1: prevents top decking land (don't overlook this, or your retarded) 2: Protean hulk all the creatures in your deck out into play, permafog for rest of game. Enjoy.
001010011100101110
★★★★☆ (4.3/5.0)(3 votes)
You play 38 lands and two of these in the prerelease, tell me right now how they can beat you without mill cards? (assuming no one maindecks Ray of Revelation)
...and then for game 2 sideboard in actual cards to nullify their enchantment hate. I WILL USE THIS STRATEGY IF I PULL 2 OF THESE, you will hear from me.
busdude
☆☆☆☆☆ (0.5/5.0)(2 votes)
This here is why I'm opening as few packs of this set as possible. Well, not this card alone but the fact that are so many garbage rares in DKA like this, it's not even funny.
Seriously if flavor-oriented design leads to chaff like this, then I say to hell with flavor-oriented design.
Kryptnyt
★★★★☆ (4.3/5.0)(3 votes)
CounterTop decks are now to be replaced with WoodsTop decks. You heard it here, folks.
sonorhC
★★☆☆☆ (2.6/5.0)(4 votes)
This won't stop you topdecking lands, since no matter whether it's a land or not, it still goes to the bottom of your library. Assuming you shuffled well, the next card is just as likely to be a land as the first one was.
Lebeaubynight
☆☆☆☆☆ (0.0/5.0)
Just out of curiosity, how would multiple instances of this spell resolve? Would you essentially flip 1 for each LItW or is the effect non-cumulative ala Leyline of Sanctity?
nemokara
★☆☆☆☆ (1.3/5.0)(3 votes)
This card is just about unplayable as is. Even in the most ideal situation all you're getting is a very unreliable fog. The frustrating thing is that this card could have been powerful - or at least playable - without really losing out on flavor.
Two such variations of this idea that I just thought of off the top of my head:
1) - Whenever a creature attacks you or a planeswalker you control, reveal the top three (four?) cards of your library. If one of them is a forest, remove that creature from combat. Then put the revealed cards on the bottom of your library in any order.
This would be a much more reliable card, and IMO perfectly reasonable for the cost. The semi-ordering of your cards would be balanced out by your opponent knowing what's in your deck. The text is a bit longer than that of the real card, but if that's an issue just change the first clause to "whenever a creature attacks" with no real change (except in multiplayer).
2) - Whenever a creature attacks you or a planeswalker you control, you may search your library for a forest and exile it. If you do, remove that creature from combat and shuffle your library.
Now 100% reliable, and thins your deck of lands. A big jump in power, but again I don't think it's unreasonable for a high-costed rare enchantment. This card alone wouldn't win you the game; you're still not actually affecting the board, just stalling by casting fogs on attacking creatures. I also like that it's relatively concise.
Ferlord
★★★★☆ (4.2/5.0)(6 votes)
I don't think this card is THIS bad. It is just made for it's own decks.
I can easily see a strategy of some sort which, as 001010011100101110 stated, including 30+ forests in your deck, 1-2 of these (if playing draft) and maybe something else that is very mono-green. Maybe Hollowhenge Beast, since it's probably easy to acquire in a draft.
Then, start the game by trying to always have this in your hand. Don't say "oh, I think I'll hope for one to come", no. Just keep mulliganning. Even if it's your only card in your hand. There will be an 80%+ chance to draw a forest, and if you draw something else, then it won't be as bad.
This is, however, a very weird stategy. Let's say your opponent has Ray of Revelation, then you're screwed. Your entire deck is reliant on this.
I would not suggest playing it in standard... or in draft, really. I just feel that people's decks are weaker in draft, so this bull***t will work.
Paladin85
☆☆☆☆☆ (0.0/5.0)
This can work if you can manipulate the top card of the library whenever you are attacked and need the mini Fog
The card loses points for not allowing you some way in controlling the top card of your library before they attack
Also, this is not so great against decks that rushes with many creatures or tokens
CastleOrange
☆☆☆☆☆ (0.0/5.0)
Pulled this and archangel's light in my first two prize packs. Couldn't this kill the creatures rather than removing them from combat?
