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Magic: The Gathering Card Comments Archive

Shivan Wumpus

Multiverse ID: 124445

Shivan Wumpus

Comments (36)

shadowf0x
☆☆☆☆☆ (0.0/5.0)
Great creature along with Stone Rain in a land control deck!
spoonish
★☆☆☆☆ (1.9/5.0) (6 votes)
wow.. its like a red argothian wurm...
DragonLord132
☆☆☆☆☆ (0.0/5.0)
Either get a 6/6 with Trample or destroy the opponent's opportunity to play spells, repeatedly, for 4.
Awesome!
It's just a little slow for my taste, almost unable to draw new cards for awhile.
wrongth
☆☆☆☆☆ (0.0/5.0)
makes r/warmageddon decks viable for sure. mostly for fun...
Omenchild
☆☆☆☆☆ (0.5/5.0) (15 votes)
What? Land control? I know of absolutely no one who will ever sacrifice a land more than once. Especially not in a rematch and you plan on land destruction. It's called Doom Blade or other creature control
GrimjawxRULES
★★★☆☆ (3.9/5.0) (9 votes)
A repeatable "{3}{R}: An opponent sacrifices a land", or a 6/6 trampler for 4 mana. Either way, it's a great deal, especially in a land destruction deck. It even survives a Wildfire/Destructive Force, so you can use it to beat down your opponents once you've swept the board clean of lands.

@Omenchild: I'm really, really sick and tired of hearing that same old lame excuse for calling good creatures bad, just because they can be killed by SOMETHING. Christ, even Progenitus dies to Final Judgement (and don't even get me started on Baneslayer Angel)! You just run your creatureless control deck - I'll just cast a Telemin Performance for the win. Even if you cast a counterspell, I'll just counter your counterspell with Last Word. Magic is one of those rare games where everything can be countered; even your best deck idea can be taken apart by SOMETHING. So face the truth; everything has a weakness; and stop babling about your Doom Blade.
Goatllama
★★★☆☆ (3.6/5.0) (4 votes)
WUMPUS!!!
SleetFox
☆☆☆☆☆ (0.0/5.0)
This is a wonderful card. A 6/6 with trample on turn four without having to sacrifice plays to acceleration can easily win games, and to stall you they have to either keep sacrificing lands or pray they get an answer like Doom Blade. Any card that puts as much pressure on the opponent as this one is a good one in my book.

4.5/5.
NARFNra
★★★☆☆ (3.0/5.0) (4 votes)
@Omenchild
Okay they don't sacrifice a land, and I just got a 6/6 trampler for {3}{R}! Seems good to me!
rinoh20
★★★☆☆ (3.2/5.0) (2 votes)
WUMPUS BEAT DOWN.
igniteice
★★★★☆ (4.7/5.0) (29 votes)
@Omenchild
I just don't play creatures anymore, because my opponents can damage/destroy/exile/arrest/mind control them. In fact, I don't play spells anymore, because my opponents can counter/redirect them. I don't play lands either, just in case. I'm not even sure if I play Magic, to be on the safe side.
TPmanW
★★★★☆ (4.0/5.0) (7 votes)
The game needs more wumpuses! I demand more lewis carroll Wonderland madness in my Magic. Masques just didn't deliver on the promise.
Paleopaladin
☆☆☆☆☆ (0.5/5.0) (2 votes)
It looks like it's in a lot of pain in that picture...but quick question: If I play this, do I have time to interrupt my opponent's choice AFTER they make it or do I only have the opportunity to do something BEFORE they make their choice? Thanks!

EDIT: My question was answered in the rules forum. You can't interrupt the opponent's choice after it's played--only before.
Drewsel
★★☆☆☆ (2.8/5.0) (3 votes)
Mode
★★★★☆ (4.8/5.0) (20 votes)
"We should take Bikini Bottom, and push it somewhere else!""
Henrietta
☆☆☆☆☆ (0.0/5.0)
The difference between the Wumpus going to graveyard and going on library when they sacrifice a land is just so huge, if it were the former the card would be practically unplayable but as it is it's a great card in more casual environments.
Kontrah
★★★★☆ (4.8/5.0) (6 votes)
I love how the flavor text is so appropriate to the card's ability. Wizards can be so great at that!
Kryptnyt
★★★☆☆ (3.8/5.0) (5 votes)
@mode
That idea may just be crazy enough... to get us all killed!
Anathame
★★★★☆ (4.0/5.0) (2 votes)
This card... I can see no reason not to run it if it fits the decks strategy. Very solid 4/5
Brastus
★☆☆☆☆ (1.8/5.0) (3 votes)
@Omenchild

