Actually decent for casual reanimator and such, better than the looters in some decks.
CheezeItz
★★★★☆ (4.5/5.0)(2 votes)
This is actually a pretty decent card for its time, but for now, it does wonders for casual players all around. This is a pretty good card to throw in a reanimator deck, in which, always helps you out (and additional card power never hurts).
If I play a Grafted Skullcap with this would I still have to discard my hand at end of turn? or would the Anvil prevent that?
Weebo126
★★★☆☆ (3.7/5.0)(3 votes)
bhunji - You would still have to discard your hand. Grafted Skullcap makes you discard at the end step. Anvil just lifts the 7 card limit on hand size.
TreeTrunkMaster
★★★★★ (5.0/5.0)(2 votes)
I believe this is the only card you can play to make your opponent have no max hand size. I'm thinking about working with that and Black Vise and perhaps cards like Arcane Laboratory or Silence to keep their hand full.
From the comments, I understand that this somehow used to beat Necropotence, but doesn't anymore becaue of errata?
Is it because this was errata'd, or because Necropotence was errata'd? I like 'old, irrelevant' history like this, so I'm curious, even if I can't use it like that for real.
I'm also a designer of Original cards in MSE, and I was thinking if this used to stop Necropotence, is there a way to push that old interaction a bit farther, increase some mana costs, possibly increase some life costs, and just maybe make a FAIR Necropotence if it has the right artifact made alongside it?
(I'm partial to making Necropotence . Any higher than 5cmc for this kind of thing and either you are making a card that won't be played, or you are printing an effect that isn't right at any cost. 'Fixed' Necropotence should cost a bit more than Phyrexian Obliterator. Yeah that sounds right.)
Ferlord
☆☆☆☆☆ (0.0/5.0)
So, here's what I understand with these "You have no maximum hand size" cards:
Some of them are some kind of book or book-related item (Spellbook, Venser's Journal, Library of Leng, Minamo Scrollkeeper). The idea is that you can't remember more than 7 spells from your library, so you store some of that excess memory in or onto a book. That makes sense.
And then there's this. Some kind of machination. Sense: this makes.
DireCorgi
☆☆☆☆☆ (0.0/5.0)
works well with lilliana's caress or megrim. also can work well with ensnaring bridge in the right decks - like heavy discard.
LordRandomness
★★★★☆ (4.5/5.0)(1 vote)
I feel like the oracle text changed the function significantly: Skipping discard means your hand size is effectively unlimited REGARDLESS OF TIMESTAMPS: Rather than actually changing hand size it just removes the rule that makes hand size matter.
Plus it would stop things that happen during the discard phase, if there are any. :/
Earthdawn
☆☆☆☆☆ (0.0/5.0)
Combo with Notion Thief :)
AeroSigma
☆☆☆☆☆ (0.0/5.0)
DarthParallax: Necopotence as printed gave you the extra cards during your discard step; as printed, this card makes everyone skip the discard step, so they would never be able to get the cards from necropotence. Both of them have been errata'd to get rid of the discard step requirement.
If you want to un-break Necropotence, I'd recommend limiting the number of times the ability can be used, in addition to upping the life payment. For example, "everytime you play this ability after the first in turn, discard a card."
jonrds
☆☆☆☆☆ (0.0/5.0)
@salient This is hardly the arch-nemesis of jin-gitaxias. They don't have to discard either.
Comments (22)
I run this in a Library of Leng/Pyromancy/Djinn of Wishes deck.
Hilarious.
Is it because this was errata'd, or because Necropotence was errata'd? I like 'old, irrelevant' history like this, so I'm curious, even if I can't use it like that for real.
I'm also a designer of Original cards in MSE, and I was thinking if this used to stop Necropotence, is there a way to push that old interaction a bit farther, increase some mana costs, possibly increase some life costs, and just maybe make a FAIR Necropotence if it has the right artifact made alongside it?
(I'm partial to making Necropotence
Some of them are some kind of book or book-related item (Spellbook, Venser's Journal, Library of Leng, Minamo Scrollkeeper). The idea is that you can't remember more than 7 spells from your library, so you store some of that excess memory in or onto a book. That makes sense.
And then there's this. Some kind of machination. Sense: this makes.
Plus it would stop things that happen during the discard phase, if there are any. :/
If you want to un-break Necropotence, I'd recommend limiting the number of times the ability can be used, in addition to upping the life payment. For example, "everytime you play this ability after the first in turn, discard a card."
This is hardly the arch-nemesis of jin-gitaxias. They don't have to discard either.