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Magic: The Gathering Card Comments Archive

Door of Destinies

Multiverse ID: 152526

Door of Destinies

Comments (58)

thaviel
★★★☆☆ (3.6/5.0) (4 votes)
goblins love doors more then coats because coats are too much clothing.
Deathdarken
★★★☆☆ (3.5/5.0) (2 votes)
I use door it can make a difference, but I don't wait to play this before playing my spells if I get it I play it when I can, or you can lose the game with nothing but a door on the file
Douchette
★★★☆☆ (3.9/5.0) (7 votes)
Takes too long for the counters to accuumulate. One way to speed it up for Goblins in a black or red/black goblins is to use Boggart Birth Rites over and over again. Play one, then play another to retrieve the previous one, adding one counter to Door. Repeat as long as you have more black mana.
Zulp
☆☆☆☆☆ (0.0/5.0)
Or you could just Energy Chamber the crap out of it, providing you're willing to do a little inter-set mix-and-match.
Champion_Kitsune
☆☆☆☆☆ (0.0/5.0)
Can be awesome, but disappointing when Naturalized, Demolished, Disenchanted, or Shattered. Eh. Coat of Arms' bonus is immediate, at least.
BambooNickel
★★★★☆ (4.3/5.0) (3 votes)
relentless rats
Guest1524274415
☆☆☆☆☆ (0.0/5.0)
good for any tribal deck, maybe more so then coat of arms as the effect is permanant, until the door goes boom, where as coat of arms is useless with out 2 creatures on the field, the door is good after a WoG or simular board wipe
Jokergius
★★★★☆ (4.5/5.0) (9 votes)
Let's see...Pros and Cons of Door of Destinies compared to Coat of Arms

DoD Pros:
~ The Counters are permanent.
~ SUPER Effective in token decks (Elves and Goblins)
~ You can bar your opponents creatures by saying only YOUR creature types.
~ It's an Artifact.

DoD Cons:
~ It's an artifact, ergo susceptible to Putrefy, Shatter, Naturalize, Disenchant, and so on.
~ You may have to play an Energy Chamber for this to be in its full potential quickly.

CoA Pros:
~ It's an Artifact
~ Gives your creatures MORE counters on your creatures.

CoA Cons:
~ Same as the first con for DoD
~ It costs one mana MORE to play, than DoD
~ It helps your opponents creatures as well.
~ You need at least two of the same type creature for it to GET the bonuses.

. . .
I still like DoD better...I wish they reprinted this instead of Coat of Arms in M10...or, hell, EVEN BOTH!!
xonix2002
☆☆☆☆☆ (0.0/5.0)
A Coretapper gets those counters right on there.
Gwafa_Hazid
☆☆☆☆☆ (0.0/5.0)
Interesting card. Haven't seen/built a decent deck to abuse it, but even if it's just mediocre, I love the art. Reminds me of LotR.
DlCK
☆☆☆☆☆ (0.0/5.0)
why not combine with coat of arms? i want both. why should i have to choose?
gprime99
☆☆☆☆☆ (0.5/5.0) (2 votes)
i would like to know if Legendary Creature can be used with this card?
diplopia7
☆☆☆☆☆ (0.0/5.0)
This door rocks because it only affects YOUR creatures... no matter what. Even if you're both playing elf decks, it only affects your creatures. I love that...
ScissorsLizard
★★★☆☆ (3.0/5.0) (1 vote)
Jokergius, you forgot one BIG con for Door of Destinies: it's slower. DoD has has to come out first, before you play all your spells. It needs to sit on the field (where it won't be until turn 4) while it accumulates counters. By contrast, Coat of Arms hits the field on turn 5 and instantly all those elves you've been dropping become 5/5's, and you can swing in for the win.

You can, of course, use Coretapper or Energy Chamber, but then you're devoting deckspace to cards that will most likely only combo with one card in your deck: the Door of Destinies. You'd probably find yourself drawing a few dead cards with that strategy.
BladeManFX
★★★★☆ (4.5/5.0) (3 votes)
This + Doubling Season in a tribal deck can make you win a lot of games for sure. I use these two cards in my insects deck and it rocks! Better than CoA, IMO.
VoidedNote
☆☆☆☆☆ (0.0/5.0)
@Jokergius
You forget that Coat of Arms works very well with with tokens because its for creature types and DoD does not gain counters if you play Dragon Fodder for example. You also must realize that Coat of Arms does help because if creatures share TWO creature types (elf warriors for example) they get +2/+2 for each occurrence of the double creature match (good with elves and goblins often)

