Superbly destructive. I often like to see older cards get reprinted like Meddling Mage and Terminate, but I really love it when an older card is improved upon and tuned into something better; this one being an improved version of Putrefy.
ratchet1215
★★★★☆ (4.3/5.0)(7 votes)
And Putrefy was already amazing. Theoretically, this could have a drawback when you try to play it on your opponent playing a similar deck type to you...but it's going to be very, very useful far more often than not.
Darkersun
★☆☆☆☆ (1.4/5.0)(8 votes)
Its not a bad card, but it only really becomes efficent when your opponent likes to play a lot of the same stuff. It screws token decks and crap like Etherium Sculptor but otherwise relies on the repeats of your opponent's deck.
Gwythok
★☆☆☆☆ (1.4/5.0)(5 votes)
Here's a question.. Say you targeted Wall of Denial...would any other copies of Wall of Denial be destroyed?
Most of the time, it won't hit multiple things. Even when it doesn't however, it's still the ability to destroy pretty much anything that's a problem, including Planeswalkers for only 3 mana. When you get to hit multiple oblivion rings or tokens, it becomes seriously powerful.
asmallcat
★★★★☆ (4.5/5.0)(10 votes)
Considering you can't target wall of denial (it has shroud), it's not important. Now, assuming the wall of denial lost shroud somehow and other walls of denial in play didn't. then yes, they would all die becuase the 2nd part of maelstrom pulse does not target. A better way to think about this would be to think of there being 10 goblin tokens in play, one of which is enchanted with something giving it shroud. What does shard do? It prevents the permanent from being targeted by any spells or abilities. If you target any one of the other 9 goblins, is anything malestrom pulse's 2nd ability does targeting the goblin with shroud? No, it's simply looking for a characteristic of a card, in this case, it's name. Shroud does nothing against pulse's 2nd effect.
Just think if name as being just like any other characteristic. It you played a card that said "destroy all 1/1 creatures," would shroud on the goblin token save it? No, it wouldn't because there is no targeting going on. Same thing here.
frog-in-a-jar
★★★☆☆ (3.4/5.0)(7 votes)
in my opinion, best card in the set, or close. great art, and it is just insane. just too bad it's a sorcery... I'm lucky I got one in a draft.
Piechart
★★☆☆☆ (2.5/5.0)(10 votes)
HATEHATEHATEHATE. HUGELY overpowered. I was just thinking, "I should get myself some Putrefy-s" when I saw this. Now it's pointless. For a while now, I've refused to buy new cards for exactly this reason. The power level of the rares has gone up by so much that even recent cards are quickly becoming obsolete.
BrutalJim
★★☆☆☆ (2.9/5.0)(6 votes)
Indeed a incredibly powerful card, Considering the effect will most likely hardly ever be a drawback, this definitely beats Vindicate. Only wish they didn't make some cards so amazingly powerful and force me to spend a ton of money to get 4 of them.
Authw8
★☆☆☆☆ (1.2/5.0)(4 votes)
Question: Do token creatures technically have names?
Iiory
☆☆☆☆☆ (0.5/5.0)(5 votes)
against tokens,but that`s it
MasterOfEtherium
★★☆☆☆ (2.6/5.0)(4 votes)
TOKEN ELIMINATOR
mkniffen
★★★★☆ (4.7/5.0)(7 votes)
this card wrecks white weenie and time sieve every time.
Nighthawk42
☆☆☆☆☆ (0.0/5.0)
Desert Twister was playable at 6 mana in Type II way back. This is better (except for land) for 3 mana.
With it there is little need to main deck Naturalize and that is already a great spell.
Only limiting factor is that it requires both black and green.
darkfury
☆☆☆☆☆ (0.0/5.0)
this, and a way to make one of your opponents basic lands a non-land card
EnV
☆☆☆☆☆ (0.0/5.0)
I hope you all realize that this card is 22 dollars EACH.
Cathaldus
★★★☆☆ (3.5/5.0)(1 vote)
Is this card extremely powerful? Obviously.
Is it over-powered, though? I don't think so.