BastianQoU
☆☆☆☆☆ (0.0/5.0)
Pretty decent chance of keeping your opponent's creatures at bay, allows you block only the creatures that got through, and is full of flavor. I gotta give this a 4.
Avenged7fold
☆☆☆☆☆ (0.0/5.0)
Easily the worst rare in the set
Gako
★★★★☆ (4.5/5.0)(9 votes)
At Pro Tour Honolulu 2012, a man, a legend, boarded into, game two, 44 forests and one of these.
RobinHood3000
☆☆☆☆☆ (0.0/5.0)
@sonorHC: Not true - you don't shuffle between triggers of this enchantment, so lands will (very slowly and randomly) be sent to the bottom of your library until you've gone through the whole thing.
Phyrexian_Boss
☆☆☆☆☆ (0.0/5.0)
Its good, but... why the bottom of your library? if it was the graveyard this card would be so much better however a fun, quirky card with a ton of flavor
ChainedNBeaten
★★★★★ (5.0/5.0)(1 vote)
I want to build an edh with this being a key card. This mostly foest dual lands and other forest non basics and swarm with land and defend till I can animate bunch of lands and swing for the win not finished yet.
Xilinoc
☆☆☆☆☆ (0.0/5.0)
Honestly, when I first looked at this card, it wasn't the ability that caught my attention.
It was the fact that the people in the art are upside down.
Cyberium
☆☆☆☆☆ (0.0/5.0)
The article today reveals that they are actually upside down, awesome :D
JimmyNoobPlayer
☆☆☆☆☆ (0.0/5.0)
You send EVERY card to the bottom of your library, not just the Forests. Else, if you reveal one non-Forest, you're forced to reveal it for every attacker. You possibly could try a Blackjack-counting-style strategy... And after you draw enough to get into the cards you've placed at the bottom (Maybe if your opponent attacks a lot?), you'll hypothetically have perfect knowledge of your deck. Better than One With Nothing, I guess.
Steinhauser
☆☆☆☆☆ (0.0/5.0)
This card is a limited sideboard bomb. Especially in 4-pack sealed, where your deck is 30 cards strong - it really makes it easier to find the card within 6 mulligans. Opening one of these gives you a cheap, easy all-in game 2 almost every round, if you can read your opponent's deck and don't mind taking risks.
For those who know what I'm talking about, compare with Shedinja in competitive Pokémon: incredibly weak, immediately dies to many common strategies, but against the right opponent it's a guaranteed win.
Works in draft... Makes me laugh. "HAHAHA you got lost in the forest."
HowardTreesong
☆☆☆☆☆ (0.0/5.0)
Only any real use in mono-green decks and they are the ones I run with the least land due to all the alternative means by which to gain mana ramp. Also I seem to keep getting them in boosters instead of something interesting. Sigh.
Do I get to pick the order that creatures are attacking me? With a little self mill, and some forests in my GY, raclaim and noxious revival could really make this card good.
ThisisSakon
★★★★★ (5.0/5.0)(1 vote)
Wait, they're upside down? What...
NuckChorris
☆☆☆☆☆ (0.0/5.0)
This card is kind of a flavor fail, as well as usefulness fail. If a creature gets lost in a forest of unknown size, how do they find their way back out? It's more of the player playing this is hiding in the forest rather than the attackers getting lost. One of the few disappointments of the set.
Thinking... i would run it in a yeva deck... the fact that it weeds out a few of your opponent's attackers leaves you with more options in what to trade when flashing in blockers etc makes it viable, though i would run it as a one of then again you could consider that multiples of this stack on each other, but its still a gamble
SirZapdos
☆☆☆☆☆ (0.0/5.0)
I understand it now. This card was a hint that shocklands would be reprinted! I smell a Standard deck!
DarthParallax
★★☆☆☆ (2.8/5.0)(2 votes)
What do you get when you cross the Fairy Tale flavor of Lost in the Woods with the Horror of Phyrexian Obliterator? (If you have traumatic childhood memories of the game "CandyLand", please stop reading)
LOST IN THE MOLASSES SWAMP {B}{B}{B}{B}
Enchantment- Mythic Rare
Players skip their untap steps.
