Good way to confuse your opponent into conceding because no one knows what Phasing does.
majinara
★★★★☆ (4.8/5.0)(4 votes)
To the guy saying "noone knows what phasing does": It's very simple. Creatures that are in play phase out at the beginning of your turn, and those that are phased out do phase in instead.Meaning that they are only in play every second turn. Unlike creatures who get exiled, phasing creatures keep any counters and auras and whatever on them when they are phased out, and also don't suffer summoning sickness when they phase back in.
About this card: it's actually very nice. It means that the creatures you attack with are immune to sorcery speed removal, and you can use mass removal yourself in your second main phase without killing those you phased out. Or you use a card to blow up the whole table after your army attacked and is phased out, and in your next turn they'll be back.
Not to mention that it works very well with any creatures that die at the end of turn (like ball lightning or skizzik or whatever), since they are not in play at end of turn.
PeterRabit
★★★☆☆ (3.6/5.0)(5 votes)
I hate people who down rate a good card just because they are too mentally challenged to look up what it does. That being said, doesn't work well with vigilance.
blindthrall
★☆☆☆☆ (1.9/5.0)(7 votes)
This card is much better than it first appears. Beyond simple protection from sorcery removal, I was using it for cheap blue fatties with big drawbacks, like Fog Elemental,Saprazzan Outrigger,and Brackwater Elemental. But then I found Thalakos Seer...
My friend saw the strategy and put a twist on it, incorporating the Veil into a mill deck with Extractor Demon and shadow creatures. I currently run my four in a UW counterspell/swarm deck. Teferi's Veil,Angelic Chorus, and Mirror-Sigil Sergeant is pretty disgusting.
Aetharion
★★★★☆ (4.7/5.0)(3 votes)
@blindthrall: Phasing in and out doesn't trigger abilities that trigger on creatures entering and leaving the battlefield. They simple cease to exist, so they can't be in any other zone, which would be required for them to "enter" or "leave" it.
Shiizu
★★★★★ (5.0/5.0)(6 votes)
An underrated gem.
As said by others, it protects your guys from sorcery removal, but that's not doing this card justice.
And you can just play evacuation or decree of pain to keep yourself alive during the other player's turn.
XanthPrime
★★★★★ (5.0/5.0)(2 votes)
@blindthrall & @Aetharion: In the past phasing would trigger "leaves play" abilities without triggering "come into play abilities" an old judge ruling on Wormfang Manta changed that. Then they changed phasing rules and made the ruling obsolete.
Less so with Ball Lightning and its 1-toughness kin, since a chump block kind of ends the party.
GoatKnapper
★★☆☆☆ (2.8/5.0)(2 votes)
One of my fav cards ever, when i first read it i thought it was dumb. than about 10 seconds later i started thinking about it and at the very least it will allow any creature with phasing will be able to attack every turn (which i dont think anyone cares about). But at best it can break any end of turn trigger: a simple Act of Treason becomes permenent control switch (get fancy with Mark of Mutiny or my personal fav Blades of Velis Vel and than a Goatnapper to get a 2/2 body, a Mind Control , and two +2/0 buffs for 5 cmc, not bad for a card that involoves phasing the vast majority of people wouldnt look at twice) Skies the limit from there Splinter Twin , Gruesome Encore (which would work since phasing is not consider entering/leaving the battlefield but it would be treated as tho it didnt exist for the end step trigger, however the exile clause would always apply to that creature) , Putrefax (who would die at any end phase but if you always attack it will be phased out for every end phase) etc...
Do something as simple as attack with all your creatures, they phase out, Day of Judgement in second main phase... 5/5 amazing card and the 2 cmc is the icing on the cake. I went out and bought 4 and i want 10 more!
edit:this cards does not combo with Splinter Twin, tokens POOF permenently when they phase out as a state based action and I can not figure out how the control change buff on act of treason/goatnapper/mask of mutiny interacts with phasing out (control transfer to owner after the buff wheres off is not a state based action so I believe it works as i described since at end of turn the creature is being treated like it doesnt exist and therefore no control exchange back to its owner takes place) either way Slave of Bolas would work for sure. If someone has a deffinite answer on this please post but for now i have tried very, very hard to find an error in logic and i could not. Its possible the creature would simply phase in at the beginning of it's owners turn, but control transfer happening while the card is phased out seems much weirder than otherwise and i have never read anything stating this is what happens (or is even possible).
I answered my own question, Act of Treason/goatnapper/ect... DOES WORK with teferi's veil for permenent control. The buffs where off at end of turn, no one is doubting that, but as a phased out creature (being treated like it didn't exist) control transfer is simply impossible and if you read the oracle ruling on Shimmering efreet s second ability it specifically states, phasing in and out before CONTROLLERS untap step (this combo has nothing to do with that ability, fyi. just using it as precident for phasing involving the controller, not the owner), so as the controller when it phased out you will continue will control when it phases in DESPITE the buff that granted you contol in the first place going away the turn before. This has been bugging me for a while and i am very, very confident i have the right answer for the right reasons finally, and the oracle text on this card itself agrees with me.
Kryptnyt
★★☆☆☆ (2.0/5.0)(3 votes)
Hilarious with Gideon Jura if you want him to stay as a creature.
Kitty_the_Kat
★★★☆☆ (3.8/5.0)(3 votes)
If you don't know what Phasing does, I would like to introduce you to my friend Google.
Anything with Unearth or that can give your creatures Unearth combos really well with this card. The Titans also combo nicely (outside of Sun Titan because it disables his Vigilance). This card is a very fun card to build around, and can make quite a few things very abusable.
