While blue has the most ways to put a card on top of the library for Miracle to trigger, green is the best at making mana, which means 5cc of this card is hardly an issue even without Miracle.
lorendorky
★★★★☆ (4.1/5.0)(7 votes)
Hmm, this could be some wonky tech against undying creatures who haven't already died.
majinara
★★★☆☆ (3.4/5.0)(4 votes)
Looks like a watered down decree of savergy to me. With the decree, you can pay one more and get four +1/+1 counters at instant speed, uncounterable (by normal counterspells) and you draw a card to boot. Or for the full cost you get the super version of it. While four +1/+1 counters are quite a lot, and playing that on turn two on some token you got on turn one is quite a nice play... I miss the instant part of it. Also, for five mana you normally get at least a five power creature. So except for the miracle cost, playing a five power creature instead might be more useful. Unless you run a lot of cards that use +1/+1 counters, such as triskelion.
SkyknightXi
★★★☆☆ (3.3/5.0)(6 votes)
Not to be confused with Nature's Blessing. Probably should have checked the thesaurus...Even if I only first knew the word from Everquest II, maybe Benisons of Nature?
pedrodyl
★★★★☆ (4.1/5.0)(4 votes)
Miracle infect? t1 glistener elf followed by this or Revenge of the Hunted on t2 sounds pretty good... And it the latter can't even be Mental Misstepped!
Wisdomseyes
★★★☆☆ (3.2/5.0)(3 votes)
The art: Rage curse being lifted from the wolves.
The rules: eh.
The rage of the ones looking at this set: Thety lifted the rage curse from the woves, but theyr have a whole 2 wolfir to show for it, what the heck? I mean, woves havent gotten much love in the previous sets, this is just a slap to the face to see no wolfir in here.
sonorhC
★★★★☆ (4.1/5.0)(5 votes)
I think people are seriously underestimating miracle cards. After all, most turns, you're only drawing one card anyway, in which case you're guaranteed to be able to Miracle-cast a card as soon as you draw it. And even if you're drawing two cards a turn, you've still got a 50-50 chance of being able to pay the discounted cost. The only question then is whether it's an effect that will always be useful, since you can't wait to cast it... But any green deck is pretty much guaranteed to have creatures out that would like the boost.
tcollins
★★★★☆ (4.5/5.0)(5 votes)
Don't underestimate this card! This happened during one of my matches with my {G} {W} deck at the prerelease:
I am dissapointed that the green miracle is subpar, but meh. a permament giant growth is quite good. still, Its lackluster.
nopemx6
★★★☆☆ (3.6/5.0)(4 votes)
People really berate this card for no reason... This is very useful. I like that i can stomp out undying creatures once instead of twice, and pump one or more of my creatures all for 1 mana. Even for 5 it isn't bad in green.
MANABURNWASGOOD
☆☆☆☆☆ (0.0/5.0)
It's not the best miracle card, but doubling season says hello.
Conefed
★★☆☆☆ (2.8/5.0)(2 votes)
This card was beast every time I played it in limited. At its slower price I didn't feel robbed and made good use of the distribution. The miracle felt great every single time (I had a creature). Wandering Wolf - turn 2 Miracle! - turn 3 Miracle!! - turn 4 3 minute limited game :D
lorendorky's got a pretty good idea, miracle this just before Day of Judgmenting...
dave78pdx
☆☆☆☆☆ (0.0/5.0)
Forget proliferate... Just have 4x Blessings of Nature, 4x Revenge of the Hunted, and 4x Noxious Revival. Cast Blessings or Revenge, then pay two life on your opponent's end step to put the miracle back on top of your library. Combine with 4x Garruk's Companion for a trampling good time.
Kryptnyt
☆☆☆☆☆ (0.0/5.0)
@majinara You forgot to Commander Review it as amazing in Skullbriar Stompy
If you cast this miracle or normal cast either way, with a wild defiance in play, would you get 4 triggers by selected the same creature for all 4 counters? I know it works if you spread them out for each creature, but I wanted to make sure if I targeted only 1 guy with all 4, that would be considered being targeted 4 times. Appreciate any feedback.