Whenever a creature attacks a player or planeswalker, reveal the top card of your library. If it’s a Swamp card, exile that creature. At the beginning of the next end step, return it to the battlefield tapped under its owner’s control.
Playtest name: Black Moat. How fitting.
That's if I was trying to make Magic feel more like Candy Land. Here is what I'd change if I wanted Candy Land to feel more like Magic:
Swamp of the Abyss {B}{B}{B}{B}{B}
Legendary Enchantment- Mythic Rare
Creatures without flying can’t attack.
Whenever a nonblack creature attacks a player or planeswalker, look at the top card of your library. If it’s a Swamp, destroy that creature. It can’t be regenerated. Then put the revealed card on the bottom of your library.
Notice how MAGIC is a lot more fun than CandyLand- The differences may be subtle, but they are significant. :P --costs more --is Legendary --puts the Swamp on the bottom so you don't auto-Wrath people when you Flash this in with Leyline of Anticipation unless you keep finding more Swamps.
Did I mention I really hate CandyLand?
Manite
★★★★☆ (4.0/5.0)(2 votes)
"Anybody who comes into the forest will be lost. Everybody will become a Stalfos. Everybody, Stalfos." — Fado
Stuflames
☆☆☆☆☆ (0.0/5.0)
This card is pretty useful in the casual multiplayer setting I usually play in. Just in normal mono-green, no uber land tricks involved.
If a player attacks you, do they tap out and go for overkill? Will it help? What if x creature is left attacking alone, or X creature is rendered useless? Makes a few decent blockers a heck of a lot more than they would be otherwise, and works on surprise attackers (haste creatures or whatever). . .if it works at all of course.
Unless an opponent is running a lot of vigilance it can be reasonably unnerving.
Obviously it probably shouldn't go anywhere near most competitive decks, but it's not a bad card.
Living_Sideways
☆☆☆☆☆ (0.0/5.0)
My favorite card! Built a modern deck around using this and Scry and Garruk's Horde to clear all the creatures out of my deck, leaving me with a permafog. Dryad Arbor and Druidic Satchel are just gravy in helping you take advantage of it.
That said, though fun, it's far from competitive. You'd be better off just running some Fogs for 99.9% of Green decks. That .1% is quite fun,though!
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
Divining top? Its not that bad just needs combo. Heck even in mono green without combo its a good casual card. Gets rid of your land draws when you do not need anymore, and slows down their attackers. Also adds a fun factor.
Yes for 1 more mana you can get Primeval Titan, I never said this was serious competitive stuff.
EnigmaAlpha
☆☆☆☆☆ (0.0/5.0)
Commander Deck Idea -
Commander: Omnath, Locus of Mana Deck - 98x Forest 1x Lost in the Woods
shotoku64
☆☆☆☆☆ (0.0/5.0)
You either have to be playing a deck that will work with this, or it won't work at all.
Seriously, consider how much mana ramp green uses that takes lands OUT of their deck.
Comments (42)
No one should suffer a Rare as stupid as this. No one.
2: Protean hulk all the creatures in your deck out into play, permafog for rest of game. Enjoy.
...and then for game 2 sideboard in actual cards to nullify their enchantment hate. I WILL USE THIS STRATEGY IF I PULL 2 OF THESE, you will hear from me.
Seriously if flavor-oriented design leads to chaff like this, then I say to hell with flavor-oriented design.
You heard it here, folks.
Two such variations of this idea that I just thought of off the top of my head:
1) - Whenever a creature attacks you or a planeswalker you control, reveal the top three (four?) cards of your library. If one of them is a forest, remove that creature from combat. Then put the revealed cards on the bottom of your library in any order.
This would be a much more reliable card, and IMO perfectly reasonable for the cost. The semi-ordering of your cards would be balanced out by your opponent knowing what's in your deck. The text is a bit longer than that of the real card, but if that's an issue just change the first clause to "whenever a creature attacks" with no real change (except in multiplayer).
