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Magic: The Gathering Card Comments Archive

Magus of the Jar

Multiverse ID: 126287

Magus of the Jar

Comments (22)

DarkbladeWraith
★★★☆☆ (3.3/5.0) (5 votes)
Magus of the Jar + Megrim + Underwrld Dreams. Can kill everyone at the table by the 6th turn (or earlier, if you can Haste your creatures) unless they have highly dedicated life-gaining decks. The look on their face? Priceless!
Megrimage
★★★☆☆ (3.4/5.0) (4 votes)
magus of the jar, megrim, underworld dreams or better yet... dark ritual,magus of the jar, megrim, megrim, animate dead, and you can kill everyone on turn 1 or 2.. if you can get magus in the graveyard... sounds like an idea.
HairlessThoctar
★★★☆☆ (3.5/5.0) (8 votes)
So Memory Jar not being an artifact makes it less broken?
That's messed up.
Omenchild
★★★☆☆ (3.2/5.0) (3 votes)
Wow, Memory Jar has to be combo'd to be useful now? What hath you done Wizards, WHAT HATH YOU DONE!?
GrimjawxRULES
★★★★☆ (4.1/5.0) (6 votes)
The reason why Magus is less broken than the Memory Jar is because now you have to splash in order to run the Magus. With the Memory Jar, you could run an all-black deck with the Jar as win condition - Underworld Dreams is a tough card to cast in a multicolor deck, even if it's only two colors. Memory Jar avoids the headache of sitting with the wrong mana, because you can simply play 24 swamps without worrying about colored mana symbols.
Also, the Jar doesn't have summoning sickness as opposed to the Magus, which means that the jar can give you a 5th turn (or earlier) kill with Underworld Dreams and Megrim, while you have to wait an additional turn for the Magus to go off, essentially giving your opponent an entire turn to kill it with burn and removal.
zk3
★★★★☆ (4.9/5.0) (5 votes)
Can't be tinkered, can't sacrifice the turn it comes into play.
nibelheim_valesti
★★★★★ (5.0/5.0) (6 votes)
"can't sacrifice the turn it comes into play"

+1
TheSuperbloop
★★☆☆☆ (2.0/5.0) (1 vote)
I don't like it, for some strange reason. Never liked Memory Jar, either, although I know its powerful. At least that one was colorless...

Can't say its terrible, though.
high_tide_niv
★★★★☆ (4.0/5.0) (4 votes)
aw but you cant use dream halls with memory jar. kiki jiki likes it
ubii
★★★★☆ (4.3/5.0) (5 votes)
I like how you actually summon the guy just to get the broken jar now xD

It's also funny to be able to see death coming one turn ahead this way =D yay!
penatbater
☆☆☆☆☆ (0.0/5.0)
Somehow I think this is a bit better than memory jar. Coz at least here, the rule says "at end of turn" whereas memory jar says "at the beginning of the next end step". Maybe someone could explain it to me better, but the way I understood this card at least, is that i can activate its ability at the second main phase, cast any thing i want, then proceed to the end of turn phase where the opponent has no ability to play his cards (except instants).
Jaz.
★★★☆☆ (3.0/5.0) (2 votes)
Let's revisit this for a second:

Absolutely disgusting with Consecrated Sphinx

"Well, you draw 7, I'll draw 14." It's just gross card advantage at that point. You can insert your choice of other cards to throw into the mix as to why you'd want to draw that much on a whim.
Lavrant
★★★★☆ (4.2/5.0) (4 votes)
This gets weird when you have more than one in play.
Sleazebag
★★★☆☆ (3.0/5.0) (2 votes)
A few days ago I made my first EDH deck. I built it around Niv-Mizzet, the Firemind. The first time I played the deck, I got out a Minion Reflector copied a Magus of the Jar and sacrificed both. Death by card-draw! I couldnt have done this with a Memory Jar! Then again.. we have Prototype Portal for that...
nimzo
★★★★☆ (4.3/5.0) (5 votes)
With Teferi, Mage of Zhalfir giving it flash, Vedalken Æthermage tutoring it, and Stonybrook Banneret accelerating it, I think this Magus is very interesting, in combination with Megrim, but also with Madness card, especially Conflagrate and cheapest one (Call to the Netherworld, Big Game Hunter,Fiery Temper). The Flashback discarded card can be reused too, and the sub-type Wizard is an important part of the Morningtide set... So, Memory Jar is certainly a very powerful card, but this one, in this context, is very good too, and surely a 4/5 stars card...
dberry02
★★☆☆☆ (2.8/5.0) (2 votes)
This is actually better in my Experiment Kraj Commander deck than Memory Jar is. I'm able to tutor for it more efficiently with cards like Vedalken AEthermage, Fauna Shaman, Primal Command, and Chord of Calling. It's also a Wizard and combos with my Azami, Lady of Scrolls. Summoning Sickness isn't too much of a problem for me since I'll be flashing it in play at the end of my opponent's turn with either Chord of Calling or Teferi, Mage of Zhalfir. Unfortunately, I can't really do that with Memory Jar since my deck isn't artifact oriented. (no Tinker, Tezzeret or other artifact tutor)