Card is only good in block. This won't likely see play in other formats.
Baal_Planeswalker
☆☆☆☆☆ (0.0/5.0)
This card has such awesome art.
Salient
★★★★★ (5.0/5.0)(3 votes)
Avacyn's Miracle-Gro®.
"You don't have to be an expert to create a beautiful battlefield."
EmperorAkira
☆☆☆☆☆ (0.0/5.0)
Turn 1: Joraga Warcaller Turn 2: Blessings of Nature for it's miracle cost
All elves are 5/5 to 6/6 by turn 2
iFailed
☆☆☆☆☆ (0.0/5.0)
Why doesn't green get a mythic miracle card? WURG all get an uncommon, rare, and mythic miracle each but green doesn't have the mythic.
O0oze
☆☆☆☆☆ (0.0/5.0)
gyre sage. champion of labmholt. mycoloth. so many simic/green combos!
Trickster1399
☆☆☆☆☆ (0.0/5.0)
The card itself is good but what's up with the border and the lines? Just got this card in one of the deck builders toolkit and 2 intro packs I got today.
RobertFischer
☆☆☆☆☆ (0.0/5.0)
4/5
Let's assume, for a second, that you're a mono-green deck and <3 fatties.
You're almost certainly going to top-deck this card, so you're going to have to spend a (which you've probably got to spare) in order to get 4 +1/+1 counters to distribute as you'd please. In early game, that's a major problem for your opponent, in that you just promoted your creatures out of the reach of 3 damage/-3 simple removal and chump blocking. In midgame, you've got major swing capabilities. In late game, it's a nice to have, but +4 power and toughness should be ***ing into the ocean.
And, if that's not enough, allow me to introduce you to my friends, Joraga Warcaller (if you're playing Elf tribal) and Primordial Hydra (if you've got any reasonable mana ramp).
Kirbster
☆☆☆☆☆ (0.0/5.0)
It would be pretty fun to put a counter on each of four different Phalanx Leaders.
Comments (29)
While four +1/+1 counters are quite a lot, and playing that on turn two on some token you got on turn one is quite a nice play... I miss the instant part of it. Also, for five mana you normally get at least a five power creature. So except for the miracle cost, playing a five power creature instead might be more useful. Unless you run a lot of cards that use +1/+1 counters, such as triskelion.
The rules: eh.
The rage of the ones looking at this set: Thety lifted the rage curse from the woves, but theyr have a whole 2 wolfir to show for it, what the heck? I mean, woves havent gotten much love in the previous sets, this is just a slap to the face to see no wolfir in here.
Turn 1: Plains, Midnight Duelist
Turn 2: Forest, Bladed Bracers
Turn 3: Cast Blessings of Nature for it's miracle cost making Midnight Duelist a 5/6. Another Forest, equip bracers and proceed to beat face with my 6/7 beatstick with vigilance.
Wandering Wolf - turn 2
Miracle! - turn 3
Miracle!! - turn 4
3 minute limited game :D
You forgot to Commander Review it as amazing in Skullbriar Stompy
Plus, considering how many cool pump spells there are, you don't even need to use the infect angle. For example:
T1: Treetop Scout
T2: Miracle this card, Giant Growth
(8 damage)
T3: Battlegrowth, Double Cleave
(12 damage)
Miracling this card on turn two sets you up for a very easy turn three win.
Turn 2: Forest, Champion of Lambholt
Turn 3: Plains, Blessings Of Nature, Gather the Townsfolk or what have you.
"You don't have to be an expert to create a beautiful battlefield."
Turn 2: Blessings of Nature for it's miracle cost
All elves are 5/5 to 6/6 by turn 2
champion of labmholt.
mycoloth.
so many simic/green combos!
Let's assume, for a second, that you're a mono-green deck and <3 fatties.
You're almost certainly going to top-deck this card, so you're going to have to spend a
And, if that's not enough, allow me to introduce you to my friends, Joraga Warcaller (if you're playing Elf tribal) and Primordial Hydra (if you've got any reasonable mana ramp).