slap it on Core Prowler and you get 2 poison counters hoo ha!
Mata-nui3
★★★★☆ (4.1/5.0)(4 votes)
@doom: only if they already have a poinson counter, because proliferate will happen first.
...I think this is actually okay! Unlike Skinwing...
Tommy9898
★★★☆☆ (3.8/5.0)(3 votes)
Thinking of making a myr reservoir deck. Just use plague myr and perilous myr and this thing as a sac outlet. can win all on its own, the rest of the deck is counters,card draw, and removal.
HippyRei
★★★★☆ (4.2/5.0)(3 votes)
I don't see why this isn't rated higher. Remember how good Mogg Fanatic was?
AnTzero
★★★★☆ (4.0/5.0)(4 votes)
What I like most about this card is that you get to take out another small fry when you first play it for only 2. After that the toughness boost really makes me consider using this card. So much better than heavy arbalest for infect.
Great_North
★★★☆☆ (3.5/5.0)(3 votes)
When I first saw this, I was not impressed. But then I realized the synergy with infect! Pair this with Trigon of Infestationor maybe Carrion Call. Or just throw this on any old infect creature and attack your opponent with it. If they block it, you sac and give them a poison counter to the face. Or even if they don't block, you can give them an extra poison counter.
SweatyDemon
★★★★☆ (4.0/5.0)(4 votes)
This is a silly, silly card, at least for Limited (especially Infect). This plus a few cheap critters/tokens can clear out a side fairly quickly, as many cards still have only one or two toughness. Add enters-the-graveyard effects, and you have a winner!
BloodDragon
★★★★☆ (4.2/5.0)(5 votes)
@HippyRei
Mogg Fanatic was 50% better because this guy cost twice as much as good ol' Mog.
On the plus side thou it's reusable and hilarious so I'm in favor of it. Killer with infecters. Definetly 3.5 stars in my book, better in sacifice decks.
yesnomu
★★★☆☆ (3.8/5.0)(4 votes)
Ridiculously good in infect. When I didn't have artifact hate, it blew me out. Especially awful with Core Prowler: sac it, hit a X/2, then proliferate the counter and kill it.
And with my luck, get it back with Morbid Plunder next turn and go through it again. Raargh.
As its most basic, this is direct damage for the last few points in infect Limited, and it's great just for that.
majinara
★★★☆☆ (3.6/5.0)(4 votes)
@HippyRei: Mogg Fanatic is/was rated higher, because: - it costs 1 mana, instead of 2 - it has a relevant creature type (goblin) - it has 1 power, so can attack (this one is 0/1 when it enters the battlefield) - under the old rules, it could kill toughness 2 creatures
This card an't that great in constructed. The +0/+1 part are lousy, and for the pinging it is far too expensive, with it's 2 mana equip cost.
Nighthawk42
★★★★☆ (4.5/5.0)(4 votes)
In addition to comments about cost and attack power, Mogg Fanatic probably got a lot of its rating back when it could be sacrificed when combat damage was on the stack. Still though, this is re-usable and looks to be strong in limited.
Ava_Adore
★★★☆☆ (3.8/5.0)(3 votes)
pulled this in two headed giant, my partner was no this is shit, and i made him play it, then when we absolutely dominated the first game, almost completely thanks to this card, he wanted to keep it ^^
it is a very good card
Stray_Dog
★★★☆☆ (3.0/5.0)(1 vote)
The little germ creature is in the sac ready to be shot out.
GracefulInferno
★★★☆☆ (3.5/5.0)(2 votes)
A great infect utility card. You can even use it with something like Thrummingbird.
Walter_Ego
★★★☆☆ (3.8/5.0)(2 votes)
Seems like lots of fun with BR Vampires. Sacrificing Bloodghast all over the place after he attacks, with Kalastria Highborn to enhance the effect. Further, we can steal a creature with Act of Treason or Mark of Mutiny and instead of giving it right back, we can sac it for one more damage! Better than Viscera Seer? Maybe not considering Viscera needs no mana to sac... Still sounds fun. It's a fun card.
count_dorku
★★★☆☆ (3.9/5.0)(4 votes)
I find the gore dripping from the barrel...somewhat unsettling.
