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Magic: The Gathering Card Comments Archive

Capricious Efreet

Multiverse ID: 189914

Capricious Efreet

Comments (46)

asmallcat
★★★★☆ (4.2/5.0) (8 votes)
Very red flavor. Playable? Probably, but not in anything but limited. Tons of fun though? You bet
MasterOfEtherium
★★☆☆☆ (2.0/5.0) (7 votes)
Kick Ass Card
SavageBrain89
★★★☆☆ (3.4/5.0) (7 votes)
Red cards always know how to have fun, it is in thier flavor after all. When you think about its enemy colors, blue and white, are typically the most boring colors that favor work and progress over fun.
God_of_Destruction
★★★☆☆ (3.3/5.0) (9 votes)
I love everything with this card... First, i love red cards...2nd, its flavor text and artwork makes u think u are a god of fire, which i really like...3rd, red represents chaos, the ability of this efreet is really chaos... Let the world burn and explode, and be the master of great destruction...
Iiory
★★☆☆☆ (2.2/5.0) (3 votes)
is it just me or this guy with the Djinny of wishes can make a hell of a presence in Izzet deck
MinorPandemic
★★★★☆ (4.1/5.0) (7 votes)
What's that? You thought you had a planeswalker? Nope.
Jenss
★★☆☆☆ (2.2/5.0) (5 votes)
i haven't experienced ANYTHING positive from this guy!! >.<

The word random is absolutely is against me xD
Bouchart
★★★★☆ (4.6/5.0) (6 votes)
Choose an indestructable nonland permanent you control, obviously.
ratrase
☆☆☆☆☆ (0.5/5.0) (7 votes)
Capricious Efreet backfired, and now i have to destroy one of my lands?
No problem, i just destroy it with magma rift in response.
FogRaider
★★★☆☆ (3.8/5.0) (4 votes)
Except it's nonland permanents, ratrase.
Destinatus
★☆☆☆☆ (1.4/5.0) (6 votes)
One of thsoe cards that makes you think, "WTF is wrong with the magic devs?" It costs FAR too much, is capable of destroying your permanents, can't target anything with shroud, has too high of P/T (in turn raising the cost), can't target lands. Why the hell is it rare? Is there a single perk to playing with this POS?
Cigarette
★★☆☆☆ (2.0/5.0) (1 vote)
Besides a nasty streak of luck I have had with him destroying 5 of my cards in a row, this card has been totally awesome.
It is great for removing pesky enchantment and equipment pieces :D
Behalter
★★★★☆ (4.0/5.0) (2 votes)
Awesome fun in multi :) So flavorful too.
mdakw576
★☆☆☆☆ (1.0/5.0) (1 vote)
one of red's only way to destroy enchantments

of course it has to be mediocre
Neutralion
★★☆☆☆ (2.7/5.0) (3 votes)
Just a good friendly Rakdosian masochist xD.
Sphagetti
★☆☆☆☆ (1.8/5.0) (2 votes)
How do you determine randomly between three things? two is easier, just a flip of the coin, but three?

It looks like great fun, but I would have like it more if it either was a 5/5, or had cost 2RR and was much smaller
Kryptnyt
★★★★☆ (4.6/5.0) (8 votes)
@spaghetti- use a 6 sided die and go 1-4/2-5/3-6 or something like that.
I think hes cool. Compare to Axegrinder Giant which is vanilla in the same color.
klauth
★★★☆☆ (3.5/5.0) (4 votes)
@ratrase: nope you can't respond to the destruction as it resolves the same time as choosing the permanent

@HairlessThoctar: maybe you mean Spearbreaker Behemoth

my take on this card is combo it with Epochrasite and Paradox Haze
Lunarblade
★☆☆☆☆ (1.2/5.0) (2 votes)
I think this should be an enchantment, not a creature...
JasonC2
★★★☆☆ (3.7/5.0) (3 votes)

Um, what if he isn't targetable when his ability triggers, and you don't have other targets available? (E.g. something gave him shroud...)
jstorrie
★★★☆☆ (3.2/5.0) (2 votes)
Quite powerful, though you'd better be packing Eldrazi spawn generators. One of the few creatures able to stare a Baneslayer Angel down - so long as your opponent doesn't wise up and try to race you, that is.
Wraique
★★★☆☆ (3.8/5.0) (2 votes)
@ jstorrie - That's a really good question. I would also like it answered. The ability isn't modal (at least I think it's not), so it's not countered by lack of a legal target.

