this + Giant Growth will win many games. Especially with Thatcher Revolt
SyntheticDreamer
★★★★★ (5.0/5.0)(2 votes)
Champion of Lambholt's best friend. Sure, this card's name is Wild Beastmaster, but she sure can lead a pack of Humans (or just run them both in G/W aggro)...
majinara
★★★★★ (5.0/5.0)(2 votes)
They're funny if you attack with multiples of them. If you attack with four of them, they will start as lousy 1/1 dorks, and after their abilities finished resolving, they'll be 15/15, 14/14, 12/12 and 8/8.
PeabodyET
★★★★★ (5.0/5.0)(1 vote)
majinara brings up a great point. If you attack with four of them you put 4 triggers on the stack.
A makes B, C, and D into 2/2s, A is a 1/1.
B makes A a 3/3 and C and D into 4/4s.
C makes A into a 7/7, B into 6/6, and D into an 8/8.
D makes A into a 15/15, B into a 14/14, and C into a 12/12.
Throw in a Gruul War Plow, and that makes them all trample, while the plow itself (and any other creatures you control) is getting +15/+15. Amazing card for constructed, but not sure it will make a big splash in limited. I guess with a few scavenge counters it can open up a game.
1337vanguard
☆☆☆☆☆ (0.0/5.0)
The art on this card is a little silly.
Fireballmage
★★★★☆ (4.4/5.0)(7 votes)
"I want the giant pony to go this way!"
Lotsofpoopy
★☆☆☆☆ (1.1/5.0)(7 votes)
Pros like me will definitely be able to build a deck around this shaman. Combos well with growth, trample, and with Overrun it makes you win more.
A creature with Overrun! This in a deck with Scavenge can do a lot of damage. That said, she didn't usually last long at Pre-release, at most I got a single attack from her. Though that single attack was easily worth playing her and using up a card with scavenge.
MithosFall
☆☆☆☆☆ (0.0/5.0)
Creatures you control should never get +1/+1 to this effect.
Vakyoom
★★★★★ (5.0/5.0)(10 votes)
Funny enough, the ruling on the default page states that if, in response to wild beaatmaster's trigger, you give it -X, it gives -X/-X to all your creatures.
Now that might not be news to everyone but word to the wise, downsize can wipe your whole team. If you have a team of beastmasters and one gets downsized to -3/1 then its going to make the second master give -2/-2, the next is gonna give -4/-4 and the last gives your team -8/-8, all the while giving the rest of your team -17/-17... Now consider things like tragic slip or black sun's zenith. If the beastmaster dies to the tragic slip it'll still give -13/-13 to all your creatures when its ability resolves...
But thats the math if you didn't pay the overload cost for downsize. I don't need to do math for overload, just be wary. One mana can cause you to lose a lot faster than you anticipated. Not much you can do to prevent it with green or white either. Just be careful.
humor_love
★★★★★ (5.0/5.0)(4 votes)
This is the type of card design innovation that is best in the game of Magic. The creature's ability is not something we've seen a lot of or seen at all; but it's cool, fun, and potentially powerful without being automatically, right-out-of-the-gate dominatory. Furthermore, it's not a design that has anything (directly) to do with tribes or layers of tribal power - which is, again, an absolutely terrific thing for the game. It has potential for lots of power, but to get there, players must incorporate at least a modicum of synergy or card-combo into the deck design which is not spelled out for players by the type-line or rules text. Great design - makes for a fun, thoughtful, and thought-provoking game of Magic.
Augthail
☆☆☆☆☆ (0.0/5.0)
@MajinLoneWolf
If I'm interpreting what you're saying correctly, then it would kinda depend on how you were wording your steps.
If you declared attackers, then responded to her triggered ability with Savage Surge, then the triggered ability is placed on the stack just like anything else with Savage Surge on top of it. If you started declaring the power/toughness boost THEN played Savage Surge, then you've allowed your ability to resolve without responding to it on the stack.
The fact that you said here that you were responding to the triggered ability leads me to believe that you said it the right way.
