Wacky if you play a double land and then this you then have 2 double lands without bringing a land to your hand twice.
Elysiume
★★☆☆☆ (2.5/5.0)(4 votes)
Why would you ever want to not copy a land in play? I'm confounded as to why that ruling was even necessary.
That said, it's pretty cool. It's pretty much insanely flexible after turn 6 or so when there is a good variety of lands out.
Guest57443454
★★★☆☆ (3.7/5.0)(3 votes)
That ruling is necessary for corner cases...
Mode
★★★☆☆ (3.9/5.0)(5 votes)
It's already a good card, yet it would be quite awesome if it came into play untapped...maybe too useful then, though.
I guess one of the best lands that combines with this card is Cloudpost. It enters tapped anyways and given that there's at least already one cloudpost outside you'll be effectively able to run 8 Cloudposts.
And it should not be forgotten that you can target an opponent's land as well, this might also be handy from time to time.
Thaviel, you're wrong by the way. When you copy something, this includes the cip / "enters the battlefield" trigger. That is, if you copy a lair (e.g. Crosis's Catacombs) or one of the common Ravnica duals (e.g. Boros Garrison), you'll have to return another land as usual.
Concerning corner cases: there's an example stated in the ruling section of this card: 10/15/2006: Cornered Market won’t prevent Vesuva from being played (unless there’s a Vesuva in play copying nothing), since you play it before it becomes named something else. And/or given that you have something like Joiner Adept on your side, you'll preferably want Vesuva to come into play untapped.
Megrimage
★★★☆☆ (3.5/5.0)(2 votes)
good for strip mine, mishra's factory, so many to mention. I love the card.
Gwafa_Hazid
★★★★☆ (4.4/5.0)(8 votes)
Also: can be good for hosing legendary lands. :D
gongshowninja
☆☆☆☆☆ (0.0/5.0)
Great with Flagstones of Trokair, then you get to look for two plains. Not a bad way to thin the deck a little bit.
MTGFreak
★★★★☆ (4.7/5.0)(8 votes)
64 colorless mana when combined with Cloudpost, that puts Urzatron to shame.
ArtBell
★★★★☆ (4.0/5.0)(7 votes)
Why the hell is everything italicized? Neat card.
brunsbr103
★★★★☆ (4.3/5.0)(9 votes)
i guess the italicized text is just another power of vesuva
Omenchild
☆☆☆☆☆ (0.5/5.0)(1 vote)
BREAK THE TRADITION
Ameisenmeister
★★★☆☆ (3.9/5.0)(4 votes)
Wtf?! I don't believe that this can give domain 6. I think when you copy a basic plains it will be a tapped basic plains and nothing more.
CadaverousBl00m
★★★☆☆ (3.9/5.0)(5 votes)
To answer some questions... - Doesn't give Domain 6. It's a copy of a basic land, so for Domain's purposes, it is one of the five types. - When would you not want to copy a land? When there is no land to copy and you're discarding otherwise, I guess.
Otherwise, for those who've never run a playset of Vesuva with a playset of Cloudpost before,do it. It's brilliant fun. Also very, very good with Crucible of Worlds and a whole bunch of lands that sacrifice (e.g. Strip Mine, fetches, Horizon Canopy, Quicksand...).
Belz_
★★★★☆ (4.2/5.0)(7 votes)
How in the blue hell did those people think it would give domain 6 ? Sheesh. People just make up rules as they go.
Kelrath
★★★★☆ (4.3/5.0)(7 votes)
One good reason not to copy a land is if you have something like Urborg, Tomb of Yawgmoth in play and you need a land to come into play untapped.
nammertime
★★★☆☆ (3.0/5.0)(2 votes)
While combining this card with Cloudpost is a good way to generate tons of mana, it's still not as fast as Urzatron, even if it can generate more mana in the long run.
With four Vesuva and four Cloudposts, that's only eight lands to draw from your deck, and Vesuva also comes into play tapped. To fetch them, you could use four Expedition Maps, but that still means you've got less chances of drawing any of the cards you need in your hand than if you ran four of each of the Urzatron (Urza's Mine, Urza's Power Plant, Urza's Tower).
Let's also say that you have a Vesuva in hand and no Cloudposts. It's slow and will come into play tapped as another land, not to mention if you had two Cloudposts in play (with some luck), it would come into play tapped and not give you that three extra mana, though you could play some mid-range card faster.
Meanwhile, with two differing Urza lands in play, playing the third one (drawn or fetched) will give you seven instant mana to use. Playing that fatty one turn sooner (at the cost of not playing a mid-range card earlier) usually makes a big difference.
