A very neat combo card, but practically useless in limited.
Mode
★☆☆☆☆ (1.5/5.0)(1 vote)
You could sign me up if you could choose any number of artifact cards, but like this it's pretty useless most oft the time...
Lateralis0ne
★★★★☆ (4.5/5.0)(2 votes)
That is true, Gako, but in Legacy, or better yet Vintage......hooooooly crap. :D
hid@n
☆☆☆☆☆ (0.5/5.0)(1 vote)
What are you supposed to do with this thing! It's worthless in an artifact deck (reasons are apparent) and even less useful if you have only a couple artifacts. It is a rare, I would be some what disappointed if I got this in a booster.
Digit
★★★★★ (5.0/5.0)(6 votes)
@ hid@n: It returns all your moxen and your sol ring, mana vault, grim monolith, mana crypt, and such back to your hand so you can essentially untap them all for cheap and retap them for a boatload of mana.
KarmasPayment
★★★★☆ (4.8/5.0)(3 votes)
Not to mention increase your storm count with the abundance of amazing or artifact drops.
That doesn't work. Well, it works, but horribly. If you have Mycosynth Lattice out and you cast Shatterstorm followed by Retract, Retract resolves, returning all your artifacts to your hand, including Mycosynth Lattice, then Shatterstorm resolves, destroying all your opponent's artifact cards. But since your Lattice is back in your hand, that's identical to just playing Retract followed by Shatterstorm. The Lattice hasn't done anything other than make you put every card on your board in your hand. This is a bad thing.
You can't Retract and Shatterstorm while it's on the stack because the latter is a sorcery – and even if you did, say, with Leyline of Anticipation it would just destroy all your artifacts anyways since Retract would go off afterwords. So even then, Retract does nothing.
Sleazebag
★★★★☆ (4.2/5.0)(2 votes)
Awesome combo, shouldnt be rated so low. Combos with all storm cards.
Example: Deck built with 4 Memnite's, 4 Ornithopter's, 4 Phyrexian Walker's, 4 Shield Sphere + All other 0 drop artifacts you can think of. (Everflowing chalice, Accorder's Shield, Mox Opal, Paradise Mantle, Lotus Petal etc.)
The moment you have enough for 1 retract and one ignite memories, you win. (considering the amazing amount of mana acceleration you can use, this shouldnt take long... Tap Mox opal, return it, play and tap again, cast X lotus petals then sac them, tap everflowing chalices before you bounce them, tap paradise mantles etc.)
Im gonna go test this out...
Edit: Currently it CAN win at turn 1. But thats if I start with the perfect hand... which will never happen.. Need to find a way to make it happen more often. (involving lotus petals and mox opals for mana). You win the moment you get 1 retract, 1 reverberate / twincast and 1 storm card on your hand... Not reliable at all :(
VampireCat
★★★★☆ (4.8/5.0)(3 votes)
I'd rather pay 1 more for the versatility Hurkyl's Recall offers.
tcollins
★★★★★ (5.0/5.0)(2 votes)
Guys! Guys! Inexorable Tide and cheap 0-cost artifacts, such as Ornithopter, Memnite and Mox Opal. With Inexorable Tide in play, cast three or four 0 cost artifacts, triggering proliferate. Then Retract and do it again!
MrFluffyThing
☆☆☆☆☆ (0.0/5.0)
@Lyoncet
The best way I could describe the Mycosynth Lattice and Shatterstorm combo would be like so, and works best if you already have one Mycosynth in play and a large number of {0} or {1} drop mana producing artifacts:
1: Cast Mycosynth lattice from your hand. 2: In response to Mycosynth Lattice being put on the stack, pay {U} to cast Retract. Retract will resolve before your Mycosynth Lattice, which leaves the Lattice as the only permanent you control in play. 3: Drop whatever {0} cost artifacts you control into play that are essential for mana abilities (Mox Ruby, Mox Opal, etc) 4: Cast Shatterstorm. 5: Laugh.
SirZapdos
☆☆☆☆☆ (0.0/5.0)
Cool card. With all the zero-cost artifacts, one could easily use this card to get a nice Storm count going before milling your opponent with Brain Freeze.
TheManakinTransfer
☆☆☆☆☆ (0.0/5.0)
Deserves a lot better than the 2.5 rating it currently has. Effectively counters Shatterstorm and the like. And speaking of storms...
orisiti
☆☆☆☆☆ (0.0/5.0)
I want this for an animar of souls deck. Run a lot of 0,1, or 2 cost artifact creatures, drop then retract them, play them gain (for free now) and you've efficiently started a good ramp on animar. After this, all you need is good repeatable card draw (Maybe even forced fruition) and you could play out most of your deck in a single turn.
jonrds
☆☆☆☆☆ (0.0/5.0)
@lukemol
If you want a ridiculous combo to boardwipe them using mycosynth lattice, just use hurkyl's recall. Much simpler and actually works. Best part is, they play 1 land and 1 cmc of cards and then discard all but 7 cards (could be quite a bit).
