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Magic: The Gathering Card Comments Archive

Righteous Authority

Multiverse ID: 253546

Righteous Authority

Comments (30)

Nucleon
★★★★★ (5.0/5.0) (2 votes)
I can see this working well with some of the "wisdom" cards from Kamigawa block, actually. Add some Moonfolk, maybe a Meishin, the Mind Cage...
brunsbr103
★★★★★ (5.0/5.0) (6 votes)
I am only afraid of how fragile this card is... that's the problem with powerful auras
Cyberium
★★☆☆☆ (2.8/5.0) (2 votes)
I would cut the cost by 1 or 2 mana. Empyreal Armor cost 1WW, Curiosity cost U, it's reasonable. As it is right now it's too expensive.
drpvfx
★★★★☆ (4.5/5.0) (4 votes)
Bruna, Light of Alabaster laughs at the ridiculous cost on this thing, then she wears it with pride!
Trygon_Predator
★★★★★ (5.0/5.0) (4 votes)
"I'm a Justiciar of the Azorius, and you will respect mah authoritah!"
A0602
★★★★★ (5.0/5.0) (3 votes)
The disadvantage of the aura is partially offset by the draw additional card on your draw step. However, that only works if it lives that long.
Lotsofpoopy
★☆☆☆☆ (1.1/5.0) (7 votes)
Pros like me think that the risk of using this aura is greatly outweighed by the reward.
majinara
☆☆☆☆☆ (0.0/5.0)
Good in casual and limited I guess. For constructed, it's too slow and too expensive. Five mana for aura that gives a p/t buff and takes a turn to replace itself...
yyukichigai
★★★★★ (5.0/5.0) (2 votes)
Library of Leng and Ivory Tower have cleared out a nice space for this card right next to them.
DoragonShinzui
★★★★★ (5.0/5.0) (4 votes)
Sure, it's a big, tasty target for removal, but put it on something like, say, Archon of the Triumvirate and swing for big on a bit, bulky body that was already going to be attracting removal like flies to honey anyways.

Or just summon that to make them waste their removal and slap this onto a New Prahv Guildmage instead. Your pick.
Lord_of_Tresserhorn
★★★★☆ (4.8/5.0) (6 votes)
Played this today in Azorius. Unless the creature was removed really quickly, it basically won me each game it was out. One time, my enchanted creature was Arrested, but the dual draw continued to work and I just outran my opponent by drawing threats much faster than him.

Not really Constructed-worthy, though.
ToAsTy42o
☆☆☆☆☆ (0.0/5.0)
art is sooooooo f-in kewl. reminds me of mega-man for some reason.
Ferlord
★★★☆☆ (3.2/5.0) (3 votes)
Auras are the most fragile of all the Permanents (second being artifact creatures), and can be considered the worst permanent "type".

They can be "killed" by both enchantment removal and whatever-permanent-it-can-attach-to removal.
It also is the hardest permanent type to be cheated into play (since you still need a permanent to attach it to). An Aura can also never directly win you the game. They need a "host" to latch onto, which it helps win the game. Without a proper host, an Aura can't do a thing.
Aura's almost always have a colour with it (except Eldrazi Con***ion), so you'll that

The best Aura is Rancor, and that's because it has a return-to-hand-when-destroyed ability, cancelling out much of the worry of putting an Aura on a permanent.

The point of this was that no matter how much an Aura does for you, it's much better to have any other type of permanent that does something similar. Yes, Righteous Authority has a great ability, but if there's a creature that does nearly the exact same thing, it's probably better to play than this.

However, I can say that a Fencing Ace with this on it in limited is one of the most feelings ever.

THE MOST FEELINGS.
SilverstarWolf
★★★★☆ (4.8/5.0) (3 votes)
This won me practically all my matches on the prerelease when attached to something with evasion. Okay, so its a limited bomb and incredibly fragile in constructed for that cost. Possibly too fragile, but with the likes of Geist of Saint Traft, Drogskol Captain & Invisible Stalker all in standard and in colour

Hmm... I'll have to give it a go in my UB Spirits... partly just because the art is so gorgeous. Oh, and it's really fun :)
BagsMcpiper
☆☆☆☆☆ (0.0/5.0)
This will paint a massive red target on the forehead of any creature you put it on in Constructed, and with Limited as removal-heavy as it is now, the situation's probably the same there. Still a cool card, though.
Gobias
☆☆☆☆☆ (0.0/5.0)
Art really makes me think of the Judges in the Dredd universe. On a few of the Azorius cards in the set, really.
ZHAce_
☆☆☆☆☆ (0.0/5.0)
this on isperia or soulsworn has won me quite a few games that I shouldn't have won
Zylo-
☆☆☆☆☆ (0.0/5.0)
This card is an absolute bomb if played on a hexproof creature. Take your pick... Invisible stocker, they can't even block.... Aven fleeting has flying... Geist of Saint Traft... I don't even need to explain. Very underated card... Should be 4 or higher.
Kiro
★★★★★ (5.0/5.0) (2 votes)
It's like people didn't get the memo. Enchantments aren't bad anymore. You are.

