Stil Five For A 5/4 With Some Ridiculous Ability And Awesome Clayish Artwork Hell See Play At Least Ill Play Him
DonRoyale
★☆☆☆☆ (1.7/5.0)(5 votes)
It's like Standstill in red for attacks. And a great EDH general to boot?
Awesome.
wolfv
★★☆☆☆ (2.0/5.0)(7 votes)
i love this card, and it makes me want them to now make an ogre tribe to go with him.
crimon149
★★☆☆☆ (2.3/5.0)(6 votes)
Absurdly good. Will easily see play and I forsee him in tourneys in R/G
Donovan_Fabian
☆☆☆☆☆ (0.7/5.0)(3 votes)
Kazuul + fumiko the lowblood and a basilisk collar, stops other aggro almost completely.
Akromar
★☆☆☆☆ (1.8/5.0)(4 votes)
Super strong red defense. Stops saprolinngs in their tracks.
TheTraitorKing
★★☆☆☆ (2.5/5.0)(9 votes)
Kazuul is your new master, so you must kneel before him!
Mode
★★★☆☆ (3.8/5.0)(8 votes)
This is great. A 5/4 five-drop which does not only provide a chump-blocker for every attacking creature unless your opponent pays plenty of mana each time, you even get decent 3/3 bodies who don't vanish! This means your opponent will only consider attacking with creatures who have stronger bodies than your Ogres or if he/she can afford to pay the mana. Kazuul will prevent you from any small creature hordes. Even flying or otherwise evasive creatures will only be declared as attackers with care. A strange red card since it's a defensive one, but the way it's achieved is actually very red because it gets that effective by menacing with offensive. It's like a red-flavored version of Ghostly Prison or Propaganda on legs. Too bad he doesn't produce Ogre Warrior tokens, though.
This guy mixed with Suicidal Charge could be a great combo especially if you have something that pumps your creatures
SocialExperiment
☆☆☆☆☆ (0.0/5.0)
Awesome ability, the only ways I can see anyone getting past this guy easily are by killing him outright, or by playing an Exalted deck and paying the 3 mana. At least, if you're playing an aggro deck.
JaxsonBateman
★★☆☆☆ (2.0/5.0)(4 votes)
It's an insanely good card. Unfortunately, as his tokens are non-fliers they lose to Eldrazi - I found this out the hard way at the pre-release when my opponent flew over for the win in 2 turns (with 4 creatures attacking each turn) despite not paying a single Kazuul-mana cost (it was pretty close though - he got me exactly to 0 on the second turn, and if somehow he had been unable to kill me outright I would've ogre-swarmed for the win).
But I digress. A very good card, and a nice reflection of the control side of red in a quite unusual way - usually red controls by burning creatures, but instead Kazuul ties up mana and makes blockers. Lack of shroud makes him just like every other strong creature without shroud - 1 path from uselessness - but he should find some spots in control orientated decks, or even other red decks for use in specific matches (it seems like he could cause major havoc in a Jund mirror, given that the best Jund spells all cost 3+ mana).
Lets see it in Extended with Fumiko and Doubling Season. Then for the spice of life and to keep those nasty little flying creatures out of the way put out the Eldrazi Monument and laugh. Turn 6 game control sounds good to me... I love this card, probly my favorite RED in the new set
Plum
☆☆☆☆☆ (0.0/5.0)
Damn this thing is good.
I'm sure people are going to try to form a mono red control deck with all the goodies red has in standard. At the very least we'll see a heavy red based control using red for their threats instead of simply burn.
Mono red would probably be too open to the plethora of removal, but UR control could get big threats out and protect them. And with red there's certainly no shortage of removal with Lightning Bolt, Burst Lightning, Searing Blaze, Volcanic Fallout and etc.
A different option is a RW stax build based around Kazuul, Lodestone Golem, Mana Barbs, and etc. Force your opponent to spend mana they don't want to and then punish them for it.