2) - Whenever a creature attacks you or a planeswalker you control, you may search your library for a forest and exile it. If you do, remove that creature from combat and shuffle your library.
Now 100% reliable, and thins your deck of lands. A big jump in power, but again I don't think it's unreasonable for a high-costed rare enchantment. This card alone wouldn't win you the game; you're still not actually affecting the board, just stalling by casting fogs on attacking creatures. I also like that it's relatively concise.
I can easily see a strategy of some sort which, as 001010011100101110 stated, including 30+ forests in your deck, 1-2 of these (if playing draft) and maybe something else that is very mono-green. Maybe Hollowhenge Beast, since it's probably easy to acquire in a draft.
Then, start the game by trying to always have this in your hand. Don't say "oh, I think I'll hope for one to come", no. Just keep mulliganning. Even if it's your only card in your hand. There will be an 80%+ chance to draw a forest, and if you draw something else, then it won't be as bad.
This is, however, a very weird stategy. Let's say your opponent has Ray of Revelation, then you're screwed. Your entire deck is reliant on this.
I would not suggest playing it in standard... or in draft, really. I just feel that people's decks are weaker in draft, so this bull***t will work.
The card loses points for not allowing you some way in controlling the top card of your library before they attack
Also, this is not so great against decks that rushes with many creatures or tokens
however a fun, quirky card with a ton of flavor
It was the fact that the people in the art are upside down.
For those who know what I'm talking about, compare with Shedinja in competitive Pokémon: incredibly weak, immediately dies to many common strategies, but against the right opponent it's a guaranteed win.
General: Jolrael, Empress of Beasts
Llanowar Elves
Fyndhorn Elves
Arbor Elf
Wirewood Elf
Krosan Restorer
Brawn
Primal Bellow
Overrun
War Dance
Overlaid Terrain
Lost in the Woods
Mask of Avacyn
Forest 87
What...
Also, @Wraique: If only there were blue forests.
LOST IN THE MOLASSES SWAMP {B}{B}{B}{B}
Enchantment- Mythic Rare
Players skip their untap steps.
Whenever a creature attacks a player or planeswalker, reveal the top card of your library. If it’s a Swamp card, exile that creature. At the beginning of the next end step, return it to the battlefield tapped under its owner’s control.
Playtest name: Black Moat. How fitting.
That's if I was trying to make Magic feel more like Candy Land. Here is what I'd change if I wanted Candy Land to feel more like Magic:
Swamp of the Abyss {B}{B}{B}{B}{B}
Legendary Enchantment- Mythic Rare
Creatures without flying can’t attack.
Whenever a nonblack creature attacks a player or planeswalker, look at the top card of your library. If it’s a Swamp, destroy that creature. It can’t be regenerated. Then put the revealed card on the bottom of your library.
Notice how MAGIC is a lot more fun than CandyLand- The differences may be subtle, but they are significant. :P
--costs more
--is Legendary
--puts the Swamp on the bottom so you don't auto-Wrath people when you Flash this in with Leyline of Anticipation unless you keep finding more Swamps.
Did I mention I really hate CandyLand?
If a player attacks you, do they tap out and go for overkill? Will it help? What if x creature is left attacking alone, or X creature is rendered useless? Makes a few decent blockers a heck of a lot more than they would be otherwise, and works on surprise attackers (haste creatures or whatever). . .if it works at all of course.
Unless an opponent is running a lot of vigilance it can be reasonably unnerving.
Obviously it probably shouldn't go anywhere near most competitive decks, but it's not a bad card.
That said, though fun, it's far from competitive. You'd be better off just running some Fogs for 99.9% of Green decks. That .1% is quite fun,though!
Yes for 1 more mana you can get Primeval Titan, I never said this was serious competitive stuff.
Commander: Omnath, Locus of Mana
Deck -
98x Forest
1x Lost in the Woods
Seriously, consider how much mana ramp green uses that takes lands OUT of their deck.