The best way I think to play him is to just use him as a blocker. He will trade with damn near anything and his 3 toughness makes it so he will survive little attacks. Most likely they wont attack you at all which is also fine.. if you can find away to get through. Still much more reliable as a blocker, he will always be able to do that at least as apposed to his 50/50 chance of just being chump blocked.
jsttu
★★★★★ (5.0/5.0)(3 votes)
I agree with tommy, this guy isn't meant to attack. Maybe enchant with elemental mastery? Worst comes to worst fling or soul's fire him.
Mode
★★★★★ (5.0/5.0)(2 votes)
This guy is rated below 3 right now. I think that's a bit low.
You have 6 power for three mana. Right. It neither has haste, nor trample, nor could it even become a reliable attacker like Ball Lightning. But you don't have to sacrifice it at end of turn either. At the very least you got a 6/3 blocker with a 50% chance to harm when attacking.
Use it with cards that care about a creature's power, e.g. like jsttu said Elemental Mastery (which is likely the best choice) or Soul's Fire. Even fling him if necessary. Arena-like effects unfortunately won't work that good :D Pandemonium is a good for cip/etb-triggered damage. Electropotence or Warstorm Surge also work. (So do Kavu Lair and Paleoloth. But these are green, i'll get to that later) Okk also synergizes with all these cards, and is able to attack with the Djinn.
Maybe you could use it with Spawnbroker to trade it for an opponent's fattie Downside is that splashing a deck that contains triple-red cards is a tricky thing, and it won't give you the really big dudes like Darksteel Colossus. But since he's a three-drop, you could try using AEther Vials.
There are also various "power 5 matters" Naya cards from the Alara block that should work with that guy (again, splashing non-red cards is hard, although a Drumhunter really seems great.) the red cards include Bloodthorn Taunter for haste, Bloodthorn Taunter for 2 damage to a player, and Where Ancients Tread works like any of the aforementioned cip-trigger enchantments.
In a Krark's Thumb deck i'd probably use him as well. Then this Djinn can get a 75% chance of succeeding at least. But i'll probably wait with that until there are more coin-flip themed or even manipulating cards available :P
Kryptnyt
★★★★★ (5.0/5.0)(5 votes)
"Come at me, bro!"
omni8000
☆☆☆☆☆ (0.0/5.0)
The artwork makes it look like he wants to block you.
Baconradar
☆☆☆☆☆ (0.0/5.0)
Red does love having defenders which, for a cost, can be offensive too.
The cost in this case is he might tap to do nothing.
But he's definitely better than 3/5. I mean a 6/3 defender for RRR is a 3/5. This guy can sometimes attack too.
Fox_Murdoch
☆☆☆☆☆ (0.0/5.0)
Surely "remove it from combat and tap it" doesn't really apply anymore these days? It taps when it attacks already, assuming it hasn't been granted Vigilance some how.
I noticed that nobody had mentioned this, so I suppose I might. A number of old cards were (or contained) anagrams of Magic's creator's and their family. Most people know Phelddagriff as an anagram for 'Garfield, PHD'. Ydwen Efreet contains an anagram of Wendy, Mijae Djinn contains an anagram for Jamie, and Wyluli Wolf has an anagram for Lily Wu, Richard's wife.
Dunno who Jamie and Wendy are.
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
What a powerful card. Yeah if you swing can not do anything, but its 6 power for 3 mana for freaks sake.
Comments (10)
You have 6 power for three mana.
Right. It neither has haste, nor trample, nor could it even become a reliable attacker like Ball Lightning.
But you don't have to sacrifice it at end of turn either.
At the very least you got a 6/3 blocker with a 50% chance to harm when attacking.
Use it with cards that care about a creature's power, e.g. like jsttu said Elemental Mastery (which is likely the best choice) or Soul's Fire. Even fling him if necessary.
Arena-like effects unfortunately won't work that good :D
Pandemonium is a good for cip/etb-triggered damage. Electropotence or Warstorm Surge also work. (So do Kavu Lair and Paleoloth. But these are green, i'll get to that later)
Okk also synergizes with all these cards, and is able to attack with the Djinn.
Maybe you could use it with Spawnbroker to trade it for an opponent's fattie Downside is that splashing a deck that contains triple-red cards is a tricky thing, and it won't give you the really big dudes like Darksteel Colossus.
But since he's a three-drop, you could try using AEther Vials.
There are also various "power 5 matters" Naya cards from the Alara block that should work with that guy (again, splashing non-red cards is hard, although a Drumhunter really seems great.) the red cards include Bloodthorn Taunter for haste, Bloodthorn Taunter for 2 damage to a player, and Where Ancients Tread works like any of the aforementioned cip-trigger enchantments.
In a Krark's Thumb deck i'd probably use him as well. Then this Djinn can get a 75% chance of succeeding at least. But i'll probably wait with that until there are more coin-flip themed or even manipulating cards available :P
The cost in this case is he might tap to do nothing.
But he's definitely better than 3/5. I mean a 6/3 defender for RRR is a 3/5. This guy can sometimes attack too.
Dunno who Jamie and Wendy are.