Not only is this overcosted as hell and almost useless, it can even backfire, horribly! A good 0,5/5 material.
Volcre
★★☆☆☆ (2.5/5.0)(4 votes)
Rofl at this being a rare...
mrredhatter
★★★☆☆ (3.0/5.0)(5 votes)
Run with Mystic Compas. (If I spell Compas correctly it offends the censor.) http://beta.gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=15435
BalonyPony
★★★☆☆ (3.8/5.0)(10 votes)
Amazing card! Probably the most versatile card in Homelands, which was a great set to begin with. Think about it, in a white weenie deck, if your opponent runs white (basically a given with Bank$layer), its 6 mana to make all your creatures unblockable. Could it be better without being banned?
A3Kitsune
★★★☆☆ (3.5/5.0)(3 votes)
Overcosted, but a great ability. And in the same set, Jinx can make a land a Plains for a turn.
uberschveinen
★★★★☆ (4.6/5.0)(5 votes)
Someone actually rated this above one?
boneclub
★★★★★ (5.0/5.0)(11 votes)
God, I'd love to play Homeland constructed ;)
kowrip
★★★★★ (5.0/5.0)(5 votes)
Wow, who the heck determined the casting cost on this card ? First off, giving white creatures plainswalk is not exactly any huge guarantee of success. Secondly, there are many game-changing cards that can be played for 4 or 5 CMC. (1/5)
HippyRei
★★★★☆ (4.6/5.0)(13 votes)
So powerful... So HORRENDOUSLY BROKEN, that they had to create a Great Wall for the sake of keeping the game balanced.
dragonking987
☆☆☆☆☆ (0.0/5.0)
wow this card sucks you need lots of white creators if you are going to do any damage and you will only be able to if they have white in there deck and it that case there creators would be unblock able as well because you would have planes and all of that for 6 mana sucks way to much why is this a rare... O wait it is from homelands that would explain it.
themicronaut
☆☆☆☆☆ (0.0/5.0)
Needs to be at least a 6/6 creature to offset that cost.
Gabriel422
☆☆☆☆☆ (0.0/5.0)
Great Wall destroys this card for one half the cost.
healingbolt
☆☆☆☆☆ (0.0/5.0)
guys seriously , what is plainswalk? are those creatures really dumb that they need plainswalk? seriously , plains!!
VampireCat
★★★☆☆ (3.0/5.0)(1 vote)
Compare to say True Conviction. Yeah, Homelands stood out at the time for its overwhelming number of useless cards, this one is no exception.
windwaker
★★★★☆ (4.3/5.0)(7 votes)
Hey, this is completely broken from a flavor standpoint. Make all of your creatures planeswalkers!?! Seriously, count me in.
Hovercraft
★★★★★ (5.0/5.0)(1 vote)
Plains is probably the most commonly seen basic land type played in Legacy. All your creatures are unblockable, most of the time. Against a field that plays no significant white creatures other than a deck known as Death & Taxes.. side it out.. Just about everyone else wants Swords To Plowshares main'd. By the same token you get a lot of mileage out of Ihsan's Shade in legacy. What will destroy it? Only Go For The Throat for targeted removal.
Mike-C
★★★★☆ (4.0/5.0)(3 votes)
Just say it: This is in the top 10 worst cards of all time. This expansion has 4 of the other 9 & that's no surprise. Well, 1 of the sets had to be dubbed the worst right?
Pontiac
★★★★☆ (4.0/5.0)(2 votes)
This is in the spokes of my front tire on my bike.....Hidden Path is on the rear.
ElMikkino
★☆☆☆☆ (1.0/5.0)(1 vote)
Um...maybe a weird deck with all the lands being white non-basic lands, with this in the sideboard? Anyways, 1/5.
ROBRAM89
★★★☆☆ (3.0/5.0)(1 vote)
Ironically the only way to pay for this is to steal all your opponents' Plains.
sendai45
★★★★☆ (4.8/5.0)(21 votes)
Read what it does for you. Now read the cost. Back to what it does for you. And now to what it does to you. And back to the cost.
This is a waste of cool art on a stupid card. I can't tell you how mad I was to open this in a pack of Homelands (and that was when they were $1.75 each). In the best case scenario, it makes your creatures all unblockable for 6 mana, when the game should be nearly over for a white weenie deck. In the worst, it does absolutely nothing for you, and your opponent, running all nonbasics and multicolored white creatures, bypasses all your defenses and you can do absolutely nothing about it because you are tapped out.
White is not blue. It doesn't have ways to trade Plains to the opponent, or change one of their lands to a Plains. And don't even talk about power creep. Think about all the cards that cost 4-6 in those days. Here's just a few better alternatives, castable in a white deck, just to make a point:
Recently on his tumblr, Mark Rosewater said this when asked why more creatures don't have plainswalk: "Have you ever tried sneaking through plains? It's very hard to do." I always disliked plainswalk, but couldn't put it into words. He hit it right on the nose.
