An enchantment enchantress — now that's good design!
DaLucaray
★★★★★ (5.0/5.0)(1 vote)
All through Theros and Born of the Gods, everyone wanted cards for Enchantress. Well now we get an enchantress ability word.
TheWallinator74
☆☆☆☆☆ (0.5/5.0)(1 vote)
It's good to see that we got an Enchantress, but I'm still disappointed we never got the functional reprint to Enchanted Evening that we deserved from Theros Block.
anotherfan321
★★★★★ (5.0/5.0)(4 votes)
A friend of mine had an enchantress EDH deck and one thing I noticed about a lot of enchantresses that makes this gal different (besides the whole, triggering itself thing), this triggers whenever an enchantment enters the battlefield, not when you cast an enchantment spell.
This gets a lot more value out of cards like Replenish.
Pendulous
★★★★★ (5.0/5.0)(2 votes)
Who knew Wall of Blossoms was hiding a person in there?
Cyberium
★★★★★ (5.0/5.0)(1 vote)
Compre to Argothian Enchantress and Enchantress's Presence, the Eidolon has the added issue of being vulnerable to targeted creature kills. However, she replaces herself immediately, somewhat nullifies the drawback. Now if it could be one mana cheaper...
Between Doomwake Giant, Eidolon of Blossoms, Grim Guardian, and Pharika, God of Afflictions, GB Enhantress is looking viable in standard, or at least casual. Nyx Weaver helps as well, and synergizes with Pharika. With enough mana, two Eidolons and Pharika can become a major draw engine.
sarroth
★★★★★ (5.0/5.0)(1 vote)
I will absolutely take this even at 4CMC. I wanted one more enchantress in my Commander deck even after adding Femeref Enchantress, but I wasn't comfortable shelling out a ton of money for Argothian Enchantress. That this is also an enchantment doesn't just help because she replaces herself, but she will trigger my other enchantresses and herself be put into play with Replenish and my other recursion cards, and she certainly works well with Replenish. That and the much cheaper price tag will be worth the extra {2} for me. Now if only the card drawing was a "may" ability...
Mode
☆☆☆☆☆ (0.0/5.0)
The big thing about this is that, like Wall of Blossoms, it's a cantrip since it triggers for itself. Which means card advantage for you even if your opponent immediately destroys it with removal.
This could have become a big deal for instead.
I don't think this needed to be double-green at four mana, however. Too bad it's still just a fragile 2/2 as well. Should have had 4 toughness like Wall of Blossoms if you ask me.
Oh well. It does still have some uses. It's just awesome with Gift of Immortality, which allows for an extra card on each (player's) turn when cast on a creature that can be sacced, e.g. Saffi Eriksdotter or Kami of False Hope. If you use Rootrunner, you also get a surprisingly hilarious (and powerful) softlock!
Phelplan
☆☆☆☆☆ (0.0/5.0)
All of you that are complaining about - should have been tougher, should have lower cmc, should have blah blah, blah - you need to check yourselves. This card is value town all day. It cantrips itself for crying out loud. It turns God-Favored General into make two soldiers and draw two cards. It turns all the auras that are already cantrips into double cantrips. Wizards is trying to balance out their game and I applaud them for striving for balance. Great Job on this block Wizards. It has been a lot of fun to play. Plus you have actually succeeded in making life gain very relevant. The only thing I really bemoan about this set is that Yoked Ox was a perfectly viable vanilla common, something I actually admire. But he was outclassed in the very next breath with Lagonna-Band Trailblazer. I hate it when you guys do that. Otherwise: Kudos (which is actually a Greek word for acclaim or praise)
Half-Penny
☆☆☆☆☆ (0.0/5.0)
I guess it's ok, but definitely not worthy of the buy-a-box-promo title.
Since permanents you control enter the battlefield as enchantments, this card essentially says "Whenever a permanent enters the battlefield under your control, draw a card."
It's a casual combo, but still a neat one nonetheless.
