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Magic: The Gathering Card Comments Archive

Glimmerpoint Stag

Multiverse ID: 194046

Glimmerpoint Stag

Comments (33)

Catmurderer
☆☆☆☆☆ (0.0/5.0)
Solid with Venser.
StoicChampion
★★★☆☆ (3.9/5.0) (8 votes)
I want that head and set of horns on my mantelpiece.
Wraique
★★★☆☆ (3.5/5.0) (2 votes)
Ah HA! Take THAT Volition Reins!
MasterOfEtherium
★☆☆☆☆ (1.5/5.0) (12 votes)
Beautiful Card Love The Glimmervoid suns And The Metal Elk itself
Minus_Prime
★★★★☆ (4.8/5.0) (4 votes)
So we trade Shepherd of the Lost's Flying and First Strike for a turn 4 m***ive life boost from Ondu Cleric, and buffs for all those Hada Freeblades and Kazandu Blademasters. Not to mention what you can do to your opponent should you exile his biggest blocker or Ascension enchantments, or take back your Mind Controlled Baneslayer.

I think that's a pretty fair trade.

Really nice art, too. This is why I mostly play white.
Kruce
★★★★☆ (4.9/5.0) (7 votes)
This artwork is so beautiful, it deserves a mythic rare ability and status. :D
Nagoragama
★★★★☆ (4.8/5.0) (5 votes)
Honestly, this is one of my favorite cards from Scars so far. It resets Planeswalkers. It reuses Enters the Battlefield effects. And it comes with a not completely useless body, 3/3 Vigilance for just 4 mana.
Cheza
☆☆☆☆☆ (0.5/5.0) (1 vote)
Would have been great as a red card with haste. He has many uses, but most of them aren't used together. F.e. Skinrender, Oxidda Scrapmelter, to reset the trigons or to remove infest counters.

I would have liked a 2/3 with flash much more
Removal
★★★☆☆ (3.5/5.0) (3 votes)
Sunblast Angel. That is all.
surewhynot
☆☆☆☆☆ (0.0/5.0)
There is a way to break this card. I will find it.
__Silence__
★★★★☆ (4.0/5.0) (1 vote)
I had 4 of these and was lucky enough to draw 2 I had enough mana to play both ... lets just say they had a fun time bouncing in and out of everyones turn xD
Demoncollecter
☆☆☆☆☆ (0.0/5.0)
not the best card ever but u could use this card to gain a break over a annoying card and since it has vigilance it can attack and block the artwork is very pretty but id still probably shoot it if i saw it while i was hunting
Arglypuff
☆☆☆☆☆ (0.0/5.0)
Well, he can't really kill Planeswalkers, sorry.
Saiu
☆☆☆☆☆ (0.0/5.0)
A couple of these plus a garruks packleader and you have a draw engine your opponent won't soon forget. Go blue add some venser for other tricky tricks and a clone wouldn't hurt either
Stray_Dog
☆☆☆☆☆ (0.0/5.0)
Seems like a fantastic limited or SoM block constructed card.
dragonking987
☆☆☆☆☆ (0.0/5.0)
arglypuff he cant? when something leaves play all tokens on it are removed from the game so wouldn't the planeswalker come back with 0 loyalty counters?

I love this card there are so many uses for its ability I could destroy a plainswalker Aura or creator token I could make target creator not able to block this turn I could exile my Twilight Shepherd to remove the -1/-1 counter on it and to return all creators from my graveyard to my hand this turn and at the same time gain 5 life because of Archon of Redemption or I could get a another free plains from kor Cartographer or move my Oblivion Ring from one thing to another and there is a good chance that the original will stay dead if it was say a plainswalker draw a exstra card with wall of omens the list goes on and on 5/5!
Richard_Hawk
☆☆☆☆☆ (0.0/5.0)
wish he was 2/4 than 3/3 so he can survive a bolt, but amazing outside or in limited for 4 cmc nevertheless.
Fert12334
☆☆☆☆☆ (0.0/5.0)
Cya Phage.

This card has so many uses, and a decent creature for 4 cmc.

5/5
Artscrafter
☆☆☆☆☆ (0.0/5.0)
The ability will permanently remove tokens, because of the rule that a token in any zone other than the battlefield (even the exile zone) is completely removed from the game as a state-based action.

It resets, rather than killing, planeswalkers since they inherently enter the field with the number of loyalty counters printed in the corner of the card. Same goes for any card that "enters the battlefield with (specific, constant number of) counters on it". It will, however, kill a Protean Hydra very dead, or leave an Everflowing Chalice or Chimeric Mass all but useless, since none of those will remember the specifics of how they were originally cast when they come back in.

Obviously also good for reusing other ETB triggers or retrieving a permanent that your opponent has control of.

Interesting trick: If you can get one of these to hit the field as part of an end step trigger (Venser or another stag can do this) then the thing you exile won't return until the next end step (generally, the end of your opponent's turn.)
Vakyoom
☆☆☆☆☆ (0.5/5.0) (1 vote)
Think about it... Glimmerpoint and venser, journey to nowhere and phyrexian revoker. Leyline of anticipation and its all over cuz at any time you can play that journey to bounce your stag out of that lightning bolts way. Then use venser to bounce the recently cast journey until the end of the turn, and that stag coming in off the journey gets bounce another stag out til the end of the turn as well. Then when the journey comes in you can exile the current stag. And the other stag coming in bounces out your revoker. Which sets you up for everything. Naming your opponents new threat as the revoker comes In at the end of their turn. The rotation is complicated, so I wont type too much but you could successfully rotate not only your stags but your journeys, augury owl, aether adept, clone... Whatever you want man. Clone is just another few glimmerpoints to play with :D

