I definitely like the functionality, yet unfortunately it's not that powerful. It would make a nice cantrip - keeping the cost.
GrimLionheart
★★★★☆ (4.2/5.0)(2 votes)
Yes it would. It would work quite well in my deck of hybrid black and blue cards. A lot of my cards abilities have to do with drawing and discarding cards and with such a cheap mana cost it is a very well balanced card...it just needs to be played at a decent time
EDIT: @Jax: "Only enough for one Dream Salvage, don't forget you need one mana to cast 2nd Dark Ritual."
That's why I didn't follow "Dream Salvage" with "x2" like I did for Hymn and DR. I know, I know. By playing only ONE dream salvage in my combo, you're drawing a measly FOUR cards! Pish Tosh! ;-)
Arthindole
★★★☆☆ (3.8/5.0)(3 votes)
To be honest i think this is more for the mid-late game. People say it isn't that good even tho is a cantrip with no draw backs except that you gotta make them dicard....which is the point right??
Talaxar
★★★★☆ (4.7/5.0)(3 votes)
combine this with Wistful Thinking. Target opponent draws 2 then discards 4. Then you draw 4 with salvage. Not bad for a mere 4 mana cost. If you have Liliana's Caress deck, what else do you need?
"Chrome Mox, Land, Lotus Petal, LED, Windfall, sac LED in response. Dream Salvage for 7."
Kragash
☆☆☆☆☆ (0.0/5.0)
@SereneChaos, god hands can make most decks 'Turn One', just like the god hand you just described. I think you have a better chance of pulling a turn one Channel Fireball than that 6-card combo.
Chamale
★★★★★ (5.0/5.0)(1 vote)
@Kragash: Windfall is banned in Legacy because it enables certain unfair combos that involve drawing many cards. Look around for the Spanish Inquisition deck - it plays Slithermuse as a Draw 7 effect and can win a quarter of its games on turn one.
This card's potential to draw many cards makes me think it might be possible to break in Legacy. It would be interesting against a Breakthrough dredge deck. "You drew 4? I draw 8!"
This card has what it takes. A cheap and flexible mana cost, Instant speed, and good chance for card advantage. It just only works in the right deck.
Ragamander
★★★★★ (5.0/5.0)(5 votes)
This card is an example of the kind of superb card design that makes Magic the Gathering an absolute BLAST to play.
It's not particularly impressive on its own (in fact, it'll do nothing most of the time), but it quickly gains synergy with cards that force multiple discards, like Mind Rot, Stupor, and Hymn to Tourach, which already range from strong to devastating on their own. But that hardly even scratches the surface!
Dream Salvage is a card you could throw into any deck with ways to cause opponents to discard multiple cards in a single turn, but it is a card that gently insists you build around it, because of how much power it could have. And, unlike Geth's Grimoire (more powerful, but more vulnerable and costly), your opponent won't see it coming and won't be able to plan around it.
5/5 not for sheer power, but for how much fun cards like these make Magic the Gathering. Plus it looks amazing as a foil.
Like others have said, really fun card to use (maybe not to face) and a very interesting variant on Ancestral Recall. Amazing card draw in a multiplayer with Wheel of Fortune effects. Interesting Legacy applications with Ill-Gotten Gains.
Comments (22)
It would make a nice cantrip - keeping the
"Why not 5?"
"Dream Salvage"
derpp.
Only enough for one Dream Salvage, don't forget you need one mana to cast 2nd Dark Ritual.
EDIT: @Jax: "Only enough for one Dream Salvage, don't forget you need one mana to cast 2nd Dark Ritual."
That's why I didn't follow "Dream Salvage" with "x2" like I did for Hymn and DR. I know, I know. By playing only ONE dream salvage in my combo, you're drawing a measly FOUR cards! Pish Tosh! ;-)
"Chrome Mox, Land, Lotus Petal, LED, Windfall, sac LED in response. Dream Salvage for 7."
This card's potential to draw many cards makes me think it might be possible to break in Legacy. It would be interesting against a Breakthrough dredge deck. "You drew 4? I draw 8!"
Wheel of Fortune
Memory Jar
This card has what it takes. A cheap and flexible mana cost, Instant speed, and good chance for card advantage. It just only works in the right deck.
It's not particularly impressive on its own (in fact, it'll do nothing most of the time), but it quickly gains synergy with cards that force multiple discards, like Mind Rot, Stupor, and Hymn to Tourach, which already range from strong to devastating on their own. But that hardly even scratches the surface!
Suddenly Delirium Skeins and Last Rites seem amazing, and Wistful Thinking - usually just a strange variant on Mind Rot - turns into Mindculling+ (target opponent net-loses two cards, you net-gain two cards, compared to Mindculling's two and one, respectively) for
Then there are cards like Wheel of Fortune, Flux, Windfall, and Wheel and Deal - already strong on their own - that now double your card advantage.
Add ambient/static/repeated discard like Chains of Mephistopheles, Anvil of Bogardan, Necrogen Mists, Words of Waste, or any of a number of effects, and any further discard followed by Dream Salvage will get you a whole new hand of cards.
Dream Salvage is a card you could throw into any deck with ways to cause opponents to discard multiple cards in a single turn, but it is a card that gently insists you build around it, because of how much power it could have. And, unlike Geth's Grimoire (more powerful, but more vulnerable and costly), your opponent won't see it coming and won't be able to plan around it.
5/5 not for sheer power, but for how much fun cards like these make Magic the Gathering. Plus it looks amazing as a foil.
whispering madness
windfall