Why couldn't it have just read "White creatures you control." And even then...still too high CMC.
GengilOrbios
☆☆☆☆☆ (0.0/5.0)
WHAT? 1/5 but... but it's the HIGHWAY TO HELL!!!
JFM2796
★★★★★ (5.0/5.0)(3 votes)
Because this would have completely destroyed the metagame at . I like how you can only use this in a white deck so you will have white creatures but it is only relevant when the opponent has Plains... and WHITE CREATURES! And if you are the type of player who has this in their deck, that will pretty much be game over for you. You would take less damage by target yourself with a Lava Axe. Gotta love classic Homelands design.
sincleanser
★★★★★ (5.0/5.0)(2 votes)
Why isn't this rated the worst card ever?
Crag-Hack
★★★★★ (5.0/5.0)(1 vote)
So.... Im playing a white weenie deck and i want my creatures to be unblock-able against other white decks with creatures. I play this card and... their creatures are unblock-able too? I better hope to win quick after wasting 6 mana on this trash
Radagast
★★★★★ (5.0/5.0)(1 vote)
Useless. For 6 mana, you should be winning, not opening yourself up to unblockable creatures.
Lord_of_Tresserhorn
★★★★★ (5.0/5.0)(2 votes)
@adrian.malacoda: Hidden Path does have two advantages to this:
- Green has much better mana acceleration and therefore you can get it out easier, despite being even more color-heavy.
- There are multiple effects in Green which can turn your opponent's lands into forest.
I'm not arguing tournament play here in any way, but say you've built up quite a horde of green critters (Saprolings, e.g.), have a Gaea's Liege or a Thelonite Monk, slap this down, activate your Forest-maker, and then zergrush your opponent.
Done correctly, it CAN be a game winner.
Cloudchaser.Kestrel
★★★★★ (5.0/5.0)(1 vote)
I love this card. It's the kind of thing that is so difficult you have to build a deck around it, but with a deck built this way it turns epic. There are dozens of ways to produce white mana that doesn't involve plains manalith darsteel ingot thunder totemgold myrtooth of ramos - add to that doubling cube, and the nonbasic lands that produce white mana - say fountain of cho, Forbidding watchtower and Kabira crossroads and you have unblockable white creatures. With all that mana production in your deck the mana cost also comes down from ridiculous to reasonable. In such a deck you would of course have a full set of mystic compass's and maybe splash some blue with those manaliths to change things up and increase card draw so you'll get your highway sooner. You'd also want to focus on single drop white creatures with high stats - say Ajani pridemate - or a skyhunter skirmisher equipped with Argentium armor and an Inquisitor's flail or two. I think this is a very useable card - just not for those with a lack of imagination.
I also want to correct everyone out there who's been saying this gives all creatures "planeswalk" This gives "plainswalk" There's a major difference ^.^ - they can walk across grassland, not walk through levels of reality.
. . . and for those worried about flavor - I think the picture on this card gives you the answer. Horses. Unlike forestwalk or swampwalk the flavor isn't that your sneaking. If you've ever read any chinese history you know exactly how easy it is to become unblock-able on plains -the mongols succeeded beautifully- the vast expanse makes it very difficult to patrol, and very easy to get past patrols before they can raise an alarm - if you're on horseback. Thus plainswalk isn't about sneaking through the grass, but rather rushing through so fast and dealing a lightning strike which can't be blocked or retaliated.
I'm sure that somewhere, on some MTG forum, someone hypothesized that Avacyn was a "plainswalker." She can be, if you have this out.
shotoku64
★★★★★ (5.0/5.0)(1 vote)
6 mana should help you win the game, not to be a sideboard card, which is terrible sideboard as is. If they have plains, then that means they have white creatures, so they can plainswalk onto your field too
FourEx
☆☆☆☆☆ (0.0/5.0)
BUT MY OPPONENT HAS GREAT WALL D:
Aquillion
★★★★★ (5.0/5.0)(1 vote)
I like the imagery of using Great Wall to nullify this. Your opponent builds a huge highway? Screw that, your highway now leads right into a wall!
tankthebest
☆☆☆☆☆ (0.0/5.0)
Agreed, Aquillion.
"Finally, after building up mana for six turns, I have built the Aysen Highway! Soon my unblockable white creatures will-"
"Nope. There's a wall there now. Tough break."
"...but you're playing white too, so now your creatures aren't unblockable either..."
"...FFFFFFFFFUUUUUUUUUU HOMELANDS/LEGENDS!"
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
LOL this card design. 6 mana, heavy white. White creatures gain planeswalk.
So its only relevant in a mirror match and then your spending 6 mana to make there creatures unblockable, derp!
You do get to alpha strike first, but dude go with brave the elements, much better.