KUSHmonster
☆☆☆☆☆ (0.0/5.0)
great card to drop later on in a game once most red decks have all but stalled out and are depending on top deck wins. 5 outta 5
mdakw576
☆☆☆☆☆ (0.0/5.0)
This saved my ass in my limited games (oddly enough, every sealed tournament I played in I had this guy. I think the cards were telling me to go red every time). He stalls my opponent's attacks so well, or he screws up their tempo if they want to attack me. Whenever I get him, I can stall my opponent long enough before I draw a big bomb like comet storm, and he's got pretty good pow/toughness for his cost.
In standard this guy might show up in red control decks (maybe those running cruel ultimatum?), although I'm not sure how that will go since red isn't known for control.
FogRaider
☆☆☆☆☆ (0.5/5.0)(1 vote)
Is this red's compensation for white's baneslayer angel? Just looking at it, it seems almost as good 0_0
RyanLacoste
☆☆☆☆☆ (0.0/5.0)
this looks like a great source of defense in a standard mono-red burn deck. other than plated geopede, with terramorphic expanse to give it its landfall, of course. possible playset? if not probably three? if I'm wrong I won't be surprised, I'm not an expert on magic. but that's just my inference. feedback?
BrutalJim
☆☆☆☆☆ (0.0/5.0)
Wow, an incredible card. Basically forces your opponent to blow mana with every attack, or just not attack. If not, those ogres can form an army in no time at all.
thrallallmighty
☆☆☆☆☆ (0.0/5.0)
Yeah its wery cool card! wery good against token decs he attack you with 20 tokens you put 20 3/ ogers into play =)
CBikle
☆☆☆☆☆ (0.0/5.0)
Goes great with War's Toll. seriously, check it out.
Cheza
☆☆☆☆☆ (0.5/5.0)(4 votes)
For me, this seems like a missprint. It feels like a Nacatl War-Pride counterspell... and therefore should have been a blue mage, creating illusions. A red creature that works only during defense and including Propaganda or Mana Leak like effects???
Should have been definitely blue.
f_fivefiftyseven
★★★☆☆ (3.4/5.0)(6 votes)
Notice how Ogre's Cleaver seems to imply that Kazuul's either been eaten by the Eldrazi or killed by a elf?
stray_catz
☆☆☆☆☆ (0.0/5.0)
with rage nimbus?
goldenj
☆☆☆☆☆ (0.0/5.0)
If someone's attacking your planeswalker do you get the tokens?
Seems to be pretty brutal with Mana Barbs and even a Lust for War. Force your whinne to swing into my Wall of Omens for an initial 3 damage and then give me a 3/3 or take 3 more damage!
achilleselbow
☆☆☆☆☆ (0.0/5.0)
I like that this is essentially a hoser for Beastmaster Ascension. Won't help much though if it's already been activated.
LarsBM
☆☆☆☆☆ (0.0/5.0)
This guy is a mean beast. If your opponent can't remove him they'll think twice before attacking.. Allowing you precious time to draw and cast lots of burn. Excellent card.
The best thing about him? You can get one for a quarter.
GTGMaximo
☆☆☆☆☆ (0.5/5.0)(1 vote)
This card is ridiculous, the only problem I've ever had is versus fliers in regards to generating blockers. Even then, you still end up with a pretty heavy fighting force to retaliate with next turn!
Legendary Ogre with a funny hat? I think he escaped from Kamigawa.
KicktheCAN
★★★☆☆ (3.0/5.0)(6 votes)
The anti-Nacatl War-Pride .
blurrymadness
★★★★☆ (4.8/5.0)(6 votes)
@Kick the Can Nope! You'll get 1 3/3 token against a Nacatl War-Pride because only Nacatl War-Pride "attacks". Both effects are triggered on "attack" and the tokens put into play and attacking from Nacatl War-Pride never "attack", thus, they get a whole menagerie of tokens and you get one that MUST block. (as Nacatl War-Pride will always have 1 more attacker than you typically would have blockers. This extra token would be forced to block that lone extra.)
That said usuall Nacatl War-Pride doesn't have to attack for the win unless you fogged or something last turn. Usually it's there to wipe the board or make something dangerous and huge into something that's Unblockable, dangerous, and huge. So even if this guy worked like that, you'll still be stuck with something green and huge vs. a 3/3 you create. If it's got trample you just die like you would've.