Johnnys love cards like this, Timmys scratch their head and ask what it does.
kazenpaus
★★★★★ (5.0/5.0)(1 vote)
Ertaï's reaction was exactly my reaction when I saw it, then I realised the enormous Johnnyness of this card.
Xuante
★★★★★ (5.0/5.0)(2 votes)
A lot of these comments refer to obsolete rulings. It will NOT make Gideon Jura permanently a creature, nor will it make Act of Treason last indefinitely. It WILL however, combo with the Unearth ability. The difference is that "until end of turn" still applies to phased out creatures but "exile at end of turn" won't. Below is a quote and link from WotC.
"Effects with limited duration (like Giant Growth) stop affecting it, but effects with unlimited duration (like Prismatic Lace) don't." (http://wizards.custhelp.com/app/answers/detail/a_id/629/related/1)
Frogslayer777
★★★★★ (5.0/5.0)(1 vote)
This card has taken a serious blow due to how phasing works now. It WONT trigger leave or enter abilities as some other posters believe (no titans, thalakos seer, nekrataals and so on), but tokens still dies (no real logic there). It´s still possible to make good decks around it though.
Things that trigger at end steps get postponed, so hell´s thunder is great. Unearth is also great, since phasing now doesn´t trigger leave-play-effects. steal-cards like act of treason works somewhat well. The "end of turn" effect ends when the creature phases in again but is postponed to your upkeep, so you can sacrifice it to goblin bombardment or something before you must give it back. At the very least, your oponent couldn´t attack you with it duirng his turn.
I wonder what the original design intent of this card was? Protect your creatures from sorcery speed sweepers and removal, while being able to sweep the board with them safely phased out? Also combo's amazingly with Teferi, Mage of Zhalfir himself. Outside of blocking, they cannot remove your teferi whatsoever due to the sorcery speed restrictions. And blue has a plethora of cards to give him unblockable.
Comments (17)
About this card: it's actually very nice. It means that the creatures you attack with are immune to sorcery speed removal, and you can use mass removal yourself in your second main phase without killing those you phased out. Or you use a card to blow up the whole table after your army attacked and is phased out, and in your next turn they'll be back.
Not to mention that it works very well with any creatures that die at the end of turn (like ball lightning or skizzik or whatever), since they are not in play at end of turn.
My friend saw the strategy and put a twist on it, incorporating the Veil into a mill deck with Extractor Demon and shadow creatures. I currently run my four in a UW counterspell/swarm deck. Teferi's Veil,Angelic Chorus, and Mirror-Sigil Sergeant is pretty disgusting.
As said by others, it protects your guys from sorcery removal, but that's not doing this card justice.
This card is made for johnnies. Think of all the "at the beginning of the end of turn step" triggers you can abuse! Treacherous urge, puppeteer clique, Slave of bolas, Apprentice necromancer...
And you can just play evacuation or decree of pain to keep yourself alive during the other player's turn.
Less so with Ball Lightning and its 1-toughness kin, since a chump block kind of ends the party.
Do something as simple as attack with all your creatures, they phase out, Day of Judgement in second main phase... 5/5 amazing card and the 2 cmc is the icing on the cake. I went out and bought 4 and i want 10 more!
edit:this cards does not combo with Splinter Twin, tokens POOF permenently when they phase out as a state based action and I can not figure out how the control change buff on act of treason/goatnapper/mask of mutiny interacts with phasing out (control transfer to owner after the buff wheres off is not a state based action so I believe it works as i described since at end of turn the creature is being treated like it doesnt exist and therefore no control exchange back to its owner takes place) either way Slave of Bolas would work for sure. If someone has a deffinite answer on this please post but for now i have tried very, very hard to find an error in logic and i could not. Its possible the creature would simply phase in at the beginning of it's owners turn, but control transfer happening while the card is phased out seems much weirder than otherwise and i have never read anything stating this is what happens (or is even possible).
I answered my own question, Act of Treason/goatnapper/ect... DOES WORK with teferi's veil for permenent control. The buffs where off at end of turn, no one is doubting that, but as a phased out creature (being treated like it didn't exist) control transfer is simply impossible and if you read the oracle ruling on Shimmering efreet s second ability it specifically states, phasing in and out before CONTROLLERS untap step (this combo has nothing to do with that ability, fyi. just using it as precident for phasing involving the controller, not the owner), so as the controller when it phased out you will continue will control when it phases in DESPITE the buff that granted you contol in the first place going away the turn before. This has been bugging me for a while and i am very, very confident i have the right answer for the right reasons finally, and the oracle text on this card itself agrees with me.
Anything with Unearth or that can give your creatures Unearth combos really well with this card. The Titans also combo nicely (outside of Sun Titan because it disables his Vigilance). This card is a very fun card to build around, and can make quite a few things very abusable.
Johnnys love cards like this, Timmys scratch their head and ask what it does.
"Effects with limited duration (like Giant Growth) stop affecting it, but effects with unlimited duration (like Prismatic Lace) don't." (http://wizards.custhelp.com/app/answers/detail/a_id/629/related/1)
Things that trigger at end steps get postponed, so hell´s thunder is great. Unearth is also great, since phasing now doesn´t trigger leave-play-effects. steal-cards like act of treason works somewhat well. The "end of turn" effect ends when the creature phases in again but is postponed to your upkeep, so you can sacrifice it to goblin bombardment or something before you must give it back. At the very least, your oponent couldn´t attack you with it duirng his turn.
Jokulhaups is my fave combo though.
Sedris, the Traitor King...
Add Ball Lightnings, Specters, tutors, and evasion to taste, and you have a deliciously evil EDH deck.
It does, however, save the primary nacatl.