603.3d The remainder of the process for putting a triggered ability on the stack is identical to the
process for casting a spell listed in rules 601.2c–d. If a choice is required when the triggered
ability goes on the stack but no legal choices can be made for it, or if a rule or a continuous
effect otherwise makes the ability illegal, the ability is simply removed from the stack.


It wouldn't have no legal targets, I guess it would still be able to resolve? It's a really weird one to me. If Incremental Blight were cast and there were only one creature in play, it could still resolve. I suppose the question is, is the first choice separate from the others. Like, if someone casts Feast of blood but then the target creature is Unsummoned, the Feast caster won't get four life.

Argh this is doing my head in.

One day, I'm going to have just this out, and an Emerge Unscathed waiting on the rebound. I'm going to call for a judge, and that judge's head will implode (providing pro red would make this an illegal target for its own ability).
Ameisenmeister
★★★★☆ (4.3/5.0) (3 votes)
Hey that's pure red enchantment destruction. Not even the Decree of Annihilation can deal with enchantments.
DeathDark
★★★★☆ (4.3/5.0) (3 votes)
I usually don't play red, but when I do, I have Capricious Efreet at my side.

As a fan of Black and Green, this Red card really borrows on its neighbors. Considering cards like the aforementioned Darksteel Pendant, this guy is great at blasting things out of your way. Screw attacking with him, you can just blow stuff up until all the guy has are lands. And red can take care of that, too.
Dynamic_Reversist
★★★☆☆ (3.8/5.0) (2 votes)
Fun thing to do with this guy is to choose from your permanents something no one wants to see destroyed, like an Abyssal Gatekeeper or an Akki Blizzard-Herder.
Tovaras
☆☆☆☆☆ (0.5/5.0) (2 votes)
I'm thoroughly surprised to see that nobody has mentioned targeting a permanent you will sacrifice before resolution, like an eldrazi token, mogg fanatic, or Yavimaya Elder. Or run it with stuff that wants to die, like Hatching Plans.
Elthan
★☆☆☆☆ (1.8/5.0) (4 votes)
Robface
★★★★☆ (4.0/5.0) (3 votes)
Easily usable with Darksteel Relic.
jfre81
★★★★☆ (4.0/5.0) (3 votes)
And suddenly, Darksteel Relic has a use besides metalcraft.
This gets mono red as close as possible to a way of dealing with troublesome enchantments, and could also ice a planeswalker.
Arachibutyrophobia
☆☆☆☆☆ (0.5/5.0) (3 votes)
Mode
★★☆☆☆ (2.0/5.0) (2 votes)
Horray for red (albeit expensive, unreliable and slow) enchantment removal!

Talking about enchantments, i'd probably play Hatching Plans with this.
Aaside from the multiply aforementioned Darksteel Relic.
Depending on format, Darksteel Citadel is probably a more useful target though.

Add Norin the Wary and you also get an enters-the-battlefield-trigger each turn.
(Thinking about Pandemonium or Warstorm Surge, with which the Efreet also works great.)
kiseki's idea of Homura, Human Ascendant is also nice and would suit to all these aforementioned cards.
sarroth
★★★★★ (5.0/5.0) (3 votes)
@Mode: Replace "Citadel" with "Ingot." Darksteel Citadel is a land, which can't be targeted by Capricious Efreet. But you could target Darksteel Ingot or Darksteel Plate, both good cards to run anyway.
Arcel
★☆☆☆☆ (1.8/5.0) (2 votes)
Only Red Card that can(possibly) destroy target enchantments, I love it simply for that.
Binaro
★☆☆☆☆ (1.0/5.0) (1 vote)
A red Craw Wurm with an awesome ability!
kiseki
★★★★☆ (4.0/5.0) (2 votes)
@JasonC2: as it says in the rulings, with no other valid choice, you must choose the Efreet. Note that you target your opponent's permantents, but you choose your own. The act of choosing gets around shroud.

Mogg Fanatic's and Frostling's are good, but will only work for a turn. A pair of Whitemane Lion's (or Stonecloaker's, can be used every turn. Norin the Wary is simillarly reusable. Rainbow Efreet has the double bonus of synergy AND being an efreet!

If you want your Homura, Human Ascendant to die, choose it, and don't target any of your opponent's permanents.