YiffyRaptor
☆☆☆☆☆ (0.0/5.0)
I've been testing this out in a B/G shell in Standard. No Dredge... just B/G with lots of enchantment creatures.
Eidolon of Blossoms is broken. Genuinely, honestly, game-warpingly broken. Like the best broken cards, it appears to be unassuming at first, but I assure you it is definitely insane.
First off, it absolutely demands that it is answered once it hits the battlefield - and does so at no cost to you. If your opponent lets you trigger even a single additional draw, then you're in Value Town.
If you have even one of these out, then nearly every creature you play replaces itself. As soon as the second Eidolon hits, then you completely bury your opponent in an unstoppable wave of card advantage.
infernox10
☆☆☆☆☆ (0.0/5.0)
I'm going to be so upset if the enchantment block with the enchantment enchantress doesn't make an Enchantress deck.
deep_shadow
☆☆☆☆☆ (0.0/5.0)
The self-cantrip, the fact that she is herself an enchantment, as well as the synergy with etb effects such as Genesis Wave, make it well worth the extra cost compared to Verduran Enchantress, imho. The 2/2 body is also nice, since green tends to have a number of Overrun type effects at its disposal.
Furthermore, even at 4cmc, with enchantment ramp and Arbor Elf you can get this out turn two. e.g.:
In this case, the higher cmc is less of a concern than it might be normally, and well worth the additional card advantage that you get in both the short and long-term.
aaglo
☆☆☆☆☆ (0.0/5.0)
This card is insane in the right deck. Then it becomes ridiculous if you get two on the board at the same time... 5/5
AnnoyingFogGuy
☆☆☆☆☆ (0.0/5.0)
Constellation was a great wrap-up for the Theros block. But Wizards, don't you think you could have fit in just a COUPLE more for good ones (especially for red and blue)?
Comments (19)
This gets a lot more value out of cards like Replenish.
Which means card advantage for you even if your opponent immediately destroys it with removal.
This could have become a big deal for
I don't think this needed to be double-green at four mana, however.
Too bad it's still just a fragile 2/2 as well. Should have had 4 toughness like Wall of Blossoms if you ask me.
Oh well. It does still have some uses. It's just awesome with Gift of Immortality, which allows for an extra card on each (player's) turn when cast on a creature that can be sacced, e.g. Saffi Eriksdotter or Kami of False Hope.
If you use Rootrunner, you also get a surprisingly hilarious (and powerful) softlock!
Wizards is trying to balance out their game and I applaud them for striving for balance.
Great Job on this block Wizards. It has been a lot of fun to play. Plus you have actually succeeded in making life gain very relevant.
The only thing I really bemoan about this set is that Yoked Ox was a perfectly viable vanilla common, something I actually admire. But he was outclassed in the very next breath with Lagonna-Band Trailblazer. I hate it when you guys do that.
Otherwise: Kudos (which is actually a Greek word for acclaim or praise)
Since permanents you control enter the battlefield as enchantments, this card essentially says "Whenever a permanent enters the battlefield under your control, draw a card."
It's a casual combo, but still a neat one nonetheless.
Eidolon of Blossoms is broken. Genuinely, honestly, game-warpingly broken. Like the best broken cards, it appears to be unassuming at first, but I assure you it is definitely insane.
First off, it absolutely demands that it is answered once it hits the battlefield - and does so at no cost to you. If your opponent lets you trigger even a single additional draw, then you're in Value Town.
If you have even one of these out, then nearly every creature you play replaces itself. As soon as the second Eidolon hits, then you completely bury your opponent in an unstoppable wave of card advantage.
Furthermore, even at 4cmc, with enchantment ramp and Arbor Elf you can get this out turn two. e.g.:
turn 1: forest, Arbor Elf
turn 2: forest, Utopia Sprawl, this
In this case, the higher cmc is less of a concern than it might be normally, and well worth the additional card advantage that you get in both the short and long-term.