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Magic: The Gathering Card Comments Archive

Fastbond

Multiverse ID: 1243

Fastbond

Comments (22)

Zher0
★★★☆☆ (3.9/5.0) (10 votes)
I've always wanted to kill myself on turn one with a Forest, two bouncelands, and a Fastbond.
Bendak
★★★★☆ (4.3/5.0) (6 votes)
SirDoom, opening hand of 1 Forest, 3 Land, Fastbond, Zuran Orb, Crucible of Worlds. Play Forest, cast Fastbond, play other 3 land taking 3 damage, play Crucible and Zuran Orb. From there you can sac the lands to the orb and replay them thanks to Crucible and Fastbond.
SlackWareWolf
★★☆☆☆ (2.4/5.0) (8 votes)
Fastbond is one of the best cards ever printed. Add Zuran Orb and Crucible of Worlds and you have infinite life and Mana, and add Braingeyser for a first turn win without using any Power9. amazing.

EDIT:

The other guy already mentioned how to do it, but I did have a Sol Ring for this, which speeded up a little bit, but since Sol Ring is restricted in everything it's allowed in, it's hard to get that AND Fastbond in your opening hand, so the Lands work more often, and Sol Ring of course is great.

But anyway, as I said, the other poster already showed how to do this and win a game on turn 0 or 1 without any Power 9 cards.

I built a deck specifically to do this, and it's a type of Vercursion deck that can win on turn 1 without any cards over a certain price. You can of course add the Power 9 to it, which makes it even faster, but not everyone can afford that so I wanted to find a way to win on the first turn without expensive stuff. I did it so I'm proud of that anyway.
SirDoom
★★☆☆☆ (2.7/5.0) (3 votes)
Slack, how did you manage to play Crucible of Worlds on the first turn without any power 9?

Edit: Haha that's gross... Thank god for Force of Will.
Kloid
★★★☆☆ (3.0/5.0) (2 votes)
waaaaaaaaaaaaaaaaaaaa....
very destructive card..:S

as so many things i can combine with this..

crazy..
TheTraitorKing
★★★★☆ (4.0/5.0) (1 vote)
This card can easily increase your deck's fighting potential on the first turn, with a Concordant Crossroads and a low-cost powerhouse, like Vampire Nighthawk.
Cute-Hydra
★★★★☆ (4.3/5.0) (3 votes)

When Amulet of Vigor comes out this will enable turn 2 Kills,

Turn 1 Forest: Amulet of Vigor
Turn 2, Tap Forest- Play Fastbond, then play an untapped Simic Growth Chamber returning the forest, then tap the Simic Growth Chamber for 2 mana and then play a Boros Garrison, returning the Growth Chamber, you keep returning in a loop for a cost of 1 life for 2 mana, until you have done it 11times and you have lost 11 life for 22mana at which point you fireball/banefire/disintegrate them to death.

In multiplayer you can do it further with a Dawnglow infusion for more more life to get even more mana, of course you would need different bounce lands but the two above are just examples.

Yay for silly Wizards printing ridiculous cards.
Kurhan
★★★☆☆ (3.5/5.0) (1 vote)
@cute-hydra

1. I like the name
2. Why wait for turn 2?
Do exactly like you said, but play fastbond first and use it to play an additional basic land to get the amulet and continue the loop as you stated. It takes up 1 more slot in your hand, so you won't be able to dawnglow infusion + something else, but you will be a turn ahead, and in some cases kill people before they get a turn.
Eppek_the_Goblin
★★★★☆ (4.6/5.0) (4 votes)
Amazing card, as noted above, but when it was first printed, Fast Bond could not be abused the way it is now with Zuran Orb and Crucible of Worlds. Fast Bond acted as a mini-mana ramp back then, and rarely was a player able to play more than three or so lands (taking 3 damage in the process) using this enchantment. On the other hand, having four lands out on the first turn can be a huge advantage - Heck, players could play Fast Bond, lay down the rest of their land and then drop a first turn Gray Ogre! Or something good.
Froenx
★★★★★ (5.0/5.0) (1 vote)
this card + any refuge lands + amulet of vigor + fetchlands + mana reflection = HORRIBLY BROKEN!
surewhynot
★★★★★ (5.0/5.0) (1 vote)
Now with all the new Landfall abilities, such as Zektar Shrine Expedition, the Zuran Orb/Crucible of Worlds/Fastbond combo Is better than ever!
Duskdale_Wurm
★★★★☆ (4.3/5.0) (3 votes)
Crazzzzzy card. O_O
Kurraga
★★★★★ (5.0/5.0) (1 vote)
So all your lands become moxes? That's pretty reatarded power right there, get out the power of your hand in the first turn, in casual games, this could mean a harmonize and a couple of Birds of Paradise (its restricted in vintage but not really playable becasue it's not Blue or Black) With other colors it would be much more effective, imagine Browbeat turn 1, then if you get to draw then you can wreck even more havoc (not to mention your mana base is stable, so you get to keep the lands next turn, as opposed to something like Dark Ritual)

Basically anyone who knows about how good moxes are will know what I'm talking about.
markarmor
★★★★★ (5.0/5.0) (1 vote)
Incredibly overpowered, combos nicely with the previously aforementioned artifacts and any search land like the Verdant Catacombs. Late game the "infinite trio" + Strip Mine can grant a demoralizing victory. 5/5 these days.
gromgrom777
★★★★★ (5.0/5.0) (1 vote)
elvish spirit guide to play this
fastbond the bouncing legendary land from kamigawa, 19 life
play hedron crab
bounce the land to your hand, mill them 3
fastbond the bouncing legendary land from kamigawa, 18 life
repeat
dberry02
★★★★★ (5.0/5.0) (1 vote)
If there was a power 10, this card would be the tenth.
non1337
★★★★★ (5.0/5.0) (4 votes)
No wonder this thing is restricted in vintage. On the first turn:

Play Archaeological Dig, sacrifice it to play this, play Horizon Canopy and Crystal Vein, then play Crucible of Worlds. Now you have 17 life and got ability to draw 2 cards at the cost of 3 life, meaning you can draw 10. Once you dig up a Zuran Orb or Urza's Armor or Nomad Stadium, you have unlimited mana and unlimited draw, it is gameover there. And you can kill your opponent with activated abilities of lands if you got Rath's Edge, with Nomad Stadium it is possible to have entire deck only consists of this card, Crucible of Worlds and lands.

So 5 card turn1 kill if you got archaeological dig, fastbond, horizon canopy, crystal vein and crucible of worlds. No powernine there.
Snafinturtle
★★★★★ (5.0/5.0) (1 vote)
@Gainsbanding: there's always our good friend Time Vault lined up for power 10 as well, considering it's turn 2 or 3 (1 if you use this card) infinite turns...
GolgariLichLord
☆☆☆☆☆ (0.0/5.0)
The name's Bond.


Fast Bond.
Traius
☆☆☆☆☆ (0.0/5.0)
If for some reason you had multiple fastbonds out, would you take multiple damage for each land?
It doesn't really matter for my deck, but interested in knowing. I assume it does.