seems good but not sure if it this is a true naya card. yes the whole power of 5 is here, but the creature return? that seems more grixis-like to me.
Dingo777
★★★☆☆ (3.0/5.0)(2 votes)
it is looking at rebirth, they go to your hand, not play, you will have to replay your giant still not disagreeing with you, the return feature is more blue/black then green but it still works with the flavor text
Donovan_Fabian
★★★★☆ (4.8/5.0)(3 votes)
nice card, only requires you to play a creature to get the benefit. @machtung, green has had creature revival since wayyy back and still has it with nature's spiral, and in case anyone overlooked the name its paleo like paleontology, get it? This card is naya's answer to creature removal and combos very well with a number of their cards too.
ICEFANG13
★★★☆☆ (3.8/5.0)(2 votes)
I really like this card, I feel it shows a bit from every color. He's a green creature, he's a powerful creature like red creatures are in Alara, you get rewarded for playing other power fives like a white community. He shows black because they are returning from the graveyard, and blue because he keeps your hand full and has nice combos. I love letting my opponent attack me and I block with my weaker Enlisted Wurm and I'll just keep returning it with Mosstodon and keep getting cascade too. The art is awesome and so is the flavor text! It is a good example of a simple effect that does a lot of damage. "Thank you for milling my army to me opponent!"
Rainyday2012
★★★☆☆ (3.0/5.0)(1 vote)
Returning from the graveyard to the hand is shared by black and green. Returning from the graveyard to the battlefield is black and sometimes white (Reya Dawnbringer, Karmic Guide, Emeria, the Sky Ruin).
For this card, I think six mana is too much. You're going to need creatures in the graveyard, this in play, and then resolve a fatty before it does anything good. At five mana, with 3, maybe 4, toughness this would've been more playable.
Sihl
☆☆☆☆☆ (0.0/5.0)
I was hoping you guys might be able to help me with this (I'm also going to be posting this under the rulings forum too, but I figured I might as well ask here.).
I was wondering, what happens when a creature with only 4 power enters the battlefield, but you have out Glorious Anthem giving them +1/+1. Would they still activate Paleoloth's effect, or would they still only enter as a 4/4 before receiving the bonus? (I know this is probably a stupid question for all of you, but one of my friend's brought it up, and I don't really know the answer.)
As for my rating of this card, I personally love it. Right now it fits perfectly into a naya beast draw deck that I'm running. It makes it so much easier to get out lands by returning sakura tribe elders from the graveyard to my hand and such.
KarmasPayment
★★★★☆ (4.5/5.0)(2 votes)
I do beleive it would receive the buff of +1/+1 from anthem (or any other constant effects like that) as, for example, Force of Savagery is 8/0 and when it hit play dies instantly (can't respond to it actually hitting play and giant growthing or what not) unless you have a constant static effect on the board to bring its toughness higher than zero when it hits play. So, in comparison, it would only make sense that the 4/4 buffed by anthem would trigger this card.
Also, if i recall, +1/+1 counters (such as graft cards like Plaxcaster Frogling or mighty emergence) that come from a triggered when/as it comes into play also can count for this card or other 5power cip triggers depending on how you stack the triggers from the cards. (although mighty emergence was a bad example as the creature already has 5+ power) xD
Weretarrasque
★★★★☆ (4.7/5.0)(3 votes)
Re: Flavor Text Actually, Mayael, let me introduce you to a friend of mine, Kozilek, Butcher of Truth.
nibelheim_valesti
☆☆☆☆☆ (0.6/5.0)(5 votes)
Sorry. If this is the best thing you can think of to do with Sneak Attack, you really don't deserve a Sneak Attack. You must meditate more and then it will reveal itself to you.
As for Paleoloth, it's a vanilla 5/5 for 6 until your next big creature hits play. At that point you have 2+ five power creatures. How much do you care about getting a one mana effect for free?
metalevolence
★★★☆☆ (3.5/5.0)(3 votes)
i always wanted to make a deck with this, sneak attack, and probably wirewood savage, but stupid sneak attack is hard to get ahold of.
edit: whoa, I didn't say it was the best thing I could think of. I just thought it would be fun.
packmaster
☆☆☆☆☆ (0.0/5.0)
I like to play this with Spitebellows. Play with evoke and make six damage, evoke another bellows and return the first played to your hand. Clean the board from opponents most annoying creatures and attack with this.
mutantman
★★★★★ (5.0/5.0)(1 vote)
I've played Mayael the Anima commander for a long time now and I've never been happy with Paleoloth.
In theory, it seems like it should be awesome card advantage, but it's never worked out that way. The problem is, you have to spend your whole turn tapping out to cast it, but until you play another guy, it does nothing. So then you have to wait a turn cycle to untap with it and tap out again to play a second big guy. And then you've spent so much mana that you can't even re-cast the guy you brought back. It's just too slow.
It might not look like it at first glance, but this is a win-more card. You can't get value out of it unless you're already laying down multiple fatties and not getting them killed. (Because if they have removal, they'll just kill the Paleoloth first.) And if you're in a position where that's a viable line of play, you don't need this effect.
Basically, my experience with the card was that I was never happy to see it. I'd draw it for my turn or flip it with Mayael and I'd be like, "Ugh." If it could only trigger itself, it might have been awesome. But it doesn't. And it isn't.