Luke_BPC
★★★☆☆ (3.5/5.0)(1 vote)
Won me all games it showed up on the Pre Release. This is a bomb in limited. Recursive removal and direct damage with infect.
coyotemoon722
★★☆☆☆ (2.0/5.0)(2 votes)
If only this cost 1 to cast...then you could Trinket Mage it.
Zuriga_Sungama
★★★★☆ (4.2/5.0)(3 votes)
@count_dorku that means Mr. Dechamps has done his job.
Ackfu
★☆☆☆☆ (1.5/5.0)(1 vote)
If you had two or more of these equipped on one creature would it only deal 1 damage when you saced?
Troutz
★★★☆☆ (3.8/5.0)(2 votes)
Wow this card's rating is way too low. First-pick card in limited and it's actually creeping in to some rogue decks in constructed.
YoshiOfADown
★★★☆☆ (3.0/5.0)(1 vote)
@Troutz
Never mind rogue decks, it's showing up in Caw Blade
MimikVat
★★★☆☆ (3.0/5.0)(1 vote)
Why is everyone banging on about infect (dont get me wrong, I like infect) but infect creatures are too expensive to simply dish out of a cannon, only good for JUST as they are about to die, plus +1 toughness goes a long way on an infect creature.
HOWEVER -
Perilous Myr recursive combo - if you can find a way to repeatedly make PMs you can dish out 3 damage spread as you wish per pop, more value than infect.
ANYTHING with deathtouch for bringing down those evasive or bigboy creatures (titans/eldrazi etc) that must be stopped immediately - FLING 1 damage deathtouch.
I play 4 in a Glissa the Traitor deck - perilous myr, mortar it to kill creature with 3 or less toughness, Glissas ability resolves and brings myr right back to hand. Spare 4 mana? Rinse and repeat.
I also play it with mimic vat and acidic slime. Drop slime, it destroys target permanent, attach mortarpod, sling some deathtouch damage, drop it on mimic vat. Next round produce slime with mimic, it destroys target permanent, attack for 2 deathtouch and flight for 1 deathtouch. OUCHHHHHH
I also fling wurmcoil engines (deathtouch) to produce baby wurms and bring back with glissa.
5/5 with right synergy.
BukLau
★★★★★ (5.0/5.0)(1 vote)
@GracefulInferno Thrummingbird only proliferates on combat damage, unfortunately :/ however it seems as though Heavy Arbalest would be far better in conjunction with infect, particularly if you also drop in Brass Squire
HairlessThoctar
★★☆☆☆ (2.5/5.0)(1 vote)
This is vastly superior to what I originally thought it was.a
The ability to kill all your opponent's dinky little utility dorks is not to be underestimated.
My main problem with this card is the downright surreal disconnect there is that no matter how big the creature you sacrifice, its always 1 damage. I feel like it would have been more resonant if it was some manner of Fling variant, though I understand why that would be much harder for development to properly cost such a card and it might not even fit on the card.
Macsen
★★★☆☆ (3.5/5.0)(2 votes)
doesn't work with thrummingbird since the card specifies "combat damage".
supershawn
★★☆☆☆ (2.5/5.0)(1 vote)
worked well at the draft, would have prefered "damage equal to it's power" or "damage equal to it's toughness"
toughness would be better of course but beggers can't be choosers.
Thaifortune
☆☆☆☆☆ (0.0/5.0)
For a long time I found no use for this card, until I tried it once with draft and fell in love with it. This works great in an equipment deck combined with Puresteel Paladin and Kemba, Kha Regent. Free to equip the mortarpod to the tokens you get each turn and sac for extra damage.
My sacrifice outlet when Birthing Pod doesn't want to show up. I love it.
Kaixe-Rho
☆☆☆☆☆ (0.0/5.0)
I'm just going to say that I don't like this card that much, even though I have a thing for living weapons. HOWEVER Puresteel Paladin+Mortarpod+a bunch of Eldrazi spawn = PEW PEW PEW PEW PEW
GlassJoetheChamp
☆☆☆☆☆ (0.0/5.0)
Question: If I cast Undying Evil on this, does the equipment stay on or do I just get a 1/1 germ?
S-r-ex
☆☆☆☆☆ (0.0/5.0)
@ GlassJoetheChamp: The equipment itself is not a creature, but Undying Evil can be cast it on the equipped creature. But casting Undying Evil on the Germ is a waste, since the Germ is a token and thus ceases to exist as soon as it leaves the battlefield as a state-based action, i.e. it disappears completely before the Undying effect can bring it back. The Mortarpod remains and you don't get any new tokens.