With the advent of Hexproof, there are just much more viable targets for powerful creature enchantments. Short of mass removal or forced sacrifice, the risk for card disadvantage when using auras is so much lower now.

Yes, the risk for card disadvantage is still there but the trade-off is that especially recent auras are generally more aggressively costed. I dare you to find an equipment that provides a power boost on the same level as Gigantiform (including trample) at 5 mana. Or try to find an equipment that gives +4/+4 and flying+first strike while costing only 4 mana total (cast + equip cost) (never mind that Angelic Destiny actually returns to your hand when the enchanted creature dies.)

So yeah, sometimes your opponent will cast Judgment Day or respond with a Volcanic Fallout, when you enchant that Invisible Stalker with a Gigantiform or Righteous Authority or any other big enchantemt. That doesn't make this strategy entirely unviable.

Just like nobody would ever claim that Dark Ritual is bad because someone's first turn Geralf's Messenger got exiled by an opponents Swords to Plowshares. That's also card disadvantage but people risk it all the time because the potential tempo gain is huge.
Minus_Prime
☆☆☆☆☆ (0.0/5.0)
Enchant creature. Enchanted creature is Overbeing of Myth.
HuntingDrake
★★★☆☆ (3.0/5.0) (1 vote)
I drafted this in casual cube with its best buddy: Invisible Stalker. Yeah, that worked pretty well.
tha_snazzle
☆☆☆☆☆ (0.0/5.0)
Nice to see General Kwanda Rosman landed on his feet after the Toran Rebellion.
Equinox523
☆☆☆☆☆ (0.0/5.0)
Amusing when played with Aeon Chronicler the turn it comes into play and can hit immediately. As previously mentioned, it's susceptible to removal like most auras, and at such a high cost, it's not likely to sneak a hit or two before the enemy can react. These are two things that Rancor handles nicely. In Limited however, where games are longer and removal more sparse, this could easily take over games. Even the ability to draw an extra card per turn is highly relevant.

I hate to bring up Rancor all the time, but the reprint of this card in a CORE set makes all the difference when judging Auras. All the flexibility, utility and threat it offers for a single Green makes it hard for anything else to compete from an efficiency and risk standpoint.
ParishInquisitor
☆☆☆☆☆ (0.0/5.0)
Two words: Hexproof Creatures. Not too much that can be done about enchantment hate, but I find creature removal makes up the larger part what people main-deck. Of course, I use this in EDH, where all forms of removal are a lot more common, but sticking it on say, an Invisible Stalker, and you can still get quite a bit of mileage out of it.

Also, any Howling Mine/Temple Bell/Kami of the Crescent Moon-type effects make this a lot more powerful.
JaxsonBateman
☆☆☆☆☆ (0.0/5.0)
@Kiro - you're certainly right, and auras are certainly playable in some situations. The thing about them though is that they're usually build-around due to their inherent card disadvantage. For example, you *have* to put it on a hexproof creature, or you *have* to Duress your opponent first to make sure they can't remove the creature anytime soon, or you *have* to have counter mana up. The thing about equipment, and why it's generally preferred, is because despite their extra mana investment (typically just the initial casting cost; the equip costs are similar to auras that provide the same effect) they don't require nearly as much building around.

As for this one - great effect, but fairly expensive. I'd rather just run an Overbeing of Myth or similar. Strong pick in limited, but you want to be fairly confident that your creature will survive for at least a turn once you cast it, in order to neutralize the card advantage. Dispel is not a bad option in this case.
blurrymadness
☆☆☆☆☆ (0.0/5.0)
As with all auras that are vulnerable, it's best on Hexproof creatures. That said, white and blue have several 1-mana counterspells to save a guy and plop this down T6 instead.

Another option is to cast this at instant speed with Hypersonic, Anticipation, Alchemist's Refuge, vedalken orrery; and with anticipation and orrery, they curve right into it.

Then it's basically a cantripping card draw aura with the fat bonus; which makes it card neutral and pretty good!
TowerDefender
☆☆☆☆☆ (0.0/5.0)
Your Storm Crow is now a Sturmgeist but better ! (okay not quite the same but near enough. Extra draw vs. combat draw). If that isn't good enough for you then try it on Ascended Lawmage
gentry89
☆☆☆☆☆ (0.0/5.0)
if i put two righteous authorities out, do I draw two cards on my upkeep? and what if they are both on the same creature?
zwconn
☆☆☆☆☆ (0.0/5.0)
Invisible Stalker makes this card a beast.
SirLibraryEater
☆☆☆☆☆ (0.0/5.0)
Make your own Overbeing of Myth?
I'm alright with this.