The "anti Nacatl War Pride" is probably Lightning Bolt.
All that said this guy is pretty sweet against green or white. Against blue it'll usually be unblockable stuff, and even then if this guy is effecting their win condition a bounce or a counter will come up before he's a problem. Black will just destroy the guy and similarly with red. Green however can attack with an army they've built up all game and without something like a Bellowing Tanglewurm they can even overrun with little effect on your board position.
Best place for this guy is the back line on a "force attackers" style Fog deck I imagine. Hell, bust him out in Green/Red with Orcish Lumberjack on turn 2 for insane board control.
Jesseman
☆☆☆☆☆ (0.0/5.0)
If you had doubling season on the field, would you make two 3/3 ogre tokens and one is counterable with 3 mana while the other isn't?
Arachibutyrophobia
☆☆☆☆☆ (0.5/5.0)(1 vote)
It's Shrek!
thesilverpaladin
☆☆☆☆☆ (0.0/5.0)
@Jesseman Except that if the mana is paid, the first Ogre token doesn't spawn, which doesn't trigger Doubling Season.
tialdfswntta
☆☆☆☆☆ (0.0/5.0)
Red answer to anything involving splinter twin. trying to attack with a million deciever exarchs? too bad, i'm going to defend with an endless supply of 3/3s. fantastic card.
I've got a UR deck in which I pair this guy with a levitation to form basically an unsurmountable defence. I'll play Form of the Dragon and some pingers to take out threats. Then I use telepathy and a bunch of counterspells to save myself, and then I get to have fun with Lord of Shatterskull Pass and a few heartstones (too poor to afford training grounds). A house of cards, yes, but that's what a fun, casual johnny deck is about.
Your opponents' lands become your 3/3 Ogre tokens. Even Ajani is envious.
Fanaticmogg
★★★★☆ (4.2/5.0)(3 votes)
@f_fivefiftyseven: You can definitely see why the elves would want him dead. Even an Overrun wouldn't fully counteract this guy. On the other hand, they do have tons of mana...
The Eldrazi, on the other hand, probably wouldn't care, despite this guy spitting out chump-blockers and Annihilator bait. Partially because they already have gobs of mana, but mostly because they don't really care about anything smaller than an apartment building.
kiseki
☆☆☆☆☆ (0.0/5.0)
Offense and defense in an efficient package. Many players underestimate how much a solid defense allows you to play aggressively.
imsully2
☆☆☆☆☆ (0.0/5.0)
No one mentioned Pandemonium? You could even use Warstorm Surge.
Shadoflaam
☆☆☆☆☆ (0.0/5.0)
"FEAR MY SWAG!"
Manite
☆☆☆☆☆ (0.0/5.0)
This is an example of good control; as opposed to saying "creatures can't attack you", this card gives opponents options: Attack and pay , attack and deal with the Ogre tokens, or don't attack. If white and blue control had more cards like this, it would be less unfun to play against. Norn's Annex and Remand are steps in the right direction.
Hancocky
★★★★★ (5.0/5.0)(4 votes)
Nice to see another one of the seldom red defensive creatures. Also, the art is neat, the ogre left to him looks like a sweat baby ogre at my first view, but really, I understand why Kazuul became a tyrant because he was certainly bullied due to his size. This poor ogre is most likely one of his former evil classmate.^^ But I have one question: He is the only card who has the wording "Whenever a creature an opponent controls attacks, if you're the defending player,", both older (f.e. Hissing Miasma) and newer cards (Isperia, Supreme Judge) have the wording "Whenever a creature attacks you ,"... Why got Kazuul another wording?
rogelio
☆☆☆☆☆ (0.0/5.0)
I was playing an EDH game against a token deck. He had used Nomad's Assembly after a White Sun's Zenith the previous turn, then proceeded to rebound it the following turn. Twenty-something Cat and Kor tokens pumped with an Honor of the Pure and a Glorious Anthem against twenty-something 3/3 Ogres. The carnage was beautiful.
SunshineTheBlond
☆☆☆☆☆ (0.0/5.0)
Everything said about this guy is great. He's a defensive red card, reminiscent of great defensive enchantments like Ghostly Prison or Propoganda.