Now imagine all this with a soul's attendant and ajani's pridemates. Solid.
Superllama12
☆☆☆☆☆ (0.0/5.0)
Have one of these guys out, along with some mana producing creatures (i.e. Llanowar Elves) along with Intruder Alarm, then play another and bounce each other infinitely. Also, instead of the elves and the alarm, you could use Earthcraft, because don't they come back untapped?
frommerman
★★☆☆☆ (2.0/5.0) (1 vote)
This + Venser, the Sojourner + Sundial of the Infinite. Yes, this is a three card combo, but the stag could be replaced with oblivion ring for much the same effect (play ring on what you want to go away, bounce ring w/ Venser, exile the O-ring's second trigger with the Sundial. O-ring comes back at end of opponent's turn because you completely skipped your end step and Venser's ability brings it back at "the next" end step.) I like combos that permanently exile my opponent's permanents while ticking a planeswalker's loyalty up to a game-breaking ultimate, and all for a mana investment of 2-3 (stag/O-ring) one turn, 2 another (Sundial), 5 another (Venser), and one every turn, and with cards that are excellent even alone (Venser is AMAZING in this type of deck, bouncing simulacrums, walls, possibly some slimes, kabira crossroads, etc for value, O-ring is obviously insane, Stag has tempo uses, and with all of these triggers you like countering or delaying, sundial even has a purpose).
Aun
☆☆☆☆☆ (0.0/5.0)
DAT ART.
Ragamander
★★★★★ (5.0/5.0) (1 vote)
Hey there, Flickerwisp! Long time no see.
Radiant_Phoenix
★★★★★ (5.0/5.0) (1 vote)
It takes a special kind of lawman to Arrest a Troll Ascetic... It takes an Elk.
oblivion0110
★★★★☆ (4.7/5.0) (3 votes)
This is the multipurpose creature in my deck, next to Flickerwisp. What this little guy can do....
- Resets Planeswalkers
- Snipes tokens
- Abuses ETB effects we all love (Personally, I use Inquisitor Exarch
- Gets rid of your opponent's biggest blocker for a final swing
- Exiles a land so your opponent can't cast any instants or flash anything on your turn
Still not enough reasons? Well then...
- Got one on the field and one in hand? Exile the one Stag with the one you just cast and when it comes back on end step, exile a planeswalker/creature/land so they can't use it on their turn
- Resets Oblivion Ring and Journey to Nowhere
- Saves your creatures from Auras
- Late-game Day of Judgment? Put this guy in, exile anything you want to save, then Day. Your creature comes back just fine
- Resets Shrines and counters
- Untaps a creature for an emergency blocker
- Get more golems with splicers
- Kills Phage
- Unequips Equipment
- Untaps artifacts and resets any counters on them
- Removes auras from opponent's creatures
Not to mention a usable 3/3 vigilant body. Not my most favorite white card, but has to be one of the most versatile creatures out there.
WhereDidItGo
★★★★★ (5.0/5.0) (6 votes)
Such a ridiculous card. A 3/3 with vigilance for 4 is decent, and the ability seals it. It can:
1. Screw over a creature token (usually inefficient against massive hordes of tokens, but against, say, Skirsdag High Priest...)
2. Screw over anything that abuses +1/+1 counters, like Falkenrath Torturer (bonus points if the creature is technically a 0/0, such as most of the Hydras).
3. Reset Planeswalkers on both sides of the field. Opponent's Sorin getting close to his ultimate? Your Venser running dangerously low on counters? Not any more.
4. Help abuse ETB triggers on other creatures, the best example being Stonehorn Dignitary.
5. Be either hilarious or infuriating with Venser, the Sojourner, depending on which side of the table you're on.
6. Temporarily clear the way for your other creatures to make a devastating swing.
7. Get absolutely bonkers with Sundial of the Infinite. Wait for the beginning of your end step, let the "return that card" trigger go on the stack, then end the turn with the Sundial, exiling the trigger. Whatever the Stag exiled stays gone for the rest of the game.
8. If all else fails (or if there are no good targets), it can always ETB as a vigilant 3/3 for 3: exile one of the lands you used to pay for him, and it comes back untapped at the end of the turn. This might seem trivial, but it can be crucial in U/W control where you need both a body to block with and the mana to drop a Mana Leak on your opponent's turn (or at least bluff the ability to).
All in all, a great card. Not overpowered by any means, but it is extremely well designed and fills a wide variety of niches, from combo piece to aggro helper. If this isn't a 5/5, I don't know what is.
Manite
★★★★★ (5.0/5.0) (2 votes)
Play this with Deadeye Navigator. Keep flickering the Stag, and soon your opponent will be depleted of permanents for a turn.
MightyWhitey
★★★★☆ (4.5/5.0) (1 vote)
@WhereDidItGo.... I always liked this card but never deeply analyzed like you have. Nice job. You must be one hell of a badass player....
raptorman333
☆☆☆☆☆ (0.0/5.0)
so annoying. 4.5/5, and this is why:
takes back a stolen creature; removes annoying enchantments and ciphers; clears the way for combat; untaps a tapped permanent for more utility during the next player's turn; my favorite (per Pick15) it kills your opponent if they have a phage the untouchable .
the fact that it says "permanent" makes this card that good.
at worse it's a 3/3 vigilance for 3 with a delay on the fourth land so it can be used next turn.
worked well for a while in standard with cloudshift.
@Manite: if you have enough mana, that Deadeye Navigator can lock out all their lands. cruel, but mo' winning.
Raibys
☆☆☆☆☆ (0.0/5.0)
Xerneas, is that you?