakul out for 6.
... until you open two of them in your sealed pool. And two Search the City.
"Oh baby! Ulamog, the Infinite Gyre! Thanks, pal!
How about you?"
"uhh..."
"Well?"
"I got a Little Girl"
"... Why are you playing Unhinged cards?"
"BECAUSE MOX LOTUS IS BROKEN IN EDH, OK?!"
Opponent: "Yeah, I just got land"
You: "Ok, Phyrexian Obliterator and Phyrexian Negator...well then"
Works especially with my particular Rakdos deck, as I get a strong early game, then a bit of a slower mid-game (with Chaos Imps and Carnival hellsteed).. This card is definitely one to speed up the process of getting those mid-late game cards. Not to mention, I get a decent-good card out with that for free, my draw is likely another creature, that's at least 2 creatures a turn. (Not that I'm over confident that every upkeep I get a power-house against a weenie, but that has been my experience with it thus far.) That being said I've only gotten to play it three different times.
All in all, great card... I love the flavor and the function.