Putrefy was an instant, this is a sorcery. Putrefy killed regenerators for good, this gives them the option to regenerate. This hits more kinds of things, and potentially more things (but at the same time, killing an opponent's permanent could mean killing off your own as well). It's a fair alternative to Putrefy (and definitely fair as a rare). The added power of the card in some ways is fairly tempered by its added drawbacks in others.
s0phocles
☆☆☆☆☆ (0.0/5.0)
If your opponent has a beast made by garruk and a beast made by rampaging baloths, does this kill both of them? They're both called "Beast Tokens" evidently despite different power/toughness
U-caster
☆☆☆☆☆ (0.0/5.0)
Wow. I can imagine playing this on a hellkite. That would be a game-winner right there.
SocialExperiment
★★★★☆ (4.8/5.0)(10 votes)
At its worst, this thing still insta-kills any permanent that isn't indestructible or shrouded. Three mana to nuke a Planeswalker is a pretty good deal.
Imura
★★★★☆ (4.2/5.0)(4 votes)
Mirrorweave anyone? Not sure if it'll work, but it'd be hilarious to watch everything die.
Orim-s_Thunder
★★★★☆ (4.9/5.0)(12 votes)
"Just" a Vindicate without the forbidden land destruction, but it also deals with tokens. The Echoing of the effect is likely not very relevant.
It's a nice slick way to sneak Planeswalker destruction in. Black and green are probably the colors that can't deal with the new card type the most. Red has burn; White's been getting temporary exiling of permanents; Blue has counters as always. Green and Black have to 'resort' to combat damage, but they've been getting their own answers too.
Since there are already ways to deal with token decks, I like how this card can target just about anything, sort of a catch all. In the same way however, I wouldn't include more than a few in a deck because the times where it acts as more than a doomblade are situational. Unless you get one of these in a booster they are also very expensive to buy as singles, vs. a jund charm for token removal. I run a number of singletons as I don't need a specific creature for my win condition, so to my decks maelstrom pulse exchanges 1 card per 1 card, its the board sweepers that I care more about.
A fun trick, mirrorweave + maelstrom pulse, destroy all creatures in play.
JasonC2
☆☆☆☆☆ (0.0/5.0)
Question was asked - "If your opponent has a beast made by garruk and a beast made by rampaging baloths, does this kill both of them?" Answer, yes it does. They are named "beast" and it doesn't care where they came from or how big they started, or any counters added to them later. They all go. One of the reasons this is a powerful card.
In Worldwake, they came out with a new green sorcery that makes one 1/1 snake, one 2/2 wolf, and one 3/3 elephant, that neatly avoids the usual problem tokens of all kinds have with this card.
mdakw576
★★★★☆ (4.0/5.0)(1 vote)
This card is ridiculous. It should've costed 1 more mana. Or make it 2 more mana and make it an instant.
I mean, compared to putrefy... being a sorcery instead of an instant is a bad thing, but in most cases removal can be done on your turn (usually to kill a blocker or something). Unless the creature you want to nuke has haste, it's not really a HUGE deal.
Regenerating isn't a big problem either since most cards now lack it anyway.
However, this can kill enchantments/planeswalkers while putrefy can't, and if your opponent has tokens, or just more than one copy of something in play, this easily gives you huge card advantage.
zinsavage123
☆☆☆☆☆ (0.0/5.0)
cant go wrong with this card. One of my favorites. This gets rid of decks full of 4xcopies/playsets of any annoying cards.
spectermonger
☆☆☆☆☆ (0.0/5.0)
Worse comes to worse, use it to nuke those Abyssal Persecutors you loaded up your field with...kill em dead. Take out multiple tarmogoyfs...other scary Legacy creatures...etc. Of course, there are the tokens as well...this is just a great card. How many cards allow you to take out the tokens AND the token generator?
syrazemyla
☆☆☆☆☆ (0.0/5.0)
Have _____ change its name to Plains or something and use it to nuke your opponent's lands.
markarmor
★★☆☆☆ (2.0/5.0)(1 vote)
This is a great card for the colors. Most G/B decks should have at least one.