With these two additional factors, then CoA is much better if you construct the right deck for it. Besides, it makes 4 player games much more interesting than just DoD on your own creature types.
Tommy9898
☆☆☆☆☆ (0.0/5.0)
I would never consider using coat of arms, but this on the other hand...
It doesn't help opponent and it is still significant after a wrath of god. I agree that it works best with goblins, especially with black for recursion. Or zombies for that matter, with a lord of the undead getting a nameless inversion back.
TheRebel
☆☆☆☆☆ (0.5/5.0) (1 vote)
ok well i for on am using this in my rebel deck.. that mechanic was broken then and now this is up for sale its broken again ... thank you r&d for having the shortest memory spen ever.
Gilder_Bairn
★★★★☆ (4.8/5.0) (9 votes)
I choose...
Slivers.
henz90
☆☆☆☆☆ (0.0/5.0)
Good with allies now :D I'd like to see someone run this :P
Asparagus333
☆☆☆☆☆ (0.0/5.0)
kobolds for the win
Duskdale_Wurm
☆☆☆☆☆ (0.0/5.0)
Play in a Goblin Deck with Coat of Arms as well and you got a Goblin that is as powerful as an Enormous Baloth.
EnV
☆☆☆☆☆ (0.0/5.0)
YES, I have been looking for a card that fit in my sliver deck better than Coat of Arms.

Me: I play my Magical Creature buff outhouse.
Tiggurix
☆☆☆☆☆ (0.0/5.0)
Quintessential for Human tribal.
therealnick103
★★★★☆ (4.0/5.0) (5 votes)
This, and Doubling Season, and Allies. Nothing more needs to be said.
Ryney
★★★★☆ (4.8/5.0) (5 votes)
I had one of these in my ally deck just for fun, and needless to say whenever this hit the field, it was sure to raise eyebrows.
surewhynot
★★★☆☆ (3.5/5.0) (3 votes)
This card changes Nissa Revane's -7 from a bad situation to an elvish apocalypse.
Zher0
★★★★☆ (4.3/5.0) (6 votes)
Whenever I cast this, when declaring the creature type, I say, "In a hole in the ground, there lived a--" and then the creature type because the Morningtide Prerelease art looks like a hobbit-hole.
tantallum99
★★★★☆ (4.9/5.0) (4 votes)
I much prefer DoD over coat of arms any old day of the week.
the new proliferate mechanic in scars makes this card even more awesome
Ghastall
★★★★☆ (4.8/5.0) (4 votes)
I think proliferate solves this problem.
Aburaishi
☆☆☆☆☆ (0.0/5.0)
Hey, we heard you like buffin' up yo allies, so we put an ally buff for yo ally buff so you can buff while you buff.
Andon_A
★★★★☆ (4.8/5.0) (2 votes)
Oh, hell.

This works with Thrumming Stone.

That makes Relentless Rats decks happy.
Luke_BPC
★★★★☆ (4.5/5.0) (2 votes)
Of course, you could throw in your Coretappers and DoD in a myr tribal :D
dark_godzilla2002
★★☆☆☆ (2.0/5.0) (1 vote)
I'm curious. With DoD in play and Ambush Commander in play, would you forest drops produce a counter too since thy are Elfs as well as lands?
CeremonialBathory
★★★★★ (5.0/5.0) (2 votes)
@dark_godzilla2002 - No. If I'm not mistaken (which is possible since I'm not a judge), his static ability only applies to Forests already on the battlefield, once they're on the battlefield. Since this looks at things coming to play and they are not yet creatures due to his ability, they don't yield a charge counter. I'm basing this on rulings to cards like Enchanted Evening, since it's ability is similar and doesn't cause everything in a deck to trigger Enchantress abilties. Hope that helps. :)
Nicol_Nocturnus
★☆☆☆☆ (1.0/5.0) (1 vote)
I actually use this in my ninja deck as I rarely have more than one creature out at a time so CoA does nothing, while every time I use Ninjutsu to bounce my ninjas and place another one down, that adds a counter to Door.
jsttu
★★★☆☆ (3.0/5.0) (1 vote)
What i think a lot of people here aren't noticing is that you have to cast the creature in order for it to count. That automatically rules out tokens, although they will get the buff if you add counters to it some other way. Other ways of getting creatures from your hand or deck that aren't cast do not count as well. It is still a great card, but it is harder to abuse than you guys think.
SereneChaos
★★★★☆ (4.7/5.0) (3 votes)
Best with Allies and Slivers, but I want to do this:

"Myr."

"Oh, you're playing a Myr deck? That's cool."

Next turn: "Coretapper, Coretapper. Go."
roguepariah
★★★★☆ (4.5/5.0) (2 votes)
Shrieking Drake and some spiketails.
Wormfang
★★☆☆☆ (2.7/5.0) (3 votes)
I use 2 of these in my elf token deck just to add a bit of power to them, alongside elvish archdruid, Ezuri, Renegade Leader and bramblewood paragon I've swung for over 1000 damage with a horde of 38/38 trampling 1/1 elf warrior tokens (Elvish promenade + 2 lys alane huntmasters + rhys the redeemed = quick token spawning)
Dragon5911
★★★★☆ (4.8/5.0) (2 votes)
ninjitsu is not playing a spell

coat of arms counts each creature that shares at least one type with a given creature, changelings are not 100/100's

