Sick Art. Red White Plays So Well Together To. Swanland Is A Beast.
Shiduba
★★★★☆ (4.2/5.0)(2 votes)
Sweet card, red/white decks are going to use these a lot.
Nighthawk42
★★☆☆☆ (2.2/5.0)(5 votes)
These fetch lands are almost better than the original dual lands. Loss of 1 life but thins an extra land out of the deck.
SavageBrain89
★★★★☆ (4.1/5.0)(4 votes)
These fetch lands are amazing, searching for enemy colored lands is awesome and all of them have unique art work. The Arid Mesa has the best art work land out of all of them in my opinion.
18scsc
★☆☆☆☆ (1.2/5.0)(11 votes)
you think this is good give me one resaon this is beater than Terramorphic Expanse other than that the land comes into play untaped
ninjaboy05
★★★★☆ (4.8/5.0)(5 votes)
18scsc. They are better than Terramorphic Expanse due to the fact that they can get not only the original duel lands out of say Alpha and Beta, but also the "shock lands" out of Ravnica Block.
Qazior
★★★☆☆ (3.6/5.0)(5 votes)
Pulled a foil...
Fordin
★★☆☆☆ (2.7/5.0)(3 votes)
The fact that said land comes in play untapped is rather nice on it's own, but not being limited to pulling out basic lands, as ninjaboy05 said, makes these things awesomesauce
Blaqkheart
☆☆☆☆☆ (0.7/5.0)(5 votes)
I really do not see the reason to play these. You could just put in another land instead of this. Your chances to get that card are the same as getting this one in your hand. Id rather keep my life and get my land out for free. Shouldn't be having land problems anyways.
Gezus82
★☆☆☆☆ (1.6/5.0)(4 votes)
I see that these are useful but I still don't understand the 20$ price-tag, why r they worth as much as Sorin Markov?
Naranth
★★★★☆ (4.1/5.0)(6 votes)
Gezus82 because not only do they give you ANY land in your deck untapped (therefore triggering a landfall ability multiple times) they also thin your deck out. imagine these fetchlands in a landfall deck. you get a few landfall +2/+2 effect cards out, then play these and get +4/+4 (minimum!) since they count as lands.
Rainyday2012
★★★★☆ (4.8/5.0)(6 votes)
Coming into play untapped is a huge difference, especially in aggressive decks. With Terramorphic Expanse you're giving up one mana, with these one life. Mana is usually worth more than life.
A3Kitsune
☆☆☆☆☆ (0.8/5.0)(3 votes)
18scsc, you're looking at the card wrong. It's not so much 'better' (unless you are playing with duel lands, Dryad Arbor or those Shadowmoor lands with basic land types), it's that this is effectively an extra 4 copies of Terramorphic Expanse. And that's awesome.
MoronicMonkey
★☆☆☆☆ (1.2/5.0)(3 votes)
When you play this card, and get the land from your deck. it automatically goes on to the battlefield. Does this count as the one land your allowed to play per turn, or could i place another land onto the battlefield from my hand afterward?
DonRoyale
☆☆☆☆☆ (0.0/5.0)
The fetchlands, especially this one, turn Boros Bushwhacker's creatures pretty much into Putrid Leeches, but cheaper. Add to that, they manafix for untapped mana.
What's not to love about this? If you pull one of these, you should be very happy.
Flaming0
☆☆☆☆☆ (0.0/5.0)
That's not very moist...
voodoolime
★☆☆☆☆ (1.0/5.0)(2 votes)
That's not particularly moist.
GottaRunGottaRunNow
★★★★☆ (4.8/5.0)(3 votes)
Combos really well with Plated Geopede and Zektar Shrine Expedition for landfall, fetchlands can be really useful in burn decks as well for thinning out lands so you don't run out of steam if topdecking.
SorianSadaskan
★★★☆☆ (3.6/5.0)(4 votes)
Of all fetchlands, in my place, Arid Mesa is worth more than it's other counterparts. The combination of red and white is a devastating deck, even without Arid Mesa it can kill off an opponent in turn four. When Arid Mesa is add into the deck, that higher probability of winning increases. Imagine Plated Geopede and Steppe Lynx with this.
Oh wait, is it too obvious?