Guntz1092
☆☆☆☆☆ (0.0/5.0)
ha..haha...heh....this card is just silly
Aun
★★★★☆ (4.0/5.0)(1 vote)
wotc really needs to slow down magic a bit, Standard is already like extended
I wont let you destroy my Oblivion Rings...I cast Deprive/Negate. We don't want to see those freakin creatures again. lol
Aradimar
★★☆☆☆ (2.8/5.0)(3 votes)
costs so much money to buy these but it really is a great card, take out your naturalize and add these in case your enemy doesn't use artifacts or enchants, take out your doom blade in case your fighting a black deck, allows you to take out planeswalkers which neither of the aforementioned cards could. And to top if off, if the card is a mainstay of the deck your playing and they have multiple copies out you get to destroy them all with one casting
lufia22
★★★★☆ (4.1/5.0)(5 votes)
Rarely do I meet a GB card I don't like.
efletcher
★★☆☆☆ (2.6/5.0)(6 votes)
you cast a bloodbraid elf? Oblivion ring!
you cast a broodmate dragon? Oblivion ring!
you cast Maelstrom pulse...
Why print this? Actually take a moment and think of how many cards/abilities this takes care of, and you should begin to understand why this shouldn't have been made.
DacenOctavio
★★★★☆ (4.9/5.0)(5 votes)
This solves so many problems.
Superllama12
★★★★☆ (4.9/5.0)(5 votes)
Would be nice to have this in standard now with stupid Squadron Hawk pecking everyone to death
TheDonMega
★★★☆☆ (3.0/5.0)(2 votes)
Hands down one of the best cards EVER.
Sironos
★★★★☆ (4.5/5.0)(2 votes)
who is not rating this 5 stars? Best removal card next to vindicate, I actually prefer this.
SolidSoldier
★★★★☆ (4.8/5.0)(8 votes)
Hey, what's up Vindica-!... Oh, Maelstrom Pulse! Sorry, you looked like someone else I knew.
yyukichigai
☆☆☆☆☆ (0.0/5.0)
Yes, I do believe I'll take this over a Vindicate almost any day. Even though it won't kill lands, the "destroy everything with the same name" effect is potentially as useful as the main effect itself, exponentially so in multiplayer games.
Obviously, Vindicate would come more in handy in any deck already running W/B, but if I was splashing to give my deck better removal coverage this would be the card I'd splash for.
j_mindfingerpainter
☆☆☆☆☆ (0.0/5.0)
Hey there Essence of the Wild.
Shadoflaam
★★☆☆☆ (2.9/5.0)(4 votes)
Heh-heh-heh-muahahahaha....
_____, naming it either Island, Forest, Plains or Mountain. UN DECK AWAAAAAAY
Between this, Beast Within, Putrefy, Krosan Grip and (God forbid it) Damnation, there isn't a single thing black/green decks should have trouble dealing with. Even if you say counterspells, black has the whole suite of Duress-type discard spells, which should give you a fair shot at taking away their control before they get to use it. Your win condition? Thornling and Obstinate Baloth seem like solid bets.
joker53
☆☆☆☆☆ (0.0/5.0)
I like how in the defined color pie, green gets to destroy non-creature permanents (Bramblecrush), and black is good at dealing with creatures (Murder). They however left lands aside from that card. Red is now the color of land destruction, so I would love a future card with cost RGB rather than 1GB, and that dealt with all kinds of permanents. A three-colored vindicate!
psychichobo
★★☆☆☆ (2.5/5.0)(1 vote)
@joker53: You might be thinking of Violent Ultimatum... admittedly a smaller version though.
yousquiddinme
☆☆☆☆☆ (0.0/5.0)
I would Clone their creature with Hexproof, then Maelstrom Pulse my own guy to kill them both. The 'all other permanents' clause doesn't target.
SeriesOfTubes
☆☆☆☆☆ (0.0/5.0)
I can't decide which is more awesome, this or vindicate. This, which has the potential to ruin entire decks, or that, which also doubles as a sink hole.
