For the most part this card looks like the idiot cousin of Wheel of Fortune. It gives your opponents 7 shinny new cards and you only a replacement card? Its only redeeming quality is it is an instant (no suspend) and can, in essence, function as an expensively odd counterspell. This card would force an opponent to discard his/her hand before the spell resolves, and perhaps, counter spells that "cannot be countered": I may be wrong there.
So why even give it 2?
Because, if you mix it with Phyrexian Tyranny it could be devistaing. If an oponent decides to play a spell that would almost tap them out, respond with Wheel and Deal (can do as soon as turn 4). This would interupt their spell and dish out up to 14 damage! You would take 2 but a combo that can knock out an opponent (or several) by turn 4 aint bad. You could also augment this combo with Kederekt Parasite for 21 damage on the flop alone!
Megrimage
★★★★★ (5.0/5.0)(2 votes)
it is a neat card i must say, you can make a good deck with what you said fire hive.. might as well throw in some magus of the jar too. fun multi player.
Ritius
★★★☆☆ (3.8/5.0)(3 votes)
This is one of the best mates for Megrim ever printed: turn three, drop megrim, pass turn four with just a land drop. End of opponent's turn, cast this, then you have your next turn to cast either another Wheel and Deal or a Windfall. Add an Underworld Dreams to make it near lethal.
LiXinjian
★★☆☆☆ (2.5/5.0)(4 votes)
Cards played/spells cast are no longer in your hand: they're on *the stack*. This crap card doesn't work as a counterspell at all, fellas. As it stands, this card will likely give 3+ cards to your opponents, to your one. Plus, you wasted mana to help your opponents?! Without some Maralen of the Mornsong or Megrim combo, this card is just wasted binder space.
A3Kitsune
★★★★★ (5.0/5.0)(5 votes)
This card is a mill card, people! It belongs in a mill deck. It's good because forcing an opponent to draw can kill them if their library is empty, it's at instant speed, and it can hit any number of opponents.
izzet_guild_mage
★★★★★ (5.0/5.0)(4 votes)
An astute observation, Kitsune...I like it in big multiplayer games with Hive Mind on board. You can get a mob mentality going and mill one or two people out XP
Trygon
☆☆☆☆☆ (0.0/5.0)
Wheel and Deal + Underworld Dreams + Teferi's Puzzle Box = Fun Times for your opponent!
Moleland
☆☆☆☆☆ (0.0/5.0)
It may sound fun to combo this with a Hive mind out in multiplayer, but it would a potentially foolish thing to do. As you would prolly only run this in a milling deck, if your opponents pick up on this they are unlikely going to hit each other with it and help you! More likely, you will be hit with this spell X times, where X is the amount of opponents.
What you need is something to protect yourself with, like a Leyline of sanctity out. Then your opponents may choose to target nobody, and just draw a card. However, you may get spiteful in fighting, which in that case would be a win for you. It is up to you if you think it is worth the mana investment, and potential risk of giving opponents more cards.
This card just loves a good metalcraft'd Molten Psyche for 14 to the face. C:
Enelysios
☆☆☆☆☆ (0.0/5.0)
I would say that if you play this, you had better have some plans to back it up. With a cost of four they had better be good ones too. Keep in mind that the draw on this only replaces the card itself. You gain nothing but a (very) slightly smaller deck, and your opponents gain potentially quite a bit, they can also empty their hands of any instants before this resolves.
This might be fun in commander, it may even work in some lock-down mill decks, but the cost makes it weak even then.
Lord_Ascapelion
☆☆☆☆☆ (0.0/5.0)
Clearly a Johnny card, people. If you don't get it, don't diss it.
Anyone who says this is a bad card seriously needs to stop playing magic. Nao. It's cards like this that really weed out the people who know how to play, and the people who think they know how to play.
This is not just a 'oooo, blue card, I'm going to put it in my deck!' card. You run it specifically for its effect, and you use it in combination with other cards, like many people have already mentioned.
The list goes on. There are plenty of uses for a card like this. Please stop making 'this card is bad' comments, it makes you look ignorant.
RuscoJames
☆☆☆☆☆ (0.0/5.0)
If you plan to use it for milling, go ahead and tack on a Chains of Mephistopheles to really make your opponents cry. The chains will make them discard their entire hand and then mill seven. Add in some Anvil of Bogardan to make sure that nobody has any more cards ever.
patronofthesound
☆☆☆☆☆ (0.0/5.0)
Goodfor ub mill or underworld dreams.