This is very synergistic with itself and clone effects like Spitting Image, since you can target one of your own permanents many times.

And finally, while it is strange that this can destroy enchantments, it fits the flavor, you have to jump through a hoop to be 100% sure, and it happens the turn AFTER you play this. It is a pity that they have to write "non-land" (for the flavor reason, not the mechanical reason). If they had also added "non-enchantment" it would read poorly.

Paleopaladin
★★☆☆☆ (2.2/5.0) (3 votes)
@Tovaras--because that doesn't work. There's no time between the "choosing" and the destruction. They're on the stack as one event. Look at the rulings.

EDIT: whoever voted me down is a retard and tool who needs to learn how to read. anyway I just came back here to mention that this card is largely obsoleted by
tyrant of discord
adrian.malacoda
★★★★☆ (4.0/5.0) (2 votes)
@kiseki: you do target your own permanent. The text reads, "choose target nonland permanent you control"

This makes it notable for being an instance where hexproof puts you at a disadvantage where shroud would not.
Ideatog
★★★☆☆ (3.2/5.0) (2 votes)
Check out Jalum Grifter from Unglued. Look familiar? If only Capricious Efreet had art by Phil Foglio too instead of this canned modern photoshop crap. Look at that thing- is he supposed to be menacing? He looks like he's squatting down to take a crap!
blurrymadness
☆☆☆☆☆ (0.0/5.0)
"You wish for great desctruction? I'll destroy your Mycoloth my master!"
"No.. nonono, just destroy that March of the Machines over there, I'd settle for you destroying that Goblin Piker frankly.."
"You wish for great desctruction? I'll destroy myself my master!"
"..you're clearly not getting the concept here.."

I am considering this as a good means to.. usually deal with things. Destroy effects in red are pretty neat. It would work well with Mother of Runes or similar; just give protection to the guy after this abilities' targets are on the stack. That target can still be rolled for, but can't be destroyed. It's also actually a useful card unlike Darksteel Relic
Aquillion
★★☆☆☆ (2.0/5.0) (1 vote)
Darksteel Relic is actually not the best way to use this. Even of you use an indestructible card, it can still get selected and still waste its activation for the turn.

A better choice is some way to give the permanent you control Shroud after targeting it, since (per the rulings) that just removes it from consideration while letting the rest of the ability continue as normal (meaning it must destroy one of your opponent's cards.) So if you pick one of your cards and one of your opponent's, then give your card shroud, your opponent's card will always be destroyed, and this lets you destroy one of your opponent's cards of your choice per turn.

Lightning Greaves is probably your best choice, as it costs nothing to equip, making it easy to re-equip it to this each turn. Cloak and Dagger and Whispersilk Cloak work as well.

Even with that combo, I'm of the opinion that the six mana cost is a bit steep for practical usage.
SAUS3
☆☆☆☆☆ (0.0/5.0)
@Aquillion
You would need to make it so you can equip at instant speed as well.

As for the card though, I think it's actually pretty good. I want to try it in my Tajic EDH deck because it can break stalemates and destroy problem permanents.

The cards not amazing, but it fits red, and it is pretty good.
auriscope
☆☆☆☆☆ (0.0/5.0)
This guy is actually pretty decent in my Norin the Wary. I mean, let's face it - playing mono-red EDH is basically expert mode (almost definitely the worst color identity when it comes to multiplayer), and the Efreet generally plays Norin against two enchantments (nearly impossible for mono-red to destroy).
Cloak_of_Mists
☆☆☆☆☆ (0.0/5.0)

In my head its voice is antagonistic, like he wants to destroy me too :)
Dark_Raider
★★★★★ (5.0/5.0) (1 vote)
I don't know if anyone else has said this yet, but this is just plain unfair when combined with a token and sacrifice-outlet heavy deck: according to the rulings: You target between one and three permanents as you put the ability on the stack. You don't randomly choose which one will be destroyed until the ability resolves. If one of those permanents has become an illegal target by then, you randomly choose between the remaining ones. So, say you're playing this with the standard Prossh, Skyraider of Kher deck from Commander 2013, you'll likely have one or two Kobolds lying around. There's, say, an Avenger of Zendikar on the other end of the table that you really need to die. Target a Kobold and the Avenger (and only the avenger), sacrifice the Kobold afterwards, and you'll choose randomly between... the Avenger. Wow.