That being said, this land is pretty good. I'm not trying to diss it or anything, but more just trying to defend Urzatron's capabilities.
- Legendary land destruction
- 64 mana with 7 other "Cloudpost"s
- Another Urza's Tower - More Strip Mine - "Ha ha ha, now I have two of the same non-basic land in EDH! I am the greatest!"
- NOT Domain 6
- Another Island (Who wouldn't want that?)
- An untapped nothing (Just what everyone needed!)
- Avoids Cornered Market - 5 Mishra's Factorys
- And the most important task of all:
Italization.
thatoneguyiknow
★☆☆☆☆ (1.0/5.0)(3 votes)
in 2 turns or the 8 and then just 1 extra mana....u can hard cast 4 Emrakul, the Aeons Torn and get 4 extra turns....that means a possibilities....u can then get out Spawnsire of Ulamog and use its ultimate ability and get in like 4 more Emrakul, the Aeons Torn and get 4 more turns....so u will have 8 turns in a row with 8 Emrakul, the Aeons Torn attacking for 120 a turn and annihilate 48 perminates a turn and killing off anything else if your opponents even have anything left after that. Talk about death. ***Side note.... you could also toss in just one It That Betrays so you can take their permanets and then do more damage. Talk about adding injury to insault!!
This literally destroys Urzatron :P (Bye bye legendary academy)
Wyldblayde
★★★☆☆ (3.7/5.0)(3 votes)
@ thatoneguyiknow
You do realize that Emrakul, the Aeons Torn is legendary, don't you? If you cast 4 of them then you don't have any to attack with, although you would still get 4 extra turns as per the card's triggered ability. If you really want to swing with 8 Emrakul, the Aeons Torn, maybe you should look at Mirror Gallery.
Back to Vesuva, awesome land, one of my favorites--gives you anything you need even if you didn't need it. Still my favorite use is nuking annoying legendary lands that you can't foresee playing against. Tolarian Academy? Goodbye. Karakas? Adios. etc., etc.
Dr.Pingas
★★★☆☆ (3.7/5.0)(3 votes)
@superlama, stop talking. There is no such thing as Domain 6, even with pink mana, because there simply are ONLY 5 basic land types. No matter how awkward you try to be about it, you can't turn a card into something that doesn't exist.
If you choose to copy Lotus Vale, you still have to sacrifice two untapped lands.
Dragon_Nut
★★★★☆ (4.2/5.0)(2 votes)
It'll work with Lotus Vale because it doesn't become a copy after it's already hit play. By the time it's a Lotus Vale, EtB triggers have already gone off, so you won't have to sacrifice the lands.
DarthParallax
★☆☆☆☆ (1.7/5.0)(3 votes)
This is another 'to watch' card for From the Vault: Realms. So far, Thawing Glaciers is technically the only one we know is 'in'.
Urborg Tomb of Yawgmoth and Eye of Ugin are pretty darn safe to assume though.
Paleopaladin
★★☆☆☆ (2.0/5.0)(3 votes)
Guys, I cleaned up the mass italicization on this page. I'll report the bug on the gatherer forums sometime. I know what keeps happening...
Lord_Sauron
★★☆☆☆ (2.8/5.0)(2 votes)
I'm trying to see the advantage.
It takes away your "play one land a turn", so that you can't play mana-land. It comes into play tapped. You could destroy another legendary land, but Wasteland is more flexible. You can use it to copy another non-basic land, but via Crop Rotation you can do the same thing without wasting your possibility to play land. So you can copy the land of your opponents? That will not often bring what you need.
Perhaps you'll have to play this in combination with an Urborg, Tomb of Yawgmoth? That would always leave you with the option to choose for mana or copying.
I'm not so convinded therefore...perhaps nice to play in Vintage?
Goatllama
☆☆☆☆☆ (0.0/5.0)
Okay, so this place isn't a plane, but which plane is it on? Or perhaps it transcends planes and there is a 'Vesuva' on every plane. Very intriguing card, and incredibly well-designed.
S-r-ex
☆☆☆☆☆ (0.0/5.0)
@Goatllama: Vesuva is an island on Dominaria. See Isle of Vesuva.
Missile_Penguin
★★★★★ (5.0/5.0)(1 vote)
Each Time Spiral card was an homage to at least one previously printed card.
The card represents the ancestral homeland of Dominaria's shapeshifters, first seen on Vesuvan Shapeshifter. Later, the land was given its own plane card in Planechase: Isle of Vesuva
emetz1
☆☆☆☆☆ (0.0/5.0)
What about breaking library of alexandia even more by copying it?