Real potential is in an owling mine deck, firemind and/or puzzle box. Do this then hit em With a cerebral vortex for a solid ten points. All on their turn, too
4/5 for a well designed card, with contextual breakability. Also, a powered down throwback to wheel of fortune (conspicuous in the title)
5/5 on the name
MikeR.
☆☆☆☆☆ (0.0/5.0)
I like to combo this with Megrim / Liliana's Caress / Underworld Dreams. :D
blurrymadness
☆☆☆☆☆ (0.0/5.0)
If used early enough it can ruin otherwise playable hands randomly. I.E. similar to burning inquiry, they're getting a new set of random cards which can really really screw them over. Probably card neutral in a bounce deck where you keep almost all of their threats in their hand; and then you can get rid of those threats for new ones :D
The hatred I have for this card cannot be put into words. My buddy's discard deck always has at least one Megrim and Underworld Dreams out and hits me for 15. Also been hit for about 30 with two of these in a row.
5/5 when used properly.
Reverie42
☆☆☆☆☆ (0.0/5.0)
This card is a great way to refill your opponent's hand right before Jace's Archivist's ability or a ciphered Whispering Madness resolves.
Even with just one Megrim or Liliana's Caress on the field, an opponent with 3 cards in hand prior to this happening is taking 20 to the face. An empty hand an underworld dreams is taking 28.
Instant speed really helps this card. Most opponents are happy to take a few damage losing a couple cards to a hand wipe, but this lays down some serious punishment.
Ferlord
☆☆☆☆☆ (0.0/5.0)
Sometimes the "only your opponents draw" aspect can be the selling point of this card.
So before the hordes of people come, I'll be the first to write a pretentious comment like, "Nekusar".
I dunno about you, but I hate those comments. It's like, "Okay, thanks for mentioning this card. Now WHAT do I do with it? Stick it up my bum?" Beladona's isn't exactly the same, since he/she is implying that you win the game with it.
MindAblaze
☆☆☆☆☆ (0.0/5.0)
I think if you have a hard time telling what to do when you have this in hand and Nekusar out...maybe you should stick your cards up your bum...theyd be of more use to you.
Comments (28)
So why even give it 2?
Because, if you mix it with Phyrexian Tyranny it could be devistaing. If an oponent decides to play a spell that would almost tap them out, respond with Wheel and Deal (can do as soon as turn 4). This would interupt their spell and dish out up to 14 damage! You would take 2 but a combo that can knock out an opponent (or several) by turn 4 aint bad. You could also augment this combo with Kederekt Parasite for 21 damage on the flop alone!
What you need is something to protect yourself with, like a Leyline of sanctity out. Then your opponents may choose to target nobody, and just draw a card. However, you may get spiteful in fighting, which in that case would be a win for you. It is up to you if you think it is worth the mana investment, and potential risk of giving opponents more cards.
This might be fun in commander, it may even work in some lock-down mill decks, but the cost makes it weak even then.
This is not just a 'oooo, blue card, I'm going to put it in my deck!' card. You run it specifically for its effect, and you use it in combination with other cards, like many people have already mentioned.
Consecrated Sphinx
Kederekt Parasite
Megrim / Liliana's Caress
Underworld Dreams
Molten Psyche
The list goes on. There are plenty of uses for a card like this. Please stop making 'this card is bad' comments, it makes you look ignorant.
Real potential is in an owling mine deck, firemind and/or puzzle box. Do this then hit em
With a cerebral vortex for a solid ten points. All on their turn, too
4/5 for a well designed card, with contextual breakability. Also, a powered down throwback to wheel of fortune (conspicuous in the title)
5/5 on the name
5/5 when used properly.
Even with just one Megrim or Liliana's Caress on the field, an opponent with 3 cards in hand prior to this happening is taking 20 to the face. An empty hand an underworld dreams is taking 28.
Instant speed really helps this card. Most opponents are happy to take a few damage losing a couple cards to a hand wipe, but this lays down some serious punishment.
So before the hordes of people come, I'll be the first to write a pretentious comment like, "Nekusar".
I dunno about you, but I hate those comments. It's like, "Okay, thanks for mentioning this card. Now WHAT do I do with it? Stick it up my bum?" Beladona's isn't exactly the same, since he/she is implying that you win the game with it.
turn 4: Wheel and Deal
theres almost no coming back from this