JRE47
★★★★★ (5.0/5.0)(1 vote)
Just recently faced a deck with lots of these and lots of Gravecrawlers. That was a most unpleasant experience.
Atali
☆☆☆☆☆ (0.0/5.0)
You just need a reliable source of expendable Deathtouch creatures to feed into it. How convenient that Garruk, the Veil-Cursed has an inexhaustible supply...
atemu1234
☆☆☆☆☆ (0.0/5.0)
and if you bounce it, it re-enters the battlefield with a new token. Hooray.
Tomodikai
☆☆☆☆☆ (0.0/5.0)
I'm totally getting this, if I can, if only so that I can have Diregraf Captain load a cannon with Black Cats. 2 damage pluse a discard for 2 mana?
evol4276
☆☆☆☆☆ (0.0/5.0)
A little spider-pod-cannon that shoots out deathtouchers and creatures and their faces? Sign me up!!
Arachnos
☆☆☆☆☆ (0.0/5.0)
A little costly, but you can combo it with Puresteel Paladin and weenies for pain.
Even now, when I look at this card, I remember that it comes in shooting a Germ and think, "My god... they did it. The Phyrexians managed to weaponize wheat germ, yeast, cooties... and they shoot it at people with a cannon!"
On a deck-building side, I really want to try a combo with this and the tokens that Phyrexian Swarmlord makes.
Comments (41)
slap it on Core Prowler and you get 2 poison counters hoo ha!
...I think this is actually okay! Unlike Skinwing...
Mogg Fanatic was 50% better because this guy cost twice as much as good ol' Mog.
On the plus side thou it's reusable and hilarious so I'm in favor of it. Killer with infecters. Definetly 3.5 stars in my book, better in sacifice decks.
And with my luck, get it back with Morbid Plunder next turn and go through it again. Raargh.
As its most basic, this is direct damage for the last few points in infect Limited, and it's great just for that.
- it costs 1 mana, instead of 2
- it has a relevant creature type (goblin)
- it has 1 power, so can attack (this one is 0/1 when it enters the battlefield)
- under the old rules, it could kill toughness 2 creatures
This card an't that great in constructed. The +0/+1 part are lousy, and for the pinging it is far too expensive, with it's 2 mana equip cost.
it is a very good card
Never mind rogue decks, it's showing up in Caw Blade
HOWEVER -
Perilous Myr recursive combo - if you can find a way to repeatedly make PMs you can dish out 3 damage spread as you wish per pop, more value than infect.
ANYTHING with deathtouch for bringing down those evasive or bigboy creatures (titans/eldrazi etc) that must be stopped immediately - FLING 1 damage deathtouch.
I play 4 in a Glissa the Traitor deck - perilous myr, mortar it to kill creature with 3 or less toughness, Glissas ability resolves and brings myr right back to hand. Spare 4 mana? Rinse and repeat.
I also play it with mimic vat and acidic slime. Drop slime, it destroys target permanent, attach mortarpod, sling some deathtouch damage, drop it on mimic vat. Next round produce slime with mimic, it destroys target permanent, attack for 2 deathtouch and flight for 1 deathtouch. OUCHHHHHH
I also fling wurmcoil engines (deathtouch) to produce baby wurms and bring back with glissa.
5/5 with right synergy.
Thrummingbird only proliferates on combat damage, unfortunately :/ however it seems as though Heavy Arbalest would be far better in conjunction with infect, particularly if you also drop in Brass Squire
The ability to kill all your opponent's dinky little utility dorks is not to be underestimated.
My main problem with this card is the downright surreal disconnect there is that no matter how big the creature you sacrifice, its always 1 damage. I feel like it would have been more resonant if it was some manner of Fling variant, though I understand why that would be much harder for development to properly cost such a card and it might not even fit on the card.
toughness would be better of course but beggers can't be choosers.
HOWEVER
Puresteel Paladin+Mortarpod+a bunch of Eldrazi spawn =
PEW PEW PEW PEW PEW
On a deck-building side, I really want to try a combo with this and the tokens that Phyrexian Swarmlord makes.