MajinLoneWolf
☆☆☆☆☆ (0.0/5.0)
@Augthail
Yeah I attempted to react at the appropriate time. I don't know if he thought it was attack then tap/tap to attack versus declare attackers, tap, triggered abilities. Or if he thought I couldn't respond to my own trigger because normally there isn't a stack at the declare attackers phase.
I let it slide at the time, as I was in control of the game and ended up winning in short order. But I wanted vindication, and to ensure that I was playing correctly for future FNMs.
endersblade
☆☆☆☆☆ (0.0/5.0)
Runs beautifully right next to Mirror Entity. Basically doubles the effect. Make them all, say, 4/4s with Mirror Entity and then swing, this guy makes them all 8/8s.
Elnshaw7
☆☆☆☆☆ (0.0/5.0)
You know that card that was really good but then really wasn't...oh, what was its name...oh yeah, Revenge of the Hunted? Perfect.
itsbov
☆☆☆☆☆ (0.5/5.0)(1 vote)
The rulings of this card makes no seine at all. A card can't have a negative power or toughness, if it would become negative. It would just become zero, witch is why Choice of Damnations works. So I'm not sure why your creatures would ever be getting negative through this guy.
psychichobo
☆☆☆☆☆ (0.0/5.0)
@ itsbov: There's actually several. Spinal Parasite is one example.
Also, really hoping that that lass is actually a midget, but after seeing Axebane Stag I'm not so confident...
chrome_dome
☆☆☆☆☆ (0.0/5.0)
4/5.
daedalus25
☆☆☆☆☆ (0.0/5.0)
@Vakyoom - I believe that's incorrect. When the first Wild Beastmaster's ability resolves, she'll give your creatures -3/-3 which will kill the rest of your Wild Beastmasters. The second Wild Beastmaster's ability will resolve, using its last known power of -2 to give your creatures -2/-2, but the other 2 Wild Beastmasters are already in your graveyard at this point and won't be further affected by this. So Wild Beastmasters number 3 and 4 will also give -2/-2 for a total of -9/-9 to all your creatures, not -17/-17. It's still probably going to wipe your creatures though.
Unfortunately doesn't actually synergize well with Bloodrush, as her ability triggers first, meaning you can't spread the love sadly.
Also, I love how the bears are just kinda like "Oh we're gonna go stampede? I guess so..."
EDIT: Nevermind, because of how the ability works it would trigger with her power at whatever time the ability is resolved, meaning Bloodrush has indeed found a new friend.
Diab0l0
☆☆☆☆☆ (0.0/5.0)
In a deck of Bloodrush creatures including Rancor and Kessig Wolf Run, this guy could pose quite a threat.
Orohu
★★★★★ (5.0/5.0)(1 vote)
"In response to the end my Declare Attacker step, before Wild Beastmaster's ability resolves I use Ghor-Clan Rampager's Bloodrush activated ability, targeting her". Am I doing it right?
ThinkOriginal
★★★★★ (5.0/5.0)(1 vote)
@Orohu Yup. The +X/+X of Beastmaster is determined when her ability resolves, so anything that you - or your opponents - put on the stack on top of her ability that modify her power (i.e. Giant Growth, Tragic Slip, or, as you suggested, any Bloodrush ability) will resolve first and change the value of X accordingly.
I love it when for whatever reason the Oracle ruling writers decide to slip outside the encyclopedic voice and just break it down for us all casual-like:
"This could be bad for you if Wild Beastmaster’s power was negative."
Can anybody breakdown how this card would combo with Kalonian Hydra for me?