The main reason I commented is to answer Hancocky's question, about the wording on his card. Abilities in Magic that are triggered usually resolve even if whatever triggered them is no longer true. If, for example, you were attacked by a creature when you controlled Hissing Miasma or Isperia, Supreme Judge and, after the fact, the creature was either removed from combat or, in a stranger case, you are no longer the defending player they still lose 1 life or you draw a card respectively.
Kazuul, however, has an intervening "if" clause. What this means is, if the "if" clause is not true at both the beginning and the end of the trigger, it won't resolve. For Kazuul, when a creature attacks, if you're the defending player at the beginning, his ability is put on the stack. Then, when it resolves, it checks again if you're the defending player. Let's say they print some card in the future for a multiplayer format where you can force a creature to change who it is attacking before blockers are declared and you're no longer the defending player, the "if" clause is no longer true and the ability wouldn't create an Ogre or force them to pay {3}.
It's strange, to be sure, but that's the intention of the intervening "if" clause. It has to be true twice, not just for the trigger.
It might also have been just the Rules Dept. trying out something new, to see if it was more easily understood or if it played nicer with combat tricks, but I digress.
Arachnos
☆☆☆☆☆ (0.0/5.0)
Bad to the ass.
Kirbster
☆☆☆☆☆ (0.0/5.0)
Can get pretty vicious with Heat Stroke. Throw in something like Curse of the Nightly Hunt to give your opponent that little nudge, and you've got a one-sided board wipe with lasting effects.
NinStarRune
☆☆☆☆☆ (0.0/5.0)
Combos with the Keymaster.
anotherfan321
☆☆☆☆☆ (0.0/5.0)
Han***y, the likely reason was that this was a way to have Kazuul trigger when players attacked your planeswalkers without having to actually mention planeswalkers on the card.
Now of course, we have cards that kill planeswalkers at rare, so it isn't a problem just referring to them directly.
TheGigiBeast
☆☆☆☆☆ (0.0/5.0)
Another epic card for my Riku Endless Copies EDH deck (creatures that do copies of themselves).
raptorman333
☆☆☆☆☆ (0.0/5.0)
interestingly enough, uses tokens to be great against other mass token decks. play in a blue/red deck with levitation and propaganda and have fun.
Comments (66)
Awesome.
This means your opponent will only consider attacking with creatures who have stronger bodies than your Ogres or if he/she can afford to pay the mana. Kazuul will prevent you from any small creature hordes. Even flying or otherwise evasive creatures will only be declared as attackers with care.
A strange red card since it's a defensive one, but the way it's achieved is actually very red because it gets that effective by menacing with offensive.
It's like a red-flavored version of Ghostly Prison or Propaganda on legs.
Too bad he doesn't produce Ogre Warrior tokens, though.
Taunting your opponent's creatures is great fun with Kazuul!
Incite War with Fumiko the Lowblood to have a Grand Melee and your opponent will painfully see War's Toll! :D
Kresh: hey Kazuul, we are under attack
Kazuul: Yeah I know, my ogres are blocking
*large amounts of death"
Kresh: HAHAHA, I love battle
Kazuul: heehee, me too
Though the fact that he lets you attack all day long with nary a worry of defense is pretty red.
All in all, my favorite Ogre in years, my favorite red card in years, and my favorite legend in years.
He also makes beautiful music together with Fumiko the Lowblood.
Suicidal Charge. Good game.
But I digress. A very good card, and a nice reflection of the control side of red in a quite unusual way - usually red controls by burning creatures, but instead Kazuul ties up mana and makes blockers. Lack of shroud makes him just like every other strong creature without shroud - 1 path from uselessness - but he should find some spots in control orientated decks, or even other red decks for use in specific matches (it seems like he could cause major havoc in a Jund mirror, given that the best Jund spells all cost 3+ mana).
Then for the spice of life and to keep those nasty little flying creatures out of the way put out the Eldrazi Monument and laugh.
Turn 6 game control sounds good to me...
I love this card, probly my favorite RED in the new set
I'm sure people are going to try to form a mono red control deck with all the goodies red has in standard. At the very least we'll see a heavy red based control using red for their threats instead of simply burn.