Domislice
★★★★★ (5.0/5.0)(1 vote)
Bit of a combination in a 0 mana artifact creature deck with Glimpse of Nature; play the deck for very little mana. Something like this would be horrific and no power cards necessary, Legacy legal:
Lotus Petal x 4 Chrome Mox x 4 (save them until after the Glimpsing to cast winning Laboratory Maniac / Thoughtcast, although you will have have plenty of spare blue cards after Glimpse for repeated imprinting if necessary to cast Glimpse in the first place) Mox Opal x 1 Island x 10
Tweak for your pleasure. Early turn wins ahoy, although I suppose many players might consider it a cheating deck (probably because they didn't come up with it first).
blurrymadness
★★★★★ (5.0/5.0)(1 vote)
Not many have stated the obvious, which is that this saves artifact decks (or at least those heavy with them) from artifact-wrath effects. Should be sideboarded in the second game if you anticipate arti-hate.
Comments (19)
It returns all your moxen and your sol ring, mana vault, grim monolith, mana crypt, and such back to your hand so you can essentially untap them all for cheap and retap them for a boatload of mana.
turn one: Mox Emerald,Mox Ruby, Mox Jet, Mox Pearl, Mox Sapphire, retract, Moxen again, dragon storm for 11
"Mycosynth Lattice + Shatterstorm + This"
That doesn't work. Well, it works, but horribly. If you have Mycosynth Lattice out and you cast Shatterstorm followed by Retract, Retract resolves, returning all your artifacts to your hand, including Mycosynth Lattice, then Shatterstorm resolves, destroying all your opponent's artifact cards. But since your Lattice is back in your hand, that's identical to just playing Retract followed by Shatterstorm. The Lattice hasn't done anything other than make you put every card on your board in your hand. This is a bad thing.
You can't Retract and Shatterstorm while it's on the stack because the latter is a sorcery – and even if you did, say, with Leyline of Anticipation it would just destroy all your artifacts anyways since Retract would go off afterwords. So even then, Retract does nothing.
Example: Deck built with 4 Memnite's, 4 Ornithopter's, 4 Phyrexian Walker's, 4 Shield Sphere + All other 0 drop artifacts you can think of. (Everflowing chalice, Accorder's Shield, Mox Opal, Paradise Mantle, Lotus Petal etc.)
The moment you have enough for 1 retract and one ignite memories, you win.
(considering the amazing amount of mana acceleration you can use, this shouldnt take long... Tap Mox opal, return it, play and tap again, cast X lotus petals then sac them, tap everflowing chalices before you bounce them, tap paradise mantles etc.)
Im gonna go test this out...
Edit: Currently it CAN win at turn 1. But thats if I start with the perfect hand... which will never happen.. Need to find a way to make it happen more often. (involving lotus petals and mox opals for mana).
You win the moment you get 1 retract, 1 reverberate / twincast and 1 storm card on your hand... Not reliable at all :(
The best way I could describe the Mycosynth Lattice and Shatterstorm combo would be like so, and works best if you already have one Mycosynth in play and a large number of {0} or {1} drop mana producing artifacts:
1: Cast Mycosynth lattice from your hand.
2: In response to Mycosynth Lattice being put on the stack, pay {U} to cast Retract. Retract will resolve before your Mycosynth Lattice, which leaves the Lattice as the only permanent you control in play.
3: Drop whatever {0} cost artifacts you control into play that are essential for mana abilities (Mox Ruby, Mox Opal, etc)
4: Cast Shatterstorm.
5: Laugh.
Run a lot of 0,1, or 2 cost artifact creatures, drop then retract them, play them gain (for free now) and you've efficiently started a good ramp on animar. After this, all you need is good repeatable card draw (Maybe even forced fruition) and you could play out most of your deck in a single turn.
If you want a ridiculous combo to boardwipe them using mycosynth lattice, just use hurkyl's recall. Much simpler and actually works. Best part is, they play 1 land and 1 cmc of cards and then discard all but 7 cards (could be quite a bit).
Memnite x 4
Ornithopter x 4
Phyrexian Walker x 4
Shield Sphere x 4
Laboratory Maniac x 1 (FTW)
Erayo, Soratami Ascendant x 2 (deck will easily flip it, very annoying)
Daze x 4 (stop combo breaking for free)
Boomerang x 4 (removal of permanents that stop you winning)
Retract x 4
Thoughtcast x 4 (FTW, deck accel)
Glimpse of Nature x 4
Arcane Laboratory x 2 (locks the game, if your draw is bad)
Lotus Petal x 4
Chrome Mox x 4 (save them until after the Glimpsing to cast winning Laboratory Maniac / Thoughtcast, although you will have have plenty of spare blue cards after Glimpse for repeated imprinting if necessary to cast Glimpse in the first place)
Mox Opal x 1
Island x 10
Tweak for your pleasure. Early turn wins ahoy, although I suppose many players might consider it a cheating deck (probably because they didn't come up with it first).