SURGICAL EXTRACTION.

got anymore doomblades? mmmm nope, dont think so. and thats what, 4 cards in my deck, maybe eight life, to get rid of possibly sixteen of YOUR annoying little responses? oops. and when you waste that doomblade on something else, and it gets extracted, oops again.
SolidSoldier
★☆☆☆☆ (1.8/5.0) (3 votes)
@Omenchild: (Insert generic "stfu about removal" comment here)
DoragonShinzui
★★★★★ (5.0/5.0) (1 vote)
One does not simply divert a Wumpus!
*Watches opponent sac a land*
...Well then.
EyeballFrog
★★★★☆ (4.5/5.0) (4 votes)
There's just one thing this card needs

Creature -- Wumpus
feedbacker
★★☆☆☆ (2.5/5.0) (1 vote)
This card is awesomn! Up there with Browbeat Makes your opponent take difficult decisions, if this shows up early enough it could seriously disrupt any deck with important cards costing 4 or higher or have them deal with a 6/6 trample .

Ok pretty powerful but has the downside of maybe not being useful in late game. Interesting concept for Red...
DustD
☆☆☆☆☆ (0.5/5.0) (2 votes)
I used to be a Gatherer commentator like you, but then I took a wumpus to the grumpus- *shot*
deathtothecake
☆☆☆☆☆ (0.0/5.0)
heh heh ....wumpus....
Trollking21
☆☆☆☆☆ (0.0/5.0)
So to the people complaining about people who say this dies to removal ill give you a spike guide to how creatures are evaluated
If the creature costs 1-3
Does this accelerate me?
Does this put the opponent on a clock?
Does this create powerful synergy?
Does this help a bad match up?
If a creature costs 4-6
Does this have a comes into play effect?
Does it have a leave the battlefield/dies effect?
Does it have haste and evasion?
Is it hard to kill (pro color shroud hexproof or some kind of deterrent)?
Does it have a punisher mechanic (this will often keep it from being played at all as it one of the least spike-ish mechanics vexing devil is the only one I know that she's play as he is almost the same either way)

Brought to you by trollking21 copy and paste this to help people get over the fact spikes post here
Arachnos
★★★☆☆ (3.5/5.0) (1 vote)
Planeshifted Argothian Wurm?

Even more powerful than the green counterpart since Red doesn't get big creatures as cheap as green does.
BongRipper420
☆☆☆☆☆ (0.0/5.0)
While efficient, this card is bad for the same reason Dash Hopes and Browbeat are. It gives your opponent a choice. Even worse, your opponent can hurt your tempo by sacing a land, because you have to draw this again.

Also, despite all of the above, I honestly believe this card is very well designed.
HeraldOfRazia
☆☆☆☆☆ (0.0/5.0)
To some degree I understand all of the comments about how this card isn't that good because it gives your opponent a choice, much like Vexing Devil and Browbeat. I think the real key to playing cards like this lies in the timing. This card will be great on turn 4 because it puts an opponent in a bad situation (especially if they happen to miss a land drop since the game began). It isn't nearly as good on say turn 5 or 6 but if you're running a fast Aggro burn deck the game will be over by then. The same goes for Browbeat, if your deck is chock full of burn spells and your opponent is at 10 life they are going to be hard pressed to take the 5 damage from Browbeat.
wyump
☆☆☆☆☆ (0.0/5.0)
Kind of unfortunate when your opponent runs Dakmor Salvage
Zorgrath
★★☆☆☆ (2.5/5.0) (1 vote)
This is the timeshifted version of Argothian Wurm.
patronofthesound
☆☆☆☆☆ (0.0/5.0)
@tpman

I believe you mean wumpi
OlvynChuru
☆☆☆☆☆ (0.0/5.0)
@DoragonShinzui

The flavor is that if you sacrifice a land, you are moving the village, so you aren't exactly "diverting the wumpus."
Wraique
☆☆☆☆☆ (0.0/5.0)
Main decked it in a draft once. It read "Opponent sacs a land, you tap 4 mana and skip your next draw step" every time I wanted to cast it. Was unplayable in my deck. Might have been different if I'd been able to ramp it out on turn 3 on the play.