Pointed Discussion

Magic: The Gathering Card Comments Archive

Stone Rain

Multiverse ID: 83281

Stone Rain

Comments (24)

shadowf0x
★★★★★ (5.0/5.0) (4 votes)
Very straightforward; great for messing up tempo against a multi-colored deck!
BalonyPony
★☆☆☆☆ (1.1/5.0) (9 votes)
Run with Terravore and destroy your own lands, then you can bring them back with Crucible of Worlds if you need them! Way better than Tarmagoyf - it gets as big as you want.
CatsAreCthala
★★★★☆ (4.4/5.0) (8 votes)
I have an entire deck based on cards like this. It's called "Make it Rain then I club Ya"
True_Smog
★★★★★ (5.0/5.0) (1 vote)
Good solid spell, but why it wasn;t reprinted since 9th edition ? Players hate land destruction that much ?
lukemol
★★★★★ (5.0/5.0) (3 votes)
@Baloney: Why wouldn't you destroy your opponent's lands? Terravore works off of ALL graveyards, so give them the land disadvantage while you're at it. Also, if you're running red-green-white, Armageddon is simply better for pumping that Terravore. Hell, even just green-white.
dac8767
★★☆☆☆ (2.1/5.0) (4 votes)
strictly worse than Pillage unless you need to spash
GrimjawxRULES
★★★★★ (5.0/5.0) (1 vote)
I'm not really sure which color has the best land destruction... Red has a good deal of solid spells, but so does black, and white has Armageddon ...
Anyway, Stone Rain is probably the most commonly used land destruction spell (?). Though it may not be a Pillage, it still retains a decent manacost of 3, and is easy to splash for.

As for why this didn't get reprinted after 9th edition, I think it's because some players REALLY hate land destruction. I mean, it's a lot of fun to play with a land destruction deck, but playing against it becomes a pain - the only real action you get to take, is to draw a card at the beginning of your turn, and discarding excess cards at the end of your turn :/

Also, if you want to play with a land destruction deck, you might wanna run Magnivore, since most land destruction spells are sorceries.

EDIT: oh yeah, if you splash white, you could also run Ajani Vengeant
Tommy9898
★★★★☆ (4.1/5.0) (5 votes)
I miiiiiiiissssssss you. T.T
blindthrall
★★★☆☆ (3.0/5.0) (1 vote)
Black is far superior to red in terms of land destruction. This and Pillage are the only two cheap red land destruction spells. Black has Sinkhole and Blight. I have a land destruction deck of both colors, and the black one is the only one that completely wipes out their manabase. The red one can only get them down to two or three, and sometimes that's enough to bounce back from.
Shadow1798
★★☆☆☆ (2.8/5.0) (4 votes)
Wizards needs to get over themselves and reprint this already.
Gabriel422
★★★★★ (5.0/5.0) (3 votes)
Once upon a time, this was what many Magic games were about:

T1: Birds of Paradise
T2: Stone Rain
T3: Avalanche Riders
T4: Shivan Wumpus, or basically any four- or five-drop. Or something like a second Stone Rain or a Creeping Mold. It shouldn't be that hard to win when you can cast 6/6s, when your opponent can only hope that they draw their second land, right?

This doesn't mean they can't ever reprint Stone Rain, Molten Rain or Pillage. But even the fastest Kuldotha Red draw could be destroyed by a single Marrow Shard. If they want to bring land destruction back down to three mana, they need to print a good LD hoser at either zero or one mana, not two, and preferably one that's still playable even when you're not playing against LD.
Arachibutyrophobia
★★★☆☆ (3.5/5.0) (3 votes)
eventually they will have to lift the ban on this card and reprint it. land destruction is completely fair.
Nagoragama
★★★☆☆ (3.4/5.0) (5 votes)
Definitely more unfun than Counterspell. Until it sees a reprint, neither should Stone Rain (thought to be honest I'd rather see neither.)
OmegaSerris
☆☆☆☆☆ (0.0/5.0)
They don't have to do anything eventually, sadly. I'll miss it. My first 9th Ed deck was the Mono-Red Pre-Con with Wildfire. I can imagine casting that carries a similar feeling to that of Armageddon.