Praetor's Counsel is a much better version of this effect. If you're looking for mass recursion for a Mayael deck, I recommend running that instead. Artisan of Kozilek has always been very good for me as well. There's also Moldgraf Monstrosity, which is a twofer, as well as one of my personal favorite whammies, Death or Glory. Oh, and the old standby Eternal Witness, I guess. But yeah, Paleoloth is not so great.
Discoduck
★★★★★ (5.0/5.0)(3 votes)
Aw, I actually like this guy. He's far from the best 6-drop ever, but he's saved me a few times in my Intet, the Dreamer EDH deck with Dragonmaster Outcast, Rite of Replication/ clone effects, and lots of 5+ power beasties. When the board is getting wrathed every 2 turns, this guy + support like Spearbreaker Behemoth wins attrition games.
Of course there is better stuff out there for what he does - and I don't know why they thought it'd be too powerful if he himself triggered his own dang ability (you'd deserve to get all your creatures back in hand if you hit him with a kicked Rite of Replication - but he's still flavorful and fun, if that enters into your equation at all. If not, move on - nothing to see here.
Lash_of_Dragonbreath
★★★★★ (5.0/5.0)(1 vote)
@Discoduck: hey, I also run Paleoloth in my Intet EDH. It's sort of a dead card to get early - no creatures in the grave, not so many creatures entering the battlefield - but, after the deck has got its engine running, it really helps you in attrition games. Just one thing - landing a kicked Rite of Replication does return up to 45 creatures from your graveyard to your hand, as the 'loths see each other entering the battlefield.
psychichobo
☆☆☆☆☆ (0.0/5.0)
Goes infinite with Baru, Fist of Krosa's Grandeur. That's a scarily easy combo you don't even have to build a deck around...
MattLynn
★★★★★ (5.0/5.0)(1 vote)
It's like the unlimited CMC Sun Titan ability...got to work for it though.
raginglittepycho
★☆☆☆☆ (1.0/5.0)(1 vote)
So if you have this out and a primordial hydra out after if becomes a 5/5 will paleoloth ability trigger every upkeep? Please would really like to know
Comments (18)
not disagreeing with you, the return feature is more blue/black then green but it still works with the flavor text
For this card, I think six mana is too much. You're going to need creatures in the graveyard, this in play, and then resolve a fatty before it does anything good. At five mana, with 3, maybe 4, toughness this would've been more playable.
I was wondering, what happens when a creature with only 4 power enters the battlefield, but you have out Glorious Anthem giving them +1/+1. Would they still activate Paleoloth's effect, or would they still only enter as a 4/4 before receiving the bonus? (I know this is probably a stupid question for all of you, but one of my friend's brought it up, and I don't really know the answer.)
As for my rating of this card, I personally love it. Right now it fits perfectly into a naya beast draw deck that I'm running. It makes it so much easier to get out lands by returning sakura tribe elders from the graveyard to my hand and such.
Also, if i recall, +1/+1 counters (such as graft cards like Plaxcaster Frogling or mighty emergence) that come from a triggered when/as it comes into play also can count for this card or other 5power cip triggers depending on how you stack the triggers from the cards. (although mighty emergence was a bad example as the creature already has 5+ power) xD
Actually, Mayael, let me introduce you to a friend of mine, Kozilek, Butcher of Truth.
As for Paleoloth, it's a vanilla 5/5 for 6 until your next big creature hits play. At that point you have 2+ five power creatures. How much do you care about getting a one mana effect for free?
edit: whoa, I didn't say it was the best thing I could think of. I just thought it would be fun.
In theory, it seems like it should be awesome card advantage, but it's never worked out that way. The problem is, you have to spend your whole turn tapping out to cast it, but until you play another guy, it does nothing. So then you have to wait a turn cycle to untap with it and tap out again to play a second big guy. And then you've spent so much mana that you can't even re-cast the guy you brought back. It's just too slow.
It might not look like it at first glance, but this is a win-more card. You can't get value out of it unless you're already laying down multiple fatties and not getting them killed. (Because if they have removal, they'll just kill the Paleoloth first.) And if you're in a position where that's a viable line of play, you don't need this effect.
Basically, my experience with the card was that I was never happy to see it. I'd draw it for my turn or flip it with Mayael and I'd be like, "Ugh." If it could only trigger itself, it might have been awesome. But it doesn't. And it isn't.
Praetor's Counsel is a much better version of this effect. If you're looking for mass recursion for a Mayael deck, I recommend running that instead. Artisan of Kozilek has always been very good for me as well. There's also Moldgraf Monstrosity, which is a twofer, as well as one of my personal favorite whammies, Death or Glory. Oh, and the old standby Eternal Witness, I guess. But yeah, Paleoloth is not so great.
Of course there is better stuff out there for what he does - and I don't know why they thought it'd be too powerful if he himself triggered his own dang ability (you'd deserve to get all your creatures back in hand if you hit him with a kicked Rite of Replication - but he's still flavorful and fun, if that enters into your equation at all. If not, move on - nothing to see here.
It's sort of a dead card to get early - no creatures in the grave, not so many creatures entering the battlefield - but, after the deck has got its engine running, it really helps you in attrition games.
Just one thing - landing a kicked Rite of Replication does return up to 45 creatures from your graveyard to your hand, as the 'loths see each other entering the battlefield.