TPmanW
★★★☆☆ (3.8/5.0)(4 votes)
I still think it's crazy how these are considered good enough to play in monocolor decks. I mean if your mana-fixing engine is so good people run it in monocolor decks, well then... just wow.
Kidromeo
★★☆☆☆ (2.0/5.0)(2 votes)
Sexyyyy, filter your deck. Nice! Had a question, can I use it to search for Smoldering Spires?
land_comment
★☆☆☆☆ (1.8/5.0)(2 votes)
I love this land. If only the fetchlands were in different colors, I would get so many.... MAKE BLACK/BLUE!
Kitty_the_Kat
★★★★☆ (4.8/5.0)(3 votes)
Losing 1 life is a very small price to pay in most decks. My RDW wins turns 3-4 most of the time, and almost half my lands are fetchlands. Doesn't matter if I have 16 life by the time I win, and my opponents are usually too busy trying to defend themselves for my lose of life to really even matter.
Early game - Fetchlands offer you rapid deck thinning and double landfall. 80% of all decks benefit greatly from this.
Late game - You can stockpile these for 1 or 2 turns to give some extra punch to a Geopede/Steppe Lynx/anything with Adventuring Gear.
SeiberTross
★★★☆☆ (3.5/5.0)(2 votes)
Amongst many cards that scream to the casual player "you won't be playing in many tournaments without heavy monetary investment"
Just experimentally playtesting costs almost 80 dollars for a Red/White deck just for 4 lands, really?
Listen I have enough money, but I know there were many times in life when I didn't, and I know many magic players that don't. I say stop making these rares, I know it messes some with limited, but it's just not fair that some players strapped for cash have to save up just to play a certain color set. Make the game more friendly to build tournament type deck. The card should punishes you for the colors, the price shouldn't. Because of rarity, the poorer gent can't even make a friendly color deck that out paces other peoples WHEN IT SHOULD BE. Blue black should not go slower than red white. But if you don't have the money, your stuck with playing Jwar Isle Refuge or Terramorphic expanse. Even if you have a fantastic deck idea you can make cheaply, that alone will lose you games.
Make these uncommon, and friendly color lands like the refuge common.
Plus who wants to open one these really as the rare in a booster? Its nice, but you REALLY want 4 of these. This is utility, rares should give a feeling of "hmm that could be really fun!" not "yay, I saved 6 dollars by getting lucky with a land"
BlackAlbino
★★★★★ (5.0/5.0)(2 votes)
@seibertross i understand your position, $20 is the most ill pay for a card ( barring weird circumstances ) but i have a playset of white fetches ( 2 of these, 2 marsh flats ) and i spent only $1.07 total, the rest was good trading. albeit, i waited for the price to dwindle to around $10 ea before hand. but i had plenty of opportunities before when they were at their peak. im not even trading away high-value cards. i go into FNM with a couple of inquisitions of kozilek ($3-4 now?) 2 uncommons, and i leave w/ a marsh flats and a path to exile. the only times cards get really stupid are in legacy ( thank the reserve list for that ) and in the case of many mythic rares like jace, the mind sculptor.
right now there are plenty of uncommons out there that cost ~ $4-5 ea. a playset of uncommons are easy to acquire, hell, my brother who apparently has some love affair with mental misstep ( i know it's really good but he's gone a bit overboard ) got 15 within a month of NPH's release, and he spent almost nothing to get them. i picked up a truckload of inquisitions when they first came out myself. they basically carried me through constructing my entire Mono-White legacy deck.
i guess what im saying is; a bit of savvy trading is all it takes to overcome little price obstacles
GengilOrbios
★★★★★ (5.0/5.0)(2 votes)
gotta love the art
Mr_Awks
★★★★★ (5.0/5.0)(2 votes)
For everyone asking for ally coloured lands (U/W, W/G, etc.), they've been printed before. See Onslaught (Flooded Strand, etc.)
As to why these fetchlands are good: Colour fixing, double landfall (which, arguably, you could get with Terramorphic Expanse), the ability to fetch up Ravnica Shocklands (Godless Shrine, etc.), deck thinning, graveyard stocking, as well as the fact that they come into play untapped.
Also, just like back when Odyssey/Onslaught was in standard, these fetchlands will be great with the reprinting of Grim Lavamancer.