Haywood
★★★★★ (5.0/5.0)(1 vote)
This is currently the lowest-rated card in Homelands and that's saying something. It's well-deserved, too, as it's easily one of the worst cards ever. Even back in the day, when landwalk was considered much stronger than it is now (even though it wasn't, really) nobody could have seriously thought this was worth 6 mana, of which three . I refuse to believe this wasn't someone at Wizards deliberately designing a bad card for "balance". Or maybe as an IQ test.
Yeah, you can build combos around this if you really want, and props to Cloudchaser.Kestrel for doing it, but that doesn't change the fact that there is no excuse for this costing 6 mana. A card that requires you to prop it up with an entire deck before it does anything short of winning you the game is just a bad card.
Goatllama
☆☆☆☆☆ (0.0/5.0)
The art and flavor are fantastic. The effect, well....... it's a car wreck on the highway of Magic cards.
samuribadger
☆☆☆☆☆ (0.0/5.0)
An essential card for any plainswalker deck. Oh wait it's planeswalkers that are the actually useful one nvm.
I would argue this is the worst card in magic. It has an amazing reverse synergy where in any situation where it would be useful to play it, you will probably die if you do so.
1.) Its useless unless your opponent is playing white or you are running Dream Thrush and similar. (already we are at sideboard potential.) 2.) It costs , including . So, you will be running this only in heavily white decks. (Throw it out.) 3.) It gives the effect to your opponents in the event they are running white. That is, the only time you get use from it. You get to strike first, but for you are now tapped out. (Burn it.) 4.) This was a rare.(Have a priest perform an exorcism.) 5.) They had already printed a card that hoses this for some reason. (Get therapy.)
Comments (44)
http://beta.gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=15435
I am on a horse.
White is not blue. It doesn't have ways to trade Plains to the opponent, or change one of their lands to a Plains. And don't even talk about power creep. Think about all the cards that cost 4-6 in those days. Here's just a few better alternatives, castable in a white deck, just to make a point:
Juggernaut (big power for mana ratio, colorless)
Serra Angel (yes, once upon a time this won games, kids)
Blinking Spirit (hard to kill and annoying)
Ivory Gargoyle (Hard to kill, flies)
Kjeldoran Royal Guard (Eats an entire attack for you
Hand of Justice (Kills things at instant speed, 6 toughness)
Icatian Town (4 white tokens)
It's not good, and inexcusably expensive.
Why couldn't it have just read "White creatures you control." And even then...still too high CMC.
- Green has much better mana acceleration and therefore you can get it out easier, despite being even more color-heavy.
- There are multiple effects in Green which can turn your opponent's lands into forest.
I'm not arguing tournament play here in any way, but say you've built up quite a horde of green critters (Saprolings, e.g.), have a Gaea's Liege or a Thelonite Monk, slap this down, activate your Forest-maker, and then zergrush your opponent.
Done correctly, it CAN be a game winner.
I also want to correct everyone out there who's been saying this gives all creatures "planeswalk" This gives "plainswalk" There's a major difference ^.^ - they can walk across grassland, not walk through levels of reality.
. . . and for those worried about flavor - I think the picture on this card gives you the answer. Horses. Unlike forestwalk or swampwalk the flavor isn't that your sneaking. If you've ever read any chinese history you know exactly how easy it is to become unblock-able on plains -the mongols succeeded beautifully- the vast expanse makes it very difficult to patrol, and very easy to get past patrols before they can raise an alarm - if you're on horseback. Thus plainswalk isn't about sneaking through the grass, but rather rushing through so fast and dealing a lightning strike which can't be blocked or retaliated.
I'm sure that somewhere, on some MTG forum, someone hypothesized that Avacyn was a "plainswalker." She can be, if you have this out.
"Finally, after building up mana for six turns, I have built the Aysen Highway! Soon my unblockable white creatures will-"
"Nope. There's a wall there now. Tough break."
"...but you're playing white too, so now your creatures aren't unblockable either..."
"...FFFFFFFFFUUUUUUUUUU HOMELANDS/LEGENDS!"
So its only relevant in a mirror match and then your spending 6 mana to make there creatures unblockable, derp!
You do get to alpha strike first, but dude go with brave the elements, much better.
Yeah, you can build combos around this if you really want, and props to Cloudchaser.Kestrel for doing it, but that doesn't change the fact that there is no excuse for this costing 6 mana. A card that requires you to prop it up with an entire deck before it does anything short of winning you the game is just a bad card.
Highway robbers, on the highway.
That is all.
1.) Its useless unless your opponent is playing white or you are running Dream Thrush and similar. (already we are at sideboard potential.)
2.) It costs
3.) It gives the effect to your opponents in the event they are running white. That is, the only time you get use from it. You get to strike first, but for
4.) This was a rare.(Have a priest perform an exorcism.)
5.) They had already printed a card that hoses this for some reason. (Get therapy.)
Makes Archangel's Light and Moonlace look like bombs. Arguably One With Nothing is as bad a find in a draft/sealed.