SlipperyDevil
☆☆☆☆☆ (0.0/5.0)
Well in a Selesnya Populate deck running this with Chorus of Might once netted me an army of 23 5/5 Wurm tokens with trample from Armada Wurm, and I ended up with Beast master at 25/25 and a slew of 29/29 wurms with trample to swing with.
dies2doomblade
☆☆☆☆☆ (0.0/5.0)
Fun card. You have to appreciate how straightforward the rulings text for her ability is: "This could be bad for you ..." Considering that some rulings text is borderline unreadable, especially for newer players, this card's ruling and explanation are a refreshing introduction to how the stack actually works, and clearly the artwork is a cautionary tale to further exemplify this worst-case-scenario of her getting downsized. But, I do believe she has a very safe home in a GB deck where impossible-to-respond-to (and free!) insta-sacrifice abilities can reliably protect her; in other words, since sacrificing as an activation (or casting) cost doesn't use the stack, just throw a copy or two into a GB deck that wants to feed off of its own. And her last known power still gets to be checked for all your other creatures. Still though, "This could be bad for you ..."
orzhov20
☆☆☆☆☆ (0.0/5.0)
@toddie if beastmaster has no counters , hydra gets +x+x, where x is beastmaster's power . if beastmaster does have counters, its counters are doubled, then it buffs.
MtG_Maniac
☆☆☆☆☆ (0.0/5.0)
@SyntheticDreamer I would say that Wild Beastmaster is Champion of Lambholt's SECOND best friend. BFF status goes to Nacatl War-Pride.
Enelysios
☆☆☆☆☆ (0.0/5.0)
I love cards that have an obscure downside, plus I love the ability. It works well in my Cascade EDH deck where ETB effects and instants/Sorceries land before my general on a cascade and are wasted.
Comments (41)
A makes B, C, and D into 2/2s, A is a 1/1.
B makes A a 3/3 and C and D into 4/4s.
C makes A into a 7/7, B into 6/6, and D into an 8/8.
D makes A into a 15/15, B into a 14/14, and C into a 12/12.
Throw in a Gruul War Plow, and that makes them all trample, while the plow itself (and any other creatures you control) is getting +15/+15. Amazing card for constructed, but not sure it will make a big splash in limited. I guess with a few scavenge counters it can open up a game.
Now that might not be news to everyone but word to the wise, downsize can wipe your whole team. If you have a team of beastmasters and one gets downsized to -3/1 then its going to make the second master give -2/-2, the next is gonna give -4/-4 and the last gives your team -8/-8, all the while giving the rest of your team -17/-17... Now consider things like tragic slip or black sun's zenith. If the beastmaster dies to the tragic slip it'll still give -13/-13 to all your creatures when its ability resolves...
But thats the math if you didn't pay the overload cost for downsize. I don't need to do math for overload, just be wary. One mana can cause you to lose a lot faster than you anticipated. Not much you can do to prevent it with green or white either. Just be careful.
If I'm interpreting what you're saying correctly, then it would kinda depend on how you were wording your steps.
If you declared attackers, then responded to her triggered ability with Savage Surge, then the triggered ability is placed on the stack just like anything else with Savage Surge on top of it. If you started declaring the power/toughness boost THEN played Savage Surge, then you've allowed your ability to resolve without responding to it on the stack.
The fact that you said here that you were responding to the triggered ability leads me to believe that you said it the right way.
Yeah I attempted to react at the appropriate time. I don't know if he thought it was attack then tap/tap to attack versus declare attackers, tap, triggered abilities. Or if he thought I couldn't respond to my own trigger because normally there isn't a stack at the declare attackers phase.
I let it slide at the time, as I was in control of the game and ended up winning in short order. But I wanted vindication, and to ensure that I was playing correctly for future FNMs.
Also, really hoping that that lass is actually a midget, but after seeing Axebane Stag I'm not so confident...
Also, I love how the bears are just kinda like "Oh we're gonna go stampede? I guess so..."
EDIT: Nevermind, because of how the ability works it would trigger with her power at whatever time the ability is resolved, meaning Bloodrush has indeed found a new friend.
Am I doing it right?
Yup. The +X/+X of Beastmaster is determined when her ability resolves, so anything that you - or your opponents - put on the stack on top of her ability that modify her power (i.e. Giant Growth, Tragic Slip, or, as you suggested, any Bloodrush ability) will resolve first and change the value of X accordingly.
4/5
"This could be bad for you if Wild Beastmaster’s power was negative."
This could be bad for you, friend. Bad indeed.