It's been stated pretty openly that Wizards hates LD for the simple reason as it makes the game unfun for new players (read: hurts their bottom line). The little we see anymore is more for tempo disruption, if used at all. Things like Roiling Terrain weren't meant for LD decks but to hose Harrow and Fetchland abuse. It also hurts multicolor control decks that are filled with nonbasics, another thing Wizards hates (hence, Tectonic Edge). But most are pretty bad and never see play, like the ones that are 5+ cost.

I've even tried a Standard Worldslayer deck, supported with a 'Darksteel tribal'. But the obscene costs make it virtually non-competitive without a perfect draw. Even then, you'd be better off just playing any of the Mirrodin swords in it's place or even just freaking Strata Scythe, since you're going to hit them anyways, might as well be for the win.

I like to think that the reason we still see one or two spells per set is because there is some minority of card designers still pushing to bring it back, but that might be just a pipe dream.
nope.avi
☆☆☆☆☆ (0.0/5.0)
It's not like its rare or hard to get, and the only format its not legal in is standard (extended doesn't count(does anyone even play extended anymore?))
There are several reasons why wizards decides to reprint a powerful card, chief among them being that if its at all decent there will probably be decks based around it, and they want to foster that deck or deck type for standard. The other reason is that the card is hard to get, and it fits within the flavor, so they reuse it to give people a chance to get the card, and use it.
This fits neither of those 2, so i doubt it will get reprinted anytime soon, if ever.
puresightmerrow
☆☆☆☆☆ (0.0/5.0)
This has the most artworks out of any card with a whooping 11 pictures, making it literally the most iconic card ever printed.
TheArchive
☆☆☆☆☆ (0.0/5.0)
Honestly I feel like this is begging for a reprint in M13. Utility lands are very prevalent and we desperately need a cheap and easy way to deal with them. Also, I want to be able to build a VIABLE land destruction deck, since the low end for land destruction spells right now is five mana.
Dream_Twist
☆☆☆☆☆ (0.0/5.0)
Stone Rain I miss you. You're a terribly cheap card on the whole, but I sure would love to see you back in the core sets!
vantha
☆☆☆☆☆ (0.0/5.0)
True Story, I once played a monoblue deck against a monored opponent, Turn 3 he cast Stone Rain, I counterspell, called me a cheater. Draw go, Turn 4 he cast Stone Rain, I counterspell, called me another name and said I shouldn't be playing magic. Next turn I cast Storm Crow, he conceded. I won without ever attacking with my Storm Crow.

The moral of the story, Storm Crow is overpowered, even monored players with x4 Stone Rains are afraid of it.
True Story.
Tapir
☆☆☆☆☆ (0.0/5.0)
That is the last material you want your rain to be made of.
Thrull_Champion
☆☆☆☆☆ (0.0/5.0)
The fact Craterize exist's makes me weep.
The_Erudite_Idiot
☆☆☆☆☆ (0.0/5.0)
Land destruction is like counterspelling and discard. Nobody likes it happening to them, but it is healthy for the environment and it makes for innovation, yay! Stone Rain gets a 5/5 from me. I think red is a shallow color, and land destruction would give it depth (@WotC, I know people hate land destruction, but they also hate the things that land destruction can put in check. Players hate on counterspells but you don't get rid of that ).
WindMasterArceus
☆☆☆☆☆ (0.0/5.0)
I see people trying to compare Land Destruction to counterspells. Let me try and explain the difference.

Land Destruction is extremely hard to come back from if your opponent plays a deck based around it. Getting stuck at turn 1 makes it fairly impossible to win a game.

Counterspells are actually easy to win a game against. Eventually, the user of those spells will run out, and if they spend time countering your small things, you get a Shivan dragon that they have no response to. Of course, counterspells can't exist short of Force of Will without lands.