ParishInquisitor
☆☆☆☆☆ (0.0/5.0)
@Lord_Sauron: A lot of people use it in singleton formats like EDH, to get an extra copy of whatever non-basic land they prefer. Heck, that's where I would use it, assuming I can ever afford to buy a couple copies.
It's a pretty neat land, and certainly powerful. Anyone know what would happen if you copied the new Thespian's Stage with this?
Comments (37)
That said, it's pretty cool. It's pretty much insanely flexible after turn 6 or so when there is a good variety of lands out.
I guess one of the best lands that combines with this card is Cloudpost. It enters tapped anyways and given that there's at least already one cloudpost outside you'll be effectively able to run 8 Cloudposts.
And it should not be forgotten that you can target an opponent's land as well, this might also be handy from time to time.
Thaviel, you're wrong by the way. When you copy something, this includes the cip / "enters the battlefield" trigger. That is, if you copy a lair (e.g. Crosis's Catacombs) or one of the common Ravnica duals (e.g. Boros Garrison), you'll have to return another land as usual.
Concerning corner cases: there's an example stated in the ruling section of this card:
10/15/2006: Cornered Market won’t prevent Vesuva from being played (unless there’s a Vesuva in play copying nothing), since you play it before it becomes named something else.
And/or given that you have something like Joiner Adept on your side, you'll preferably want Vesuva to come into play untapped.
- Doesn't give Domain 6. It's a copy of a basic land, so for Domain's purposes, it is one of the five types.
- When would you not want to copy a land? When there is no land to copy and you're discarding otherwise, I guess.
Otherwise, for those who've never run a playset of Vesuva with a playset of Cloudpost before,do it. It's brilliant fun.
Also very, very good with Crucible of Worlds and a whole bunch of lands that sacrifice (e.g. Strip Mine, fetches, Horizon Canopy, Quicksand...).
With four Vesuva and four Cloudposts, that's only eight lands to draw from your deck, and Vesuva also comes into play tapped. To fetch them, you could use four Expedition Maps, but that still means you've got less chances of drawing any of the cards you need in your hand than if you ran four of each of the Urzatron (Urza's Mine, Urza's Power Plant, Urza's Tower).
Let's also say that you have a Vesuva in hand and no Cloudposts. It's slow and will come into play tapped as another land, not to mention if you had two Cloudposts in play (with some luck), it would come into play tapped and not give you that three extra mana, though you could play some mid-range card faster.
Meanwhile, with two differing Urza lands in play, playing the third one (drawn or fetched) will give you seven instant mana to use. Playing that fatty one turn sooner (at the cost of not playing a mid-range card earlier) usually makes a big difference.
That being said, this land is pretty good. I'm not trying to diss it or anything, but more just trying to defend Urzatron's capabilities.
- Legendary land destruction
- 64 mana with 7 other "Cloudpost"s
- Another Urza's Tower
- More Strip Mine
- "Ha ha ha, now I have two of the same non-basic land in EDH! I am the greatest!"
- NOT Domain 6
- Another Island (Who wouldn't want that?)
- An untapped nothing (Just what everyone needed!)
- Avoids Cornered Market
- 5 Mishra's Factorys
- And the most important task of all:
Italization.
***Side note.... you could also toss in just one It That Betrays so you can take their permanets and then do more damage. Talk about adding injury to insault!!
You do realize that Emrakul, the Aeons Torn is legendary, don't you? If you cast 4 of them then you don't have any to attack with, although you would still get 4 extra turns as per the card's triggered ability. If you really want to swing with 8 Emrakul, the Aeons Torn, maybe you should look at Mirror Gallery.
Back to Vesuva, awesome land, one of my favorites--gives you anything you need even if you didn't need it. Still my favorite use is nuking annoying legendary lands that you can't foresee playing against. Tolarian Academy? Goodbye. Karakas? Adios. etc., etc.
Urborg Tomb of Yawgmoth and Eye of Ugin are pretty darn safe to assume though.
It takes away your "play one land a turn", so that you can't play mana-land.
It comes into play tapped.
You could destroy another legendary land, but Wasteland is more flexible.
You can use it to copy another non-basic land, but via Crop Rotation you can do the same thing without wasting your possibility to play land.
So you can copy the land of your opponents? That will not often bring what you need.
Perhaps you'll have to play this in combination with an Urborg, Tomb of Yawgmoth? That would always leave you with the option to choose for mana or copying.
I'm not so convinded therefore...perhaps nice to play in Vintage?
The card represents the ancestral homeland of Dominaria's shapeshifters, first seen on Vesuvan Shapeshifter. Later, the land was given its own plane card in Planechase: Isle of Vesuva
It's a pretty neat land, and certainly powerful. Anyone know what would happen if you copied the new Thespian's Stage with this?