Nissa's -7 is putting into play as well, not playing a spell, won't trigger

sorry there goes my ocd lol
sonorhC
☆☆☆☆☆ (0.0/5.0)
This works with some token decks. Elves, for instance, would probably be fine, since you usually have a lot of nontoken elves to go with your tokens (it might even be elves that are making the tokens). Saprolings, though, not so much, since the only saproling spells are changelings.
Stinga
☆☆☆☆☆ (0.0/5.0)
Why are you all hating on Coat of Arms? It gives bonuses on the number of creatures not the spells. This means that a spell that gives you 5 1/1 tokens gives you 5 5/5 tokens with CoA whereas this gives you 5 1/1 tokens (or 2/2s if it is a tribal). This is great when you are playing a lot of creature spells, less so when you have a lot of creatures. You also gotta remember that this only gives the benefit whenever you play the spell so if you get it in your opener and you play an average amount of creatures each turn (1 on 1-2 2 on 3) you get 4 normal creatures on turn four, DoD is not retroactive. CoA would get you 4 4/4s or 5/5s. They both have their ups and downs. That said I run both in my sliver deck. ;)
Cyberium
☆☆☆☆☆ (0.0/5.0)
Say 'Friend' and enter.
Trygon_Predator
☆☆☆☆☆ (0.0/5.0)
Decidedly better than Coat of Arms, which can come back to bite you against other tribal decks. I once played a Coat of Arms, only to have my opponent play a Storm Herd... That did not go well.
Silverwerret
☆☆☆☆☆ (0.0/5.0)
One reason why I think I like DoD over CoA is the fact that the counters stick around even if the creature that put the counter there dies/exiled/etc. While with CoA, with each creature of that type going away, the bonus gets weaker and weaker. I do also like the fact that you can choose what type gets the effect.
DoragonShinzui
★★★★☆ (4.0/5.0) (1 vote)
Use with changelings and pick Octopus so that no one will ever steal it ever.
N3wtn
★★★★☆ (4.0/5.0) (2 votes)
They really ought to make an equipment version of this card.

"Sword of Destinies 2

As Sword of Destinies comes into play, choose a creature type.

Whenever you play a spell of that type, put a charge counter on Sword of Destinies.

Whenever equipped creature deals combat damage to a player, if it's the chosen type, put a charge counter on Sword of Destinies.

Equipped creature gets +1/+1 for each charge counter on Sword of Destinies.

Equip
2"

Would be neat.
Rancid_Raptor
☆☆☆☆☆ (0.0/5.0)
Its decent in commander format as you can name a type that your General is, and then eventualy come in for a big ammount of General damage if you play other creatures of the same type. Plus your own general being cast pumps it up as well.
wildcard23
☆☆☆☆☆ (0.5/5.0) (2 votes)
can u choose saporling as ur creature type?
endersblade
☆☆☆☆☆ (0.0/5.0)
Wildcard23, of course you can use saproling as the creature type. And then as soon as you find cards that actually cast as saproling cards, you are all set. (Hint: there are none. Learn to read the card before asking questions like that.) and I'm pretty sure that changelings don't count as saps until they are actually on the board. regardless, there aren't really enough changelings to make it worth it anyway.

As far as comparing this to coat of arms, I don't think either of them is better or worse than the other. They both have their uses. as far as token decks go, as long as you are casting spells with the required creature type, you are good to go.
atemu1234
☆☆☆☆☆ (0.0/5.0)
@Trygon_Predator Both have pros and cons.
This:
Pros:
Costs {1} less
Can count Tribals.
Don't lose the +1/+1 after the creature dies
Cons:
Doesn't Count all creatures you play, just the ones you cast.
Coat of Arms:
Pros:
Counts tokens
Cons:
Lose +1/+1 after creature dies
Costs {1} more
Is bad against tribals
When pressed I'd say this is better, but why not run both?
Lordgold333
☆☆☆☆☆ (0.0/5.0)
With this I can get my storm crows stronger. Not that they need to be stronger. But with them stronger, my army of birds will rain down death and destruction *_*
pedrodyl
☆☆☆☆☆ (0.0/5.0)
When is a Door of Destinies not a door?
When it is Ajar of Destinies!
Thank you, thank you, I'll be here all week.
blurrymadness
☆☆☆☆☆ (0.0/5.0)
Works really well with the tribal cards printed in the block (for obvious reasons ;) )

Pretty sweet to cast a sage's dousing for 1 and pump all your merfolk/wizards.
Kirbster
★★★★★ (5.0/5.0) (1 vote)
Griffin? Thrull? Weird? Any type of tribal deck is at your disposal! Why bother with a Coat of Arms that pumps your opponent's boring elves or goblins through the roof when you can safely sit back on the almighty destiny of the Kirin tribe?
SkyknightXi
★★★☆☆ (3.0/5.0) (2 votes)
Will be reprinted in M14. Yet more evidence that Theros will have a tribal theme or sub-theme...
jdietz43
☆☆☆☆☆ (0.0/5.0)
If anyone was ever wondering where Norin the Wary makes his dramatic escapes to... well, now you know.