JFM2796
☆☆☆☆☆ (0.0/5.0)
I was confused about why these see play in monocolored decks. Apparently it is because it makes your chances of drawing a land late game that much less likely. Enough to be worth 1 life I guess. But, I do not plan to pay $80 so my monocolored deck can have that. I have this one and its like the only colors I don't play.
DacenOctavio
☆☆☆☆☆ (0.0/5.0)
This is the single best constructed card to ever bear Raymond Swanland's breathtakingly intense art. Simply for being a Standard and Modern staple. Zoo FTW.
Duskdale_Wurm
★★☆☆☆ (2.8/5.0)(2 votes)
@MasterOfEtherium. -_-
People, Let Us Invoke The Caps Lock Of Doom.
Fireballmage
★★★★★ (5.0/5.0)(1 vote)
Most artists think Magic the Gathering landscapes are beautiful, inviting picturesque places, illustrated to resemble the locales you see in travel magazines.
Raymond Swanland is not most Magic artists. His landscape looks like it wants to kill you and defile your corpse.
Endlessor
☆☆☆☆☆ (0.0/5.0)
I'm doing an Artist deck just for fun. I really like Raymond Swaland art, so i'm doing a R.S. BGR deck. He did art for really good cards and have an interesting pool in this colors. But, my deck missed something: Basic Lands wit Swaland arts! I'm sure i'm not the only one who'd like to see that happens!
Comments (32)
What's not to love about this? If you pull one of these, you should be very happy.
Oh wait, is it too obvious?
Early game - Fetchlands offer you rapid deck thinning and double landfall. 80% of all decks benefit greatly from this.
Late game - You can stockpile these for 1 or 2 turns to give some extra punch to a Geopede/Steppe Lynx/anything with Adventuring Gear.
Just experimentally playtesting costs almost 80 dollars for a Red/White deck just for 4 lands, really?
Listen I have enough money, but I know there were many times in life when I didn't, and I know many magic players that don't. I say stop making these rares, I know it messes some with limited, but it's just not fair that some players strapped for cash have to save up just to play a certain color set.
Make the game more friendly to build tournament type deck. The card should punishes you for the colors, the price shouldn't.
Because of rarity, the poorer gent can't even make a friendly color deck that out paces other peoples WHEN IT SHOULD BE. Blue black should not go slower than red white. But if you don't have the money, your stuck with playing Jwar Isle Refuge or Terramorphic expanse. Even if you have a fantastic deck idea you can make cheaply, that alone will lose you games.
Make these uncommon, and friendly color lands like the refuge common.
Plus who wants to open one these really as the rare in a booster? Its nice, but you REALLY want 4 of these. This is utility, rares should give a feeling of "hmm that could be really fun!" not "yay, I saved 6 dollars by getting lucky with a land"
i understand your position, $20 is the most ill pay for a card ( barring weird circumstances )
but i have a playset of white fetches ( 2 of these, 2 marsh flats ) and i spent only $1.07 total, the rest was good trading. albeit, i waited for the price to dwindle to around $10 ea before hand. but i had plenty of opportunities before when they were at their peak. im not even trading away high-value cards. i go into FNM with a couple of inquisitions of kozilek ($3-4 now?) 2 uncommons, and i leave w/ a marsh flats and a path to exile. the only times cards get really stupid are in legacy ( thank the reserve list for that ) and in the case of many mythic rares like jace, the mind sculptor.
right now there are plenty of uncommons out there that cost ~ $4-5 ea. a playset of uncommons are easy to acquire, hell, my brother who apparently has some love affair with mental misstep ( i know it's really good but he's gone a bit overboard ) got 15 within a month of NPH's release, and he spent almost nothing to get them. i picked up a truckload of inquisitions when they first came out myself. they basically carried me through constructing my entire Mono-White legacy deck.
i guess what im saying is; a bit of savvy trading is all it takes to overcome little price obstacles
As to why these fetchlands are good: Colour fixing, double landfall (which, arguably, you could get with Terramorphic Expanse), the ability to fetch up Ravnica Shocklands (Godless Shrine, etc.), deck thinning, graveyard stocking, as well as the fact that they come into play untapped.
Also, just like back when Odyssey/Onslaught was in standard, these fetchlands will be great with the reprinting of Grim Lavamancer.
People, Let Us Invoke The Caps Lock Of Doom.
Raymond Swanland is not most Magic artists. His landscape looks like it wants to kill you and defile your corpse.