So I guess what I'm saying, overall, is that you can make this card sing in the right deck. 4.5/5

PS. Consecrated Sphinx, lol
DarthParallax
☆☆☆☆☆ (0.0/5.0)
I'm somewhat shocked they actually printed this one. Though I understand the point about color splashing and Underworld Dreams, it still seems...dangerous. LoL, I would pay gold to see what people's reaction to Jin-Gitaxias the Core Augur would have been, back in the day. At least nobody here is fool enough to doubt or not recognize that 'draw seven cards' means ass-kickery. Some of the other Maguses are getting a bad rap from history n00bs.

Memory Jar, Time Spiral, Timetwister, Jin-Gitaxias, Time Reversal and Magus of the Jar are absolutely OFF THE M*THRF*CKN WALL with Consecrated Sphinx. Consider one Memory Jar. You are ALREADY drawing 14, playing it naturally. Then your opponent draws 7. Then you draw 14 more from Sphinx. Nuts-bonkers is what it is. I don't think that any two of these strung together with Consecrated Sphinx yields anything less than drawing your deck, even in EDH.
penguinmage25
☆☆☆☆☆ (0.0/5.0)
it looks like he is eating a towel
Shabroky
☆☆☆☆☆ (0.0/5.0)
I need something cleared up for me: if I activate two copies of this in the same turn, I understand that the second one makes me exile the hand drawn from the first one, but when I reach the end step, do I discard EVERYTHING I drew from both of them? Or do I get to keep what was exiled from the first one?

Also, when I activate the ability (on any number of them), do we draw simultaneously? What if I have Jace's Erasure out?
Dreznin
☆☆☆☆☆ (0.0/5.0)
@Shabroky - If my understanding is correct, the order which you choose to have their end of turn effect resolve would determine what you keep as your hand in the end. If you have the first Magus hit the stack first (meaning the second resolves first), then the second one would have you discard your hand, give you back the cards you drew from the first, then the first one would make you drop that hand and you would get back your original hand.

If you do it where the second goes on the stack first and the first one resolves first, then you would get back your original hand, then discard it to the second Magus's ability, then you would get back the cards you drew when you activated the first Magus and that would be your new hand. Keep in mind, the order determines which hands both you and your opponents keep, so this second option would give your foe(s) have a full hand of 7 cards as their turn begins.

As for Jace's Erasure, when the ability of the Magus resolves, each player gains the effect at the same time, so your opponent would draw their cards before the Erasure is triggered (since you both draw 7 cards as the effect and it isn't until you draw that the Erasure triggers), though it would trigger 7 times.



As for the issue of having to splash for Magus... with the new Undying Evil, blue/black just made him even nastier!
Kryptnyt
★★★★☆ (4.8/5.0) (4 votes)
I've got a jar of dirt!
I've got a jar of dirt!
I've got a jar of dirt!
And guess what's inside it!
Missile_Penguin
★★★★★ (5.0/5.0) (5 votes)
Every card in Time Spiral was a throwback to at least one previously printed card.

This card references Memory Jar and is part of the "Magus" super cycle of rare creatures. The cards in Time Spiral all reference one of the most powerful artifacts ever; the others are Magus of the Candelabra, Magus of the Mirror, Magus of the Disk, and Magus of the Scroll.

The Planar Chaos part of the cycle focuses on powerful lands: Magus of the Tabernacle, Magus of the Bazaar, Magus of the Coffers, Magus of the Arena, and Magus of the Library. The Future Sight part of the cycle focuses on powerful enchantments: Magus of the Moat, Magus of the Future, Magus of the Abyss, Magus of the Moon, and Magus of the Vineyard.

Memory Jar has the dubious distinction of being the only card in Magic's history to be pre-emptively banned in a format before it was even released!