We have Kazuul, Obsidian Fireheart, Siege-Gang Commander, Dragonmaster Outcast, Chandra Nalaar and plenty of other high end red threats.
Everflowing Chalice gets them out early and Pilgrim's Eye guarantees you don't miss a land drop.
Mono red would probably be too open to the plethora of removal, but UR control could get big threats out and protect them. And with red there's certainly no shortage of removal with Lightning Bolt, Burst Lightning, Searing Blaze, Volcanic Fallout and etc.
A different option is a RW stax build based around Kazuul, Lodestone Golem, Mana Barbs, and etc. Force your opponent to spend mana they don't want to and then punish them for it.
In standard this guy might show up in red control decks (maybe those running cruel ultimatum?), although I'm not sure how that will go since red isn't known for control.
wery good against token decs
he attack you with 20 tokens you put 20 3/ ogers into play =)
Should have been definitely blue.
Nope! You'll get 1 3/3 token against a Nacatl War-Pride because only Nacatl War-Pride "attacks". Both effects are triggered on "attack" and the tokens put into play and attacking from Nacatl War-Pride never "attack", thus, they get a whole menagerie of tokens and you get one that MUST block. (as Nacatl War-Pride will always have 1 more attacker than you typically would have blockers. This extra token would be forced to block that lone extra.)
That said usuall Nacatl War-Pride doesn't have to attack for the win unless you fogged or something last turn. Usually it's there to wipe the board or make something dangerous and huge into something that's Unblockable, dangerous, and huge. So even if this guy worked like that, you'll still be stuck with something green and huge vs. a 3/3 you create. If it's got trample you just die like you would've.
The "anti Nacatl War Pride" is probably Lightning Bolt.
All that said this guy is pretty sweet against green or white. Against blue it'll usually be unblockable stuff, and even then if this guy is effecting their win condition a bounce or a counter will come up before he's a problem. Black will just destroy the guy and similarly with red. Green however can attack with an army they've built up all game and without something like a Bellowing Tanglewurm they can even overrun with little effect on your board position.
Best place for this guy is the back line on a "force attackers" style Fog deck I imagine. Hell, bust him out in Green/Red with Orcish Lumberjack on turn 2 for insane board control.
Except that if the mana is paid, the first Ogre token doesn't spawn, which doesn't trigger Doubling Season.
Your opponents' lands become your 3/3 Ogre tokens. Even Ajani is envious.
The Eldrazi, on the other hand, probably wouldn't care, despite this guy spitting out chump-blockers and Annihilator bait. Partially because they already have gobs of mana, but mostly because they don't really care about anything smaller than an apartment building.
But I have one question: He is the only card who has the wording "Whenever a creature an opponent controls attacks, if you're the defending player,", both older (f.e. Hissing Miasma) and newer cards (Isperia, Supreme Judge) have the wording "Whenever a creature attacks you ,"... Why got Kazuul another wording?
The main reason I commented is to answer Hancocky's question, about the wording on his card. Abilities in Magic that are triggered usually resolve even if whatever triggered them is no longer true. If, for example, you were attacked by a creature when you controlled Hissing Miasma or Isperia, Supreme Judge and, after the fact, the creature was either removed from combat or, in a stranger case, you are no longer the defending player they still lose 1 life or you draw a card respectively.
Kazuul, however, has an intervening "if" clause. What this means is, if the "if" clause is not true at both the beginning and the end of the trigger, it won't resolve. For Kazuul, when a creature attacks, if you're the defending player at the beginning, his ability is put on the stack. Then, when it resolves, it checks again if you're the defending player. Let's say they print some card in the future for a multiplayer format where you can force a creature to change who it is attacking before blockers are declared and you're no longer the defending player, the "if" clause is no longer true and the ability wouldn't create an Ogre or force them to pay {3}.
It's strange, to be sure, but that's the intention of the intervening "if" clause. It has to be true twice, not just for the trigger.
It might also have been just the Rules Dept. trying out something new, to see if it was more easily understood or if it played nicer with combat tricks, but I digress.
Now of course, we have cards that kill planeswalkers at rare, so it isn't a problem just referring to them directly.