Damn it. I might have to run 3 colors.
patronofthesound
☆☆☆☆☆ (0.5/5.0)(1 vote)
Due to the frowned upon nature of land destruct and the potential to hit multiple targets, I deem this card as or better than vindicate.
lostprophet912
☆☆☆☆☆ (0.0/5.0)
"Hello, I see you are playing your token deck"
Lifegainwithbite
★★★★★ (5.0/5.0)(1 vote)
Vindicate is still better in my opinion but it's also far more expensive (moneywise) and not modern legal.
@Patronofthesound: Just because people don't like land destruction doesn't mean it's not tremendously powerful and useful especially in competitive environments. You can land screw your opponent, destroy an annoying land that would otherwise cost you like Wasteland or use combos like recursion effects (Eternal Witness + Deadeye Navigator will let you Vindicate as much as you have the mana for) to keep getting Vindicate back and slowly destroy all your opponents' lands.
Comments (61)
Say you targeted Wall of Denial...would any other copies of Wall of Denial be destroyed?
Most of the time, it won't hit multiple things. Even when it doesn't however, it's still the ability to destroy pretty much anything that's a problem, including Planeswalkers for only 3 mana. When you get to hit multiple oblivion rings or tokens, it becomes seriously powerful.
Just think if name as being just like any other characteristic. It you played a card that said "destroy all 1/1 creatures," would shroud on the goblin token save it? No, it wouldn't because there is no targeting going on. Same thing here.
great art, and it is just insane.
just too bad it's a sorcery...
I'm lucky I got one in a draft.
With it there is little need to main deck Naturalize and that is already a great spell.
Only limiting factor is that it requires both black and green.
Is it over-powered, though? I don't think so.
Putrefy was an instant, this is a sorcery. Putrefy killed regenerators for good, this gives them the option to regenerate. This hits more kinds of things, and potentially more things (but at the same time, killing an opponent's permanent could mean killing off your own as well). It's a fair alternative to Putrefy (and definitely fair as a rare). The added power of the card in some ways is fairly tempered by its added drawbacks in others.
It's a nice slick way to sneak Planeswalker destruction in. Black and green are probably the colors that can't deal with the new card type the most. Red has burn; White's been getting temporary exiling of permanents; Blue has counters as always. Green and Black have to 'resort' to combat damage, but they've been getting their own answers too.
this is the first thing I ban with meddling mage if my opponent seems to be using jund colors
A fun trick, mirrorweave + maelstrom pulse, destroy all creatures in play.
Question was asked - "If your opponent has a beast made by garruk and a beast made by rampaging baloths, does this kill both of them?" Answer, yes it does. They are named "beast" and it doesn't care where they came from or how big they started, or any counters added to them later. They all go. One of the reasons this is a powerful card.
In Worldwake, they came out with a new green sorcery that makes one 1/1 snake, one 2/2 wolf, and one 3/3 elephant, that neatly avoids the usual problem tokens of all kinds have with this card.
I mean, compared to putrefy... being a sorcery instead of an instant is a bad thing, but in most cases removal can be done on your turn (usually to kill a blocker or something). Unless the creature you want to nuke has haste, it's not really a HUGE deal.
Regenerating isn't a big problem either since most cards now lack it anyway.
However, this can kill enchantments/planeswalkers while putrefy can't, and if your opponent has tokens, or just more than one copy of something in play, this easily gives you huge card advantage.
you cast a broodmate dragon? Oblivion ring!
you cast Maelstrom pulse...
FFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK
Obviously, Vindicate would come more in handy in any deck already running W/B, but if I was splashing to give my deck better removal coverage this would be the card I'd splash for.
_____, naming it either Island, Forest, Plains or Mountain. UN DECK AWAAAAAAY
This, which has the potential to ruin entire decks, or that, which also doubles as a sink hole.
Damn it. I might have to run 3 colors.
@Patronofthesound: Just because people don't like land destruction doesn't mean it's not tremendously powerful and useful especially in competitive environments. You can land screw your opponent, destroy an annoying land that would otherwise cost you like Wasteland or use combos like recursion effects (Eternal Witness + Deadeye Navigator will let you Vindicate as much as you have the mana for) to keep getting Vindicate back and slowly destroy all your opponents' lands.